mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-25 11:15:00 +00:00
adbd8f23e5
svn-id: r17153
685 lines
17 KiB
C++
685 lines
17 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2002-2005 The ScummVM project
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*/
|
|
|
|
#include "stdafx.h"
|
|
|
|
#include "common/config-manager.h"
|
|
#include "common/system.h"
|
|
|
|
#include "gui/chooser.h"
|
|
#include "gui/newgui.h"
|
|
#include "gui/ListWidget.h"
|
|
|
|
#include "scumm/dialogs.h"
|
|
#include "scumm/sound.h"
|
|
#include "scumm/scumm.h"
|
|
#include "scumm/imuse.h"
|
|
#include "scumm/imuse_digi/dimuse.h"
|
|
#include "scumm/player_v2.h"
|
|
#include "scumm/verbs.h"
|
|
#include "sound/mididrv.h"
|
|
#include "sound/mixer.h"
|
|
|
|
#ifndef DISABLE_HELP
|
|
#include "scumm/help.h"
|
|
#endif
|
|
|
|
#ifdef _WIN32_WCE
|
|
#include "backends/wince/CEKeysDialog.h"
|
|
#endif
|
|
|
|
using GUI::CommandSender;
|
|
using GUI::StaticTextWidget;
|
|
using GUI::kButtonWidth;
|
|
using GUI::kCloseCmd;
|
|
using GUI::kTextAlignCenter;
|
|
using GUI::kTextAlignLeft;
|
|
using GUI::WIDGET_ENABLED;
|
|
|
|
typedef GUI::OptionsDialog GUI_OptionsDialog;
|
|
typedef GUI::ChooserDialog GUI_ChooserDialog;
|
|
typedef GUI::Dialog GUI_Dialog;
|
|
|
|
namespace Scumm {
|
|
|
|
struct ResString {
|
|
int num;
|
|
char string[80];
|
|
};
|
|
|
|
#ifdef __PALM_OS__
|
|
static ResString *string_map_table_v7;
|
|
static ResString *string_map_table_v6;
|
|
static ResString *string_map_table_v5;
|
|
#else
|
|
static ResString string_map_table_v7[] = {
|
|
{96, "game name and version"}, //that's how it's supposed to be
|
|
{77, "Select a game to LOAD"},
|
|
{76, "Name your SAVE game"},
|
|
{70, "save"}, //boot8
|
|
{71, "load"}, //boot9
|
|
{72, "play"}, //boot10
|
|
{73, "cancel"}, //boot11
|
|
{74, "quit"}, //boot12
|
|
{75, "ok"}, //boot13
|
|
{85, "game paused"}, // boot3
|
|
{96, "the dig v1.0"},
|
|
|
|
/* this is the almost complete string map for v7
|
|
{63, "how may I serve you?"},
|
|
{64, "the dig v1.0"}, //(game name/version)
|
|
{67, "text display only"},
|
|
{68, "c:\\dig"}, //boot007 (save path ?)
|
|
{69, "the dig"}, //boot21 (game name)
|
|
{70, "save"}, //boot8
|
|
{71, "load"}, //boot9
|
|
{72, "play"}, //boot10
|
|
{73, "cancel"}, //boot11
|
|
{74, "quit"}, //boot12
|
|
{75, "ok"}, //boot13
|
|
{76, "name your save game"}, //boot19
|
|
{77, "select a game to load"}, //boot20
|
|
{78, "you must enter a name"},//boot14
|
|
{79, "saving '%s'"}, //boot17
|
|
{80, "loading '%s'"}, //boot18
|
|
{81, "the game was NOT saved"}, //boot15
|
|
{82, "the game was NOT loaded"}, //boot16
|
|
{83, "how may I serve you?"},
|
|
{84, "how may I serve you?"},
|
|
{85, "game paused"}, // boot3
|
|
{86, "Are you sure you want to restart"},
|
|
{87, "Are you sure you want to quit?"}, //boot05
|
|
{89, "how may I serve you?"},
|
|
{90, "music"}, //boot22
|
|
{91, "voice"}, //boot23
|
|
{92, "sfx"}, //boot24
|
|
{93, "disabled"}, //boot25
|
|
{94, "text speed"}, //boot26
|
|
{95, "text display"}, //boot27
|
|
{96, "the dig v1.0"},*/
|
|
|
|
};
|
|
|
|
static ResString string_map_table_v6[] = {
|
|
{117, "How may I serve you?"},
|
|
{109, "Select a game to LOAD"},
|
|
{108, "Name your SAVE game"},
|
|
{96, "Save"},
|
|
{97, "Load"},
|
|
{98, "Play"},
|
|
{99, "Cancel"},
|
|
{100, "Quit"},
|
|
{101, "OK"},
|
|
{93, "Game paused"},
|
|
{210, "Game version"}
|
|
};
|
|
|
|
static ResString string_map_table_v5[] = {
|
|
{28, "How may I serve you?"},
|
|
{20, "Select a game to LOAD"},
|
|
{19, "Name your SAVE game"},
|
|
{7, "Save"},
|
|
{8, "Load"},
|
|
{9, "Play"},
|
|
{10, "Cancel"},
|
|
{11, "Quit"},
|
|
{12, "OK"},
|
|
{4, "Game paused"}
|
|
};
|
|
#endif
|
|
|
|
#pragma mark -
|
|
|
|
|
|
const Common::String ScummDialog::queryResString(int stringno) {
|
|
byte buf[256];
|
|
byte *result;
|
|
|
|
if (stringno == 0)
|
|
return String();
|
|
|
|
if (_vm->_version >= 7)
|
|
result = _vm->getStringAddressVar(string_map_table_v7[stringno - 1].num);
|
|
else if (_vm->_version == 6)
|
|
result = _vm->getStringAddressVar(string_map_table_v6[stringno - 1].num);
|
|
else if (_vm->_version == 5)
|
|
result = _vm->getStringAddress(string_map_table_v5[stringno - 1].num);
|
|
else
|
|
// TODO: For V8 games, maybe grab the strings from the language file?
|
|
return string_map_table_v5[stringno - 1].string;
|
|
|
|
if (result && *result == '/') {
|
|
_vm->translateText(result, buf);
|
|
result = buf;
|
|
}
|
|
|
|
if (!result || *result == '\0') { // Gracelessly degrade to english :)
|
|
return string_map_table_v5[stringno - 1].string;
|
|
}
|
|
|
|
// Convert to a proper string (take care of FF codes)
|
|
byte chr;
|
|
String tmp;
|
|
while ((chr = *result++)) {
|
|
if (chr == 0xFF) {
|
|
result += 3;
|
|
} else if (chr != '@') {
|
|
tmp += chr;
|
|
}
|
|
}
|
|
return tmp;
|
|
}
|
|
|
|
#pragma mark -
|
|
|
|
enum {
|
|
kSaveCmd = 'SAVE',
|
|
kLoadCmd = 'LOAD',
|
|
kPlayCmd = 'PLAY',
|
|
kOptionsCmd = 'OPTN',
|
|
kHelpCmd = 'HELP',
|
|
kAboutCmd = 'ABOU',
|
|
kQuitCmd = 'QUIT'
|
|
};
|
|
|
|
class SaveLoadChooser : public GUI::ChooserDialog {
|
|
typedef Common::String String;
|
|
typedef Common::StringList StringList;
|
|
protected:
|
|
bool _saveMode;
|
|
|
|
public:
|
|
SaveLoadChooser(const String &title, const String &buttonLabel, bool saveMode);
|
|
|
|
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
|
|
const String &getResultString() const;
|
|
};
|
|
|
|
SaveLoadChooser::SaveLoadChooser(const String &title, const String &buttonLabel, bool saveMode)
|
|
: GUI::ChooserDialog(title, buttonLabel, 182), _saveMode(saveMode) {
|
|
|
|
_list->setEditable(saveMode);
|
|
_list->setNumberingMode(saveMode ? GUI::kListNumberingOne : GUI::kListNumberingZero);
|
|
}
|
|
|
|
const Common::String &SaveLoadChooser::getResultString() const {
|
|
return _list->getSelectedString();
|
|
}
|
|
|
|
void SaveLoadChooser::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
|
|
int selItem = _list->getSelected();
|
|
switch (cmd) {
|
|
case GUI::kListItemActivatedCmd:
|
|
case GUI::kListItemDoubleClickedCmd:
|
|
if (selItem >= 0) {
|
|
if (_saveMode || !getResultString().isEmpty()) {
|
|
setResult(selItem);
|
|
close();
|
|
}
|
|
}
|
|
break;
|
|
case GUI::kListSelectionChangedCmd:
|
|
if (_saveMode) {
|
|
_list->startEditMode();
|
|
}
|
|
// Disable button if nothing is selected, or (in load mode) if an empty
|
|
// list item is selected. We allow choosing an empty item in save mode
|
|
// because we then just assign a default name.
|
|
_chooseButton->setEnabled(selItem >= 0 && (_saveMode || !getResultString().isEmpty()));
|
|
_chooseButton->draw();
|
|
break;
|
|
default:
|
|
GUI_ChooserDialog::handleCommand(sender, cmd, data);
|
|
}
|
|
}
|
|
|
|
Common::StringList generateSavegameList(ScummEngine *scumm, bool saveMode) {
|
|
// Get savegame names
|
|
Common::StringList l;
|
|
char name[32];
|
|
uint i = saveMode ? 1 : 0;
|
|
bool avail_saves[81];
|
|
|
|
scumm->listSavegames(avail_saves, ARRAYSIZE(avail_saves));
|
|
for (; i < ARRAYSIZE(avail_saves); i++) {
|
|
if (avail_saves[i])
|
|
scumm->getSavegameName(i, name);
|
|
else
|
|
name[0] = 0;
|
|
l.push_back(name);
|
|
}
|
|
|
|
return l;
|
|
}
|
|
|
|
enum {
|
|
kRowHeight = 18,
|
|
kBigButtonWidth = 90,
|
|
kMainMenuWidth = (kBigButtonWidth + 2 * 8),
|
|
kMainMenuHeight = 7 * kRowHeight + 3 * 5 + 7 + 5
|
|
};
|
|
|
|
#define addBigButton(label, cmd, hotkey) \
|
|
new GUI::ButtonWidget(this, x, y, kBigButtonWidth, 16, label, cmd, hotkey); y += kRowHeight
|
|
|
|
MainMenuDialog::MainMenuDialog(ScummEngine *scumm)
|
|
: ScummDialog(scumm, (320 - kMainMenuWidth) / 2, (200 - kMainMenuHeight)/2, kMainMenuWidth, kMainMenuHeight) {
|
|
int y = 7;
|
|
|
|
const int x = (_w - kBigButtonWidth) / 2;
|
|
addBigButton("Resume", kPlayCmd, 'P');
|
|
y += 5;
|
|
|
|
addBigButton("Load", kLoadCmd, 'L');
|
|
addBigButton("Save", kSaveCmd, 'S');
|
|
y += 5;
|
|
|
|
addBigButton("Options", kOptionsCmd, 'O');
|
|
#ifndef DISABLE_HELP
|
|
addBigButton("Help", kHelpCmd, 'H');
|
|
#endif
|
|
addBigButton("About", kAboutCmd, 'A');
|
|
y += 5;
|
|
|
|
addBigButton("Quit", kQuitCmd, 'Q');
|
|
|
|
//
|
|
// Create the sub dialog(s)
|
|
//
|
|
_aboutDialog = new GUI::AboutDialog();
|
|
_optionsDialog = new ConfigDialog(scumm);
|
|
#ifndef DISABLE_HELP
|
|
_helpDialog = new HelpDialog(scumm);
|
|
#endif
|
|
_saveDialog = new SaveLoadChooser("Save game:", "Save", true);
|
|
_loadDialog = new SaveLoadChooser("Load game:", "Load", false);
|
|
}
|
|
|
|
MainMenuDialog::~MainMenuDialog() {
|
|
delete _aboutDialog;
|
|
delete _optionsDialog;
|
|
#ifndef DISABLE_HELP
|
|
delete _helpDialog;
|
|
#endif
|
|
delete _saveDialog;
|
|
delete _loadDialog;
|
|
}
|
|
|
|
void MainMenuDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
|
|
switch (cmd) {
|
|
case kSaveCmd:
|
|
save();
|
|
break;
|
|
case kLoadCmd:
|
|
load();
|
|
break;
|
|
case kPlayCmd:
|
|
close();
|
|
break;
|
|
case kOptionsCmd:
|
|
_optionsDialog->runModal();
|
|
break;
|
|
case kAboutCmd:
|
|
_aboutDialog->runModal();
|
|
break;
|
|
#ifndef DISABLE_HELP
|
|
case kHelpCmd:
|
|
_helpDialog->runModal();
|
|
break;
|
|
#endif
|
|
case kQuitCmd:
|
|
_vm->_quit = true;
|
|
close();
|
|
break;
|
|
default:
|
|
ScummDialog::handleCommand(sender, cmd, data);
|
|
}
|
|
}
|
|
|
|
void MainMenuDialog::save() {
|
|
int idx;
|
|
_saveDialog->setList(generateSavegameList(_vm, true));
|
|
g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
|
|
idx = _saveDialog->runModal();
|
|
g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
|
|
if (idx >= 0) {
|
|
const String &result = _saveDialog->getResultString();
|
|
char buffer[20];
|
|
const char *str;
|
|
if (result.isEmpty()) {
|
|
// If the user was lazy and entered no save name, come up with a default name.
|
|
sprintf(buffer, "Save %d", idx + 1);
|
|
str = buffer;
|
|
} else
|
|
str = result.c_str();
|
|
_vm->requestSave(idx + 1, str);
|
|
close();
|
|
}
|
|
}
|
|
|
|
void MainMenuDialog::load() {
|
|
int idx;
|
|
_loadDialog->setList(generateSavegameList(_vm, false));
|
|
idx = _loadDialog->runModal();
|
|
if (idx >= 0) {
|
|
_vm->requestLoad(idx);
|
|
close();
|
|
}
|
|
}
|
|
|
|
#pragma mark -
|
|
|
|
enum {
|
|
kOKCmd = 'ok '
|
|
};
|
|
|
|
enum {
|
|
kKeysCmd = 'KEYS'
|
|
};
|
|
|
|
#ifndef _WIN32_WCE
|
|
ConfigDialog::ConfigDialog(ScummEngine *scumm)
|
|
: GUI::OptionsDialog("", 40, 30, 240, 124), _vm(scumm) {
|
|
#else
|
|
ConfigDialog::ConfigDialog(ScummEngine *scumm)
|
|
: GUI::OptionsDialog("", 40, 30, 240, 124 + 4), _vm(scumm) {
|
|
#endif
|
|
//
|
|
// Add the buttons
|
|
//
|
|
#ifdef _WIN32_WCE
|
|
addButton(_w - kButtonWidth - 8, _h - 24 - 4, "OK", GUI::OptionsDialog::kOKCmd, 'O');
|
|
addButton(_w - 2 * kButtonWidth - 12, _h - 24 - 4, "Cancel", kCloseCmd, 'C');
|
|
addButton(_w - 3 * kButtonWidth - 16, _h - 24 - 4, "Keys", kKeysCmd, 'K');
|
|
#else
|
|
addButton(_w - kButtonWidth-8, _h - 24, "OK", GUI::OptionsDialog::kOKCmd, 'O');
|
|
addButton(_w - 2 * kButtonWidth-12, _h - 24, "Cancel", kCloseCmd, 'C');
|
|
#endif
|
|
|
|
//
|
|
// Sound controllers
|
|
//
|
|
int yoffset = 8;
|
|
yoffset = addVolumeControls(this, yoffset);
|
|
|
|
//
|
|
// Some misc options
|
|
//
|
|
subtitlesCheckbox = new GUI::CheckboxWidget(this, 15, 78, 200, 16, "Show subtitles", 0, 'S');
|
|
speechCheckbox = new GUI::CheckboxWidget(this, 130, 78, 200, 16, "Enable speech", 0, 'E');
|
|
|
|
//
|
|
// Create the sub dialog(s)
|
|
//
|
|
#ifdef _WIN32_WCE
|
|
_keysDialog = new CEKeysDialog();
|
|
#endif
|
|
}
|
|
|
|
ConfigDialog::~ConfigDialog() {
|
|
#ifdef _WIN32_WCE
|
|
delete _keysDialog;
|
|
#endif
|
|
}
|
|
|
|
void ConfigDialog::open() {
|
|
GUI_OptionsDialog::open();
|
|
|
|
// update checkboxes, too
|
|
subtitlesCheckbox->setState(ConfMan.getBool("subtitles"));
|
|
speechCheckbox->setState(!ConfMan.getBool("speech_mute"));
|
|
}
|
|
|
|
void ConfigDialog::close() {
|
|
|
|
if (getResult()) {
|
|
// Subtitles
|
|
ConfMan.set("subtitles", subtitlesCheckbox->getState(), _domain);
|
|
ConfMan.set("speech_mute", !speechCheckbox->getState(), _domain);
|
|
// Sync with current setting
|
|
if (ConfMan.getBool("speech_mute"))
|
|
_vm->_voiceMode = 2;
|
|
else
|
|
_vm->_voiceMode = ConfMan.getBool("subtitles");
|
|
|
|
if (_vm->_version >= 7)
|
|
_vm->VAR(_vm->VAR_VOICE_MODE) = _vm->_voiceMode;
|
|
}
|
|
|
|
GUI_OptionsDialog::close();
|
|
|
|
_vm->setupVolumes();
|
|
}
|
|
|
|
|
|
void ConfigDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
|
|
switch (cmd) {
|
|
case kKeysCmd:
|
|
#ifdef _WIN32_WCE
|
|
_keysDialog->runModal();
|
|
#endif
|
|
break;
|
|
default:
|
|
GUI_OptionsDialog::handleCommand (sender, cmd, data);
|
|
}
|
|
}
|
|
|
|
#ifndef DISABLE_HELP
|
|
|
|
#pragma mark -
|
|
|
|
enum {
|
|
kNextCmd = 'NEXT',
|
|
kPrevCmd = 'PREV'
|
|
};
|
|
|
|
HelpDialog::HelpDialog(ScummEngine *scumm)
|
|
: ScummDialog(scumm, 5, 5, 310, 190) {
|
|
|
|
_page = 1;
|
|
_numPages = ScummHelp::numPages(scumm->_gameId);
|
|
|
|
_prevButton = addButton(10, 170, "Previous", kPrevCmd, 'P');
|
|
_nextButton = addButton(90, 170, "Next", kNextCmd, 'N');
|
|
addButton(210, 170, "Close", kCloseCmd, 'C');
|
|
_prevButton->clearFlags(WIDGET_ENABLED);
|
|
|
|
_title = new StaticTextWidget(this, 10, 5, 290, 16, "", kTextAlignCenter);
|
|
for (int i = 0; i < HELP_NUM_LINES; i++) {
|
|
_key[i] = new StaticTextWidget(this, 10, 18 + (10 * i), 80, 16, "", kTextAlignLeft);
|
|
_dsc[i] = new StaticTextWidget(this, 90, 18 + (10 * i), 210, 16, "", kTextAlignLeft);
|
|
}
|
|
|
|
displayKeyBindings();
|
|
}
|
|
|
|
void HelpDialog::displayKeyBindings() {
|
|
|
|
String titleStr, *keyStr, *dscStr;
|
|
|
|
ScummHelp::updateStrings(_vm->_gameId, _vm->_version, _page, titleStr, keyStr, dscStr);
|
|
|
|
_title->setLabel(titleStr);
|
|
for (int i = 0; i < HELP_NUM_LINES; i++) {
|
|
_key[i]->setLabel(keyStr[i]);
|
|
_dsc[i]->setLabel(dscStr[i]);
|
|
}
|
|
|
|
delete [] keyStr;
|
|
delete [] dscStr;
|
|
}
|
|
|
|
void HelpDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
|
|
|
|
switch (cmd) {
|
|
case kNextCmd:
|
|
_page++;
|
|
if (_page >= _numPages) {
|
|
_nextButton->clearFlags(WIDGET_ENABLED);
|
|
}
|
|
if (_page >= 2) {
|
|
_prevButton->setFlags(WIDGET_ENABLED);
|
|
}
|
|
displayKeyBindings();
|
|
draw();
|
|
break;
|
|
case kPrevCmd:
|
|
_page--;
|
|
if (_page <= _numPages) {
|
|
_nextButton->setFlags(WIDGET_ENABLED);
|
|
}
|
|
if (_page <= 1) {
|
|
_prevButton->clearFlags(WIDGET_ENABLED);
|
|
}
|
|
displayKeyBindings();
|
|
draw();
|
|
break;
|
|
default:
|
|
ScummDialog::handleCommand(sender, cmd, data);
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
#pragma mark -
|
|
|
|
InfoDialog::InfoDialog(ScummEngine *scumm, int res)
|
|
: ScummDialog(scumm, 0, 80, 0, 16) { // dummy x and w
|
|
setInfoText(queryResString (res));
|
|
}
|
|
|
|
InfoDialog::InfoDialog(ScummEngine *scumm, const String& message)
|
|
: ScummDialog(scumm, 0, 80, 0, 16) { // dummy x and w
|
|
setInfoText(message);
|
|
}
|
|
|
|
void InfoDialog::setInfoText(const String& message) {
|
|
int width = g_gui.getStringWidth(message) + 16;
|
|
|
|
_x = (320 - width) / 2;
|
|
_w = width;
|
|
|
|
new StaticTextWidget(this, 4, 4, _w - 8, _h, message, kTextAlignCenter);
|
|
}
|
|
|
|
#pragma mark -
|
|
|
|
PauseDialog::PauseDialog(ScummEngine *scumm, int res)
|
|
: InfoDialog(scumm, res) {
|
|
}
|
|
|
|
void PauseDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
|
|
if (ascii == ' ') // Close pause dialog if space key is pressed
|
|
close();
|
|
else
|
|
ScummDialog::handleKeyDown(ascii, keycode, modifiers);
|
|
}
|
|
|
|
ConfirmDialog::ConfirmDialog(ScummEngine *scumm, const String& message)
|
|
: InfoDialog(scumm, message) {
|
|
}
|
|
|
|
void ConfirmDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
|
|
if (tolower(ascii) == 'n') {
|
|
setResult(0);
|
|
close();
|
|
} else if (tolower(ascii) == 'y') {
|
|
setResult(1);
|
|
close();
|
|
} else
|
|
ScummDialog::handleKeyDown(ascii, keycode, modifiers);
|
|
}
|
|
|
|
#pragma mark -
|
|
|
|
ValueDisplayDialog::ValueDisplayDialog(const Common::String& label, int minVal, int maxVal, int val, uint16 incKey, uint16 decKey)
|
|
: GUI::Dialog(0, 80, 0, 16), _label(label), _min(minVal), _max(maxVal), _value(val), _incKey(incKey), _decKey(decKey) {
|
|
assert(_min <= _value && _value <= _max);
|
|
|
|
int width = g_gui.getStringWidth(label) + 16 + kPercentBarWidth;
|
|
|
|
_x = (320 - width) / 2;
|
|
_w = width;
|
|
}
|
|
|
|
void ValueDisplayDialog::drawDialog() {
|
|
g_gui.blendRect(_x, _y, _w, _h, g_gui._bgcolor);
|
|
g_gui.box(_x, _y, _w, _h, g_gui._color, g_gui._shadowcolor);
|
|
|
|
const int labelWidth = _w - 8 - kPercentBarWidth;
|
|
|
|
// Draw the label
|
|
g_gui.drawString(_label, _x + 4, _y + 4, labelWidth, g_gui._textcolor);
|
|
|
|
// Draw the percentage bar
|
|
g_gui.fillRect(_x + 4 + labelWidth, _y + 4, kPercentBarWidth * (_value - _min) / (_max - _min), 8, g_gui._textcolorhi);
|
|
g_gui.frameRect(_x + 4 + labelWidth, _y + 4, kPercentBarWidth, 8, g_gui._textcolor);
|
|
|
|
// Flag the draw area as dirty
|
|
g_gui.addDirtyRect(_x, _y, _w, _h);
|
|
}
|
|
|
|
void ValueDisplayDialog::handleTickle() {
|
|
if (getMillis() > _timer)
|
|
close();
|
|
}
|
|
|
|
void ValueDisplayDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
|
|
if (ascii == _incKey || ascii == _decKey) {
|
|
if (ascii == _incKey && _value < _max)
|
|
_value++;
|
|
else if (ascii == _decKey && _value > _min)
|
|
_value--;
|
|
|
|
setResult(_value);
|
|
_timer = getMillis() + kDisplayDelay;
|
|
draw();
|
|
} else {
|
|
close();
|
|
}
|
|
}
|
|
|
|
void ValueDisplayDialog::open() {
|
|
GUI_Dialog::open();
|
|
setResult(_value);
|
|
_timer = getMillis() + kDisplayDelay;
|
|
}
|
|
|
|
|
|
|
|
} // End of namespace Scumm
|
|
|
|
#ifdef __PALM_OS__
|
|
#include "scumm_globals.h"
|
|
|
|
_GINIT(Dialogs)
|
|
_GSETPTR(Scumm::string_map_table_v7, GBVARS_STRINGMAPTABLEV7_INDEX, Scumm::ResString, GBVARS_SCUMM)
|
|
_GSETPTR(Scumm::string_map_table_v6, GBVARS_STRINGMAPTABLEV6_INDEX, Scumm::ResString, GBVARS_SCUMM)
|
|
_GSETPTR(Scumm::string_map_table_v5, GBVARS_STRINGMAPTABLEV5_INDEX, Scumm::ResString, GBVARS_SCUMM)
|
|
_GEND
|
|
|
|
_GRELEASE(Dialogs)
|
|
_GRELEASEPTR(GBVARS_STRINGMAPTABLEV7_INDEX, GBVARS_SCUMM)
|
|
_GRELEASEPTR(GBVARS_STRINGMAPTABLEV6_INDEX, GBVARS_SCUMM)
|
|
_GRELEASEPTR(GBVARS_STRINGMAPTABLEV5_INDEX, GBVARS_SCUMM)
|
|
_GEND
|
|
|
|
#endif
|