scummvm/engines/sherlock/resources.cpp
2021-12-26 18:48:43 +01:00

399 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "sherlock/resources.h"
#include "sherlock/screen.h"
#include "sherlock/sherlock.h"
#include "common/debug.h"
#include "common/memstream.h"
namespace Sherlock {
Cache::Cache(SherlockEngine *vm) : _vm(vm) {
}
bool Cache::isCached(const Common::String &filename) const {
return _resources.contains(filename);
}
void Cache::load(const Common::String &name) {
// First check if the entry already exists
if (_resources.contains(name))
return;
// Open the file for reading
Common::File f;
if (!f.open(name))
error("Could not read file - %s", name.c_str());
load(name, f);
f.close();
}
void Cache::load(const Common::String &name, Common::SeekableReadStream &stream) {
// First check if the entry already exists
if (_resources.contains(name))
return;
int32 signature = stream.readUint32BE();
stream.seek(0);
// Allocate a new cache entry
_resources[name] = CacheEntry();
CacheEntry &cacheEntry = _resources[name];
// Check whether the file is compressed
if (signature == MKTAG('L', 'Z', 'V', 26)) {
// It's compressed, so decompress the file and store its data in the cache entry
Common::SeekableReadStream *decompressed = _vm->_res->decompress(stream);
cacheEntry.resize(decompressed->size());
decompressed->read(&cacheEntry[0], decompressed->size());
delete decompressed;
} else {
// It's not, so read the raw data of the file into the cache entry
cacheEntry.resize(stream.size());
stream.read(&cacheEntry[0], stream.size());
}
}
Common::SeekableReadStream *Cache::get(const Common::String &filename) const {
// Return a memory stream that encapsulates the data
const CacheEntry &cacheEntry = _resources[filename];
return new Common::MemoryReadStream(&cacheEntry[0], cacheEntry.size());
}
/*----------------------------------------------------------------*/
Resources::Resources(SherlockEngine *vm) : _vm(vm), _cache(vm) {
_resourceIndex = -1;
if (_vm->_interactiveFl) {
if (!IS_3DO) {
addToCache("vgs.lib");
addToCache("talk.lib");
addToCache("journal.txt");
if (IS_SERRATED_SCALPEL) {
addToCache("sequence.txt");
addToCache("portrait.lib");
} else {
addToCache("walk.lib");
}
} else {
// 3DO
// ITEM data from VGS.LIB is in ITEM.LIB
addToCache("item.lib");
// talk.lib - resources themselves seem to be the same, although a few texts were slightly changed
addToCache("talk.lib");
// remaining files are missing
// portraits were replaced with FMV
}
}
}
void Resources::addToCache(const Common::String &filename) {
// Return immediately if the library has already been loaded
if (_indexes.contains(filename))
return;
_cache.load(filename);
// Check to see if the file is a library
Common::SeekableReadStream *stream = load(filename);
uint32 header = stream->readUint32BE();
if (header == MKTAG('L', 'I', 'B', 26))
loadLibraryIndex(filename, stream, false);
else if (header == MKTAG('L', 'I', 'C', 26))
loadLibraryIndex(filename, stream, true);
delete stream;
}
void Resources::addToCache(const Common::String &filename, const Common::String &libFilename) {
// Get the resource
Common::SeekableReadStream *stream = load(filename, libFilename);
_cache.load(filename, *stream);
delete stream;
}
void Resources::addToCache(const Common::String &filename, Common::SeekableReadStream &stream) {
_cache.load(filename, stream);
}
Common::SeekableReadStream *Resources::load(const Common::String &filename) {
// First check if the file is directly in the cache
if (_cache.isCached(filename))
return _cache.get(filename);
// Secondly, iterate through any loaded library file looking for a resource
// that has the same name
for (LibraryIndexes::iterator i = _indexes.begin(); i != _indexes.end(); ++i) {
if (i->_value.contains(filename)) {
// Get a stream reference to the given library file
Common::SeekableReadStream *stream = load(i->_key);
LibraryEntry &entry = i->_value[filename];
_resourceIndex = entry._index;
stream->seek(entry._offset);
Common::SeekableReadStream *resStream = stream->readStream(entry._size);
decompressIfNecessary(resStream);
delete stream;
return resStream;
}
}
// At this point, fall back on a physical file with the given name
Common::File f;
if (!f.open(filename))
error("Could not load file - %s", filename.c_str());
Common::SeekableReadStream *stream = f.readStream(f.size());
f.close();
decompressIfNecessary(stream);
return stream;
}
void Resources::decompressIfNecessary(Common::SeekableReadStream *&stream) {
bool isCompressed = stream->readUint32BE() == MKTAG('L', 'Z', 'V', 26);
if (isCompressed) {
int outSize = stream->readUint32LE();
Common::SeekableReadStream *newStream = decompressLZ(*stream, outSize);
delete stream;
stream = newStream;
} else {
stream->seek(-4, SEEK_CUR);
}
}
Common::SeekableReadStream *Resources::load(const Common::String &filename, const Common::String &libraryFile,
bool suppressErrors) {
// Open up the library for access
Common::SeekableReadStream *libStream = load(libraryFile);
// Check if the library has already had its index read, and if not, load it
if (!_indexes.contains(libraryFile))
loadLibraryIndex(libraryFile, libStream, false);
LibraryIndex &libIndex = _indexes[libraryFile];
// Handle if resource is not present
if (!libIndex.contains(filename)) {
if (!suppressErrors)
error("Could not find resource - %s", filename.c_str());
delete libStream;
return nullptr;
}
// Extract the data for the specified resource and return it
LibraryEntry &entry = libIndex[filename];
libStream->seek(entry._offset);
Common::SeekableReadStream *stream = libStream->readStream(entry._size);
decompressIfNecessary(stream);
delete libStream;
return stream;
}
bool Resources::exists(const Common::String &filename) const {
Common::File f;
return f.exists(filename) || _cache.isCached(filename);
}
void Resources::loadLibraryIndex(const Common::String &libFilename,
Common::SeekableReadStream *stream, bool isNewStyle) {
uint32 offset, nextOffset;
// Return immediately if the library has already been loaded
if (_indexes.contains(libFilename))
return;
// Create an index entry
_indexes[libFilename] = LibraryIndex();
LibraryIndex &index = _indexes[libFilename];
// Read in the number of resources
stream->seek(4);
int count = 0;
if (!IS_3DO) {
// PC
count = stream->readUint16LE();
if (isNewStyle)
stream->seek((count + 1) * 8, SEEK_CUR);
// Loop through reading in the entries
for (int idx = 0; idx < count; ++idx) {
// Read the name of the resource
char resName[13];
stream->read(resName, 13);
resName[12] = '\0';
// Read the offset
offset = stream->readUint32LE();
if (idx == (count - 1)) {
nextOffset = stream->size();
} else {
// Read the size by jumping forward to read the next entry's offset
stream->seek(13, SEEK_CUR);
nextOffset = stream->readUint32LE();
stream->seek(-17, SEEK_CUR);
}
// Add the entry to the index
index[resName] = LibraryEntry(idx, offset, nextOffset - offset);
}
} else {
// 3DO
count = stream->readUint16BE();
// 3DO header
// Loop through reading in the entries
// Read offset of first entry
offset = stream->readUint32BE();
for (int idx = 0; idx < count; ++idx) {
// Read the name of the resource
char resName[13];
stream->read(resName, 13);
resName[12] = '\0';
stream->skip(3); // filler
if (idx == (count - 1)) {
nextOffset = stream->size();
} else {
// Read the offset of the next entry
nextOffset = stream->readUint32BE();
}
// Add the entry to the index
index[resName] = LibraryEntry(idx, offset, nextOffset - offset);
// use next offset as current offset
offset = nextOffset;
}
}
}
int Resources::resourceIndex() const {
return _resourceIndex;
}
void Resources::getResourceNames(const Common::String &libraryFile, Common::StringArray &names) {
addToCache(libraryFile);
LibraryIndex &libIndex = _indexes[libraryFile];
for (LibraryIndex::iterator i = libIndex.begin(); i != libIndex.end(); ++i) {
names.push_back(i->_key);
}
}
Common::SeekableReadStream *Resources::decompress(Common::SeekableReadStream &source) {
// This variation can't be used by Rose Tattoo, since compressed resources include the input size,
// not the output size. Which means their decompression has to be done via passed buffers
assert(IS_SERRATED_SCALPEL);
uint32 id = source.readUint32BE();
assert(id == MKTAG('L', 'Z', 'V', 0x1A));
uint32 outputSize = source.readUint32LE();
return decompressLZ(source, outputSize);
}
Common::SeekableReadStream *Resources::decompress(Common::SeekableReadStream &source, uint32 outSize) {
int inSize = IS_ROSE_TATTOO ? source.readSint32LE() : -1;
byte *outBuffer = (byte *)malloc(outSize);
Common::MemoryReadStream *outStream = new Common::MemoryReadStream(outBuffer, outSize, DisposeAfterUse::YES);
decompressLZ(source, outBuffer, outSize, inSize);
return outStream;
}
void Resources::decompress(Common::SeekableReadStream &source, byte *buffer, uint32 outSize) {
int inputSize = IS_ROSE_TATTOO ? source.readSint32LE() : -1;
decompressLZ(source, buffer, outSize, inputSize);
}
Common::SeekableReadStream *Resources::decompressLZ(Common::SeekableReadStream &source, uint32 outSize) {
byte *dataOut = (byte *)malloc(outSize);
decompressLZ(source, dataOut, outSize, -1);
return new Common::MemoryReadStream(dataOut, outSize, DisposeAfterUse::YES);
}
void Resources::decompressLZ(Common::SeekableReadStream &source, byte *outBuffer, int32 outSize, int32 inSize) {
byte lzWindow[4096];
uint16 lzWindowPos;
uint16 cmd;
byte *outBufferEnd = outBuffer + outSize;
int endPos = source.pos() + inSize;
memset(lzWindow, 0xFF, 0xFEE);
lzWindowPos = 0xFEE;
cmd = 0;
do {
cmd >>= 1;
if (!(cmd & 0x100))
cmd = source.readByte() | 0xFF00;
if (cmd & 1) {
byte literal = source.readByte();
*outBuffer++ = literal;
lzWindow[lzWindowPos] = literal;
lzWindowPos = (lzWindowPos + 1) & 0x0FFF;
} else {
int copyPos, copyLen;
copyPos = source.readByte();
copyLen = source.readByte();
copyPos = copyPos | ((copyLen & 0xF0) << 4);
copyLen = (copyLen & 0x0F) + 3;
while (copyLen--) {
byte literal = lzWindow[copyPos];
copyPos = (copyPos + 1) & 0x0FFF;
*outBuffer++ = literal;
lzWindow[lzWindowPos] = literal;
lzWindowPos = (lzWindowPos + 1) & 0x0FFF;
}
}
} while ((outSize == -1 || outBuffer < outBufferEnd) && (inSize == -1 || source.pos() < endPos));
}
} // End of namespace Sherlock