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807b33ec29
The various game settings are no longer stored in the Gui class. They are stored in the class that use them. Code that doesn't belong in the Gui class, e.g. the "restart" code, has been moved out of it. Afterwards, the Gui class had been reduced to nothing more than a handful of trivial methods for invoking the in-game dialogs. So the entire Gui class has been removed. svn-id: r16827
162 lines
4.0 KiB
C
162 lines
4.0 KiB
C
/* Copyright (C) 1994-1998 Revolution Software Ltd.
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* Copyright (C) 2003-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef DEFS
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#define DEFS
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#define SIZE 0x10000 // 65536 items per section
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#define NuSIZE 0xffff // & with this
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#define TEXT_OK 0x08EB0000
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#define TEXT_CANCEL 0x08EB0001
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#define TEXT_RESTORE 0x08EB0002
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#define TEXT_SAVE 0x08EB0003
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#define TEXT_QUIT 0x08EB0004
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#define TEXT_RESTART 0x08EB0005
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#define TEXT_OPTIONS 0x08EB000A
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#define TEXT_SUBTITLES 0x08EB000B
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#define TEXT_OBJECT_LABELS 0x08EB000C
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#define TEXT_MUSIC_VOLUME 0x08EB000E
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#define TEXT_SPEECH_VOLUME 0x08EB000F
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#define TEXT_FX_VOLUME 0x08EB0010
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#define TEXT_GFX_QUALITY 0x08EB0011
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#define TEXT_REVERSE_STEREO 0x08EB0015
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// always 8 (George object used for Nico player character as well)
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#define CUR_PLAYER_ID 8
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// global variable references
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enum {
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ID = 0,
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RESULT = 1,
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PLAYER_ACTION = 2,
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// CUR_PLAYER_ID = 3,
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PLAYER_ID = 305,
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TALK_FLAG = 13,
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MOUSE_X = 4,
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MOUSE_Y = 5,
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LEFT_BUTTON = 109,
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RIGHT_BUTTON = 110,
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CLICKED_ID = 178,
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IN_SUBJECT = 6,
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COMBINE_BASE = 7,
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OBJECT_HELD = 14,
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SPEECH_ID = 9,
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INS1 = 10,
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INS2 = 11,
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INS3 = 12,
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INS4 = 60,
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INS5 = 61,
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INS_COMMAND = 59,
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PLAYER_FEET_X = 141,
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PLAYER_FEET_Y = 142,
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PLAYER_CUR_DIR = 937,
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// for debug.cpp
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LOCATION = 62,
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// so scripts can force scroll offsets
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SCROLL_X = 345,
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SCROLL_Y = 346,
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EXIT_CLICK_ID = 710,
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EXIT_FADING = 713,
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SYSTEM_TESTING_ANIMS = 912,
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SYSTEM_TESTING_TEXT = 1230,
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SYSTEM_WANT_PREVIOUS_LINE = 1245,
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// 1=on 0=off (set in fnAddHuman and fnNoHuman)
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MOUSE_AVAILABLE = 686,
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// used in fnChoose
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AUTO_SELECTED = 1115,
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// see fnStartConversation and fnChooser
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CHOOSER_COUNT_FLAG = 15,
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// signifies a demo mode
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DEMO = 1153,
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// Indicates to script whether this is the Playstation version.
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// PSXFLAG = 1173,
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// for the poor PSX so it knows what language is running.
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// GAME_LANGUAGE = 111,
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// 1 = dead
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DEAD = 1256,
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// If set indicates that the speech anim is to run through only once.
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SPEECHANIMFLAG = 1278,
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// for the engine
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SCROLL_OFFSET_X = 1314
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};
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// Resource IDs
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enum {
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// mouse mointers - It's pretty much safe to do it like this
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NORMAL_MOUSE_ID = 17,
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SCROLL_LEFT_MOUSE_ID = 1440,
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SCROLL_RIGHT_MOUSE_ID = 1441,
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// Console Font - does not use game text - only English required
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CONSOLE_FONT_ID = 340,
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// Speech Font
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ENGLISH_SPEECH_FONT_ID = 341,
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FINNISH_SPEECH_FONT_ID = 956,
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POLISH_SPEECH_FONT_ID = 955,
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// Control Panel Font (and un-selected savegame descriptions)
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ENGLISH_CONTROLS_FONT_ID = 2005,
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FINNISH_CONTROLS_FONT_ID = 959,
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POLISH_CONTROLS_FONT_ID = 3686,
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// Red Font (for selected savegame descriptions)
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// BS2 doesn't draw selected savegames in red, so I guess this is a
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// left-over from BS1
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ENGLISH_RED_FONT_ID = 2005, // 1998 // Redfont
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FINNISH_RED_FONT_ID = 959, // 960 // FinRedFn
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POLISH_RED_FONT_ID = 3686, // 3688 // PolRedFn
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// Control panel palette resource id
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CONTROL_PANEL_PALETTE = 261,
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// res id's of the system menu icons
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OPTIONS_ICON = 344,
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QUIT_ICON = 335,
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SAVE_ICON = 366,
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RESTORE_ICON = 364,
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RESTART_ICON = 342,
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// conversation exit icon, 'EXIT' menu icon (used in fnChoose)
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EXIT_ICON = 65
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};
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#endif
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