scummvm/engines/sherlock/map.h
2021-12-26 18:48:43 +01:00

61 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SHERLOCK_MAP_H
#define SHERLOCK_MAP_H
#include "sherlock/objects.h"
#include "sherlock/saveload.h"
namespace Sherlock {
class SherlockEngine;
class Map {
protected:
SherlockEngine *_vm;
Map(SherlockEngine *vm);
public:
Point32 _overPos;
Point32 _bigPos;
int _charPoint, _oldCharPoint;
bool _active;
bool _frameChangeFlag;
public:
static Map *init(SherlockEngine *vm);
virtual ~Map() {}
/**
* Show the map
*/
virtual int show() = 0;
/**
* Synchronize the data for a savegame
*/
void synchronize(Serializer &s);
};
} // End of namespace Sherlock
#endif