mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 20:28:27 +00:00
2664ca7eb1
svn-id: r16399
120 lines
2.7 KiB
C++
120 lines
2.7 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef ANIMATION_H
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#define ANIMATION_H
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#include "graphics/animation.h"
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#include "sword1/screen.h"
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#include "sword1/sound.h"
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#include "sound/audiostream.h"
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namespace Sword1 {
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enum {
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SEQ_FERRARI = 0,
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SEQ_LADDER,
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SEQ_STEPS,
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SEQ_SEWER,
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SEQ_INTRO,
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SEQ_RIVER,
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SEQ_TRUCK,
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SEQ_GRAVE,
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SEQ_MONTFCON,
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SEQ_TAPESTRY,
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SEQ_IRELAND,
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SEQ_FINALE,
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SEQ_HISTORY,
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SEQ_SPANISH,
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SEQ_WELL,
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SEQ_CANDLE,
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SEQ_GEODROP,
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SEQ_VULTURE,
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SEQ_ENDDEMO,
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SEQ_CREDITS
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};
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#define INTRO_LOGO_OVLS 12
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#define INTRO_TEXT_OVLS 8
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class AnimationState : public Graphics::BaseAnimationState {
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private:
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Screen *_scr;
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public:
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AnimationState(Screen *scr, SoundMixer *snd, OSystem *sys);
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~AnimationState();
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void updateScreen();
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OverlayColor *giveRgbBuffer(void);
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bool soundFinished();
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private:
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void drawYUV(int width, int height, byte *const *dat);
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#ifdef BACKEND_8BIT
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void setPalette(byte *pal);
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#endif
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protected:
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virtual AudioStream *createAudioStream(const char *name, void *arg);
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};
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class MoviePlayer {
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public:
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MoviePlayer(Screen *scr, SoundMixer *snd, OSystem *sys);
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~MoviePlayer(void);
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void play(uint32 id);
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private:
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void insertOverlay(OverlayColor *buf, uint8 *ovl, OverlayColor *pal);
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void processFrame(uint32 animId, AnimationState *anim, uint32 frameNo);
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bool initOverlays(uint32 id);
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Screen *_scr;
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SoundMixer *_snd;
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OSystem *_sys;
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static const char *_sequenceList[20];
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uint8 *_logoOvls[INTRO_LOGO_OVLS];
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OverlayColor *_introPal;
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};
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struct FileQueue {
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AudioStream *stream;
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FileQueue *next;
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};
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class SplittedAudioStream : public AudioStream {
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public:
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SplittedAudioStream(void);
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~SplittedAudioStream(void);
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void appendStream(AudioStream *stream);
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virtual int readBuffer(int16 *buffer, const int numSamples);
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virtual bool isStereo(void) const;
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virtual bool endOfData(void) const;
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virtual int getRate(void) const;
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private:
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FileQueue *_queue;
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};
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} // End of namespace Sword1
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#endif
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