mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-25 03:07:06 +00:00
354 lines
8.9 KiB
C++
354 lines
8.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "dreamweb/dreamweb.h"
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namespace DreamGen {
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void DreamBase::turnPathOn(uint8 param) {
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findOrMake(param, 0xff, data.byte(kRoomnum) + 100);
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PathNode *roomsPaths = getRoomsPaths()->nodes;
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if (param == 0xff)
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return;
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roomsPaths[param].on = 0xff;
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}
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void DreamBase::turnPathOff(uint8 param) {
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findOrMake(param, 0x00, data.byte(kRoomnum) + 100);
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PathNode *roomsPaths = getRoomsPaths()->nodes;
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if (param == 0xff)
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return;
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roomsPaths[param].on = 0x00;
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}
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void DreamBase::turnAnyPathOn(uint8 param, uint8 room) {
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findOrMake(param, 0xff, room + 100);
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PathNode *paths = (PathNode *)getSegment(data.word(kReels)).ptr(kPathdata + 144 * room, 0);
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paths[param].on = 0xff;
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}
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void DreamBase::turnAnyPathOff(uint8 param, uint8 room) {
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findOrMake(param, 0x00, room + 100);
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PathNode *paths = (PathNode *)getSegment(data.word(kReels)).ptr(kPathdata + 144 * room, 0);
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paths[param].on = 0x00;
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}
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RoomPaths *DreamBase::getRoomsPaths() {
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void *result = getSegment(data.word(kReels)).ptr(data.byte(kRoomnum) * 144, 144);
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return (RoomPaths *)result;
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}
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void DreamBase::faceRightWay() {
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PathNode *paths = getRoomsPaths()->nodes;
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uint8 dir = paths[data.byte(kManspath)].dir;
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data.byte(kTurntoface) = dir;
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data.byte(kLeavedirection) = dir;
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}
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void DreamBase::setWalk() {
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if (data.byte(kLinepointer) != 254) {
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// Already walking
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data.byte(kFinaldest) = data.byte(kPointerspath);
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} else if (data.byte(kPointerspath) == data.byte(kManspath)) {
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// Can't walk
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faceRightWay();
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} else if (data.byte(kWatchmode) == 1) {
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// Holding reel
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data.byte(kDestafterhold) = data.byte(kPointerspath);
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data.byte(kWatchmode) = 2;
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} else if (data.byte(kWatchmode) == 2) {
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// Can't walk
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} else {
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data.byte(kDestination) = data.byte(kPointerspath);
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data.byte(kFinaldest) = data.byte(kPointerspath);
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if (data.word(kMousebutton) != 2 || data.word(kCommandtype) == 3) {
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autoSetWalk();
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} else {
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data.byte(kWalkandexam) = 1;
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data.byte(kWalkexamtype) = data.byte(kCommandtype);
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data.byte(kWalkexamnum) = data.byte(kCommand);
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autoSetWalk();
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}
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}
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}
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void DreamBase::autoSetWalk() {
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if (data.byte(kFinaldest) == data.byte(kManspath))
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return;
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const RoomPaths *roomsPaths = getRoomsPaths();
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checkDest(roomsPaths);
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data.word(kLinestartx) = roomsPaths->nodes[data.byte(kManspath)].x - 12;
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data.word(kLinestarty) = roomsPaths->nodes[data.byte(kManspath)].y - 12;
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data.word(kLineendx) = roomsPaths->nodes[data.byte(kDestination)].x - 12;
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data.word(kLineendy) = roomsPaths->nodes[data.byte(kDestination)].y - 12;
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bresenhams();
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if (data.byte(kLinedirection) != 0) {
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data.byte(kLinepointer) = data.byte(kLinelength) - 1;
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data.byte(kLinedirection) = 1;
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return;
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}
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data.byte(kLinepointer) = 0;
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}
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void DreamBase::checkDest(const RoomPaths *roomsPaths) {
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const PathSegment *segments = roomsPaths->segments;
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const uint8 tmp = data.byte(kManspath) << 4;
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uint8 destination = data.byte(kDestination);
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for (size_t i = 0; i < 24; ++i) {
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if ((segments[i].b0 & 0xf0) == tmp &&
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(segments[i].b0 & 0x0f) == data.byte(kDestination)) {
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data.byte(kDestination) = segments[i].b1 & 0x0f;
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return;
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}
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if (((segments[i].b0 & 0x0f) << 4) == tmp &&
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((segments[i].b0 & 0xf0) >> 4) == data.byte(kDestination)) {
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destination = segments[i].b1 & 0x0f;
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}
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}
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data.byte(kDestination) = destination;
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}
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void DreamBase::findXYFromPath() {
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const PathNode *roomsPaths = getRoomsPaths()->nodes;
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data.byte(kRyanx) = roomsPaths[data.byte(kManspath)].x - 12;
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data.byte(kRyany) = roomsPaths[data.byte(kManspath)].y - 12;
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}
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bool DreamBase::checkIfPathIsOn(uint8 index) {
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RoomPaths *roomsPaths = getRoomsPaths();
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uint8 pathOn = roomsPaths->nodes[index].on;
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return pathOn == 0xff;
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}
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void DreamBase::bresenhams() {
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workoutFrames();
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Common::Point *lineData = &_lineData[0];
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int16 startX = (int16)data.word(kLinestartx);
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int16 startY = (int16)data.word(kLinestarty);
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int16 endX = (int16)data.word(kLineendx);
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int16 endY = (int16)data.word(kLineendy);
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if (endX == startX) {
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uint16 deltaY;
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int8 y;
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if (endY < startY) {
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deltaY = startY - endY;
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y = (int8)endY;
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data.byte(kLinedirection) = 1;
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} else {
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deltaY = endY - startY;
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y = (int8)startY;
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data.byte(kLinedirection) = 0;
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}
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++deltaY;
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int8 x = (int8)startX;
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data.byte(kLinelength) = deltaY;
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for (; deltaY; --deltaY) {
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lineData->x = x;
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lineData->y = y;
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++lineData;
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++y;
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}
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return;
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}
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uint16 deltaX;
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if (endX < startX) {
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deltaX = startX - endX;
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SWAP(startX, endX);
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SWAP(startY, endY);
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data.word(kLinestartx) = (uint16)startX;
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data.word(kLinestarty) = (uint16)startY;
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data.word(kLineendx) = (uint16)endX;
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data.word(kLineendy) = (uint16)endY;
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data.byte(kLinedirection) = 1;
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} else {
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deltaX = endX - startX;
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data.byte(kLinedirection) = 0;
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}
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int16 increment;
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if (endY == startY) {
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int8 x = (int8)startX;
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int8 y = (int8)startY;
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++deltaX;
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data.byte(kLinelength) = deltaX;
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for (; deltaX; --deltaX) {
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lineData->x = x;
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lineData->y = y;
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++lineData;
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++x;
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}
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return;
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}
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uint16 deltaY;
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if (startY > endY) {
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deltaY = startY - endY;
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increment = -1;
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} else {
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deltaY = endY - startY;
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increment = 1;
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}
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uint16 delta1, delta2;
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byte lineRoutine;
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if (deltaY > deltaX) {
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lineRoutine = 1;
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delta1 = deltaY;
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delta2 = deltaX;
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} else {
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lineRoutine = 0;
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delta1 = deltaX;
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delta2 = deltaY;
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}
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uint16 increment1 = delta2 * 2;
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uint16 increment2 = delta2 * 2 - delta1 * 2;
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int16 remainder = delta2 * 2 - delta1;
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++delta1;
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int8 x = (int8)startX;
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int8 y = (int8)startY;
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data.byte(kLinelength) = delta1;
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if (lineRoutine != 1) {
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for (; delta1; --delta1) {
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lineData->x = x;
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lineData->y = y;
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++lineData;
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++x;
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if (remainder < 0) {
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remainder += increment1;
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} else {
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remainder += increment2;
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y += increment;
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}
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}
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} else {
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for (; delta1; --delta1) {
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lineData->x = x;
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lineData->y = y;
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++lineData;
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y += increment;
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if (remainder < 0) {
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remainder += increment1;
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} else {
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remainder += increment2;
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++x;
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}
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}
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}
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}
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void DreamBase::workoutFrames() {
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byte tmp;
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int diffx, diffy;
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// We have to use signed arithmetic here because these values can
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// be slightly negative when walking off-screen
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int lineStartX = (int16)data.word(kLinestartx);
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int lineStartY = (int16)data.word(kLinestarty);
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int lineEndX = (int16)data.word(kLineendx);
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int lineEndY = (int16)data.word(kLineendy);
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diffx = ABS(lineStartX - lineEndX);
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diffy = ABS(lineStartY - lineEndY);
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if (diffx < diffy) {
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tmp = 2;
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if (diffx >= (diffy >> 1))
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tmp = 1;
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} else {
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// tendstohoriz
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tmp = 0;
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if (diffy >= (diffx >> 1))
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tmp = 1;
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}
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if (lineStartX >= lineEndX) {
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// isinleft
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if (lineStartY < lineEndY) {
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if (tmp != 1)
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tmp ^= 2;
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tmp += 4;
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} else {
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// topleft
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tmp += 6;
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}
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} else {
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// isinright
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if (lineStartY < lineEndY) {
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tmp += 2;
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} else {
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// botright
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if (tmp != 1)
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tmp ^= 2;
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}
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}
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data.byte(kTurntoface) = tmp & 7;
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data.byte(kTurndirection) = 0;
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}
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byte DreamBase::findFirstPath(byte x, byte y) {
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PathNode *paths = (PathNode *)getSegment(data.word(kReels)).ptr(kPathdata + 144 * data.byte(kRoomnum), 0);
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for (uint8 index = 0; index < 12; index++) {
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if (paths[index].x1 == 0xff && paths[index].y1 == 0xff)
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continue; // "nofirst"
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if (x < paths[index].x1 || y < paths[index].y1)
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continue; // "nofirst"
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if (x >= paths[index].x2 || y >= paths[index].y2)
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continue; // "nofirst"
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return paths[index].on; // "gotfirst"
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}
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return 0;
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}
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byte DreamBase::findPathOfPoint(byte x, byte y) {
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PathNode *paths = (PathNode *)getSegment(data.word(kReels)).ptr(kPathdata + 144 * data.byte(kRoomnum), 0);
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for (uint8 index = 0; index < 12; index++) {
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if (paths[index].on != 0xff)
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continue; // "flunkedit"
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if (paths[index].x1 == 0xff && paths[index].y1 == 0xff)
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continue; // "flunkedit"
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if (x < paths[index].x1 || y < paths[index].y1)
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continue; // "flunkedit"
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if (x >= paths[index].x2 || y >= paths[index].y2)
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continue; // "flunkedit"
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return index; // "gotvalidpath"
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}
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return 0xff;
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}
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} // End of namespace DreamGen
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