mirror of
https://github.com/libretro/scummvm.git
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7238358e6e
svn-id: r36253
79 lines
2.3 KiB
C++
79 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef CRUISE_CELL_H
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#define CRUISE_CELL_H
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#include "common/scummsys.h"
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namespace Cruise {
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struct gfxEntryStruct;
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struct cellStruct {
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struct cellStruct *next;
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struct cellStruct *prev;
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int16 idx;
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int16 type;
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int16 overlay;
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int16 x;
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int16 field_C;
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int16 spriteIdx;
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int16 color;
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int16 backgroundPlane;
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int16 freeze;
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int16 parent;
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int16 parentOverlay;
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int16 parentType;
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int16 followObjectOverlayIdx;
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int16 followObjectIdx;
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int16 animStart;
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int16 animEnd;
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int16 animWait;
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int16 animStep;
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int16 animChange;
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int16 animType;
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int16 animSignal;
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int16 animCounter;
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int16 animLoop;
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gfxEntryStruct *gfxPtr;
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};
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extern cellStruct cellHead;
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void resetPtr(cellStruct * ptr);
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cellStruct *addCell(cellStruct *pHead, int16 overlayIdx, int16 objIdx, int16 type, int16 backgroundPlane, int16 scriptOverlay, int16 scriptNumber, int16 scriptType);
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void createTextObject(cellStruct *pObject, int overlayIdx, int messageIdx, int x, int y, int width, int16 color, int backgroundPlane, int parentOvl, int parentIdx);
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void removeCell(cellStruct *objPtr, int ovlNumber, int objectIdx, int objType, int backgroundPlane);
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void freezeCell(cellStruct * pObject, int overlayIdx, int objIdx, int objType, int backgroundPlane, int oldFreeze, int newFreeze);
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void sortCells(int16 param1, int16 param2, cellStruct *objPtr);
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void linkCell(cellStruct *pHead, int ovl, int obj, int type, int ovl2, int obj2);
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} // End of namespace Cruise
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#endif
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