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![Max Horn](/assets/img/avatar_default.png)
The regression affected AGOS and maybe some others; specifically, the real MidiDriver would have been deleted twice -- I previously missed that the Engine instances takes care of freeing the real MidiDriver, not the MidiPlayer wrapping it. This commit should clarify the ownership of the real MidiDriver for most pseudo MidiDrivers.
166 lines
3.7 KiB
C++
166 lines
3.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef GROOVIE_MUSIC_H
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#define GROOVIE_MUSIC_H
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#include "common/array.h"
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#include "common/mutex.h"
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#include "audio/mididrv.h"
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class MidiParser;
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namespace Groovie {
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class GroovieEngine;
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class MusicPlayer {
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public:
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MusicPlayer(GroovieEngine *vm);
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virtual ~MusicPlayer();
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void playSong(uint32 fileref);
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void setBackgroundSong(uint32 fileref);
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void playCD(uint8 track);
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void startBackground();
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void frameTick();
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void setBackgroundDelay(uint16 delay);
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// Volume
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void setUserVolume(uint16 volume);
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void setGameVolume(uint16 volume, uint16 time);
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private:
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// Song playback
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bool play(uint32 fileref, bool loop);
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bool _isPlaying;
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uint32 _backgroundFileRef;
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uint8 _prevCDtrack;
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uint16 _backgroundDelay;
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// Volume fading
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uint32 _fadingStartTime;
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uint16 _fadingStartVolume;
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uint16 _fadingEndVolume;
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uint16 _fadingDuration;
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void applyFading();
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protected:
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GroovieEngine *_vm;
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// Callback
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static void onTimer(void *data);
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virtual void onTimerInternal() {}
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Common::Mutex _mutex;
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// User volume
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uint16 _userVolume;
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// Game volume
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uint16 _gameVolume;
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// These are specific for each type of music
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virtual void updateVolume() = 0;
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virtual bool load(uint32 fileref, bool loop) = 0;
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virtual void unload();
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};
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class MusicPlayerMidi : public MusicPlayer, public MidiDriver_BASE {
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public:
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MusicPlayerMidi(GroovieEngine *vm);
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~MusicPlayerMidi();
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// MidiDriver_BASE interface
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virtual void send(uint32 b);
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virtual void metaEvent(byte type, byte *data, uint16 length);
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private:
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// Channel volumes
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byte _chanVolumes[0x10];
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void updateChanVolume(byte channel);
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void endTrack();
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protected:
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byte *_data;
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MidiParser *_midiParser;
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MidiDriver *_driver;
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virtual void onTimerInternal();
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void updateVolume();
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void unload();
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bool loadParser(Common::SeekableReadStream *stream, bool loop);
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};
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class MusicPlayerXMI : public MusicPlayerMidi {
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public:
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MusicPlayerXMI(GroovieEngine *vm, const Common::String >lName);
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~MusicPlayerXMI();
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void send(uint32 b);
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protected:
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bool load(uint32 fileref, bool loop);
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private:
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// Channel banks
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byte _chanBanks[0x10];
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// Output music type
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uint8 _musicType;
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// Timbres
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class Timbre {
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public:
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Timbre() : data(NULL) {}
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byte patch;
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byte bank;
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uint32 size;
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byte *data;
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};
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Common::Array<Timbre> _timbres;
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void loadTimbres(const Common::String &filename);
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void clearTimbres();
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void setTimbreAD(byte channel, const Timbre &timbre);
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void setTimbreMT(byte channel, const Timbre &timbre);
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};
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class MusicPlayerMac : public MusicPlayerMidi {
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public:
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MusicPlayerMac(GroovieEngine *vm);
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protected:
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bool load(uint32 fileref, bool loop);
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private:
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Common::SeekableReadStream *decompressMidi(Common::SeekableReadStream *stream);
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};
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} // End of Groovie namespace
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#endif // GROOVIE_MUSIC_H
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