scummvm/engines/parallaction/objects.h
Nicola Mettifogo 28465d73bb Merged CommandData into Command.
svn-id: r39732
2009-03-29 10:18:09 +00:00

547 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef PARALLACTION_ZONE_H
#define PARALLACTION_ZONE_H
#include "common/list.h"
#include "common/ptr.h"
#include "parallaction/graphics.h"
namespace Parallaction {
struct Zone;
struct Animation;
struct Command;
struct Question;
struct Answer;
struct Instruction;
struct Program;
typedef Common::SharedPtr<Zone> ZonePtr;
typedef Common::List<ZonePtr> ZoneList;
typedef Common::SharedPtr<Animation> AnimationPtr;
typedef Common::List<AnimationPtr> AnimationList;
typedef Common::SharedPtr<Instruction> InstructionPtr;
typedef Common::Array<InstructionPtr> InstructionList;
typedef Common::List<Common::Point> PointList;
enum ZoneTypes {
kZoneExamine = 1, // zone displays comment if activated
kZoneDoor = 2, // zone activated on click (after some walk if needed)
kZoneGet = 3, // for pickable items
kZoneMerge = 4, // tags items which can be merged in inventory
kZoneTaste = 5, // NEVER USED
kZoneHear = 6, // NEVER USED: they ran out of time before integrating sfx
kZoneFeel = 7, // NEVER USED
kZoneSpeak = 8, // tags NPCs the character can talk with
kZoneNone = 9, // used to prevent parsing on peculiar Animations
kZoneTrap = 10, // zone activated when character enters
kZoneYou = 11, // marks the character
kZoneCommand = 12,
// BRA specific
kZonePath = 13, // defines nodes for assisting walk calculation routines
kZoneBox = 14
};
enum ZoneFlags {
kFlagsClosed = 1, // Zone: door is closed / switch is off
kFlagsActive = 2, // Zone/Animation: object is visible
kFlagsRemove = 4, // Zone/Animation: object is soon to be removed
kFlagsActing = 8, // Animation: script execution is active
kFlagsLocked = 0x10, // Zone: door or switch cannot be toggled
kFlagsFixed = 0x20, // Zone: Zone item cannot be picked up
kFlagsNoName = 0x40, // Zone with no name (used to prevent some kEvEnterZone events)
kFlagsNoMasked = 0x80, // Animation is to be drawn ignoring z buffer
kFlagsLooping = 0x100, // Animation: script is to be executed repeatedly
kFlagsAdded = 0x200, // NEVER USED in Nippon Safes
kFlagsCharacter = 0x400, //
kFlagsNoWalk = 0x800, // Zone: character doesn't need to walk towards object to interact
// BRA specific
kFlagsYourself = 0x1000,
kFlagsScaled = 0x2000,
kFlagsSelfuse = 0x4000,
kFlagsIsAnimation = 0x1000000, // BRA: used in walk code (trap check), to tell is a Zone is an Animation
kFlagsAnimLinked = 0x2000000
};
enum CommandFlags {
kFlagsAll = 0xFFFFFFFFU,
kFlagsVisited = 1,
kFlagsExit = 0x10000000,
kFlagsEnter = 0x20000000,
kFlagsGlobal = 0x40000000,
// BRA specific
kFlagsTestTrue = 2
};
struct Command {
uint16 _id;
uint32 _flagsOn;
uint32 _flagsOff;
Command();
~Command();
// Common fields
uint32 _flags;
ZonePtr _zone;
char* _string;
uint16 _callable;
uint16 _object;
Common::Point _move;
// BRA specific
Common::Point _startPos;
Common::Point _startPos2;
Common::String _counterName;
int _counterValue;
int _zeta0;
int _zeta1;
int _zeta2;
int _characterId;
char* _string2;
int _musicCommand;
int _musicParm;
};
typedef Common::SharedPtr<Command> CommandPtr;
typedef Common::List<CommandPtr> CommandList;
#define NUM_QUESTIONS 40
#define NUM_ANSWERS 20
struct Answer {
Common::String _text;
uint16 _mood;
Common::String _followingName;
CommandList _commands;
uint32 _noFlags;
uint32 _yesFlags;
// BRA specific
bool _hasCounterCondition;
Common::String _counterName;
int _counterValue;
int _counterOp;
Answer();
};
struct Question {
Common::String _name;
Common::String _text;
uint16 _mood;
Answer* _answers[NUM_ANSWERS];
Question(const Common::String &name);
~Question();
};
struct Dialogue {
Question *_questions[NUM_QUESTIONS];
uint _numQuestions;
Question *findQuestion(const Common::String &name) const;
void addQuestion(Question *q);
Dialogue();
~Dialogue();
};
#define MAX_WALKPOINT_LISTS 20
struct TypeData {
// common
GfxObj *_gfxobj; // get, examine, door
Common::String _filename; // speak, examine, hear
// get
uint32 _getIcon;
// speak
Dialogue *_speakDialogue;
// examine
Common::String _examineText;
// door
Common::String _doorLocation;
Common::Point _doorStartPos;
uint16 _doorStartFrame;
Common::Point _doorStartPos2_br;
uint16 _doorStartFrame2_br;
// hear
int _hearChannel;
int _hearFreq;
// merge
uint32 _mergeObj1;
uint32 _mergeObj2;
uint32 _mergeObj3;
// path
int _pathNumLists;
PointList _pathLists[MAX_WALKPOINT_LISTS];
TypeData() {
_gfxobj = 0;
_getIcon = 0;
_speakDialogue = 0;
_doorStartFrame = 0;
_doorStartPos.x = -1000;
_doorStartPos.y = -1000;
_doorStartFrame2_br = 0;
_doorStartPos2_br.x = -1000;
_doorStartPos2_br.y = -1000;
_hearChannel = -1;
_hearFreq = -1;
_mergeObj1 = 0;
_mergeObj2 = 0;
_mergeObj3 = 0;
_pathNumLists = 0;
}
~TypeData() {
if (_gfxobj) {
_gfxobj->release();
}
delete _speakDialogue;
}
};
#define ACTIONTYPE(z) ((z)->_type & 0xFFFF)
#define ITEMTYPE(z) ((z)->_type & 0xFFFF0000)
#define PACK_ZONETYPE(zt,it) ((zt) & 0xFFFF | (((it) & 0xFFFF) << 16))
#define ZONENAME_LENGTH 32
#define INVALID_LOCATION_INDEX ((uint32)-1)
#define INVALID_ZONE_INDEX ((uint32)-1)
struct Zone {
private:
int16 _right;
int16 _bottom;
protected:
int16 _left;
int16 _top;
public:
char _name[ZONENAME_LENGTH];
uint32 _type;
uint32 _flags;
uint _label;
TypeData u;
CommandList _commands;
Common::Point _moveTo;
// BRA specific
uint _index;
uint _locationIndex;
char *_linkedName;
AnimationPtr _linkedAnim;
Zone();
virtual ~Zone();
void translate(int16 x, int16 y);
bool hitRect(int x, int y) const;
void setRect(int16 left, int16 top, int16 right, int16 bottom) {
setX(left);
setY(top);
_right = right;
_bottom = bottom;
}
void getRect(Common::Rect& r) {
r.left = _left; r.right = _right;
r.top = _top; r.bottom = _bottom;
}
// getters/setters
virtual int16 getX() { return _left; }
virtual void setX(int16 value) { _left = value; }
virtual int16 getY() { return _top; }
virtual void setY(int16 value) { _top = value; }
};
struct LocalVariable {
protected:
int16 _value;
int16 _min;
int16 _max;
public:
LocalVariable() {
_value = 0;
_min = -10000;
_max = 10000;
}
void setRange(int16 min, int16 max);
int16 getValue() const;
void setValue(int16 value);
};
enum ParaFlags {
kParaImmediate = 1, // instruction is using an immediate parameter
kParaLocal = 2, // instruction is using a local variable
kParaField = 0x10, // instruction is using an animation's field
kParaRandom = 0x100,
kParaLValue = 0x20
};
struct AnimationField {
typedef Common::Functor0Mem<int16, Animation> Accessor;
typedef Common::Functor1Mem<int16, void, Animation> Mutator;
typedef Accessor::FuncType AccessorFunc;
typedef Mutator::FuncType MutatorFunc;
protected:
Accessor *_accessor;
Mutator *_mutator;
public:
AnimationField(Animation* instance, AccessorFunc accessor, MutatorFunc mutator) {
_accessor = new Accessor(instance, accessor);
_mutator = new Mutator(instance, mutator);
}
AnimationField(Animation* instance, AccessorFunc accessor) {
_accessor = new Accessor(instance, accessor);
_mutator = 0;
}
~AnimationField() {
delete _accessor;
delete _mutator;
}
int16 getValue() const {
assert(_accessor);
return _accessor->operator()();
}
void setValue(int16 value) {
assert(_mutator);
_mutator->operator()(value);
}
};
struct ScriptVar {
uint32 _flags;
int16 _value;
LocalVariable* _local;
AnimationField* _field;
ScriptVar();
~ScriptVar();
int16 getValue();
void setValue(int16 value);
void setLocal(LocalVariable *local);
void setField(Animation *anim, AnimationField::AccessorFunc accessor, AnimationField::MutatorFunc mutator);
void setField(Animation *anim, AnimationField::AccessorFunc accessor);
void setImmediate(int16 value);
void setRandom(int16 seed);
};
enum InstructionFlags {
kInstMod = 4,
kInstMaskedPut = 8,
kInstUnk20 = 0x20
};
struct Instruction {
uint32 _index;
uint32 _flags;
// common
AnimationPtr _a;
ZonePtr _z;
int16 _immediate;
ScriptVar _opA;
ScriptVar _opB;
// BRA specific
byte _colors[3];
ScriptVar _opC;
char *_text;
char *_text2;
int _y;
uint32 _endif;
Instruction();
~Instruction();
};
enum {
kProgramIdle, // awaiting execution
kProgramRunning, // running
kProgramDone // execution completed
};
struct Program {
AnimationPtr _anim;
LocalVariable *_locals;
uint16 _loopCounter;
uint16 _numLocals;
uint32 _ip;
uint32 _loopStart;
InstructionList _instructions;
uint32 _status;
Program();
~Program();
int16 findLocal(const char* name);
int16 addLocal(const char *name, int16 value = 0, int16 min = -10000, int16 max = 10000);
};
typedef Common::SharedPtr<Program> ProgramPtr;
typedef Common::List<ProgramPtr> ProgramList;
struct Animation : public Zone {
protected:
int16 _frame;
int16 _z;
public:
GfxObj *gfxobj;
char *_scriptName;
Animation();
virtual ~Animation();
uint16 getFrameNum() const;
byte* getFrameData() const;
void resetZ();
bool hitFrameRect(int x, int y) const;
void getFrameRect(Common::Rect &r) const;
int16 getBottom() const;
// HACK: this routine is only used to download initialisation
// parameter to a script used when moving sarcophagi around in
// the museum. It bypasses all the consistency checks that
// can be performed by the individual setters. See the comment
// in startMovingSarcophagus() in callables_ns.cpp
void forceXYZF(int16 x, int16 y, int16 z, int16 f);
// getters/setters used by scripts
int16 getX() { return _left; }
void setX(int16 value) { _left = value; }
int16 getY() { return _top; }
void setY(int16 value) { _top = value; }
int16 getZ() { return _z; }
void setZ(int16 value) { _z = value; }
int16 getF() { return _frame; }
void setF(int16 value);
void getFoot(Common::Point &foot);
void setFoot(const Common::Point &foot);
};
class Table {
protected:
char **_data;
uint16 _size;
uint16 _used;
bool _disposeMemory;
public:
Table(uint32 size);
Table(uint32 size, const char** data);
virtual ~Table();
enum {
notFound = 0
};
uint count() const { return _used; }
const char *item(uint index) const;
virtual void addData(const char* s);
virtual void clear();
virtual uint16 lookup(const char* s);
};
class FixedTable : public Table {
uint16 _numFixed;
public:
FixedTable(uint32 size, uint32 fixed);
void clear();
};
Table* createTableFromStream(uint32 size, Common::SeekableReadStream &stream);
} // namespace Parallaction
#endif