scummvm/engines/lure
2010-06-25 20:51:57 +00:00
..
animseq.cpp Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null 2010-01-03 19:37:43 +00:00
animseq.h
debugger.cpp Added a debug subcommand to enable a hotspot's position to be changed 2009-01-27 10:27:07 +00:00
debugger.h
decode.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
decode.h
detection.cpp AdvancedDetector: Add new parameter directoryGlobs. 2010-06-15 10:59:23 +00:00
disk.cpp Added a new LureLanguage enumeration of supported languages, and changed game code to use it 2010-01-05 08:24:27 +00:00
disk.h Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
events.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
events.h
fights.cpp Patch for bug 2943361 by littleboy, adding full kb modifier support to all engines + GUI and proper keypad handling 2010-02-21 04:04:13 +00:00
fights.h COMMON: Move Common::RandomSource to common/random.* 2010-03-18 15:07:11 +00:00
game.cpp Added code to de-activate town NPCs once the player makes it to the castle, since they're no longer needed 2010-04-16 10:00:49 +00:00
game.h LURE: Remove evil 'using namespace' from header files 2010-01-19 23:48:55 +00:00
hotspots.cpp Minor bugfix for the shop-keeper sequence when you're viewing through the window - it was supposed to check whether Gwyn, rather than Goewin, is not in the room before sticking his fingers in his ears 2010-04-27 10:59:28 +00:00
hotspots.h LURE: Remove evil 'using namespace' from header files 2010-01-19 23:48:55 +00:00
intro.cpp Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null 2010-01-03 19:37:43 +00:00
intro.h
lure.cpp Move DebugChannel related code to new header 2010-05-04 11:59:22 +00:00
lure.h COMMON: Move Common::RandomSource to common/random.* 2010-03-18 15:07:11 +00:00
luredefs.h Added code to de-activate town NPCs once the player makes it to the castle, since they're no longer needed 2010-04-16 10:00:49 +00:00
memory.cpp Some const correctness changes; cleanup 2009-10-09 21:47:33 +00:00
memory.h Some const correctness changes; cleanup 2009-10-09 21:47:33 +00:00
menu.cpp Corrected deallocated of menu data reported by Valgrind 2010-03-27 22:00:16 +00:00
menu.h
module.mk
palette.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
palette.h
res_struct.cpp Remove unnecessary 'extern' keywords 2010-04-09 13:46:10 +00:00
res_struct.h Bugfix for correctly getting a follower to return to player when blocked from exiting a room 5 times 2010-04-05 06:07:14 +00:00
res.cpp Bugfix for making Goewin more smoothly follow player out of the caves 2010-04-27 11:00:43 +00:00
res.h Reduce indirect header dependencies further 2010-05-04 12:00:16 +00:00
room.cpp Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph) 2010-01-23 22:50:24 +00:00
room.h Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
screen.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
screen.h
scripts.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
scripts.h
sound.cpp AUDIO: get rid of MDT_PREFER_MIDI since it should be sufficient to either select MDT_PREFER_MT32 or MDT_PREFER_GM 2010-06-25 20:51:57 +00:00
sound.h Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph) 2010-01-23 22:50:24 +00:00
strings.cpp LURE: Remove evil 'using namespace' from header files 2010-01-19 23:48:55 +00:00
strings.h
surface.cpp Fix for Lure memory error indicated by Valgrind on Restart/Restore Screen (Temptress over Castle). 2010-03-30 02:13:49 +00:00
surface.h LURE: Remove evil 'using namespace' from header files 2010-01-19 23:48:55 +00:00