mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-19 08:06:42 +00:00
516dd5c9a4
svn-id: r43481
600 lines
18 KiB
C++
600 lines
18 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/debug.h"
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#include "common/endian.h"
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#include "common/file.h"
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#include "common/list.h"
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#include "common/util.h"
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#include "sound/audiostream.h"
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#include "sound/mixer.h"
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#include "sound/mp3.h"
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#include "sound/vorbis.h"
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#include "sound/flac.h"
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// This used to be an inline template function, but
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// buggy template function handling in MSVC6 forced
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// us to go with the macro approach. So far this is
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// the only template function that MSVC6 seemed to
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// compile incorrectly. Knock on wood.
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#define READ_ENDIAN_SAMPLE(is16Bit, isUnsigned, ptr, isLE) \
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((is16Bit ? (isLE ? READ_LE_UINT16(ptr) : READ_BE_UINT16(ptr)) : (*ptr << 8)) ^ (isUnsigned ? 0x8000 : 0))
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namespace Audio {
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struct StreamFileFormat {
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/** Decodername */
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const char* decoderName;
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const char* fileExtension;
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/**
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* Pointer to a function which tries to open a file of type StreamFormat.
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* Return NULL in case of an error (invalid/nonexisting file).
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*/
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AudioStream* (*openStreamFile)(Common::SeekableReadStream *stream, bool disposeAfterUse,
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uint32 startTime, uint32 duration, uint numLoops);
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};
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static const StreamFileFormat STREAM_FILEFORMATS[] = {
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/* decoderName, fileExt, openStreamFuntion */
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#ifdef USE_FLAC
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{ "Flac", ".flac", makeFlacStream },
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{ "Flac", ".fla", makeFlacStream },
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#endif
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#ifdef USE_VORBIS
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{ "Ogg Vorbis", ".ogg", makeVorbisStream },
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#endif
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#ifdef USE_MAD
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{ "MPEG Layer 3", ".mp3", makeMP3Stream },
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#endif
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{ NULL, NULL, NULL } // Terminator
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};
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AudioStream* AudioStream::openStreamFile(const Common::String &basename, uint32 startTime, uint32 duration, uint numLoops) {
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AudioStream* stream = NULL;
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Common::File *fileHandle = new Common::File();
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for (int i = 0; i < ARRAYSIZE(STREAM_FILEFORMATS)-1 && stream == NULL; ++i) {
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Common::String filename = basename + STREAM_FILEFORMATS[i].fileExtension;
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fileHandle->open(filename);
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if (fileHandle->isOpen()) {
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// Create the stream object
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stream = STREAM_FILEFORMATS[i].openStreamFile(fileHandle, true, startTime, duration, numLoops);
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fileHandle = 0;
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break;
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}
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}
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delete fileHandle;
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if (stream == NULL) {
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debug(1, "AudioStream: Could not open compressed AudioFile %s", basename.c_str());
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}
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return stream;
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}
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#pragma mark -
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#pragma mark --- LinearMemoryStream ---
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#pragma mark -
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inline int32 calculatePlayTime(int rate, int samples) {
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int32 seconds = samples / rate;
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int32 milliseconds = (1000 * (samples % rate)) / rate;
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return seconds * 1000 + milliseconds;
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}
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/**
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* A simple raw audio stream, purely memory based. It operates on a single
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* block of data, which is passed to it upon creation.
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* Optionally supports looping the sound.
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*
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* Design note: This code tries to be as efficient as possible (without
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* resorting to assembly, that is). To this end, it is written as a template
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* class. This way the compiler can create optimized code for each special
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* case. This results in a total of 12 versions of the code being generated.
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*/
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template<bool stereo, bool is16Bit, bool isUnsigned, bool isLE>
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class LinearMemoryStream : public AudioStream {
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protected:
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const byte *_ptr;
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const byte *_end;
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const byte *_loopPtr;
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const byte *_loopEnd;
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const int _rate;
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const byte *_origPtr;
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const int32 _playtime;
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public:
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LinearMemoryStream(int rate, const byte *ptr, uint len, uint loopOffset, uint loopLen, bool autoFreeMemory)
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: _ptr(ptr), _end(ptr+len), _loopPtr(0), _loopEnd(0), _rate(rate), _playtime(calculatePlayTime(rate, len / (is16Bit ? 2 : 1) / (stereo ? 2 : 1))) {
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if (loopLen) {
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_loopPtr = _ptr + loopOffset;
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_loopEnd = _loopPtr + loopLen;
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}
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_origPtr = autoFreeMemory ? ptr : 0;
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}
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virtual ~LinearMemoryStream() {
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free(const_cast<byte *>(_origPtr));
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}
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int readBuffer(int16 *buffer, const int numSamples);
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bool isStereo() const { return stereo; }
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bool endOfData() const { return _ptr >= _end; }
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int getRate() const { return _rate; }
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int32 getTotalPlayTime() const { return _playtime; }
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};
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template<bool stereo, bool is16Bit, bool isUnsigned, bool isLE>
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int LinearMemoryStream<stereo, is16Bit, isUnsigned, isLE>::readBuffer(int16 *buffer, const int numSamples) {
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int samples = numSamples;
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while (samples > 0 && _ptr < _end) {
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int len = MIN(samples, (int)(_end - _ptr) / (is16Bit ? 2 : 1));
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samples -= len;
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do {
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*buffer++ = READ_ENDIAN_SAMPLE(is16Bit, isUnsigned, _ptr, isLE);
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_ptr += (is16Bit ? 2 : 1);
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} while (--len);
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// Loop, if looping was specified
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if (_loopPtr && _ptr >= _end) {
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_ptr = _loopPtr;
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_end = _loopEnd;
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}
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}
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return numSamples-samples;
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}
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#pragma mark -
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#pragma mark --- LinearDiskStream ---
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#pragma mark -
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/**
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* LinearDiskStream. This can stream linear (PCM) audio from disk. The
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* function takes an pointer to an array of LinearDiskStreamAudioBlock which defines the
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* start position and length of each block of uncompressed audio in the stream.
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*/
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template<bool stereo, bool is16Bit, bool isUnsigned, bool isLE>
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class LinearDiskStream : public AudioStream {
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// Allow backends to override buffer size
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#ifdef CUSTOM_AUDIO_BUFFER_SIZE
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static const int32 BUFFER_SIZE = CUSTOM_AUDIO_BUFFER_SIZE;
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#else
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static const int32 BUFFER_SIZE = 16384;
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#endif
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protected:
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byte* _buffer; ///< Streaming buffer
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const byte *_ptr; ///< Pointer to current position in stream buffer
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const int _rate; ///< Sample rate of stream
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int32 _playtime; ///< Calculated total play time
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Common::SeekableReadStream *_stream; ///< Stream to read data from
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int32 _filePos; ///< Current position in stream
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int32 _diskLeft; ///< Samples left in stream in current block not yet read to buffer
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int32 _bufferLeft; ///< Samples left in buffer in current block
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bool _disposeAfterUse; ///< If true, delete stream object when LinearDiskStream is destructed
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LinearDiskStreamAudioBlock *_audioBlock; ///< Audio block list
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int _audioBlockCount; ///< Number of blocks in _audioBlock
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int _currentBlock; ///< Current audio block number
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int _beginLoop; ///< Loop start parameter
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int _endLoop; ///< Loop end parameter, currently not implemented
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bool _loop; ///< Determines if the stream should be looped when it finishes
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public:
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LinearDiskStream(int rate, uint beginLoop, uint endLoop, bool disposeStream, Common::SeekableReadStream *stream, LinearDiskStreamAudioBlock *block, uint numBlocks, bool loop)
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: _rate(rate), _stream(stream), _beginLoop(beginLoop), _endLoop(endLoop), _disposeAfterUse(disposeStream),
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_audioBlockCount(numBlocks), _loop(loop) {
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// Allocate streaming buffer
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if (is16Bit) {
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_buffer = (byte *)malloc(BUFFER_SIZE * sizeof(int16));
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} else {
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_buffer = (byte *)malloc(BUFFER_SIZE * sizeof(byte));
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}
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_ptr = _buffer;
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_bufferLeft = 0;
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// Copy audio block data to our buffer
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// TODO: Replace this with a Common::Array or Common::List to
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// make it a little friendlier.
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_audioBlock = new LinearDiskStreamAudioBlock[numBlocks];
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memcpy(_audioBlock, block, numBlocks * sizeof(LinearDiskStreamAudioBlock));
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// Set current buffer state, playing first block
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_currentBlock = 0;
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_filePos = _audioBlock[_currentBlock].pos;
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_diskLeft = _audioBlock[_currentBlock].len;
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// Add up length of all blocks in order to caluclate total play time
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int len = 0;
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for (int r = 0; r < _audioBlockCount; r++) {
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len += _audioBlock[r].len;
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}
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_playtime = calculatePlayTime(rate, len / (is16Bit ? 2 : 1) / (stereo ? 2 : 1));
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}
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virtual ~LinearDiskStream() {
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if (_disposeAfterUse) {
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delete _stream;
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}
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delete[] _audioBlock;
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free(_buffer);
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}
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int readBuffer(int16 *buffer, const int numSamples);
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bool isStereo() const { return stereo; }
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bool endOfData() const { return (_currentBlock == _audioBlockCount - 1) && (_diskLeft == 0) && (_bufferLeft == 0); }
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int getRate() const { return _rate; }
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int32 getTotalPlayTime() const { return _playtime; }
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};
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template<bool stereo, bool is16Bit, bool isUnsigned, bool isLE>
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int LinearDiskStream<stereo, is16Bit, isUnsigned, isLE>::readBuffer(int16 *buffer, const int numSamples) {
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int oldPos = _stream->pos();
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bool restoreFilePosition = false;
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int samples = numSamples;
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while (samples > 0 && ((_diskLeft > 0 || _bufferLeft > 0) || (_currentBlock != _audioBlockCount - 1)) ) {
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// Output samples in the buffer to the output
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int len = MIN<int>(samples, _bufferLeft);
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samples -= len;
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_bufferLeft -= len;
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while (len > 0) {
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*buffer++ = READ_ENDIAN_SAMPLE(is16Bit, isUnsigned, _ptr, isLE);
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_ptr += (is16Bit ? 2 : 1);
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len--;
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}
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// Have we now finished this block? If so, read the next block
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if ((_bufferLeft == 0) && (_diskLeft == 0) && (_currentBlock != _audioBlockCount - 1)) {
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// Next block
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_currentBlock++;
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_filePos = _audioBlock[_currentBlock].pos;
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_diskLeft = _audioBlock[_currentBlock].len;
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}
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// Now read more data from disk if there is more to be read
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if ((_bufferLeft == 0) && (_diskLeft > 0)) {
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int32 readAmount = MIN(_diskLeft, BUFFER_SIZE);
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_stream->seek(_filePos, SEEK_SET);
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_stream->read(_buffer, readAmount * (is16Bit? 2: 1));
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// Amount of data in buffer is now the amount read in, and
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// the amount left to read on disk is decreased by the same amount
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_bufferLeft = readAmount;
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_diskLeft -= readAmount;
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_ptr = (byte *)_buffer;
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_filePos += readAmount * (is16Bit? 2: 1);
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// Set this flag now we've used the file, it restores it's
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// original position.
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restoreFilePosition = true;
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}
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// Looping
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if (_diskLeft == 0 && _loop) {
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// Reset the stream
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_currentBlock = 0;
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_filePos = _audioBlock[_currentBlock].pos + _beginLoop;
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_diskLeft = _audioBlock[_currentBlock].len;
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}
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}
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// In case calling code relies on the position of this stream staying
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// constant, I restore the location if I've changed it. This is probably
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// not necessary.
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if (restoreFilePosition) {
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_stream->seek(oldPos, SEEK_SET);
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}
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return numSamples-samples;
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}
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#pragma mark -
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#pragma mark --- Input stream factory ---
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#pragma mark -
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/* In the following, we use preprocessor / macro tricks to simplify the code
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* which instantiates the input streams. We used to use template functions for
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* this, but MSVC6 / EVC 3-4 (used for WinCE builds) are extremely buggy when it
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* comes to this feature of C++... so as a compromise we use macros to cut down
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* on the (source) code duplication a bit.
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* So while normally macro tricks are said to make maintenance harder, in this
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* particular case it should actually help it :-)
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*/
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#define MAKE_LINEAR(STEREO, UNSIGNED) \
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if (is16Bit) { \
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if (isLE) \
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return new LinearMemoryStream<STEREO, true, UNSIGNED, true>(rate, ptr, len, loopOffset, loopLen, autoFree); \
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else \
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return new LinearMemoryStream<STEREO, true, UNSIGNED, false>(rate, ptr, len, loopOffset, loopLen, autoFree); \
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} else \
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return new LinearMemoryStream<STEREO, false, UNSIGNED, false>(rate, ptr, len, loopOffset, loopLen, autoFree)
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AudioStream *makeLinearInputStream(const byte *ptr, uint32 len, int rate, byte flags, uint loopStart, uint loopEnd) {
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const bool isStereo = (flags & Audio::Mixer::FLAG_STEREO) != 0;
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const bool is16Bit = (flags & Audio::Mixer::FLAG_16BITS) != 0;
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const bool isUnsigned = (flags & Audio::Mixer::FLAG_UNSIGNED) != 0;
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const bool isLE = (flags & Audio::Mixer::FLAG_LITTLE_ENDIAN) != 0;
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const bool autoFree = (flags & Audio::Mixer::FLAG_AUTOFREE) != 0;
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uint loopOffset = 0, loopLen = 0;
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if (flags & Audio::Mixer::FLAG_LOOP) {
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if (loopEnd == 0)
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loopEnd = len;
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assert(loopStart <= loopEnd);
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assert(loopEnd <= len);
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loopOffset = loopStart;
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loopLen = loopEnd - loopStart;
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}
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// Verify the buffer sizes are sane
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if (is16Bit && isStereo) {
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assert((len & 3) == 0 && (loopLen & 3) == 0);
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} else if (is16Bit || isStereo) {
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assert((len & 1) == 0 && (loopLen & 1) == 0);
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}
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if (isStereo) {
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if (isUnsigned) {
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MAKE_LINEAR(true, true);
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} else {
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MAKE_LINEAR(true, false);
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}
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} else {
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if (isUnsigned) {
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MAKE_LINEAR(false, true);
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} else {
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MAKE_LINEAR(false, false);
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}
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}
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}
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#define MAKE_LINEAR_DISK(STEREO, UNSIGNED) \
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if (is16Bit) { \
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if (isLE) \
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return new LinearDiskStream<STEREO, true, UNSIGNED, true>(rate, loopStart, loopEnd, takeOwnership, stream, block, numBlocks, loop); \
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else \
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return new LinearDiskStream<STEREO, true, UNSIGNED, false>(rate, loopStart, loopEnd, takeOwnership, stream, block, numBlocks, loop); \
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} else \
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return new LinearDiskStream<STEREO, false, UNSIGNED, false>(rate, loopStart, loopEnd, takeOwnership, stream, block, numBlocks, loop)
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AudioStream *makeLinearDiskStream(Common::SeekableReadStream *stream, LinearDiskStreamAudioBlock *block, int numBlocks, int rate, byte flags, bool takeOwnership, uint loopStart, uint loopEnd) {
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const bool isStereo = (flags & Audio::Mixer::FLAG_STEREO) != 0;
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const bool is16Bit = (flags & Audio::Mixer::FLAG_16BITS) != 0;
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const bool isUnsigned = (flags & Audio::Mixer::FLAG_UNSIGNED) != 0;
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const bool isLE = (flags & Audio::Mixer::FLAG_LITTLE_ENDIAN) != 0;
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const bool loop = (flags & Audio::Mixer::FLAG_LOOP) != 0;
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if (isStereo) {
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if (isUnsigned) {
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MAKE_LINEAR_DISK(true, true);
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} else {
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MAKE_LINEAR_DISK(true, false);
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}
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} else {
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if (isUnsigned) {
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MAKE_LINEAR_DISK(false, true);
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} else {
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MAKE_LINEAR_DISK(false, false);
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}
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}
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}
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#pragma mark -
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#pragma mark --- Appendable audio stream ---
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#pragma mark -
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struct Buffer {
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byte *start;
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byte *end;
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};
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/**
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* Wrapped memory stream.
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*/
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class BaseAppendableMemoryStream : public AppendableAudioStream {
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protected:
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// A mutex to avoid access problems (causing e.g. corruption of
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// the linked list) in thread aware environments.
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Common::Mutex _mutex;
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// List of all queued buffers
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Common::List<Buffer> _bufferQueue;
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// Position in the front buffer, if any
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bool _finalized;
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const int _rate;
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byte *_pos;
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inline bool eosIntern() const { return _bufferQueue.empty(); };
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public:
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BaseAppendableMemoryStream(int rate);
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~BaseAppendableMemoryStream();
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bool endOfStream() const { return _finalized && eosIntern(); }
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bool endOfData() const { return eosIntern(); }
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int getRate() const { return _rate; }
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void finish() { _finalized = true; }
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void queueBuffer(byte *data, uint32 size);
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};
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/**
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* Wrapped memory stream.
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*/
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template<bool stereo, bool is16Bit, bool isUnsigned, bool isLE>
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class AppendableMemoryStream : public BaseAppendableMemoryStream {
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public:
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AppendableMemoryStream(int rate) : BaseAppendableMemoryStream(rate) {}
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bool isStereo() const { return stereo; }
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int readBuffer(int16 *buffer, const int numSamples);
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};
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BaseAppendableMemoryStream::BaseAppendableMemoryStream(int rate)
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: _finalized(false), _rate(rate), _pos(0) {
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}
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BaseAppendableMemoryStream::~BaseAppendableMemoryStream() {
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// Clear the queue
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Common::List<Buffer>::iterator iter;
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for (iter = _bufferQueue.begin(); iter != _bufferQueue.end(); ++iter)
|
|
delete[] iter->start;
|
|
}
|
|
|
|
template<bool stereo, bool is16Bit, bool isUnsigned, bool isLE>
|
|
int AppendableMemoryStream<stereo, is16Bit, isUnsigned, isLE>::readBuffer(int16 *buffer, const int numSamples) {
|
|
Common::StackLock lock(_mutex);
|
|
int samples = numSamples;
|
|
while (samples > 0 && !eosIntern()) {
|
|
Buffer buf = *_bufferQueue.begin();
|
|
if (_pos == 0)
|
|
_pos = buf.start;
|
|
|
|
assert(buf.start <= _pos && _pos <= buf.end);
|
|
const int samplesLeftInCurBuffer = buf.end - _pos;
|
|
if (samplesLeftInCurBuffer == 0) {
|
|
delete[] buf.start;
|
|
_bufferQueue.erase(_bufferQueue.begin());
|
|
_pos = 0;
|
|
continue;
|
|
}
|
|
|
|
int len = MIN(samples, samplesLeftInCurBuffer / (is16Bit ? 2 : 1));
|
|
samples -= len;
|
|
do {
|
|
*buffer++ = READ_ENDIAN_SAMPLE(is16Bit, isUnsigned, _pos, isLE);
|
|
_pos += (is16Bit ? 2 : 1);
|
|
} while (--len);
|
|
}
|
|
|
|
return numSamples - samples;
|
|
}
|
|
|
|
void BaseAppendableMemoryStream::queueBuffer(byte *data, uint32 size) {
|
|
Common::StackLock lock(_mutex);
|
|
|
|
/*
|
|
// Verify the buffer size is sane
|
|
if (is16Bit && stereo) {
|
|
assert((size & 3) == 0);
|
|
} else if (is16Bit || stereo) {
|
|
assert((size & 1) == 0);
|
|
}
|
|
*/
|
|
// Verify that the stream has not yet been finalized (by a call to finish())
|
|
assert(!_finalized);
|
|
|
|
// Queue the buffer
|
|
Buffer buf = {data, data+size};
|
|
_bufferQueue.push_back(buf);
|
|
|
|
|
|
#if 0
|
|
// Output some stats
|
|
uint totalSize = 0;
|
|
Common::List<Buffer>::iterator iter;
|
|
for (iter = _bufferQueue.begin(); iter != _bufferQueue.end(); ++iter)
|
|
totalSize += iter->end - iter->start;
|
|
printf("AppendableMemoryStream::queueBuffer: added a %d byte buf, a total of %d bytes are queued\n",
|
|
size, totalSize);
|
|
#endif
|
|
}
|
|
|
|
|
|
#define MAKE_WRAPPED(STEREO, UNSIGNED) \
|
|
if (is16Bit) { \
|
|
if (isLE) \
|
|
return new AppendableMemoryStream<STEREO, true, UNSIGNED, true>(rate); \
|
|
else \
|
|
return new AppendableMemoryStream<STEREO, true, UNSIGNED, false>(rate); \
|
|
} else \
|
|
return new AppendableMemoryStream<STEREO, false, UNSIGNED, false>(rate)
|
|
|
|
AppendableAudioStream *makeAppendableAudioStream(int rate, byte _flags) {
|
|
const bool isStereo = (_flags & Audio::Mixer::FLAG_STEREO) != 0;
|
|
const bool is16Bit = (_flags & Audio::Mixer::FLAG_16BITS) != 0;
|
|
const bool isUnsigned = (_flags & Audio::Mixer::FLAG_UNSIGNED) != 0;
|
|
const bool isLE = (_flags & Audio::Mixer::FLAG_LITTLE_ENDIAN) != 0;
|
|
|
|
if (isStereo) {
|
|
if (isUnsigned) {
|
|
MAKE_WRAPPED(true, true);
|
|
} else {
|
|
MAKE_WRAPPED(true, false);
|
|
}
|
|
} else {
|
|
if (isUnsigned) {
|
|
MAKE_WRAPPED(false, true);
|
|
} else {
|
|
MAKE_WRAPPED(false, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
} // End of namespace Audio
|