mirror of
https://github.com/libretro/scummvm.git
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51933629d1
svn-id: r45616
199 lines
4.5 KiB
C++
199 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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// Palette animation module
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#include "saga/saga.h"
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#include "saga/gfx.h"
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#include "saga/events.h"
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#include "saga/palanim.h"
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#include "saga/interface.h"
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namespace Saga {
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PalAnim::PalAnim(SagaEngine *vm) : _vm(vm) {
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_loaded = false;
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_entryCount = 0;
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_entries = NULL;
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}
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PalAnim::~PalAnim() {
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}
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int PalAnim::loadPalAnim(const byte *resdata, size_t resdata_len) {
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void *test_p;
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uint16 i;
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if (_loaded) {
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freePalAnim();
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}
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if (resdata == NULL) {
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return FAILURE;
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}
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MemoryReadStreamEndian readS(resdata, resdata_len, _vm->isBigEndian());
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if (_vm->getGameId() == GID_IHNM) {
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return SUCCESS;
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}
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_entryCount = readS.readUint16();
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debug(3, "PalAnim::loadPalAnim(): Loading %d PALANIM entries.", _entryCount);
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test_p = malloc(_entryCount * sizeof(PalanimEntry));
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_entries = (PalanimEntry *)test_p;
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for (i = 0; i < _entryCount; i++) {
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int color_count;
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int pal_count;
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int p, c;
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_entries[i].cycle = 0;
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color_count = readS.readUint16();
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pal_count = readS.readUint16();
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_entries[i].pal_count = pal_count;
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_entries[i].color_count = color_count;
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debug(2, "PalAnim::loadPalAnim(): Entry %d: Loading %d palette indices.\n", i, pal_count);
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test_p = malloc(sizeof(char) * pal_count);
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_entries[i].pal_index = (byte *)test_p;
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debug(2, "PalAnim::loadPalAnim(): Entry %d: Loading %d SAGA_COLOR structures.", i, color_count);
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test_p = malloc(sizeof(Color) * color_count);
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_entries[i].colors = (Color *)test_p;
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for (p = 0; p < pal_count; p++) {
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_entries[i].pal_index[p] = readS.readByte();
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}
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for (c = 0; c < color_count; c++) {
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_entries[i].colors[c].red = readS.readByte();
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_entries[i].colors[c].green = readS.readByte();
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_entries[i].colors[c].blue = readS.readByte();
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}
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}
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_loaded = true;
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return SUCCESS;
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}
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int PalAnim::cycleStart() {
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Event event;
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if (!_loaded) {
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return FAILURE;
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}
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event.type = kEvTOneshot;
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event.code = kPalAnimEvent;
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event.op = kEventCycleStep;
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event.time = PALANIM_CYCLETIME;
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_vm->_events->queue(&event);
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return SUCCESS;
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}
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int PalAnim::cycleStep(int vectortime) {
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static PalEntry pal[256];
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uint16 pal_index;
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uint16 col_index;
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uint16 i, j;
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uint16 cycle;
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uint16 cycle_limit;
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Event event;
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if (!_loaded) {
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return FAILURE;
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}
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_vm->_gfx->getCurrentPal(pal);
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for (i = 0; i < _entryCount; i++) {
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cycle = _entries[i].cycle;
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cycle_limit = _entries[i].color_count;
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for (j = 0; j < _entries[i].pal_count; j++) {
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pal_index = (unsigned char)_entries[i].pal_index[j];
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col_index = (cycle + j) % cycle_limit;
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pal[pal_index].red = (byte) _entries[i].colors[col_index].red;
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pal[pal_index].green = (byte) _entries[i].colors[col_index].green;
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pal[pal_index].blue = (byte) _entries[i].colors[col_index].blue;
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}
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_entries[i].cycle++;
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if (_entries[i].cycle == cycle_limit) {
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_entries[i].cycle = 0;
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}
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}
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// Don't cycle the palette when the map is open
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// Fixes bug #1900258 - "ITE: Glitch when looking at the map while at the docks"
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if (_vm->_interface->getMode() != kPanelMap)
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_vm->_gfx->setPalette(pal);
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event.type = kEvTOneshot;
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event.code = kPalAnimEvent;
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event.op = kEventCycleStep;
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event.time = vectortime + PALANIM_CYCLETIME;
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_vm->_events->queue(&event);
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return SUCCESS;
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}
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int PalAnim::freePalAnim() {
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uint16 i;
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if (!_loaded) {
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return FAILURE;
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}
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for (i = 0; i < _entryCount; i++) {
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debug(2, "PalAnim::freePalAnim(): Entry %d: Freeing colors.", i);
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free(_entries[i].colors);
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debug(2, "PalAnim::freePalAnim(): Entry %d: Freeing indices.", i);
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free(_entries[i].pal_index);
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}
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debug(3, "PalAnim::freePalAnim(): Freeing entries.");
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free(_entries);
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_loaded = false;
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return SUCCESS;
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}
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} // End of namespace Saga
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