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82 lines
2.4 KiB
C++
82 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GLK_MAGNETIC_DETECTION
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#define GLK_MAGNETIC_DETECTION
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#include "common/fs.h"
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#include "common/hash-str.h"
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#include "engines/game.h"
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#include "glk/detection.h"
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namespace Glk {
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namespace Magnetic {
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/**
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* The following game database is built from Generic/games.txt, and is used
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* to identify the game being run. Magnetic Scrolls games don't generally
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* supply a status line, so this data can be used instead.
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*/
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struct gms_game_table_t {
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const uint32 undo_size; ///< Header word at offset 0x22
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const uint32 undo_pc; ///< Header word at offset 0x26
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const char *const name; ///< Game title and platform
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};
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typedef const gms_game_table_t *gms_game_tableref_t;
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/**
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* Meta engine for Magnetic interpreter
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*/
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class MagneticMetaEngine {
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public:
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/**
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* Get a list of supported games
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*/
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static void getSupportedGames(PlainGameList &games);
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/**
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* Returns a game description for the given game Id, if it's supported
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*/
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static GameDescriptor findGame(const char *gameId);
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/**
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* Detect supported games
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*/
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static bool detectGames(const Common::FSList &fslist, DetectedGames &gameList);
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/**
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* Check for game Id clashes with other sub-engines
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*/
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static void detectClashes(Common::StringMap &map);
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};
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/**
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* Look up and return the game table entry given a game's undo size and
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* undo pc values. Returns the entry, or NULL if not found.
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*/
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extern const gms_game_table_t *gms_gameid_lookup_game(uint32 undo_size, uint32 undo_pc);
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} // End of namespace Magnetic
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} // End of namespace Glk
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#endif
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