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46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "common/rect.h"
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#include "common/serializer.h"
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#include "startrek/common.h"
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namespace StarTrek {
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Common::Rect getRectEncompassing(Common::Rect r1, Common::Rect r2) {
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uint16 l = min(r1.left, r2.left);
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uint16 t = min(r1.top, r2.top);
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uint16 r = max(r1.right, r2.right);
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uint16 b = max(r1.bottom, r2.bottom);
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return Common::Rect(l, t, r, b);
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}
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void serializeRect(Common::Rect rect, Common::Serializer &ser) {
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ser.syncAsSint16LE(rect.left);
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ser.syncAsSint16LE(rect.top);
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ser.syncAsSint16LE(rect.right);
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ser.syncAsSint16LE(rect.bottom);
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}
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}
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