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animator.cpp
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Oops. removes some unneeded shifts and fixes now the feather bug.
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2006-03-16 17:37:34 +00:00 |
animator.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
debugger.cpp
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Added the proper death dialog, changed the sequence skipping code a bit to avoid
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2006-03-07 14:16:52 +00:00 |
debugger.h
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Made the kyra debug extensions more generic, i.e. scumm engine could replace
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2006-02-14 23:31:25 +00:00 |
gui.cpp
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Added mouse wheel scrolling to save/restore dialogs.
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2006-03-15 13:32:35 +00:00 |
items.cpp
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Made the kyra debug extensions more generic, i.e. scumm engine could replace
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2006-02-14 23:31:25 +00:00 |
kyra.cpp
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On second thought, that comment is probably not necessary.
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2006-03-15 15:35:52 +00:00 |
kyra.h
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Added mouse wheel scrolling to save/restore dialogs.
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2006-03-15 13:32:35 +00:00 |
module.mk
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Added WIP Adlib sound playing code to kyra.
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2006-02-27 22:39:55 +00:00 |
resource.cpp
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Gave the loadBitmap debug message its old debug level back. (I.e. made it less
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2006-03-14 23:29:29 +00:00 |
resource.h
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- Deletes wrong spaces in debugC calls in resource.cpp
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2006-03-14 19:48:08 +00:00 |
saveload.cpp
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- Fixes some gfx glitches (the falling feather and the falling leaf now have correct restored background)
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2006-03-16 16:35:46 +00:00 |
scene.cpp
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- Fixes some gfx glitches (the falling feather and the falling leaf now have correct restored background)
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2006-03-16 16:35:46 +00:00 |
screen.cpp
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- removes a wrong space in debugC calls in screen.cpp
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2006-03-15 21:59:07 +00:00 |
screen.h
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Reduced header dependencies
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2006-02-17 15:37:25 +00:00 |
script_v1.cpp
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- Fixes some gfx glitches (the falling feather and the falling leaf now have correct restored background)
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2006-03-16 16:35:46 +00:00 |
script.cpp
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Made the kyra debug extensions more generic, i.e. scumm engine could replace
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2006-02-14 23:31:25 +00:00 |
script.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
seqplayer.cpp
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- Fixed regression when moving waitTicks to delay (removes wrongly drawn shapes and wrongly call of the kyragame fading in the outro)
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2006-03-13 17:19:19 +00:00 |
seqplayer.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
sequences_v1.cpp
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Music in the last two intro scenes plays now again with adlib.
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2006-03-12 14:22:27 +00:00 |
sound_adlib.cpp
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More renamings:
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2006-03-16 18:01:14 +00:00 |
sound.cpp
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Fixes wrong sound then showing the death screen.
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2006-03-14 14:25:13 +00:00 |
sound.h
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Fixes non looping tracks and a fading bug, which silenced the music, with mt-32.
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2006-03-12 15:38:59 +00:00 |
sprites.cpp
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- Fixes some gfx glitches (the falling feather and the falling leaf now have correct restored background)
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2006-03-16 16:35:46 +00:00 |
sprites.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
staticres.cpp
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Implemented the last menu (the settings screen). Walking speed, text speed,
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2006-03-08 13:15:13 +00:00 |
text.cpp
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Implemented the last menu (the settings screen). Walking speed, text speed,
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2006-03-08 13:15:13 +00:00 |
text.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
timer.cpp
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Implemented the last menu (the settings screen). Walking speed, text speed,
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2006-03-08 13:15:13 +00:00 |
wsamovie.cpp
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Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call)
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2006-03-08 11:37:25 +00:00 |
wsamovie.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |