scummvm/engines/cge/snail.h
2011-06-09 08:20:53 +02:00

99 lines
1.8 KiB
C++

#ifndef __SNAIL__
#define __SNAIL__
#include <jbw.h>
#define POCKET_X 174
#define POCKET_Y 176
#define POCKET_DX 18
#define POCKET_DY 22
#define POCKET_NX 8
#define POCKET_NY 1
#define POCKET_SX 8
#define POCKET_SY 3
#define SNINSERT(c,r,v,p) Snail.InsCom(c,r,v,p)
#define SNPOST(c,r,v,p) Snail.AddCom(c,r,v,p)
#define SNPOST_(c,r,v,p) Snail_.AddCom(c,r,v,p)
typedef struct { byte Horz, Vert; } BAR;
struct SCB
{
byte far * Ptr;
word Siz;
SCB * Nxt;
};
enum SNCOM { SNLABEL, SNPAUSE, SNWAIT, SNLEVEL,
SNHIDE, SNSAY, SNINF, SNTIME,
SNCAVE, SNKILL, SNRSEQ,
SNSEQ, SNSEND, SNSWAP, SNKEEP, SNGIVE,
SNIF, SNGAME, SNSETX0, SNSETY0, SNSLAVE,
SNSETXY, SNRELX, SNRELY, SNRELZ,
SNSETX, SNSETY, SNSETZ, SNTRANS, SNPORT,
SNNEXT, SNNNEXT, SNTNEXT, SNRNNEXT, SNRTNEXT,
SNRMNEAR, SNRMTAKE, SNFLAG, SNSETREF,
SNBACKPT, SNFLASH, SNLIGHT,
SNSETHB, SNSETVB,
SNWALK, SNREACH, SNCOVER, SNUNCOVER,
SNCLEAR, SNTALK, SNMOUSE,
SNSOUND, SNCOUNT,
SNEXEC, SNSTEP, SNZTRIM,
SNGHOST
};
enum SNLIST { NEAR, TAKE };
class SNAIL
{
struct COM { SNCOM Com; int Ref; int Val; void * Ptr; } far * SNList;
byte Head, Tail;
Boolean Turbo, Busy, TextDelay;
word Pause;
public:
static char * ComTxt[];
Boolean TalkEnable;
SNAIL (Boolean turbo = FALSE);
~SNAIL (void);
void RunCom (void);
void AddCom (SNCOM com, int ref = 0, int val = 0, void * ptr = NULL);
void InsCom (SNCOM com, int ref = 0, int val = 0, void * ptr = NULL);
Boolean Idle (void);
};
void SelectPocket (int n);
void PocFul (void);
extern SCB Scb;
extern Boolean Flag[4];
extern Boolean Game;
extern Boolean Dark;
extern SNAIL Snail;
extern SNAIL Snail_;
extern int Now;
extern int Lev;
extern int MaxCave;
extern int PocPtr;
extern BAR Barriers[];
extern struct HXY { int X; int Y; } HeroXY[];
#endif