mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 20:55:19 +00:00
018c93b14a
o Implemented special alias 'prev' o Added new calling scheme to several widgets o Partially converted launcher dialog to new scheme o Converted couple widgets of chooser dialog svn-id: r21118
831 lines
24 KiB
C++
831 lines
24 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2002-2006 The ScummVM project
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*/
|
|
|
|
#include "common/stdafx.h"
|
|
|
|
#include "backends/fs/fs.h"
|
|
|
|
#include "base/engine.h"
|
|
#include "base/gameDetector.h"
|
|
#include "base/plugins.h"
|
|
#include "base/version.h"
|
|
|
|
#include "common/config-manager.h"
|
|
#include "common/util.h"
|
|
#include "common/system.h"
|
|
|
|
#include "gui/about.h"
|
|
#include "gui/browser.h"
|
|
#include "gui/chooser.h"
|
|
#include "gui/launcher.h"
|
|
#include "gui/message.h"
|
|
#include "gui/newgui.h"
|
|
#include "gui/options.h"
|
|
#include "gui/EditTextWidget.h"
|
|
#include "gui/ListWidget.h"
|
|
#include "gui/TabWidget.h"
|
|
#include "gui/PopUpWidget.h"
|
|
|
|
#include "sound/mididrv.h"
|
|
|
|
|
|
using Common::ConfigManager;
|
|
|
|
namespace GUI {
|
|
|
|
enum {
|
|
kStartCmd = 'STRT',
|
|
kAboutCmd = 'ABOU',
|
|
kOptionsCmd = 'OPTN',
|
|
kAddGameCmd = 'ADDG',
|
|
kEditGameCmd = 'EDTG',
|
|
kRemoveGameCmd = 'REMG',
|
|
kQuitCmd = 'QUIT',
|
|
|
|
|
|
kCmdGlobalGraphicsOverride = 'OGFX',
|
|
kCmdGlobalAudioOverride = 'OSFX',
|
|
kCmdGlobalMIDIOverride = 'OMID',
|
|
kCmdGlobalVolumeOverride = 'OVOL',
|
|
|
|
kCmdChooseSoundFontCmd = 'chsf',
|
|
|
|
kCmdExtraBrowser = 'PEXT',
|
|
kCmdGameBrowser = 'PGME',
|
|
kCmdSaveBrowser = 'PSAV'
|
|
};
|
|
|
|
/*
|
|
* TODO: Clean up this ugly design: we subclass EditTextWidget to perform
|
|
* input validation. It would be much more elegant to use a decorator pattern,
|
|
* or a validation callback, or something like that.
|
|
*/
|
|
class DomainEditTextWidget : public EditTextWidget {
|
|
public:
|
|
DomainEditTextWidget(GuiObject *boss, int x, int y, int w, int h, const String &text, WidgetSize ws = kNormalWidgetSize)
|
|
: EditTextWidget(boss, x, y, w, h, text, ws) {
|
|
}
|
|
|
|
protected:
|
|
bool tryInsertChar(char c, int pos) {
|
|
if (isalnum(c) || c == '-' || c == '_') {
|
|
_editString.insertChar(c, pos);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
};
|
|
|
|
/*
|
|
* A dialog that allows the user to edit a config game entry.
|
|
* TODO: add widgets for some/all of the following
|
|
* - Maybe scaler/graphics mode. But there are two problems:
|
|
* 1) Different backends can have different scalers with different names,
|
|
* so we first have to add a way to query those... no Ender, I don't
|
|
* think a bitmasked property() value is nice for this, because we would
|
|
* have to add to the bitmask values whenever a backends adds a new scaler).
|
|
* 2) At the time the launcher is running, the GFX backend is already setup.
|
|
* So when a game is run via the launcher, the custom scaler setting for it won't be
|
|
* used. So we'd also have to add an API to change the scaler during runtime
|
|
* (the SDL backend can already do that based on user input, but there is no API
|
|
* to achieve it)
|
|
* If the APIs for 1&2 are in place, we can think about adding this to the Edit&Option dialogs
|
|
*/
|
|
|
|
class EditGameDialog : public OptionsDialog {
|
|
typedef Common::String String;
|
|
typedef Common::StringList StringList;
|
|
public:
|
|
EditGameDialog(const String &domain, const char *desc);
|
|
|
|
void open();
|
|
void close();
|
|
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
|
|
|
|
protected:
|
|
EditTextWidget *_descriptionWidget;
|
|
DomainEditTextWidget *_domainWidget;
|
|
|
|
StaticTextWidget *_gamePathWidget;
|
|
StaticTextWidget *_extraPathWidget;
|
|
StaticTextWidget *_savePathWidget;
|
|
|
|
PopUpWidget *_langPopUp;
|
|
PopUpWidget *_platformPopUp;
|
|
|
|
CheckboxWidget *_globalGraphicsOverride;
|
|
CheckboxWidget *_globalAudioOverride;
|
|
CheckboxWidget *_globalMIDIOverride;
|
|
CheckboxWidget *_globalVolumeOverride;
|
|
};
|
|
|
|
EditGameDialog::EditGameDialog(const String &domain, const char *desc)
|
|
: OptionsDialog(domain, 10, 40, 320 - 2 * 10, 140) {
|
|
|
|
const int screenW = g_system->getOverlayWidth();
|
|
const int screenH = g_system->getOverlayHeight();
|
|
|
|
_w = screenW - 2 * 10;
|
|
|
|
GUI::WidgetSize ws;
|
|
int buttonHeight;
|
|
int buttonWidth;
|
|
int labelWidth;
|
|
|
|
if (screenW >= 400 && screenH >= 300) {
|
|
ws = GUI::kBigWidgetSize;
|
|
_h = screenH - 2 * 40; // TODO/FIXME
|
|
buttonHeight = kBigButtonHeight;
|
|
buttonWidth = kBigButtonWidth;
|
|
labelWidth = 90;
|
|
} else {
|
|
ws = GUI::kNormalWidgetSize;
|
|
_h = screenH - 2 * 30; // TODO/FIXME
|
|
buttonHeight = kButtonHeight;
|
|
buttonWidth = kButtonWidth;
|
|
labelWidth = 60;
|
|
}
|
|
|
|
const int x = 5;
|
|
const int w = _w - 15;
|
|
const int vBorder = 5; // Tab border
|
|
int yoffset;
|
|
|
|
// GAME: Path to game data (r/o), extra data (r/o), and save data (r/w)
|
|
String gamePath(ConfMan.get("path", _domain));
|
|
String extraPath(ConfMan.get("extrapath", _domain));
|
|
String savePath(ConfMan.get("savepath", _domain));
|
|
|
|
// GAME: Determine the description string
|
|
String description(ConfMan.get("description", domain));
|
|
if (description.isEmpty() && desc) {
|
|
description = desc;
|
|
}
|
|
|
|
// GUI: Add tab widget
|
|
TabWidget *tab = new TabWidget(this, 0, vBorder, _w, _h - buttonHeight - 8 - 2 * vBorder, ws);
|
|
tab->setHints(THEME_HINT_FIRST_DRAW | THEME_HINT_SAVE_BACKGROUND);
|
|
|
|
//
|
|
// 1) The game tab
|
|
//
|
|
tab->addTab("Game");
|
|
yoffset = vBorder;
|
|
|
|
// GUI: Label & edit widget for the game ID
|
|
new StaticTextWidget(tab, x, yoffset + 2, labelWidth, kLineHeight, "ID: ", kTextAlignRight, ws);
|
|
_domainWidget = new DomainEditTextWidget(tab, x + labelWidth, yoffset, _w - labelWidth - 10 - x, kLineHeight, _domain, ws);
|
|
yoffset += _domainWidget->getHeight() + 3;
|
|
|
|
// GUI: Label & edit widget for the description
|
|
new StaticTextWidget(tab, x, yoffset + 2, labelWidth, kLineHeight, "Name: ", kTextAlignRight, ws);
|
|
_descriptionWidget = new EditTextWidget(tab, x + labelWidth, yoffset, _w - labelWidth - 10 - x, kLineHeight, description, ws);
|
|
yoffset += _descriptionWidget->getHeight() + 3;
|
|
|
|
// Language popup
|
|
_langPopUp = addPopUp(tab, x, yoffset, w, "Language: ", labelWidth, ws);
|
|
yoffset += _langPopUp->getHeight() + 4;
|
|
_langPopUp->appendEntry("<default>");
|
|
_langPopUp->appendEntry("");
|
|
const Common::LanguageDescription *l = Common::g_languages;
|
|
for (; l->code; ++l) {
|
|
_langPopUp->appendEntry(l->description, l->id);
|
|
}
|
|
|
|
// Platform popup
|
|
_platformPopUp = addPopUp(tab, x, yoffset, w, "Platform: ", labelWidth, ws);
|
|
yoffset += _platformPopUp->getHeight() + 4;
|
|
_platformPopUp->appendEntry("<default>");
|
|
_platformPopUp->appendEntry("");
|
|
const Common::PlatformDescription *p = Common::g_platforms;
|
|
for (; p->code; ++p) {
|
|
_platformPopUp->appendEntry(p->description, p->id);
|
|
}
|
|
|
|
// 2) The 'Path' tab
|
|
tab->addTab("Paths");
|
|
yoffset = vBorder;
|
|
|
|
// These buttons have to be extra wide, or the text will be truncated
|
|
// in the small version of the GUI.
|
|
|
|
// GUI: Button + Label for the game path
|
|
new ButtonWidget(tab, x, yoffset, buttonWidth + 5, buttonHeight, "Game Path: ", kCmdGameBrowser, 0, ws);
|
|
_gamePathWidget = new StaticTextWidget(tab, x + buttonWidth + 20, yoffset + 3, _w - (x + buttonWidth + 20) - 10, kLineHeight, gamePath, kTextAlignLeft, ws);
|
|
yoffset += buttonHeight + 4;
|
|
|
|
// GUI: Button + Label for the additional path
|
|
new ButtonWidget(tab, x, yoffset, buttonWidth + 5, buttonHeight, "Extra Path:", kCmdExtraBrowser, 0, ws);
|
|
_extraPathWidget = new StaticTextWidget(tab, x + buttonWidth + 20, yoffset + 3, _w - (x + buttonWidth + 20) - 10, kLineHeight, extraPath, kTextAlignLeft, ws);
|
|
if (extraPath.isEmpty() || !ConfMan.hasKey("extrapath", _domain)) {
|
|
_extraPathWidget->setLabel("None");
|
|
}
|
|
yoffset += buttonHeight + 4;
|
|
|
|
// GUI: Button + Label for the save path
|
|
new ButtonWidget(tab, x, yoffset, buttonWidth + 5, buttonHeight, "Save Path: ", kCmdSaveBrowser, 0, ws);
|
|
_savePathWidget = new StaticTextWidget(tab, x + buttonWidth + 20, yoffset + 3, _w - (x + buttonWidth + 20) - 10, kLineHeight, savePath, kTextAlignLeft, ws);
|
|
if (savePath.isEmpty() || !ConfMan.hasKey("savepath", _domain)) {
|
|
_savePathWidget->setLabel("Default");
|
|
}
|
|
yoffset += buttonHeight + 4;
|
|
|
|
//
|
|
// 3) The graphics tab
|
|
//
|
|
tab->addTab("Gfx");
|
|
yoffset = vBorder;
|
|
|
|
_globalGraphicsOverride = addCheckbox(tab, x, yoffset, "Override global graphic settings", kCmdGlobalGraphicsOverride, 0, ws);
|
|
yoffset += _globalGraphicsOverride->getHeight();
|
|
|
|
yoffset = addGraphicControls(tab, yoffset, ws);
|
|
|
|
//
|
|
// 4) The audio tab
|
|
//
|
|
tab->addTab("Audio");
|
|
yoffset = vBorder;
|
|
|
|
_globalAudioOverride = addCheckbox(tab, x, yoffset, "Override global audio settings", kCmdGlobalAudioOverride, 0, ws);
|
|
yoffset += _globalAudioOverride->getHeight();
|
|
|
|
yoffset = addAudioControls(tab, yoffset, ws);
|
|
|
|
//
|
|
// 5) The MIDI tab
|
|
//
|
|
tab->addTab("MIDI");
|
|
yoffset = vBorder;
|
|
|
|
_globalMIDIOverride = addCheckbox(tab, x, yoffset, "Override global MIDI settings", kCmdGlobalMIDIOverride, 0, ws);
|
|
yoffset += _globalMIDIOverride->getHeight();
|
|
|
|
yoffset = addMIDIControls(tab, yoffset, ws);
|
|
|
|
//
|
|
// 6) The volume tab
|
|
//
|
|
tab->addTab("Volume");
|
|
yoffset = vBorder;
|
|
|
|
_globalVolumeOverride = addCheckbox(tab, x, yoffset, "Override global volume settings", kCmdGlobalVolumeOverride, 0, ws);
|
|
yoffset += _globalVolumeOverride->getHeight();
|
|
|
|
yoffset = addVolumeControls(tab, yoffset, ws);
|
|
|
|
|
|
// Activate the first tab
|
|
tab->setActiveTab(0);
|
|
|
|
// Add OK & Cancel buttons
|
|
addButton(this, _w - 2 * (buttonWidth + 10), _h - buttonHeight - 8, "Cancel", kCloseCmd, 0, ws);
|
|
addButton(this, _w - (buttonWidth + 10), _h - buttonHeight - 8, "OK", kOKCmd, 0, ws);
|
|
}
|
|
|
|
void EditGameDialog::open() {
|
|
OptionsDialog::open();
|
|
|
|
int sel, i;
|
|
bool e;
|
|
|
|
// En-/disable dialog items depending on whether overrides are active or not.
|
|
|
|
e = ConfMan.hasKey("fullscreen", _domain) ||
|
|
ConfMan.hasKey("aspect_ratio", _domain);
|
|
_globalGraphicsOverride->setState(e);
|
|
|
|
e = ConfMan.hasKey("music_driver", _domain) ||
|
|
ConfMan.hasKey("subtitles", _domain);
|
|
_globalAudioOverride->setState(e);
|
|
|
|
e = ConfMan.hasKey("multi_midi", _domain) ||
|
|
ConfMan.hasKey("native_mt32", _domain)||
|
|
ConfMan.hasKey("enable_gs", _domain);
|
|
_globalMIDIOverride->setState(e);
|
|
|
|
e = ConfMan.hasKey("music_volume", _domain) ||
|
|
ConfMan.hasKey("sfx_volume", _domain) ||
|
|
ConfMan.hasKey("speech_volume", _domain);
|
|
_globalVolumeOverride->setState(e);
|
|
|
|
// TODO: game path
|
|
|
|
const Common::LanguageDescription *l = Common::g_languages;
|
|
const Common::Language lang = Common::parseLanguage(ConfMan.get("language", _domain));
|
|
sel = 0;
|
|
for (i = 0; l->code; ++l, ++i) {
|
|
if (lang == l->id)
|
|
sel = i + 2;
|
|
}
|
|
_langPopUp->setSelected(sel);
|
|
|
|
|
|
const Common::PlatformDescription *p = Common::g_platforms;
|
|
const Common::Platform platform = Common::parsePlatform(ConfMan.get("platform", _domain));
|
|
sel = 0;
|
|
for (i = 0; p->code; ++p, ++i) {
|
|
if (platform == p->id)
|
|
sel = i + 2;
|
|
}
|
|
_platformPopUp->setSelected(sel);
|
|
}
|
|
|
|
|
|
void EditGameDialog::close() {
|
|
if (getResult()) {
|
|
ConfMan.set("description", _descriptionWidget->getEditString(), _domain);
|
|
|
|
Common::Language lang = (Common::Language)_langPopUp->getSelectedTag();
|
|
if (lang < 0)
|
|
ConfMan.removeKey("language", _domain);
|
|
else
|
|
ConfMan.set("language", Common::getLanguageCode(lang), _domain);
|
|
|
|
String gamePath = _gamePathWidget->getLabel();
|
|
if (!gamePath.isEmpty())
|
|
ConfMan.set("path", gamePath, _domain);
|
|
|
|
String extraPath = _extraPathWidget->getLabel();
|
|
if (!extraPath.isEmpty() && (extraPath != "None"))
|
|
ConfMan.set("extrapath", extraPath, _domain);
|
|
|
|
String savePath = _savePathWidget->getLabel();
|
|
if (!savePath.isEmpty() && (savePath != "Default"))
|
|
ConfMan.set("savepath", savePath, _domain);
|
|
|
|
Common::Platform platform = (Common::Platform)_platformPopUp->getSelectedTag();
|
|
if (platform < 0)
|
|
ConfMan.removeKey("platform", _domain);
|
|
else
|
|
ConfMan.set("platform", Common::getPlatformCode(platform), _domain);
|
|
}
|
|
OptionsDialog::close();
|
|
}
|
|
|
|
void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
|
|
switch (cmd) {
|
|
case kCmdGlobalGraphicsOverride:
|
|
setGraphicSettingsState(data != 0);
|
|
draw();
|
|
break;
|
|
case kCmdGlobalAudioOverride:
|
|
setAudioSettingsState(data != 0);
|
|
draw();
|
|
break;
|
|
case kCmdGlobalMIDIOverride:
|
|
setMIDISettingsState(data != 0);
|
|
draw();
|
|
break;
|
|
case kCmdGlobalVolumeOverride:
|
|
setVolumeSettingsState(data != 0);
|
|
draw();
|
|
break;
|
|
|
|
case kCmdChooseSoundFontCmd: {
|
|
BrowserDialog browser("Select SoundFont", false);
|
|
|
|
if (browser.runModal() > 0) {
|
|
// User made this choice...
|
|
FilesystemNode file(browser.getResult());
|
|
_soundFont->setLabel(file.path());
|
|
draw();
|
|
}
|
|
break;
|
|
}
|
|
|
|
// Change path for the game
|
|
case kCmdGameBrowser: {
|
|
BrowserDialog browser("Select directory with game data", true);
|
|
if (browser.runModal() > 0) {
|
|
// User made his choice...
|
|
FilesystemNode dir(browser.getResult());
|
|
|
|
// TODO: Verify the game can be found in the new directory... Best
|
|
// done with optional specific gameid to pluginmgr detectgames?
|
|
// FSList files = dir.listDir(FilesystemNode::kListFilesOnly);
|
|
|
|
_gamePathWidget->setLabel(dir.path());
|
|
draw();
|
|
}
|
|
draw();
|
|
break;
|
|
}
|
|
|
|
// Change path for extra game data (eg, using sword cutscenes when playing via CD)
|
|
case kCmdExtraBrowser: {
|
|
BrowserDialog browser("Select additional game directory", true);
|
|
if (browser.runModal() > 0) {
|
|
// User made his choice...
|
|
FilesystemNode dir(browser.getResult());
|
|
_extraPathWidget->setLabel(dir.path());
|
|
draw();
|
|
}
|
|
draw();
|
|
break;
|
|
}
|
|
// Change path for stored save game (perm and temp) data
|
|
case kCmdSaveBrowser: {
|
|
BrowserDialog browser("Select directory for saved games", true);
|
|
if (browser.runModal() > 0) {
|
|
// User made his choice...
|
|
FilesystemNode dir(browser.getResult());
|
|
_savePathWidget->setLabel(dir.path());
|
|
draw();
|
|
}
|
|
draw();
|
|
break;
|
|
}
|
|
|
|
case kOKCmd: {
|
|
// Write back changes made to config object
|
|
String newDomain(_domainWidget->getEditString());
|
|
if (newDomain != _domain) {
|
|
if (newDomain.isEmpty() || ConfMan.hasGameDomain(newDomain)) {
|
|
MessageDialog alert("This game ID is already taken. Please choose another one.");
|
|
alert.runModal();
|
|
return;
|
|
}
|
|
ConfMan.renameGameDomain(_domain, newDomain);
|
|
_domain = newDomain;
|
|
}
|
|
}
|
|
// FALL THROUGH to default case
|
|
default:
|
|
OptionsDialog::handleCommand(sender, cmd, data);
|
|
}
|
|
}
|
|
|
|
|
|
#pragma mark -
|
|
|
|
#define BEGIN_BUTTONS(numButtons, hSpace, top) \
|
|
{ \
|
|
const int space = hSpace; \
|
|
const int width = (_w - 2 * hBorder - space * (numButtons - 1)) / numButtons; \
|
|
int x = hBorder; \
|
|
const int y = top;
|
|
|
|
#define ADD(name, cmd, hotkey) \
|
|
new ButtonWidget(this, x, y, width, buttonHeight, name, cmd, hotkey, ws); x += space + width
|
|
|
|
#define END_BUTTONS \
|
|
}
|
|
|
|
LauncherDialog::LauncherDialog(GameDetector &detector)
|
|
: Dialog(0, 0, 320, 200), _detector(detector) {
|
|
_drawingHints |= THEME_HINT_MAIN_DIALOG;
|
|
|
|
const int screenW = g_system->getOverlayWidth();
|
|
const int screenH = g_system->getOverlayHeight();
|
|
|
|
const int hBorder = 10;
|
|
|
|
_w = screenW;
|
|
_h = screenH;
|
|
|
|
GUI::WidgetSize ws;
|
|
int buttonHeight;
|
|
int top;
|
|
|
|
if (screenW >= 400 && screenH >= 300) {
|
|
ws = GUI::kBigWidgetSize;
|
|
buttonHeight = kBigButtonHeight;
|
|
} else {
|
|
ws = GUI::kNormalWidgetSize;
|
|
buttonHeight = kButtonHeight;
|
|
}
|
|
|
|
// Show ScummVM version
|
|
new StaticTextWidget(this, "launcher_version", gScummVMFullVersion, kTextAlignCenter, ws);
|
|
|
|
// Add some buttons at the bottom
|
|
// TODO: Rearrange them a bit? In particular, we could put a slightly smaller space
|
|
// between About and Options, and in exchange remove those a bit from Quit and Start.
|
|
new ButtonWidget(this, "launcher_quit_button", "Quit", kQuitCmd, 'Q', ws);
|
|
new ButtonWidget(this, "launcher_about_button", "About", kAboutCmd, 'B', ws);
|
|
new ButtonWidget(this, "launcher_options_button", "Options", kOptionsCmd, 'O', ws);
|
|
_startButton =
|
|
new ButtonWidget(this, "launcher_start_button", "Start", kStartCmd, 'S', ws);
|
|
|
|
// Above the lowest button rows: two more buttons (directly below the list box)
|
|
new ButtonWidget(this, "launcher_addGame_button", "Add Game...", kAddGameCmd, 'A', ws);
|
|
_editButton =
|
|
new ButtonWidget(this, "launcher_editGame_button", "Edit Game...", kEditGameCmd, 'E', ws);
|
|
_removeButton =
|
|
new ButtonWidget(this, "launcher_removeGame_button", "Remove Game", kRemoveGameCmd, 'R', ws);
|
|
|
|
|
|
// Add list with game titles
|
|
_list = new ListWidget(this, "launcher_list", ws);
|
|
_list->setEditable(false);
|
|
_list->setNumberingMode(kListNumberingOff);
|
|
|
|
|
|
// Populate the list
|
|
updateListing();
|
|
|
|
// Restore last selection
|
|
String last = ConfMan.get(String("lastselectedgame"), ConfigManager::kApplicationDomain);
|
|
selectGame(last);
|
|
|
|
// En-/disable the buttons depending on the list selection
|
|
updateButtons();
|
|
|
|
// Create file browser dialog
|
|
_browser = new BrowserDialog("Select directory with game data", true);
|
|
}
|
|
|
|
void LauncherDialog::selectGame(const String &name) {
|
|
if (!name.isEmpty()) {
|
|
int itemToSelect = 0;
|
|
StringList::const_iterator iter;
|
|
for (iter = _domains.begin(); iter != _domains.end(); ++iter, ++itemToSelect) {
|
|
if (name == *iter) {
|
|
_list->setSelected(itemToSelect);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
LauncherDialog::~LauncherDialog() {
|
|
delete _browser;
|
|
}
|
|
|
|
void LauncherDialog::close() {
|
|
// Save last selection
|
|
const int sel = _list->getSelected();
|
|
if (sel >= 0)
|
|
ConfMan.set(String("lastselectedgame"), _domains[sel], ConfigManager::kApplicationDomain);
|
|
else
|
|
ConfMan.removeKey(String("lastselectedgame"), ConfigManager::kApplicationDomain);
|
|
|
|
ConfMan.flushToDisk();
|
|
Dialog::close();
|
|
}
|
|
|
|
void LauncherDialog::updateListing() {
|
|
Common::StringList l;
|
|
|
|
// Retrieve a list of all games defined in the config file
|
|
_domains.clear();
|
|
const ConfigManager::DomainMap &domains = ConfMan.getGameDomains();
|
|
ConfigManager::DomainMap::const_iterator iter = domains.begin();
|
|
for (iter = domains.begin(); iter != domains.end(); ++iter) {
|
|
String gameid(iter->_value.get("gameid"));
|
|
String description(iter->_value.get("description"));
|
|
|
|
if (gameid.isEmpty())
|
|
gameid = iter->_key;
|
|
if (description.isEmpty()) {
|
|
GameSettings g = GameDetector::findGame(gameid);
|
|
if (g.description)
|
|
description = g.description;
|
|
}
|
|
|
|
if (!gameid.isEmpty() && !description.isEmpty()) {
|
|
// Insert the game into the launcher list
|
|
int pos = 0, size = l.size();
|
|
|
|
while (pos < size && (scumm_stricmp(description.c_str(), l[pos].c_str()) > 0))
|
|
pos++;
|
|
l.insert_at(pos, description);
|
|
_domains.insert_at(pos, iter->_key);
|
|
}
|
|
}
|
|
|
|
const int oldSel = _list->getSelected();
|
|
_list->setList(l);
|
|
if (oldSel < (int)l.size())
|
|
_list->setSelected(oldSel); // Restore the old selection
|
|
updateButtons();
|
|
}
|
|
|
|
void LauncherDialog::addGame() {
|
|
// Allow user to add a new game to the list.
|
|
// 1) show a dir selection dialog which lets the user pick the directory
|
|
// the game data resides in.
|
|
// 2) try to auto detect which game is in the directory, if we cannot
|
|
// determine it uniquely preent a list of candidates to the user
|
|
// to pick from
|
|
// 3) Display the 'Edit' dialog for that item, letting the user specify
|
|
// an alternate description (to distinguish multiple versions of the
|
|
// game, e.g. 'Monkey German' and 'Monkey English') and set default
|
|
// options for that game.
|
|
|
|
if (_browser->runModal() > 0) {
|
|
// User made his choice...
|
|
FilesystemNode dir(_browser->getResult());
|
|
FSList files = dir.listDir(FilesystemNode::kListAll);
|
|
|
|
// ...so let's determine a list of candidates, games that
|
|
// could be contained in the specified directory.
|
|
DetectedGameList candidates(PluginManager::instance().detectGames(files));
|
|
|
|
int idx;
|
|
if (candidates.isEmpty()) {
|
|
// No game was found in the specified directory
|
|
MessageDialog alert("ScummVM could not find any game in the specified directory!");
|
|
alert.runModal();
|
|
idx = -1;
|
|
} else if (candidates.size() == 1) {
|
|
// Exact match
|
|
idx = 0;
|
|
} else {
|
|
// Display the candidates to the user and let her/him pick one
|
|
StringList list;
|
|
for (idx = 0; idx < (int)candidates.size(); idx++)
|
|
list.push_back(candidates[idx].description);
|
|
|
|
ChooserDialog dialog("Pick the game:");
|
|
dialog.setList(list);
|
|
idx = dialog.runModal();
|
|
}
|
|
if (0 <= idx && idx < (int)candidates.size()) {
|
|
DetectedGame result = candidates[idx];
|
|
|
|
// The auto detector or the user made a choice.
|
|
// Pick a domain name which does not yet exist (after all, we
|
|
// are *adding* a game to the config, not replacing).
|
|
String domain(result.gameid);
|
|
if (ConfMan.hasGameDomain(domain)) {
|
|
char suffix = 'a';
|
|
domain += suffix;
|
|
while (ConfMan.hasGameDomain(domain)) {
|
|
assert(suffix < 'z');
|
|
domain.deleteLastChar();
|
|
suffix++;
|
|
domain += suffix;
|
|
}
|
|
ConfMan.set("description", result.description, domain);
|
|
}
|
|
ConfMan.set("gameid", result.gameid, domain);
|
|
ConfMan.set("path", dir.path(), domain);
|
|
|
|
const bool customLanguage = (result.language != Common::UNK_LANG);
|
|
const bool customPlatform = (result.platform != Common::kPlatformUnknown);
|
|
|
|
// Set language if specified
|
|
if (customLanguage)
|
|
ConfMan.set("language", Common::getLanguageCode(result.language), domain);
|
|
|
|
// Set platform if specified
|
|
if (customPlatform)
|
|
ConfMan.set("platform", Common::getPlatformCode(result.platform), domain);
|
|
|
|
// Adapt the description string if custom platform/language is set
|
|
if (customLanguage || customPlatform) {
|
|
String desc = result.description;
|
|
desc += " (";
|
|
if (customLanguage)
|
|
desc += Common::getLanguageDescription(result.language);
|
|
if (customLanguage && customPlatform)
|
|
desc += "/";
|
|
if (customPlatform)
|
|
desc += Common::getPlatformDescription(result.platform);
|
|
desc += ")";
|
|
|
|
ConfMan.set("description", desc, domain);
|
|
}
|
|
|
|
// Display edit dialog for the new entry
|
|
EditGameDialog editDialog(domain, result.description);
|
|
if (editDialog.runModal() > 0) {
|
|
// User pressed OK, so make changes permanent
|
|
|
|
// Write config to disk
|
|
ConfMan.flushToDisk();
|
|
|
|
// Update the ListWidget, select the new item, and force a redraw
|
|
updateListing();
|
|
selectGame(domain);
|
|
draw();
|
|
} else {
|
|
// User aborted, remove the the new domain again
|
|
ConfMan.removeGameDomain(domain);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void LauncherDialog::removeGame(int item) {
|
|
MessageDialog alert("Do you really want to remove this game configuration?", "Yes", "No");
|
|
|
|
if (alert.runModal() == GUI::kMessageOK) {
|
|
// Remove the currently selected game from the list
|
|
assert(item >= 0);
|
|
ConfMan.removeGameDomain(_domains[item]);
|
|
|
|
// Write config to disk
|
|
ConfMan.flushToDisk();
|
|
|
|
// Update the ListWidget and force a redraw
|
|
updateListing();
|
|
draw();
|
|
}
|
|
}
|
|
|
|
void LauncherDialog::editGame(int item) {
|
|
// Set game specifc options. Most of these should be "optional", i.e. by
|
|
// default set nothing and use the global ScummVM settings. E.g. the user
|
|
// can set here an optional alternate music volume, or for specific games
|
|
// a different music driver etc.
|
|
// This is useful because e.g. MonkeyVGA needs Adlib music to have decent
|
|
// music support etc.
|
|
assert(item >= 0);
|
|
String gameId(ConfMan.get("gameid", _domains[item]));
|
|
if (gameId.isEmpty())
|
|
gameId = _domains[item];
|
|
EditGameDialog editDialog(_domains[item], GameDetector::findGame(gameId).description);
|
|
if (editDialog.runModal() > 0) {
|
|
// User pressed OK, so make changes permanent
|
|
|
|
// Write config to disk
|
|
ConfMan.flushToDisk();
|
|
|
|
// Update the ListWidget and force a redraw
|
|
updateListing();
|
|
draw();
|
|
}
|
|
}
|
|
|
|
void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
|
|
int item = _list->getSelected();
|
|
|
|
switch (cmd) {
|
|
case kAddGameCmd:
|
|
addGame();
|
|
break;
|
|
case kRemoveGameCmd:
|
|
removeGame(item);
|
|
break;
|
|
case kEditGameCmd:
|
|
editGame(item);
|
|
break;
|
|
case kOptionsCmd: {
|
|
GlobalOptionsDialog options;
|
|
options.runModal();
|
|
}
|
|
break;
|
|
case kAboutCmd: {
|
|
AboutDialog about;
|
|
about.runModal();
|
|
}
|
|
break;
|
|
case kStartCmd:
|
|
case kListItemActivatedCmd:
|
|
case kListItemDoubleClickedCmd:
|
|
// Print out what was selected
|
|
assert(item >= 0);
|
|
_detector.setTarget(_domains[item]);
|
|
close();
|
|
break;
|
|
case kListSelectionChangedCmd:
|
|
updateButtons();
|
|
break;
|
|
case kQuitCmd:
|
|
setResult(-1);
|
|
close();
|
|
break;
|
|
default:
|
|
Dialog::handleCommand(sender, cmd, data);
|
|
}
|
|
}
|
|
|
|
void LauncherDialog::updateButtons() {
|
|
bool enable = (_list->getSelected() >= 0);
|
|
if (enable != _startButton->isEnabled()) {
|
|
_startButton->setEnabled(enable);
|
|
_startButton->draw();
|
|
}
|
|
if (enable != _editButton->isEnabled()) {
|
|
_editButton->setEnabled(enable);
|
|
_editButton->draw();
|
|
}
|
|
if (enable != _removeButton->isEnabled()) {
|
|
_removeButton->setEnabled(enable);
|
|
_removeButton->draw();
|
|
}
|
|
}
|
|
|
|
} // End of namespace GUI
|