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45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PSP_TIMER_H
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#define PSP_TIMER_H
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class PspTimer {
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public:
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typedef void (* CallbackFunc)(void);
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PspTimer() : _callback(0), _interval(0), _threadId(-1), _init(false) {}
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void stop() { _init = false; }
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bool start();
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~PspTimer() { stop(); }
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void setCallback(CallbackFunc cb) { _callback = cb; }
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void setIntervalMs(uint32 interval) { _interval = interval * 1000; }
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static int thread(SceSize, void *__this); // static thread to use as bridge
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void timerThread();
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private:
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CallbackFunc _callback; // pointer to timer callback
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uint32 _interval;
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int _threadId;
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bool _init;
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};
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#endif // PSP_TIMER_H
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