scummvm/engines/cge/talk.cpp
2011-06-09 08:20:53 +02:00

377 lines
6.3 KiB
C++

#include <general.h>
#include "talk.h"
#include "vol.h"
#include "game.h"
#include "mouse.h"
#include <dos.h>
#include <alloc.h>
#include <mem.h>
#define WID_SIZ 256
#define POS_SIZ 256
#define MAP_SIZ (256*8)
//--------------------------------------------------------------------------
//byte FONT::Wid[WID_SIZ];
//word FONT::Pos[POS_SIZ];
//byte FONT::Map[MAP_SIZ];
FONT::FONT (const char * name)
{
Map = farnew(byte, MAP_SIZ);
Pos = farnew(word, POS_SIZ);
Wid = farnew(byte, WID_SIZ);
if (Map == NULL || Pos == NULL || Wid == NULL) DROP("No core", NULL);
MergeExt(Path, name, FONT_EXT);
Load();
}
FONT::~FONT (void)
{
farfree(Map);
farfree(Pos);
farfree(Wid);
}
void FONT::Load (void)
{
INI_FILE f(Path);
if (! f.Error)
{
f.Read(Wid, WID_SIZ);
if (! f.Error)
{
word i, p = 0;
for (i = 0; i < POS_SIZ; i ++)
{
Pos[i] = p;
p += Wid[i];
}
f.Read(Map, p);
}
}
}
word FONT::Width (const char * text)
{
word w = 0;
if (text) while (* text) w += Wid[*(text ++)];
return w;
}
/*
void FONT::Save (void)
{
CFILE f((const char *) Path, WRI);
if (! f.Error)
{
f.Write(Wid, WID_SIZ);
if (! f.Error)
{
f.Write(Map, Pos[POS_SIZ-1] + Wid[WID_SIZ-1]);
}
}
}
*/
//--------------------------------------------------------------------------
FONT TALK::Font(ProgName());
TALK::TALK (const char * tx, TBOX_STYLE mode)
: SPRITE(NULL), Mode(mode)
{
TS[0] = TS[1] = NULL;
Flags.Syst = TRUE;
Update(tx);
}
TALK::TALK (void)
: SPRITE(NULL), Mode(PURE)
{
TS[0] = TS[1] = NULL;
Flags.Syst = TRUE;
}
/*
TALK::~TALK (void)
{
word i;
for (i = 0; i < ShpCnt; i ++)
{
if (FP_SEG(ShpList[i]) != _DS) // small model: always FALSE
{
delete ShpList[i];
ShpList[i] = NULL;
}
}
}
*/
void TALK::Update (const char * tx)
{
word vmarg = (Mode) ? TEXT_VM : 0;
word hmarg = (Mode) ? TEXT_HM : 0;
word mw, mh, ln = vmarg;
const char * p;
byte far * m;
if (! TS[0])
{
word k = 2 * hmarg;
mh = 2 * vmarg + FONT_HIG;
mw = 0;
for (p = tx; *p; p ++)
{
if (*p == '|' || *p == '\n')
{
mh += FONT_HIG + TEXT_LS;
if (k > mw) mw = k;
k = 2 * hmarg;
}
else k += Font.Wid[*p];
}
if (k > mw) mw = k;
TS[0] = Box(mw, mh);
}
m = TS[0]->M + ln * mw + hmarg;
while (* tx)
{
if (*tx == '|' || *tx == '\n')
m = TS[0]->M + (ln += FONT_HIG + TEXT_LS) * mw + hmarg;
else
{
int cw = Font.Wid[*tx], i;
char far * f = Font.Map + Font.Pos[*tx];
for (i = 0; i < cw; i ++)
{
char far * p = m;
word n;
register word b = * (f ++);
for (n = 0; n < FONT_HIG; n ++)
{
if (b & 1) * p = TEXT_FG;
b >>= 1;
p += mw;
}
++ m;
}
}
++ tx;
}
TS[0]->Code();
SetShapeList(TS);
}
BITMAP * TALK::Box (word w, word h)
{
byte far * b, far * p, far * q;
word n, r = (Mode == ROUND) ? TEXT_RD : 0;
int i;
if (w < 8) w = 8;
if (h < 8) h = 8;
b = farnew(byte, n = w * h);
if (! b) VGA::Exit("No core");
_fmemset(b, TEXT_BG, n);
if (Mode)
{
p = b; q = b + n - w;
_fmemset(p, LGRAY, w);
_fmemset(q, DGRAY, w);
while (p < q)
{
p += w;
* (p-1) = DGRAY;
* p = LGRAY;
}
p = b;
for (i = 0; i < r; i ++)
{
int j;
for (j = 0; j < r-i; j ++)
{
p[ j ] = TRANS;
p[w-j-1] = TRANS;
q[ j ] = TRANS;
q[w-j-1] = TRANS;
}
p[ j ] = LGRAY;
p[w-j-1] = DGRAY;
q[ j ] = LGRAY;
q[w-j-1] = DGRAY;
p += w;
q -= w;
}
}
return new BITMAP(w, h, b);
}
void TALK::PutLine (int line, const char * text)
// Note: (TS[0].W % 4) have to be 0
{
word w = TS[0]->W, h = TS[0]->H;
byte far * v = TS[0]->V, far * p;
word dsiz = w >> 2; // data size (1 plane line size)
word lsiz = 2 + dsiz + 2; // word for line header, word for gap
word psiz = h * lsiz; // - last gap, but + plane trailer
word size = 4 * psiz; // whole map size
word rsiz = FONT_HIG * lsiz; // length of whole text row map
// set desired line pointer
v += (TEXT_VM + (FONT_HIG + TEXT_LS) * line) * lsiz;
// clear whole rectangle
p = v; // assume blanked line above text
_fmemcpy(p, p-lsiz, rsiz); p += psiz; // tricky replicate lines for plane 0
_fmemcpy(p, p-lsiz, rsiz); p += psiz; // same for plane 1
_fmemcpy(p, p-lsiz, rsiz); p += psiz; // same for plane 2
_fmemcpy(p, p-lsiz, rsiz); // same for plane 3
// paint text line
if (text)
{
byte far * q;
p = v + 2 + TEXT_HM/4 + (TEXT_HM%4)*psiz;
q = v + size;
while (* text)
{
word cw = Font.Wid[*text], i;
byte far * fp = Font.Map + Font.Pos[*text];
for (i = 0; i < cw; i ++)
{
register word b = fp[i];
word n;
for (n = 0; n < FONT_HIG; n ++)
{
if (b & 1) *p = TEXT_FG;
b >>= 1;
p += lsiz;
}
p = p - rsiz + psiz;
if (p >= q) p = p - size + 1;
}
++ text;
}
}
}
//--------------------------------------------------------------------------
INFO_LINE::INFO_LINE (word w)
: OldTxt(NULL)
{
TS[0] = new BITMAP(w, FONT_HIG, TEXT_BG);
SetShapeList(TS);
}
void INFO_LINE::Update (const char * tx)
{
if (tx != OldTxt)
{
word w = TS[0]->W, h = TS[0]->H;
byte * v = (byte near *) TS[0]->V;
word dsiz = w >> 2; // data size (1 plane line size)
word lsiz = 2 + dsiz + 2; // word for line header, word for gap
word psiz = h * lsiz; // - last gape, but + plane trailer
word size = 4 * psiz; // whole map size
// claer whole rectangle
memset(v+2, TEXT_BG, dsiz); // data bytes
memcpy(v + lsiz, v, psiz - lsiz); // tricky replicate lines
* (word *) (v + psiz - 2) = EOI; // plane trailer word
memcpy(v + psiz, v, 3 * psiz); // tricky replicate planes
// paint text line
if (tx)
{
byte * p = v + 2, * q = p + size;
while (* tx)
{
word cw = Font.Wid[*tx], i;
byte far * fp = Font.Map + Font.Pos[*tx];
for (i = 0; i < cw; i ++)
{
register word b = fp[i];
word n;
for (n = 0; n < FONT_HIG; n ++)
{
if (b & 1) *p = TEXT_FG;
b >>= 1;
p += lsiz;
}
if (p >= q) p = p - size + 1;
}
++ tx;
}
}
OldTxt = tx;
}
}