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68 lines
1.7 KiB
C++
68 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef CGE_H
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#define CGE_H
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#include "common/random.h"
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#include "engines/engine.h"
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#include "gui/debugger.h"
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#include "graphics/surface.h"
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#include "engines/advancedDetector.h"
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#include "cge/console.h"
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#define CGE_SAVEGAME_VERSION 1
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namespace CGE {
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class Console;
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// our engine debug channels
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enum {
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kCGEDebug = 1 << 0
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};
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class CGEEngine : public Engine {
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public:
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CGEEngine(OSystem *syst, const ADGameDescription *gameDescription);
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~CGEEngine();
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const ADGameDescription *_gameDescription;
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virtual Common::Error run();
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GUI::Debugger *getDebugger() { return _console; }
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private:
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CGEConsole *_console;
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};
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// Example console class
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class Console : public GUI::Debugger {
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public:
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Console(CGEEngine *vm) {}
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virtual ~Console(void) {}
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};
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} // End of namespace CGE
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#endif
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