scummvm/engines/tsage/sherlock/sherlock_logo.h
Paul Gilbert 1a9b30a9d3 TSAGE: Disable Sherlock logo code in TsAGE engine by default
Now that we have the code completely implemented inside the Sherlock
engine, we don't need the TsAGE engine detecting the Logo anymore
2015-08-16 14:24:18 -04:00

81 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifdef TSAGE_SHERLOCK_ENABLED
#ifndef TSAGE_SHERLOCK_LOGO_H
#define TSAGE_SHERLOCK_LOGO_H
#include "common/scummsys.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"
#include "tsage/sound.h"
namespace TsAGE {
namespace Sherlock {
using namespace TsAGE;
class Object : public SceneObject {
public:
void setVisage(const Common::String &name);
};
class SherlockLogo: public Game {
public:
virtual void start();
virtual Scene *createScene(int sceneNumber);
virtual void quitGame();
virtual void processEvent(Event &event);
virtual bool canSaveGameStateCurrently();
virtual bool canLoadGameStateCurrently();
};
class SherlockSceneHandler : public SceneHandler {
public:
virtual void postInit(SceneObjectList *OwnerList);
};
class SherlockLogoScene: public Scene {
class Action1 : public Action {
public:
virtual void signal();
};
public:
ScenePalette _palette1, _palette2, _palette3;
Object _object1, _object2, _object3, _object4;
Action1 _action1;
GfxManager _gfxManager2;
virtual void postInit(SceneObjectList *OwnerList = NULL);
void finish();
};
} // End of namespace Sherlock
} // End of namespace TsAGE
#endif
#endif