scummvm/graphics/scaler/thumbnail_intern.cpp
Bastien Bouclet e9bfbbd470 GRAPHICS: Allow saving thumbnails of 32 bits screens
Fixes saving in Myst ME when using the OpenGL output
2016-03-27 14:52:34 +02:00

288 lines
9.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/endian.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "graphics/colormasks.h"
#include "graphics/scaler.h"
#include "graphics/scaler/intern.h"
#include "graphics/palette.h"
template<int bitFormat>
uint16 quadBlockInterpolate(const uint8 *src, uint32 srcPitch) {
uint16 colorx1y1 = *(((const uint16 *)src));
uint16 colorx2y1 = *(((const uint16 *)src) + 1);
uint16 colorx1y2 = *(((const uint16 *)(src + srcPitch)));
uint16 colorx2y2 = *(((const uint16 *)(src + srcPitch)) + 1);
return interpolate16_1_1_1_1<Graphics::ColorMasks<bitFormat> >(colorx1y1, colorx2y1, colorx1y2, colorx2y2);
}
template<int bitFormat>
void createThumbnail_2(const uint8 *src, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) {
// Make sure the width and height is a multiple of 2.
width &= ~1;
height &= ~1;
for (int y = 0; y < height; y += 2) {
for (int x = 0; x < width; x += 2, dstPtr += 2) {
*((uint16 *)dstPtr) = quadBlockInterpolate<bitFormat>(src + 2 * x, srcPitch);
}
dstPtr += (dstPitch - 2 * width / 2);
src += 2 * srcPitch;
}
}
template<int bitFormat>
void createThumbnail_4(const uint8 *src, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) {
// Make sure the width and height is a multiple of 4
width &= ~3;
height &= ~3;
for (int y = 0; y < height; y += 4) {
for (int x = 0; x < width; x += 4, dstPtr += 2) {
uint16 upleft = quadBlockInterpolate<bitFormat>(src + 2 * x, srcPitch);
uint16 upright = quadBlockInterpolate<bitFormat>(src + 2 * (x + 2), srcPitch);
uint16 downleft = quadBlockInterpolate<bitFormat>(src + srcPitch * 2 + 2 * x, srcPitch);
uint16 downright = quadBlockInterpolate<bitFormat>(src + srcPitch * 2 + 2 * (x + 2), srcPitch);
*((uint16 *)dstPtr) = interpolate16_1_1_1_1<Graphics::ColorMasks<bitFormat> >(upleft, upright, downleft, downright);
}
dstPtr += (dstPitch - 2 * width / 4);
src += 4 * srcPitch;
}
}
static void scaleThumbnail(Graphics::Surface &in, Graphics::Surface &out) {
while (in.w / out.w >= 4 || in.h / out.h >= 4) {
createThumbnail_4<565>((const uint8 *)in.getPixels(), in.pitch, (uint8 *)in.getPixels(), in.pitch, in.w, in.h);
in.w /= 4;
in.h /= 4;
}
while (in.w / out.w >= 2 || in.h / out.h >= 2) {
createThumbnail_2<565>((const uint8 *)in.getPixels(), in.pitch, (uint8 *)in.getPixels(), in.pitch, in.w, in.h);
in.w /= 2;
in.h /= 2;
}
if ((in.w == out.w && in.h < out.h) || (in.w < out.w && in.h == out.h)) {
// In this case we simply center the input surface in the output
uint8 *dst = (uint8 *)out.getBasePtr((out.w - in.w) / 2, (out.h - in.h) / 2);
const uint8 *src = (const uint8 *)in.getPixels();
for (int y = 0; y < in.h; ++y) {
memcpy(dst, src, in.w * in.format.bytesPerPixel);
src += in.pitch;
dst += out.pitch;
}
} else {
// Assure the aspect of the scaled image still matches the original.
int targetWidth = out.w, targetHeight = out.h;
const float inputAspect = (float)in.w / in.h;
const float outputAspect = (float)out.w / out.h;
if (inputAspect > outputAspect) {
targetHeight = int(targetWidth / inputAspect);
} else if (inputAspect < outputAspect) {
targetWidth = int(targetHeight * inputAspect);
}
// Make sure we are still in the bounds of the output
assert(targetWidth <= out.w);
assert(targetHeight <= out.h);
// Center the image on the output surface
byte *dst = (byte *)out.getBasePtr((out.w - targetWidth) / 2, (out.h - targetHeight) / 2);
const uint dstLineIncrease = out.pitch - targetWidth * out.format.bytesPerPixel;
const float scaleFactorX = (float)targetWidth / in.w;
const float scaleFactorY = (float)targetHeight / in.h;
for (int y = 0; y < targetHeight; ++y) {
const float yFrac = (y / scaleFactorY);
const int y1 = (int)yFrac;
const int y2 = (y1 + 1 < in.h) ? (y1 + 1) : (in.h - 1);
for (int x = 0; x < targetWidth; ++x) {
const float xFrac = (x / scaleFactorX);
const int x1 = (int)xFrac;
const int x2 = (x1 + 1 < in.w) ? (x1 + 1) : (in.w - 1);
// Look up colors at the points
uint8 p1R, p1G, p1B;
Graphics::colorToRGB<Graphics::ColorMasks<565> >(READ_UINT16(in.getBasePtr(x1, y1)), p1R, p1G, p1B);
uint8 p2R, p2G, p2B;
Graphics::colorToRGB<Graphics::ColorMasks<565> >(READ_UINT16(in.getBasePtr(x2, y1)), p2R, p2G, p2B);
uint8 p3R, p3G, p3B;
Graphics::colorToRGB<Graphics::ColorMasks<565> >(READ_UINT16(in.getBasePtr(x1, y2)), p3R, p3G, p3B);
uint8 p4R, p4G, p4B;
Graphics::colorToRGB<Graphics::ColorMasks<565> >(READ_UINT16(in.getBasePtr(x2, y2)), p4R, p4G, p4B);
const float xDiff = xFrac - x1;
const float yDiff = yFrac - y1;
uint8 pR = (uint8)((1 - yDiff) * ((1 - xDiff) * p1R + xDiff * p2R) + yDiff * ((1 - xDiff) * p3R + xDiff * p4R));
uint8 pG = (uint8)((1 - yDiff) * ((1 - xDiff) * p1G + xDiff * p2G) + yDiff * ((1 - xDiff) * p3G + xDiff * p4G));
uint8 pB = (uint8)((1 - yDiff) * ((1 - xDiff) * p1B + xDiff * p2B) + yDiff * ((1 - xDiff) * p3B + xDiff * p4B));
WRITE_UINT16(dst, Graphics::RGBToColor<Graphics::ColorMasks<565> >(pR, pG, pB));
dst += 2;
}
// Move to the next line
dst = (byte *)dst + dstLineIncrease;
}
}
}
/**
* Copies the current screen contents to a new surface, using RGB565 format.
* WARNING: surf->free() must be called by the user to avoid leaking.
*
* @param surf the surface to store the data in it
*/
static bool grabScreen565(Graphics::Surface *surf) {
Graphics::Surface *screen = g_system->lockScreen();
if (!screen)
return false;
assert(screen->format.bytesPerPixel == 1 || screen->format.bytesPerPixel == 2
|| screen->format.bytesPerPixel == 4);
assert(screen->getPixels() != 0);
Graphics::PixelFormat screenFormat = g_system->getScreenFormat();
surf->create(screen->w, screen->h, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0));
byte *palette = 0;
if (screenFormat.bytesPerPixel == 1) {
palette = new byte[256 * 3];
assert(palette);
g_system->getPaletteManager()->grabPalette(palette, 0, 256);
}
for (uint y = 0; y < screen->h; ++y) {
for (uint x = 0; x < screen->w; ++x) {
byte r = 0, g = 0, b = 0;
if (screenFormat.bytesPerPixel == 1) {
uint8 pixel = *(uint8 *)screen->getBasePtr(x, y);
r = palette[pixel * 3 + 0];
g = palette[pixel * 3 + 1];
b = palette[pixel * 3 + 2];
} else if (screenFormat.bytesPerPixel == 2) {
uint16 col = READ_UINT16(screen->getBasePtr(x, y));
screenFormat.colorToRGB(col, r, g, b);
} else if (screenFormat.bytesPerPixel == 4) {
uint32 col = READ_UINT32(screen->getBasePtr(x, y));
screenFormat.colorToRGB(col, r, g, b);
}
*((uint16 *)surf->getBasePtr(x, y)) = Graphics::RGBToColor<Graphics::ColorMasks<565> >(r, g, b);
}
}
delete[] palette;
g_system->unlockScreen();
return true;
}
static bool createThumbnail(Graphics::Surface &out, Graphics::Surface &in) {
int height;
if ((in.w == 320 && in.h == 200) || (in.w == 640 && in.h == 400)) {
height = kThumbnailHeight1;
} else {
height = kThumbnailHeight2;
}
out.create(kThumbnailWidth, height, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0));
scaleThumbnail(in, out);
in.free();
return true;
}
bool createThumbnailFromScreen(Graphics::Surface *surf) {
assert(surf);
Graphics::Surface screen;
if (!grabScreen565(&screen))
return false;
return createThumbnail(*surf, screen);
}
bool createThumbnail(Graphics::Surface *surf, const uint8 *pixels, int w, int h, const uint8 *palette) {
assert(surf);
Graphics::Surface screen;
screen.create(w, h, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0));
for (uint y = 0; y < screen.h; ++y) {
for (uint x = 0; x < screen.w; ++x) {
byte r, g, b;
r = palette[pixels[y * w + x] * 3];
g = palette[pixels[y * w + x] * 3 + 1];
b = palette[pixels[y * w + x] * 3 + 2];
*((uint16 *)screen.getBasePtr(x, y)) = Graphics::RGBToColor<Graphics::ColorMasks<565> >(r, g, b);
}
}
return createThumbnail(*surf, screen);
}
// this is somewhat awkward, but createScreenShot should logically be in graphics,
// but moving other functions in this file into that namespace breaks several engines
namespace Graphics {
bool createScreenShot(Graphics::Surface &surf) {
Graphics::PixelFormat screenFormat = g_system->getScreenFormat();
//convert surface to 2 bytes pixel format to avoid problems with palette saving and loading
if ((screenFormat.bytesPerPixel == 1) || (screenFormat.bytesPerPixel == 2)) {
return grabScreen565(&surf);
} else {
Graphics::Surface *screen = g_system->lockScreen();
if (!screen) {
return false;
}
surf.create(screen->w, screen->h, Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0));
for (uint y = 0; y < screen->h; ++y) {
for (uint x = 0; x < screen->w; ++x) {
byte r = 0, g = 0, b = 0, a = 0;
uint32 col = READ_UINT32(screen->getBasePtr(x, y));
screenFormat.colorToARGB(col, a, r, g, b);
*((uint32 *)surf.getBasePtr(x, y)) = Graphics::ARGBToColor<Graphics::ColorMasks<8888> >(a, r, g, b);
}
}
g_system->unlockScreen();
return true;
}
}
} // End of namespace Graphics