scummvm/engines/kyra
Torbjörn Andersson 0182b46679 More renamings:
callbackOutput()   -> setupPrograms()
callbackProcess()  -> executePrograms()
updateCallback3()  -> update_setupProgram()

_unk4              -> _rhythmSection
updateCallback48() -> update_setupRhythmSection()
updateCallback49() -> update_playRhythmSection()
updateCallback50() -> update_removeRhythmSection()

svn-id: r21336
2006-03-16 18:01:14 +00:00
..
animator.cpp Oops. removes some unneeded shifts and fixes now the feather bug. 2006-03-16 17:37:34 +00:00
animator.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
debugger.cpp Added the proper death dialog, changed the sequence skipping code a bit to avoid 2006-03-07 14:16:52 +00:00
debugger.h Made the kyra debug extensions more generic, i.e. scumm engine could replace 2006-02-14 23:31:25 +00:00
gui.cpp Added mouse wheel scrolling to save/restore dialogs. 2006-03-15 13:32:35 +00:00
items.cpp Made the kyra debug extensions more generic, i.e. scumm engine could replace 2006-02-14 23:31:25 +00:00
kyra.cpp On second thought, that comment is probably not necessary. 2006-03-15 15:35:52 +00:00
kyra.h Added mouse wheel scrolling to save/restore dialogs. 2006-03-15 13:32:35 +00:00
module.mk Added WIP Adlib sound playing code to kyra. 2006-02-27 22:39:55 +00:00
resource.cpp Gave the loadBitmap debug message its old debug level back. (I.e. made it less 2006-03-14 23:29:29 +00:00
resource.h - Deletes wrong spaces in debugC calls in resource.cpp 2006-03-14 19:48:08 +00:00
saveload.cpp - Fixes some gfx glitches (the falling feather and the falling leaf now have correct restored background) 2006-03-16 16:35:46 +00:00
scene.cpp - Fixes some gfx glitches (the falling feather and the falling leaf now have correct restored background) 2006-03-16 16:35:46 +00:00
screen.cpp - removes a wrong space in debugC calls in screen.cpp 2006-03-15 21:59:07 +00:00
screen.h Reduced header dependencies 2006-02-17 15:37:25 +00:00
script_v1.cpp - Fixes some gfx glitches (the falling feather and the falling leaf now have correct restored background) 2006-03-16 16:35:46 +00:00
script.cpp Made the kyra debug extensions more generic, i.e. scumm engine could replace 2006-02-14 23:31:25 +00:00
script.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
seqplayer.cpp - Fixed regression when moving waitTicks to delay (removes wrongly drawn shapes and wrongly call of the kyragame fading in the outro) 2006-03-13 17:19:19 +00:00
seqplayer.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
sequences_v1.cpp Music in the last two intro scenes plays now again with adlib. 2006-03-12 14:22:27 +00:00
sound_adlib.cpp More renamings: 2006-03-16 18:01:14 +00:00
sound.cpp Fixes wrong sound then showing the death screen. 2006-03-14 14:25:13 +00:00
sound.h Fixes non looping tracks and a fading bug, which silenced the music, with mt-32. 2006-03-12 15:38:59 +00:00
sprites.cpp - Fixes some gfx glitches (the falling feather and the falling leaf now have correct restored background) 2006-03-16 16:35:46 +00:00
sprites.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
staticres.cpp Implemented the last menu (the settings screen). Walking speed, text speed, 2006-03-08 13:15:13 +00:00
text.cpp Implemented the last menu (the settings screen). Walking speed, text speed, 2006-03-08 13:15:13 +00:00
text.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
timer.cpp Implemented the last menu (the settings screen). Walking speed, text speed, 2006-03-08 13:15:13 +00:00
wsamovie.cpp Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call) 2006-03-08 11:37:25 +00:00
wsamovie.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00