scummvm/graphics/transparent_surface.h

193 lines
6.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GRAPHICS_TRANSPARENTSURFACE_H
#define GRAPHICS_TRANSPARENTSURFACE_H
#include "graphics/surface.h"
#include "graphics/transform_struct.h"
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#ifdef SCUMM_LITTLE_ENDIAN
#define TS_RGB(R,G,B) (uint32)((0xff << 24) | ((R) << 16) | ((G) << 8) | (B))
#define TS_ARGB(A,R,G,B) (uint32)(((R) << 24) | ((G) << 16) | ((B) << 8) | (A))
#else
#define TS_RGB(R,G,B) (uint32)(((R) << 24) | ((G) << 16) | (B << 8) | 0xff)
#define TS_ARGB(A,R,G,B) (uint32)(((R) << 24) | ((G) << 16) | ((B) << 8) | (A))
#endif
namespace Graphics {
// Enums
/**
@brief The possible flipping parameters for the blit method.
*/
enum FLIP_FLAGS {
/// The image will not be flipped.
FLIP_NONE = 0,
/// The image will be flipped at the horizontal axis.
FLIP_H = 1,
/// The image will be flipped at the vertical axis.
FLIP_V = 2,
/// The image will be flipped at the horizontal and vertical axis.
FLIP_HV = FLIP_H | FLIP_V,
/// The image will be flipped at the horizontal and vertical axis.
FLIP_VH = FLIP_H | FLIP_V
};
enum AlphaType {
ALPHA_OPAQUE = 0,
ALPHA_BINARY = 1,
ALPHA_FULL = 2
};
enum TFilteringMode {
FILTER_NEAREST = 0,
FILTER_BILINEAR = 1
};
/**
* A transparent graphics surface, which implements alpha blitting.
*/
struct TransparentSurface : public Graphics::Surface {
TransparentSurface();
TransparentSurface(const Graphics::Surface &surf, bool copyData = false);
/**
* Returns the pixel format all operations of TransparentSurface support.
*
* Unlike Surface TransparentSurface only works with a fixed pixel format.
* This format can be queried using this static function.
*
* @return Supported pixel format.
*/
static PixelFormat getSupportedPixelFormat() {
return PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0);
}
/**
@brief renders the surface to another surface
@param target a pointer to the target surface. In most cases this is the framebuffer.
@param posX the position on the X-axis in the target image in pixels where the image is supposed to be rendered.<br>
The default value is 0.
@param posY the position on the Y-axis in the target image in pixels where the image is supposed to be rendered.<br>
The default value is 0.
@param flipping how the the image should be flipped.<br>
The default value is Graphics::FLIP_NONE (no flipping)
@param pPartRect Pointer on Common::Rect which specifies the section to be rendered. If the whole image has to be rendered the Pointer is NULL.<br>
This referes to the unflipped and unscaled image.<br>
The default value is NULL.
@param color an ARGB color value, which determines the parameters for the color modulation und alpha blending.<br>
The alpha component of the color determines the alpha blending parameter (0 = no covering, 255 = full covering).<br>
The color components determines the color for color modulation.<br>
The default value is TS_ARGB(255, 255, 255, 255) (full covering, no color modulation).
The macros TS_RGB and TS_ARGB can be used for the creation of the color value.
@param width the output width of the screen section.
The images will be scaled if the output width of the screen section differs from the image section.<br>
The value -1 determines that the image should not be scaled.<br>
The default value is -1.
@param height the output height of the screen section.
The images will be scaled if the output width of the screen section differs from the image section.<br>
The value -1 determines that the image should not be scaled.<br>
The default value is -1.
@return returns false if the rendering failed.
*/
Common::Rect blit(Graphics::Surface &target, int posX = 0, int posY = 0,
int flipping = FLIP_NONE,
Common::Rect *pPartRect = nullptr,
uint color = TS_ARGB(255, 255, 255, 255),
int width = -1, int height = -1,
TSpriteBlendMode blend = BLEND_NORMAL);
Common::Rect blitClip(Graphics::Surface &target, Common::Rect clippingArea,
int posX = 0, int posY = 0,
int flipping = FLIP_NONE,
Common::Rect *pPartRect = nullptr,
uint color = TS_ARGB(255, 255, 255, 255),
int width = -1, int height = -1,
TSpriteBlendMode blend = BLEND_NORMAL);
void applyColorKey(uint8 r, uint8 g, uint8 b, bool overwriteAlpha = false);
void setAlpha(uint8 alpha, bool skipTransparent = false);
/**
* @brief Scale function; this returns a transformed version of this surface after rotation and
* scaling. Please do not use this if angle != 0, use rotoscale.
*
* @param newWidth the resulting width.
* @param newHeight the resulting height.
* @param filtering Whether or not to use bilinear filtering.
* @see TransformStruct
*/
TransparentSurface *scale(uint16 newWidth, uint16 newHeight, bool filtering = false) const;
/**
* @brief Rotoscale function; this returns a transformed version of this surface after rotation and
* scaling. Please do not use this if angle == 0, use plain old scaling function.
*
* @param transform a TransformStruct wrapping the required info. @see TransformStruct
*
*/
template <TFilteringMode filteringMode>
TransparentSurface *rotoscaleT(const TransformStruct &transform) const;
TransparentSurface *rotoscale(const TransformStruct &transform) const;
TransparentSurface *convertTo(const PixelFormat &dstFormat, const byte *palette = 0) const;
float getRatio() {
if (!w)
return 0;
return h / (float)w;
}
AlphaType getAlphaMode() const;
void setAlphaMode(AlphaType);
private:
AlphaType _alphaMode;
};
/**
* A deleter for Surface objects which can be used with SharedPtr.
*
* This deleter assures Surface::free is called on deletion.
*/
/*struct SharedPtrTransparentSurfaceDeleter {
void operator()(TransparentSurface *ptr) {
ptr->free();
delete ptr;
}
};*/
} // End of namespace Graphics
#endif