mirror of
https://github.com/libretro/scummvm.git
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193 lines
6.9 KiB
C++
193 lines
6.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NEVERHOOD_SPRITE_H
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#define NEVERHOOD_SPRITE_H
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#include "neverhood/neverhood.h"
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#include "neverhood/entity.h"
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#include "neverhood/graphics.h"
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#include "neverhood/resource.h"
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namespace Neverhood {
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#define SetSpriteUpdate(callback) \
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do { \
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_spriteUpdateCb = static_cast <void (Sprite::*)(void)> (callback); \
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debug(2, "SetSpriteUpdate(" #callback ")"); \
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_spriteUpdateCbName = #callback; \
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} while (0)
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#define SetFilterX(callback) \
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do { \
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_filterXCb = static_cast <int16 (Sprite::*)(int16)> (callback); \
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debug(2, "SetFilterX(" #callback ")"); \
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} while (0)
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#define SetFilterY(callback) \
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do { \
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_filterYCb = static_cast <int16 (Sprite::*)(int16)> (callback); \
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debug(2, "SetFilterY(" #callback ")"); \
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} while (0)
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const int16 kDefPosition = -32768;
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class Sprite : public Entity {
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public:
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Sprite(NeverhoodEngine *vm, int objectPriority);
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~Sprite() override;
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void init() {}
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BaseSurface *getSurface() { return _surface; }
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void updateBounds();
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void setDoDeltaX(int type);
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void setDoDeltaY(int type);
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bool isPointInside(int16 x, int16 y);
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bool checkCollision(NRect &rect);
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int16 getX() const { return _x; }
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int16 getY() const { return _y; }
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void setX(int16 value) { _x = value; }
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void setY(int16 value) { _y = value; }
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uint16 getFlags() const { return _flags; }
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bool isDoDeltaX() const { return _doDeltaX; }
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bool isDoDeltaY() const { return _doDeltaY; }
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NRect& getCollisionBounds() { return _collisionBounds; }
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void loadDataResource(uint32 fileHash);
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int16 defFilterY(int16 y);
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bool getVisible() const { return _surface->getVisible(); }
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void setVisible(bool value) { _surface->setVisible(value); }
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NDrawRect& getDrawRect() { return _surface->getDrawRect(); }
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// Some shortcuts to set the clipRect
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NRect& getClipRect() { return _surface->getClipRect(); }
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void setClipRect(int16 x1, int16 y1, int16 x2, int16 y2);
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void setClipRect(NRect& clipRect);
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void setClipRect(NDrawRect& drawRect);
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protected:
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void (Sprite::*_spriteUpdateCb)();
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Common::String _spriteUpdateCbName; // For debugging purposes
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int16 (Sprite::*_filterXCb)(int16);
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int16 (Sprite::*_filterYCb)(int16);
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BaseSurface *_surface;
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int16 _x, _y;
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bool _doDeltaX, _doDeltaY;
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bool _needRefresh;
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NDrawRect _drawOffset;
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NRect _collisionBounds;
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NDrawRect _collisionBoundsOffset;
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uint16 _flags;
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DataResource _dataResource;
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void createSurface(int surfacePriority, int16 width, int16 height);
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void handleSpriteUpdate() {
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if (_spriteUpdateCb)
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(this->*_spriteUpdateCb)();
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}
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int16 filterX(int16 x) {
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return _filterXCb ? (this->*_filterXCb)(x) : x;
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}
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int16 filterY(int16 y) {
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return _filterYCb ? (this->*_filterYCb)(y) : y;
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}
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};
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enum {
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kSLFDefDrawOffset = 1 << 0,
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kSLFCenteredDrawOffset = 1 << 1,
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kSLFDefPosition = 1 << 2,
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kSLFSetPosition = 1 << 3,
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kSLFDefCollisionBoundsOffset = 1 << 4
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};
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class StaticSprite : public Sprite {
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public:
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StaticSprite(NeverhoodEngine *vm, int objectPriority);
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StaticSprite(NeverhoodEngine *vm, uint32 fileHash, int surfacePriority, int16 x = kDefPosition, int16 y = kDefPosition);
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void loadSprite(uint32 fileHash, uint flags = 0, int surfacePriority = 0, int16 x = kDefPosition, int16 y = kDefPosition);
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void updatePosition();
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protected:
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SpriteResource _spriteResource;
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};
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#define AnimationCallback(callback) static_cast <void (AnimatedSprite::*)()> (callback)
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#define GotoState(callback) gotoState(static_cast <void (AnimatedSprite::*)()> (callback))
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#define NextState(callback) \
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do { \
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_nextStateCb = static_cast <void (AnimatedSprite::*)(void)> (callback); \
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debug(2, "NextState(" #callback ")"); _nextStateCbName = #callback; \
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} while (0)
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#define FinalizeState(callback) setFinalizeState(static_cast <void (AnimatedSprite::*)()> (callback));
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const int STICK_LAST_FRAME = -2;
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class AnimatedSprite : public Sprite {
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public:
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AnimatedSprite(NeverhoodEngine *vm, int objectPriority);
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AnimatedSprite(NeverhoodEngine *vm, uint32 fileHash, int surfacePriority, int16 x, int16 y);
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void update();
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void updateDeltaXY();
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void setRepl(byte oldColor, byte newColor);
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void clearRepl();
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uint32 getCurrAnimFileHash() const { return _currAnimFileHash; }
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int16 getFrameIndex() const { return _currFrameIndex; }
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int16 getFrameIndex(uint32 frameHash) { return _animResource.getFrameIndex(frameHash); }
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void setNewHashListIndex(int value) { _newStickFrameIndex = value; }
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void startAnimation(uint32 fileHash, int16 plFirstFrameIndex, int16 plLastFrameIndex);
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protected:
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typedef void (AnimatedSprite::*AnimationCb)();
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AnimResource _animResource;
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uint32 _currAnimFileHash, _newAnimFileHash, _nextAnimFileHash;
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int16 _currFrameIndex, _lastFrameIndex;
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int16 _plFirstFrameIndex, _plLastFrameIndex;
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uint32 _plFirstFrameHash, _plLastFrameHash;
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int16 _animStatus;
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int16 _currFrameTicks;
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int _currStickFrameIndex, _newStickFrameIndex;
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uint32 _newStickFrameHash;
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int16 _deltaX, _deltaY;
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byte _replOldColor, _replNewColor;
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bool _playBackwards, _frameChanged;
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AnimationCb _finalizeStateCb;
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AnimationCb _currStateCb;
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AnimationCb _nextStateCb;
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// For debugging purposes
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Common::String _finalizeStateCbName;
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Common::String _currStateCbName;
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Common::String _nextStateCbName;
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void init();
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void updateAnim();
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void updatePosition();
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void updateFrameIndex();
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void updateFrameInfo();
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void createSurface1(uint32 fileHash, int surfacePriority);
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void createShadowSurface1(BaseSurface *shadowSurface, uint32 fileHash, int surfacePriority);
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void createShadowSurface(BaseSurface *shadowSurface, int16 width, int16 height, int surfacePriority);
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void stopAnimation();
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void startAnimationByHash(uint32 fileHash, uint32 plFirstFrameHash, uint32 plLastFrameHash);
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void nextAnimationByHash(uint32 fileHash2, uint32 plFirstFrameHash, uint32 plLastFrameHash);
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void setFinalizeState(AnimationCb finalizeStateCb);
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void gotoState(AnimationCb currStateCb);
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void gotoNextState();
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_SPRITE_H */
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