mirror of
https://github.com/libretro/scummvm.git
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307 lines
7.9 KiB
C++
307 lines
7.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GOB_DRAW_H
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#define GOB_DRAW_H
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#include "gob/video.h"
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namespace Gob {
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#define RENDERFLAG_NOINVALIDATE 0x0001
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#define RENDERFLAG_CAPTUREPUSH 0x0002
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#define RENDERFLAG_COLLISIONS 0x0004
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#define RENDERFLAG_CAPTUREPOP 0x0008
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#define RENDERFLAG_USEDELTAS 0x0010
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#define RENDERFLAG_UNKNOWN 0x0080
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#define RENDERFLAG_NOBLITINVALIDATED 0x0200
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#define RENDERFLAG_NOSUBTITLES 0x0400
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#define RENDERFLAG_FROMSPLIT 0x0800
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#define RENDERFLAG_DOUBLECOORDS 0x1000
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class Draw {
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public:
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static const int kSpriteCount = 100;
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static const int kFontCount = 16;
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static const int kFrontSurface = 20;
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static const int kBackSurface = 21;
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static const int kAnimSurface = 22;
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static const int kCursorSurface = 23;
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static const int kCaptureSurface = 30;
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struct FontToSprite {
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int8 sprite;
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int8 base;
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int8 width;
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int8 height;
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FontToSprite() : sprite(0), base(0), width(0), height(0) {}
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};
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struct fascinWin {
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int16 id;
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int16 left;
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int16 top;
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int16 width;
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int16 height;
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SurfacePtr savedSurface;
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};
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int16 _renderFlags;
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uint16 _fontIndex;
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int16 _spriteLeft;
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int16 _spriteTop;
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int16 _spriteRight;
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int16 _spriteBottom;
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int16 _destSpriteX;
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int16 _destSpriteY;
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int16 _backColor;
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int16 _frontColor;
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int16 _transparency;
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int16 _sourceSurface;
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int16 _destSurface;
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char _letterToPrint;
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const char *_textToPrint;
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char *_hotspotText;
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int16 _backDeltaX;
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int16 _backDeltaY;
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int16 _subtitleFont;
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int16 _subtitleColor;
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FontToSprite _fontToSprite[4];
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Font *_fonts[kFontCount];
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Common::Array<SurfacePtr> _spritesArray;
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int16 _invalidatedCount;
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int16 _invalidatedLefts[30];
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int16 _invalidatedTops[30];
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int16 _invalidatedRights[30];
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int16 _invalidatedBottoms[30];
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bool _noInvalidated;
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// Don't blit invalidated rects when in video mode 5 or 7
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bool _noInvalidated57;
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bool _paletteCleared;
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bool _applyPal;
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SurfacePtr _backSurface;
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SurfacePtr _frontSurface;
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int16 _unusedPalette1[18];
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int16 _unusedPalette2[16];
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Video::Color _vgaPalette[256];
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Video::Color _vgaSmallPalette[16];
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// 0 (00b): No cursor
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// 1 (01b): Cursor would be on _backSurface
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// 2 (10b): Cursor would be on _frontSurface
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// 3 (11b): Cursor would be on _backSurface and _frontSurface
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uint8 _showCursor;
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int16 _cursorIndex;
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int16 _transparentCursor;
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uint32 _cursorTimeKey;
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int16 _cursorX;
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int16 _cursorY;
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int16 _cursorWidth;
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int16 _cursorHeight;
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int32 _cursorHotspotXVar;
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int32 _cursorHotspotYVar;
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SurfacePtr _cursorSprites;
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SurfacePtr _cursorSpritesBack;
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SurfacePtr _scummvmCursor;
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int16 _cursorAnim;
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int8 _cursorAnimLow[40];
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int8 _cursorAnimHigh[40];
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int8 _cursorAnimDelays[40];
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int16 _palLoadData1[4];
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int16 _palLoadData2[4];
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int16 _needAdjust;
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int16 _scrollOffsetY;
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int16 _scrollOffsetX;
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int16 _pattern;
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fascinWin _fascinWin[10];
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int16 _winMaxWidth;
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int16 _winMaxHeight;
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int16 _winCount;
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int16 _winVarArrayLeft;
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int16 _winVarArrayTop;
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int16 _winVarArrayWidth;
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int16 _winVarArrayHeight;
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int16 _winVarArrayStatus;
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int16 _winVarArrayLimitsX;
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int16 _winVarArrayLimitsY;
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void invalidateRect(int16 left, int16 top, int16 right, int16 bottom);
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void blitInvalidated();
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void setPalette();
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void clearPalette();
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uint32 getColor(uint8 index) const;
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void dirtiedRect(int16 surface, int16 left, int16 top, int16 right, int16 bottom);
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void dirtiedRect(SurfacePtr surface, int16 left, int16 top, int16 right, int16 bottom);
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void initSpriteSurf(int16 index, int16 width, int16 height, int16 flags);
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void freeSprite(int16 index);
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void adjustCoords(char adjust, int16 *coord1, int16 *coord2);
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void adjustCoords(char adjust, uint16 *coord1, uint16 *coord2) {
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adjustCoords(adjust, (int16 *)coord1, (int16 *)coord2);
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}
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int stringLength(const char *str, uint16 fontIndex);
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void drawString(const char *str, int16 x, int16 y, int16 color1, int16 color2,
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int16 transp, Surface &dest, const Font &font);
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void printTextCentered(int16 id, int16 left, int16 top, int16 right,
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int16 bottom, const char *str, int16 fontIndex, int16 color);
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void oPlaytoons_sub_F_1B( uint16 id, int16 left, int16 top, int16 right, int16 bottom, char *paramStr, int16 var3, int16 var4, int16 shortId);
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int32 getSpriteRectSize(int16 index);
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void forceBlit(bool backwards = false);
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static const int16 _wobbleTable[360];
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void wobble(Surface &surfDesc);
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Font *loadFont(const char *path) const;
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bool loadFont(uint16 fontIndex, const char *path);
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virtual void initScreen() = 0;
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virtual void closeScreen() = 0;
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virtual void blitCursor() = 0;
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virtual void animateCursor(int16 cursor) = 0;
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virtual void printTotText(int16 id) = 0;
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virtual void spriteOperation(int16 operation) = 0;
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virtual int16 openWin(int16 id) { return 0; }
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virtual void closeWin(int16 id) {}
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virtual int16 handleCurWin() { return 0; }
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virtual int16 getWinFromCoord(int16 &dx, int16 &dy) { return -1; }
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virtual void moveWin(int16 id) {}
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virtual bool overlapWin(int16 idWin1, int16 idWin2) { return false; }
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virtual void closeAllWin() {}
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virtual void activeWin(int16 id) {}
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Draw(GobEngine *vm);
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virtual ~Draw();
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protected:
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GobEngine *_vm;
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};
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class Draw_v1 : public Draw {
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public:
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virtual void initScreen();
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virtual void closeScreen();
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virtual void blitCursor();
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virtual void animateCursor(int16 cursor);
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virtual void printTotText(int16 id);
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virtual void spriteOperation(int16 operation);
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Draw_v1(GobEngine *vm);
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virtual ~Draw_v1() {}
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};
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class Draw_v2 : public Draw_v1 {
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public:
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virtual void initScreen();
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virtual void closeScreen();
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virtual void blitCursor();
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virtual void animateCursor(int16 cursor);
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virtual void printTotText(int16 id);
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virtual void spriteOperation(int16 operation);
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Draw_v2(GobEngine *vm);
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virtual ~Draw_v2() {}
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private:
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uint8 _mayorWorkaroundStatus;
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};
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class Draw_Bargon: public Draw_v2 {
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public:
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virtual void initScreen();
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Draw_Bargon(GobEngine *vm);
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virtual ~Draw_Bargon() {}
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};
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class Draw_Fascination: public Draw_v2 {
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public:
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Draw_Fascination(GobEngine *vm);
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virtual ~Draw_Fascination() {}
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virtual void spriteOperation(int16 operation);
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void decompWin(int16 x, int16 y, SurfacePtr destPtr);
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void drawWin(int16 fct);
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void saveWin(int16 id);
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void restoreWin(int16 id);
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void handleWinBorder(int16 id);
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void drawWinTrace(int16 left, int16 top, int16 width, int16 height);
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virtual int16 openWin(int16 id);
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virtual void closeWin(int16 id);
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virtual int16 getWinFromCoord(int16 &dx, int16 &dy);
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virtual int16 handleCurWin();
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virtual void activeWin(int16 id);
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virtual void moveWin(int16 id);
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virtual bool overlapWin(int16 idWin1, int16 idWin2);
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virtual void closeAllWin();
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};
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class Draw_Playtoons: public Draw_v2 {
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public:
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Draw_Playtoons(GobEngine *vm);
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virtual ~Draw_Playtoons() {}
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virtual void spriteOperation(int16 operation);
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};
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// Draw operations
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#define DRAW_BLITSURF 0
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#define DRAW_PUTPIXEL 1
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#define DRAW_FILLRECT 2
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#define DRAW_DRAWLINE 3
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#define DRAW_INVALIDATE 4
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#define DRAW_LOADSPRITE 5
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#define DRAW_PRINTTEXT 6
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#define DRAW_DRAWBAR 7
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#define DRAW_CLEARRECT 8
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#define DRAW_FILLRECTABS 9
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#define DRAW_DRAWLETTER 10
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} // End of namespace Gob
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#endif // GOB_DRAW_H
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