mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 22:28:10 +00:00
1476 lines
43 KiB
C++
1476 lines
43 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "hdb/hdb.h"
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namespace HDB {
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Window::~Window() {
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delete _gfxTL;
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delete _gfxTM;
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delete _gfxTR;
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delete _gfxL;
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delete _gfxM;
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delete _gfxR;
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delete _gfxBL;
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delete _gfxBM;
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delete _gfxBR;
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delete _gfxTitleL;
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delete _gfxTitleM;
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delete _gfxTitleR;
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delete _gGfxTL;
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delete _gGfxTM;
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delete _gGfxTR;
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delete _gGfxL;
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delete _gGfxM;
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delete _gGfxR;
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delete _gGfxBL;
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delete _gGfxBM;
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delete _gGfxBR;
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delete _gGfxTitleL;
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delete _gGfxTitleM;
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delete _gGfxTitleR;
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delete _gfxIndent;
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delete _gfxArrowTo;
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delete _gfxInvSelect;
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delete _gfxHandright;
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delete _gfxInfobar;
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delete _gfxDarken;
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delete _gfxPausePlaque;
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delete _mstoneGfx;
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delete _gemGfx;
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}
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bool Window::init() {
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_gfxTL = g_hdb->_gfx->loadPic(MENU_BACK_TOPLEFT);
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_gfxTM = g_hdb->_gfx->loadPic(MENU_BACK_TOP);
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_gfxTR = g_hdb->_gfx->loadPic(MENU_BACK_TOPRIGHT);
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_gfxL = g_hdb->_gfx->loadPic(MENU_BACK_LEFT);
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_gfxM = g_hdb->_gfx->loadPic(MENU_BACK_MIDDLE);
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_gfxR = g_hdb->_gfx->loadPic(MENU_BACK_RIGHT);
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_gfxBL = g_hdb->_gfx->loadPic(MENU_BACK_BTMLEFT);
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_gfxBM = g_hdb->_gfx->loadPic(MENU_BACK_BOTTOM);
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_gfxBR = g_hdb->_gfx->loadPic(MENU_BACK_BTMRIGHT);
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_gfxTitleL = g_hdb->_gfx->loadPic(MENU_TITLE_LEFT);
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_gfxTitleM = g_hdb->_gfx->loadPic(MENU_TITLE_MID);
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_gfxTitleR = g_hdb->_gfx->loadPic(MENU_TITLE_RIGHT);
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_gGfxTL = g_hdb->_gfx->loadPic(G_MENU_BACK_TOPLEFT);
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_gGfxTM = g_hdb->_gfx->loadPic(G_MENU_BACK_TOP);
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_gGfxTR = g_hdb->_gfx->loadPic(G_MENU_BACK_TOPRIGHT);
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_gGfxL = g_hdb->_gfx->loadPic(G_MENU_BACK_LEFT);
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_gGfxM = g_hdb->_gfx->loadPic(G_MENU_BACK_MIDDLE);
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_gGfxR = g_hdb->_gfx->loadPic(G_MENU_BACK_RIGHT);
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_gGfxBL = g_hdb->_gfx->loadPic(G_MENU_BACK_BTMLEFT);
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_gGfxBM = g_hdb->_gfx->loadPic(G_MENU_BACK_BOTTOM);
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_gGfxBR = g_hdb->_gfx->loadPic(G_MENU_BACK_BTMRIGHT);
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_gGfxTitleL = g_hdb->_gfx->loadPic(G_MENU_TITLE_LEFT);
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_gGfxTitleM = g_hdb->_gfx->loadPic(G_MENU_TITLE_MID);
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_gGfxTitleR = g_hdb->_gfx->loadPic(G_MENU_TITLE_RIGHT);
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_gfxIndent = g_hdb->_gfx->loadPic(MENU_DELIVERY_INDENTATION);
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_gfxArrowTo = g_hdb->_gfx->loadPic(MENU_ARROW_DELIVERTO);
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_gfxTry = _gfxAgain = NULL; // They will be loaded when needed
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_gfxInvSelect = g_hdb->_gfx->loadPic(INVENTORY_NORMAL);
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_gfxHandright = g_hdb->_gfx->loadPic(MENU_HAND_POINTRIGHT);
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_gfxInfobar = g_hdb->_gfx->loadPic(PIC_INFOBAR);
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_gfxDarken = g_hdb->_gfx->loadPic(SCREEN_DARKEN);
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_gfxPausePlaque = g_hdb->_gfx->loadPic(PAUSE_PLAQUE);
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_mstoneGfx = g_hdb->_gfx->loadPic(MINI_MSTONE);
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_infobarDimmed = 0;
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_invWinInfo.width = kInvItemSpaceX * 3;
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_invWinInfo.height = kInvItemSpaceY * 4;
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_invWinInfo.x = kScreenWidth - _gfxInfobar->_width + 16;
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_invWinInfo.y = 40;
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_dlvsInfo.width = kInvItemSpaceX * 3;
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_dlvsInfo.height = kInvItemSpaceY * 4;
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_dlvsInfo.x = (kScreenWidth - _gfxInfobar->_width) + 16;
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_dlvsInfo.y = 272;
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_gemGfx = NULL;
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restartSystem();
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return true;
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}
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void Window::save(Common::OutSaveFile *out) {
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int i;
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// Save out the various window and game state info
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// clear out gfx ptrs in _pzInfo struct before writing...
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// Copy, clear and save Panic Zone Info
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memcpy(&_tempPzInfo, &_pzInfo, sizeof(_pzInfo));
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for (i = 0; i < 10; i++) {
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_tempPzInfo.gfxNumber[i] = NULL;
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if (i < 2)
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_tempPzInfo.gfxFace[i] = NULL;
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}
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_tempPzInfo.gfxPanic = _tempPzInfo.gfxZone = NULL;
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out->writeByte(_tempPzInfo.active);
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out->writeSint32LE(_tempPzInfo.sequence);
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out->writeSint32LE(_tempPzInfo.timer);
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out->writeSint32LE(_tempPzInfo.x1);
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out->writeSint32LE(_tempPzInfo.y1);
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out->writeSint32LE(_tempPzInfo.x2);
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out->writeSint32LE(_tempPzInfo.y2);
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out->writeSint32LE(_tempPzInfo.xv);
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out->writeSint32LE(_tempPzInfo.yv);
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out->writeSint32LE(_tempPzInfo.numberTime);
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out->writeSint32LE(_tempPzInfo.numberTimeMaster);
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out->writeSint32LE(_tempPzInfo.numberValue);
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// Save Dialog Info
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out->write(_dialogInfo.title, 64);
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out->writeSint32LE(_dialogInfo.tileIndex);
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out->write(_dialogInfo.string, 160);
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out->writeByte(_dialogInfo.active);
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out->writeSint32LE(_dialogInfo.x);
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out->writeSint32LE(_dialogInfo.y);
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out->writeSint32LE(_dialogInfo.width);
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out->writeSint32LE(_dialogInfo.height);
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out->writeSint32LE(_dialogInfo.titleWidth);
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out->writeSint32LE(_dialogInfo.more);
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out->writeSint32LE(_dialogInfo.el);
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out->writeSint32LE(_dialogInfo.er);
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out->writeSint32LE(_dialogInfo.et);
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out->writeSint32LE(_dialogInfo.eb);
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out->write(_dialogInfo.luaMore, 64);
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// Save Dialog Delay
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out->writeSint32LE(_dialogDelay);
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// Save Dialog Choice Info
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out->write(_dialogChoiceInfo.title, 64);
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out->write(_dialogChoiceInfo.text, 160);
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out->write(_dialogChoiceInfo.func, 64);
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out->writeByte(_dialogChoiceInfo.active);
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out->writeSint32LE(_dialogChoiceInfo.x);
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out->writeSint32LE(_dialogChoiceInfo.y);
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out->writeSint32LE(_dialogChoiceInfo.width);
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out->writeSint32LE(_dialogChoiceInfo.height);
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out->writeSint32LE(_dialogChoiceInfo.textHeight);
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out->writeSint32LE(_dialogChoiceInfo.titleWidth);
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out->writeSint32LE(_dialogChoiceInfo.el);
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out->writeSint32LE(_dialogChoiceInfo.er);
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out->writeSint32LE(_dialogChoiceInfo.et);
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out->writeSint32LE(_dialogChoiceInfo.eb);
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out->writeUint32LE(_dialogChoiceInfo.timeout);
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out->writeSint32LE(_dialogChoiceInfo.selection);
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out->writeSint32LE(_dialogChoiceInfo.numChoices);
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for (i = 0; i < 10; i++) {
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out->write(_dialogChoiceInfo.choices[i], 64);
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}
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// Save Msg Info
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out->writeByte(_msgInfo.active);
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out->write(_msgInfo.title, 128);
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out->writeSint32LE(_msgInfo.timer);
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out->writeSint32LE(_msgInfo.x);
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out->writeSint32LE(_msgInfo.y);
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out->writeSint32LE(_msgInfo.width);
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out->writeSint32LE(_msgInfo.height);
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for (i = 0; i < kMaxMsgQueue; i++)
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out->write(_msgQueueStr[i], 128);
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for (i = 0; i < kMaxMsgQueue; i++)
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out->writeSint32LE(_msgQueueWait[i]);
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out->writeSint32LE(_numMsgQueue);
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// Save Inventory Info
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out->writeSint32LE(_invWinInfo.x);
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out->writeSint32LE(_invWinInfo.y);
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out->writeSint32LE(_invWinInfo.width);
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out->writeSint32LE(_invWinInfo.height);
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out->writeSint32LE(_invWinInfo.selection);
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out->writeByte(_invWinInfo.active);
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// Save Deliveries Info
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out->writeSint32LE(_dlvsInfo.x);
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out->writeSint32LE(_dlvsInfo.y);
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out->writeSint32LE(_dlvsInfo.width);
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out->writeSint32LE(_dlvsInfo.height);
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out->writeByte(_dlvsInfo.active);
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out->writeSint32LE(_dlvsInfo.selected);
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out->writeByte(_dlvsInfo.animate);
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out->writeUint32LE(_dlvsInfo.delay1);
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out->writeUint32LE(_dlvsInfo.delay2);
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out->writeUint32LE(_dlvsInfo.delay3);
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out->writeByte(_dlvsInfo.go1);
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out->writeByte(_dlvsInfo.go2);
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out->writeByte(_dlvsInfo.go3);
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// Save Try Again Info
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out->writeDoubleLE(_tryAgainInfo.y1);
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out->writeDoubleLE(_tryAgainInfo.y2);
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out->writeDoubleLE(_tryAgainInfo.yv1);
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out->writeDoubleLE(_tryAgainInfo.yv2);
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out->writeDoubleLE(_tryAgainInfo.yv1v);
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out->writeDoubleLE(_tryAgainInfo.yv2v);
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out->writeDoubleLE(_tryAgainInfo.x1);
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out->writeDoubleLE(_tryAgainInfo.x2);
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// Save TextOut Info
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out->writeUint32LE(_textOutList.size());
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for (i = 0; (uint)i < _textOutList.size(); i++) {
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out->write(_textOutList[i]->text, 128);
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out->writeSint32LE(_textOutList[i]->x);
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out->writeSint32LE(_textOutList[i]->y);
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out->writeUint32LE(_textOutList[i]->timer);
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}
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out->writeSint32LE(_infobarDimmed);
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}
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void Window::loadSaveFile(Common::InSaveFile *in) {
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int i;
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// Clear out everything
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restartSystem();
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// Load out various Window and Game State Info
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// Load Panic Zone Info
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for (i = 0; i < 10; i++) {
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_pzInfo.gfxNumber[i] = NULL;
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if (i < 2)
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_pzInfo.gfxFace[i] = NULL;
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}
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_pzInfo.gfxPanic = _pzInfo.gfxZone = NULL;
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_pzInfo.active = in->readByte();
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_pzInfo.sequence = in->readSint32LE();
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_pzInfo.timer = in->readSint32LE();
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_pzInfo.x1 = in->readSint32LE();
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_pzInfo.y1 = in->readSint32LE();
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_pzInfo.x2 = in->readSint32LE();
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_pzInfo.y2 = in->readSint32LE();
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_pzInfo.xv = in->readSint32LE();
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_pzInfo.yv = in->readSint32LE();
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_pzInfo.numberTime = in->readSint32LE();
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_pzInfo.numberTimeMaster = in->readSint32LE();
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_pzInfo.numberValue = in->readSint32LE();
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// Load Dialog Info
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in->read(_dialogInfo.title, 64);
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_dialogInfo.tileIndex = in->readSint32LE();
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in->read(_dialogInfo.string, 160);
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_dialogInfo.active = in->readByte();
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_dialogInfo.x = in->readSint32LE();
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_dialogInfo.y = in->readSint32LE();
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_dialogInfo.width = in->readSint32LE();
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_dialogInfo.height = in->readSint32LE();
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_dialogInfo.titleWidth = in->readSint32LE();
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_dialogInfo.more = in->readSint32LE();
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_dialogInfo.el = in->readSint32LE();
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_dialogInfo.er = in->readSint32LE();
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_dialogInfo.et = in->readSint32LE();
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_dialogInfo.eb = in->readSint32LE();
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in->read(_dialogInfo.luaMore, 64);
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// Load Dialog Delay
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_dialogDelay = in->readSint32LE();
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if (_dialogDelay)
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_dialogDelay = g_system->getMillis() + 1000;
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// Load Dialog Choice Info
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in->read(_dialogChoiceInfo.title, 64);
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in->read(_dialogChoiceInfo.text, 160);
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in->read(_dialogChoiceInfo.func, 64);
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_dialogChoiceInfo.active = in->readByte();
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_dialogChoiceInfo.x = in->readSint32LE();
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_dialogChoiceInfo.y = in->readSint32LE();
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_dialogChoiceInfo.width = in->readSint32LE();
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_dialogChoiceInfo.height = in->readSint32LE();
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_dialogChoiceInfo.textHeight = in->readSint32LE();
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_dialogChoiceInfo.titleWidth = in->readSint32LE();
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_dialogChoiceInfo.el = in->readSint32LE();
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_dialogChoiceInfo.er = in->readSint32LE();
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_dialogChoiceInfo.et = in->readSint32LE();
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_dialogChoiceInfo.eb = in->readSint32LE();
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_dialogChoiceInfo.timeout = in->readUint32LE();
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_dialogChoiceInfo.selection = in->readSint32LE();
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_dialogChoiceInfo.numChoices = in->readSint32LE();
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for (i = 0; i < 10; i++)
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in->read(_dialogChoiceInfo.choices[i], 64);
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_dialogChoiceInfo.timeout = g_system->getMillis() + 1000;
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// Load Msg Info
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_msgInfo.active = in->readByte();
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in->read(_msgInfo.title, 128);
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_msgInfo.timer = in->readSint32LE();
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_msgInfo.x = in->readSint32LE();
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_msgInfo.y = in->readSint32LE();
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_msgInfo.width = in->readSint32LE();
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_msgInfo.height = in->readSint32LE();
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for (i = 0; i < kMaxMsgQueue; i++)
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in->read(_msgQueueStr[i], 128);
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for (i = 0; i < kMaxMsgQueue; i++)
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_msgQueueWait[i] = in->readSint32LE();
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_numMsgQueue = in->readSint32LE();
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// Load Inventory Info
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_invWinInfo.x = in->readSint32LE();
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_invWinInfo.y = in->readSint32LE();
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_invWinInfo.width = in->readSint32LE();
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_invWinInfo.height = in->readSint32LE();
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_invWinInfo.selection = in->readSint32LE();
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_invWinInfo.active = in->readByte();
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// Load Deliveries Info
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_dlvsInfo.x = in->readSint32LE();
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_dlvsInfo.y = in->readSint32LE();
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_dlvsInfo.width = in->readSint32LE();
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_dlvsInfo.height = in->readSint32LE();
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_dlvsInfo.active = in->readByte();
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_dlvsInfo.selected = in->readSint32LE();
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_dlvsInfo.animate = in->readByte();
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_dlvsInfo.delay1 = in->readUint32LE();
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_dlvsInfo.delay2 = in->readUint32LE();
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_dlvsInfo.delay3 = in->readUint32LE();
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_dlvsInfo.go1 = in->readByte();
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_dlvsInfo.go2 = in->readByte();
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_dlvsInfo.go3 = in->readByte();
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// Load Try Again Info
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_tryAgainInfo.y1 = in->readDoubleLE();
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_tryAgainInfo.y2 = in->readDoubleLE();
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_tryAgainInfo.yv1 = in->readDoubleLE();
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_tryAgainInfo.yv2 = in->readDoubleLE();
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_tryAgainInfo.yv1v = in->readDoubleLE();
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_tryAgainInfo.yv2v = in->readDoubleLE();
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_tryAgainInfo.x1 = in->readDoubleLE();
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_tryAgainInfo.x2 = in->readDoubleLE();
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// Load Textout Info
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uint32 tsize = in->readUint32LE();
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for (i = 0; (uint)i < tsize; i++) {
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TOut *t = new TOut;
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in->read(t->text, 128);
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t->x = in->readSint32LE();
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t->y = in->readSint32LE();
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t->timer = in->readUint32LE();
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t->timer = g_system->getMillis() + 1000;
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_textOutList.push_back(t);
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}
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// Load Infobar Info
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_infobarDimmed = in->readSint32LE();
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}
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void Window::restartSystem() {
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_numMsgQueue = 0;
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_msgInfo.active = false;
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_dialogInfo.active = false;
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_dialogChoiceInfo.active = false;
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_invWinInfo.active = false;
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_dialogDelay = _invWinInfo.selection = 0;
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if (_gemGfx)
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delete _gemGfx;
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_gemGfx = g_hdb->_gfx->loadTile(GEM_WHITE_GFX);
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_infobarDimmed = 0;
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}
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void Window::setInfobarDark(int value) {
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_infobarDimmed = value;
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}
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void Window::drawPause() {
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if (g_hdb->getPause())
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_gfxPausePlaque->drawMasked(480 / 2 - _gfxPausePlaque->_width / 2, kPauseY);
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}
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void Window::checkPause(int x, int y) {
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if (x >= 480 / 2 - _gfxPausePlaque->_width / 2 && 480 / 2 + _gfxPausePlaque->_width / 2 > x && y >= kPauseY && y < kPauseY + _gfxPausePlaque->_height) {
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g_hdb->togglePause();
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g_hdb->_sound->playSound(SND_POP);
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}
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|
}
|
|
|
|
void Window::drawWeapon() {
|
|
}
|
|
|
|
void Window::chooseWeapon(AIType wType) {
|
|
static AIType lastWeaponSelected = AI_NONE;
|
|
Tile *gfx;
|
|
int slot = g_hdb->_ai->queryInventoryTypeSlot(wType);
|
|
|
|
g_hdb->_sound->playSound(SND_MENU_SLIDER);
|
|
|
|
if (!g_hdb->getActionMode())
|
|
return;
|
|
|
|
gfx = g_hdb->_ai->getInvItemGfx(slot);
|
|
|
|
switch (wType) {
|
|
case ITEM_CLUB:
|
|
case ITEM_ROBOSTUNNER:
|
|
case ITEM_SLUGSLINGER:
|
|
g_hdb->_ai->setPlayerWeapon(wType, gfx);
|
|
if (wType == lastWeaponSelected)
|
|
return;
|
|
lastWeaponSelected = wType;
|
|
g_hdb->_sound->playSound(SND_MENU_ACCEPT);
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
g_hdb->_sound->playSound(SND_CELLHOLDER_USE_REJECT);
|
|
}
|
|
|
|
void Window::closeAll() {
|
|
closeDialog();
|
|
closeDialogChoice();
|
|
closeMsg();
|
|
closeTextOut();
|
|
}
|
|
|
|
void Window::openDialog(const char *title, int tileIndex, const char *string, int more, const char *luaMore) {
|
|
if (_dialogInfo.active)
|
|
return;
|
|
|
|
memset(&_dialogInfo, 0, sizeof(_dialogInfo));
|
|
|
|
_dialogInfo.tileIndex = tileIndex;
|
|
strcpy(_dialogInfo.title, title);
|
|
_dialogInfo.active = true;
|
|
|
|
int e1, e2, e3, e4;
|
|
int width, height;
|
|
int titleWidth, titleHeight;
|
|
int w;
|
|
|
|
if (strlen(string) > sizeof(_dialogInfo.string))
|
|
strncpy(_dialogInfo.string, string, sizeof(_dialogInfo.string) - 1);
|
|
else
|
|
strcpy(_dialogInfo.string, string);
|
|
g_hdb->_gfx->getTextEdges(&e1, &e2, &e3, &e4);
|
|
g_hdb->_gfx->setTextEdges(kDialogTextLeft, kDialogTextRight, 0, 480);
|
|
g_hdb->_gfx->getDimensions(string, &width, &height);
|
|
g_hdb->_gfx->getDimensions(title, &titleWidth, &titleHeight);
|
|
g_hdb->_gfx->setTextEdges(e1, e2, e3, e4);
|
|
_dialogInfo.height = (height + 2) * 16;
|
|
w = _dialogInfo.width = width + 32;
|
|
_dialogInfo.titleWidth = titleWidth;
|
|
if (titleWidth > w)
|
|
w = titleWidth;
|
|
|
|
_dialogInfo.x = (480 >> 1) - (w >> 1);
|
|
|
|
int px, py;
|
|
g_hdb->_ai->getPlayerXY(&px, &py);
|
|
if (py < (kScreenHeight >> 1) - 16)
|
|
_dialogInfo.y = (kScreenHeight >> 1) + 16;
|
|
else
|
|
_dialogInfo.y = (kScreenHeight >> 1) - (_dialogInfo.height + 64);
|
|
|
|
if (_dialogInfo.y < 16)
|
|
_dialogInfo.y = 16;
|
|
|
|
_dialogInfo.more = more;
|
|
if (luaMore)
|
|
strcpy(_dialogInfo.luaMore, luaMore);
|
|
g_hdb->_sound->playSound(SND_MOVE_SELECTION);
|
|
}
|
|
|
|
void Window::drawDialog() {
|
|
|
|
#if 0
|
|
_gfxTL->drawMasked(0, 0);
|
|
_gfxTM->drawMasked(_gfxTL->_width, 0);
|
|
_gfxTR->drawMasked(_gfxTL->_width + _gfxTM->_width, 0);
|
|
|
|
_gfxL->drawMasked(0, _gfxTL->_height);
|
|
_gfxM->drawMasked(_gfxL->_width, _gfxTL->_height);
|
|
_gfxR->drawMasked(_gfxL->_width + _gfxM->_width, _gfxTL->_height);
|
|
|
|
_gfxBL->drawMasked(0, _gfxTL->_height + _gfxL->_height);
|
|
_gfxBM->drawMasked(_gfxBL->_width, _gfxTL->_height + _gfxL->_height);
|
|
_gfxBR->drawMasked(_gfxBL->_width + _gfxBM->_width, _gfxTL->_height + _gfxL->_height);
|
|
#endif
|
|
|
|
if (g_hdb->getActionMode()) {
|
|
Tile *gfx2 = g_hdb->_ai->getPlayerWeaponGfx();
|
|
if (gfx2) {
|
|
int xOff = 40 * _pzInfo.active;
|
|
Tile *gfx = g_hdb->_ai->getPlayerWeaponSelGfx();
|
|
gfx->drawMasked(kWeaponX - xOff - 1, kWeaponY);
|
|
gfx2->drawMasked(kWeaponX - xOff, kWeaponY);
|
|
drawWeapon();
|
|
}
|
|
}
|
|
|
|
if (!_dialogInfo.active)
|
|
return;
|
|
bool guyTalking = !scumm_stricmp(_dialogInfo.title, "guy");
|
|
|
|
int w = _dialogInfo.width;
|
|
if (_dialogInfo.titleWidth > w)
|
|
w = _dialogInfo.titleWidth;
|
|
|
|
drawBorder(_dialogInfo.x, _dialogInfo.y, w, _dialogInfo.height, guyTalking);
|
|
|
|
int blocks;
|
|
if (!guyTalking) {
|
|
_gfxTitleL->drawMasked(_dialogInfo.x, _dialogInfo.y - 10);
|
|
blocks = _dialogInfo.titleWidth / 16;
|
|
for (int i = 0; i < blocks; i++)
|
|
_gfxTitleM->drawMasked(_dialogInfo.x + 16 * (i + 1), _dialogInfo.y - 10);
|
|
_gfxTitleR->drawMasked(_dialogInfo.x + (blocks + 1) * 16, _dialogInfo.y - 10);
|
|
} else {
|
|
_gGfxTitleL->drawMasked(_dialogInfo.x, _dialogInfo.y - 10);
|
|
blocks = _dialogInfo.titleWidth / 16;
|
|
for (int i = 0; i < blocks; i++)
|
|
_gGfxTitleM->drawMasked(_dialogInfo.x + 16 * (i + 1), _dialogInfo.y - 10);
|
|
_gGfxTitleR->drawMasked(_dialogInfo.x + (blocks + 1) * 16, _dialogInfo.y - 10);
|
|
}
|
|
|
|
int e1, e2, e3, e4;
|
|
g_hdb->_gfx->getTextEdges(&e1, &e2, &e3, &e4);
|
|
g_hdb->_gfx->setTextEdges(_dialogInfo.x + 10, 480, 0, kScreenHeight);
|
|
g_hdb->_gfx->setCursor(0, _dialogInfo.y - 7);
|
|
if (_dialogInfo.title)
|
|
g_hdb->_gfx->drawText(_dialogInfo.title);
|
|
g_hdb->_gfx->setTextEdges(_dialogInfo.x + 16, _dialogInfo.x + _dialogInfo.width - 16, 0, kScreenHeight);
|
|
g_hdb->_gfx->setCursor(0, _dialogInfo.y + 16);
|
|
if (_dialogInfo.string)
|
|
g_hdb->_gfx->drawText(_dialogInfo.string);
|
|
g_hdb->_gfx->setTextEdges(e1, e2, e3, e4);
|
|
}
|
|
|
|
void Window::closeDialog() {
|
|
if (_dialogInfo.active) {
|
|
g_hdb->_sound->playSound(SND_SWITCH_USE);
|
|
_dialogInfo.active = false;
|
|
_dialogDelay = 0;
|
|
if (_dialogInfo.luaMore[0] && !g_hdb->_ai->cinematicsActive())
|
|
g_hdb->_lua->callFunction(_dialogInfo.luaMore, 0);
|
|
}
|
|
}
|
|
|
|
bool Window::checkDialogClose(int x, int y) {
|
|
if (!_dialogInfo.active)
|
|
return false;
|
|
|
|
if (x >= _dialogInfo.x && x < _dialogInfo.x + _dialogInfo.width && y >= _dialogInfo.y && y < _dialogInfo.y + _dialogInfo.height) {
|
|
closeDialog();
|
|
return true;
|
|
}
|
|
|
|
// If Cinematics are on, we need to timeout instead of get a click
|
|
if (g_hdb->_ai->cinematicsActive()) {
|
|
if (_dialogDelay < g_hdb->getTimeSlice()) {
|
|
closeDialog();
|
|
_dialogDelay = 0;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Window::drawBorder(int x, int y, int width, int height, bool guyTalking) {
|
|
int wide, high, i, j;
|
|
if (!guyTalking) {
|
|
wide = (width / 16) + 1;
|
|
high = height / 16;
|
|
for (j = 0; j < high; j++)
|
|
for (i = 0; i < wide; i++) {
|
|
// Top Line
|
|
if (!i && !j)
|
|
_gfxTL->drawMasked(x, y);
|
|
else if ((i == wide - 1) && !j)
|
|
_gfxTR->drawMasked(x + i * 16, y + j * 16);
|
|
else if (!j)
|
|
_gfxTM->drawMasked(x + i * 16, y + j * 16);
|
|
else {
|
|
|
|
// Bottom Lines
|
|
if ((j == high - 1) && !i)
|
|
_gfxBL->drawMasked(x + i * 16, y + j * 16);
|
|
else if ((j == high - 1) && (i == wide - 1))
|
|
_gfxBR->drawMasked(x + i * 16, y + j * 16);
|
|
else if ((j == high - 1) && i < wide)
|
|
_gfxBM->drawMasked(x + i * 16, y + j * 16);
|
|
else {
|
|
// Middle lines
|
|
if (!i && j < high)
|
|
_gfxL->drawMasked(x + i * 16, y + j * 16);
|
|
else if ((i == wide - 1) && j < high)
|
|
_gfxR->drawMasked(x + i * 16, y + j * 16);
|
|
else
|
|
// Most drawn = middle block
|
|
_gfxM->drawMasked(x + i * 16, y + j * 16);
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
wide = (width / 16) + 1;
|
|
high = height / 16;
|
|
for (j = 0; j < high; j++)
|
|
for (i = 0; i < wide; i++) {
|
|
// Top Line
|
|
if (!i && !j)
|
|
_gGfxTL->drawMasked(x, y);
|
|
else if ((i == wide - 1) && !j)
|
|
_gGfxTR->drawMasked(x + i * 16, y + j * 16);
|
|
else if (!j)
|
|
_gGfxTM->draw(x + i * 16, y + j * 16);
|
|
else {
|
|
|
|
// Bottom Lines
|
|
if ((j == high - 1) && !i)
|
|
_gGfxBL->drawMasked(x + i * 16, y + j * 16);
|
|
else if ((j == high - 1) && (i == wide - 1))
|
|
_gGfxBR->drawMasked(x + i * 16, y + j * 16);
|
|
else if ((j == high - 1) && i < wide)
|
|
_gGfxBM->draw(x + i * 16, y + j * 16);
|
|
else {
|
|
|
|
// Middle lines
|
|
if (!i && j < high)
|
|
_gGfxL->draw(x + i * 16, y + j * 16);
|
|
else if ((i == wide - 1) && j < high)
|
|
_gGfxR->draw(x + i * 16, y + j * 16);
|
|
else
|
|
// Most drawn = middle block
|
|
_gGfxM->draw(x + i * 16, y + j * 16);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Window::setDialogDelay(int delay) {
|
|
_dialogDelay = g_system->getMillis() + 1000 * delay;
|
|
}
|
|
|
|
void Window::openDialogChoice(const char *title, const char *text, const char *func, int numChoices, const char *choices[10]) {
|
|
int width, height, titleWidth, titleHeight;
|
|
int e1, e2, e3, e4, i;
|
|
|
|
if (true == _dialogInfo.active)
|
|
return;
|
|
|
|
memset(&_dialogChoiceInfo, 0, sizeof(_dialogChoiceInfo));
|
|
strcpy(_dialogChoiceInfo.title, title);
|
|
strcpy(_dialogChoiceInfo.text, text);
|
|
strcpy(_dialogChoiceInfo.func, func);
|
|
_dialogChoiceInfo.numChoices = numChoices;
|
|
|
|
for (i = 0; i < numChoices; i++)
|
|
strcpy(_dialogChoiceInfo.choices[i], choices[i]);
|
|
_dialogChoiceInfo.active = true;
|
|
|
|
g_hdb->_gfx->getTextEdges(&e1, &e2, &e3, &e4);
|
|
g_hdb->_gfx->setTextEdges(kOpenDialogTextLeft, kOpenDialogTextRight, 0, 480);
|
|
g_hdb->_gfx->getDimensions(text, &width, &height);
|
|
g_hdb->_gfx->getDimensions(title, &titleWidth, &titleHeight);
|
|
|
|
for (i = 0; i < 10; i++)
|
|
if (choices[i]) {
|
|
int w, h;
|
|
g_hdb->_gfx->getDimensions(choices[i], &w, &h);
|
|
if (w > width)
|
|
width = w;
|
|
}
|
|
|
|
g_hdb->_gfx->setTextEdges(e1, e2, e3, e4);
|
|
_dialogChoiceInfo.textHeight = (height + 1) * 16;
|
|
_dialogChoiceInfo.height = (height + 2 + numChoices) * 16;
|
|
_dialogChoiceInfo.width = width + 48;
|
|
_dialogChoiceInfo.titleWidth = titleWidth;
|
|
|
|
_dialogChoiceInfo.x = (480 >> 1) - (_dialogChoiceInfo.width >> 1);
|
|
_dialogChoiceInfo.y = (kScreenHeight >> 1) - ((_dialogChoiceInfo.height >> 1) + 32);
|
|
if (_dialogChoiceInfo.y < 0)
|
|
_dialogChoiceInfo.y = 0;
|
|
|
|
_dialogChoiceInfo.selection = 0;
|
|
_dialogChoiceInfo.timeout = 0;
|
|
g_hdb->_sound->playSound(SND_MOVE_SELECTION);
|
|
}
|
|
|
|
void Window::drawDialogChoice() {
|
|
int e1, e2, e3, e4, blocks, i, w;
|
|
|
|
if (!_dialogChoiceInfo.active)
|
|
return;
|
|
|
|
// time out?
|
|
if (_dialogChoiceInfo.timeout && _dialogChoiceInfo.timeout < g_hdb->getTimeSlice()) {
|
|
closeDialogChoice();
|
|
return;
|
|
}
|
|
|
|
bool guyTalking = !scumm_stricmp(_dialogChoiceInfo.title, "guy");
|
|
|
|
w = _dialogChoiceInfo.width;
|
|
if (_dialogChoiceInfo.titleWidth > w)
|
|
w = _dialogChoiceInfo.titleWidth;
|
|
|
|
drawBorder(_dialogChoiceInfo.x, _dialogChoiceInfo.y, w, _dialogChoiceInfo.height, guyTalking);
|
|
|
|
if (!guyTalking) {
|
|
_gfxTitleL->drawMasked(_dialogChoiceInfo.x, _dialogChoiceInfo.y - 10);
|
|
blocks = _dialogChoiceInfo.titleWidth / 16;
|
|
for (i = 0; i < blocks; i++)
|
|
_gfxTitleM->drawMasked(_dialogChoiceInfo.x + 16 * (i + 1), _dialogChoiceInfo.y - 10);
|
|
_gfxTitleR->drawMasked(_dialogChoiceInfo.x + (blocks + 1) * 16, _dialogChoiceInfo.y - 10);
|
|
} else {
|
|
_gGfxTitleL->drawMasked(_dialogChoiceInfo.x, _dialogChoiceInfo.y - 10);
|
|
blocks = _dialogChoiceInfo.titleWidth / 16;
|
|
for (i = 0; i < blocks; i++)
|
|
_gGfxTitleM->drawMasked(_dialogChoiceInfo.x + 16 * (i + 1), _dialogChoiceInfo.y - 10);
|
|
_gGfxTitleR->drawMasked(_dialogChoiceInfo.x + (blocks + 1) * 16, _dialogChoiceInfo.y - 10);
|
|
}
|
|
|
|
g_hdb->_gfx->getTextEdges(&e1, &e2, &e3, &e4);
|
|
g_hdb->_gfx->setTextEdges(_dialogChoiceInfo.x + 10, kOpenDialogTextRight, 0, 480);
|
|
g_hdb->_gfx->setCursor(0, _dialogChoiceInfo.y - 7);
|
|
if (_dialogChoiceInfo.title)
|
|
g_hdb->_gfx->drawText(_dialogChoiceInfo.title);
|
|
g_hdb->_gfx->setTextEdges(_dialogChoiceInfo.x + 16, kOpenDialogTextRight, 0, 480);
|
|
g_hdb->_gfx->setCursor(0, _dialogChoiceInfo.y + 16);
|
|
if (_dialogChoiceInfo.text)
|
|
g_hdb->_gfx->drawText(_dialogChoiceInfo.text);
|
|
|
|
for (i = 0; i < _dialogChoiceInfo.numChoices; i++) {
|
|
g_hdb->_gfx->setCursor(_dialogChoiceInfo.x + 48, _dialogChoiceInfo.y + _dialogChoiceInfo.textHeight + 16 * i);
|
|
g_hdb->_gfx->drawText(_dialogChoiceInfo.choices[i]);
|
|
}
|
|
g_hdb->_gfx->setTextEdges(e1, e2, e3, e4);
|
|
|
|
_gfxHandright->drawMasked(_dialogChoiceInfo.x + 10, 4 + _dialogChoiceInfo.y + _dialogChoiceInfo.textHeight + 16 * _dialogChoiceInfo.selection);
|
|
}
|
|
|
|
void Window::closeDialogChoice() {
|
|
if (_dialogChoiceInfo.active) {
|
|
_dialogChoiceInfo.active = false;
|
|
g_hdb->_lua->pushFunction(_dialogChoiceInfo.func);
|
|
g_hdb->_lua->pushInt(_dialogChoiceInfo.selection);
|
|
g_hdb->_lua->call(1, 0);
|
|
g_hdb->_sound->playSound(SND_SWITCH_USE);
|
|
}
|
|
}
|
|
|
|
bool Window::checkDialogChoiceClose(int x, int y) {
|
|
if (!_dialogChoiceInfo.active || _dialogChoiceInfo.timeout)
|
|
return false;
|
|
|
|
if (x >= _dialogChoiceInfo.x && x < _dialogChoiceInfo.x + _dialogChoiceInfo.width &&
|
|
y >= _dialogChoiceInfo.y + _dialogChoiceInfo.textHeight && y < _dialogChoiceInfo.y + _dialogChoiceInfo.textHeight + _dialogChoiceInfo.numChoices * 16) {
|
|
g_hdb->_sound->playSound(SND_SWITCH_USE);
|
|
_dialogChoiceInfo.selection = (y - (_dialogChoiceInfo.y + _dialogChoiceInfo.textHeight)) >> 4;
|
|
_dialogChoiceInfo.timeout = g_hdb->getTimeSlice() + 500;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Window::dialogChoiceMoveup() {
|
|
_dialogChoiceInfo.selection--;
|
|
if (_dialogChoiceInfo.selection < 0)
|
|
_dialogChoiceInfo.selection = _dialogChoiceInfo.numChoices - 1;
|
|
g_hdb->_sound->playSound(SND_MOVE_SELECTION);
|
|
}
|
|
|
|
void Window::dialogChoiceMovedown() {
|
|
_dialogChoiceInfo.selection++;
|
|
if (_dialogChoiceInfo.selection >= _dialogChoiceInfo.numChoices)
|
|
_dialogChoiceInfo.selection = 0;
|
|
g_hdb->_sound->playSound(SND_MOVE_SELECTION);
|
|
}
|
|
|
|
void Window::openMessageBar(const char *title, int time) {
|
|
int width, height;
|
|
int e1, e2, e3, e4;
|
|
|
|
// is the messagebar already up? if so, add this msg to the queue
|
|
if (_msgInfo.active) {
|
|
if (_numMsgQueue < kMaxMsgQueue) {
|
|
int i;
|
|
if (!scumm_stricmp(_msgInfo.title, title))
|
|
return;
|
|
|
|
for (i = 0; i < _numMsgQueue; i++)
|
|
if (!scumm_stricmp(_msgQueueStr[i], title))
|
|
return;
|
|
strcpy(_msgQueueStr[_numMsgQueue], title);
|
|
_msgQueueWait[_numMsgQueue] = time;
|
|
_numMsgQueue++;
|
|
}
|
|
return;
|
|
}
|
|
|
|
memset(&_msgInfo, 0, sizeof(_msgInfo));
|
|
|
|
_msgInfo.timer = (time * kGameFPS);
|
|
strcpy(_msgInfo.title, title);
|
|
|
|
g_hdb->_gfx->getTextEdges(&e1, &e2, &e3, &e4);
|
|
g_hdb->_gfx->setTextEdges(kDialogTextLeft, kDialogTextRight, 0, 480);
|
|
g_hdb->_gfx->getDimensions(title, &width, &height);
|
|
g_hdb->_gfx->setTextEdges(e1, e2, e3, e4);
|
|
|
|
_msgInfo.height = (height + 2) * 16;
|
|
_msgInfo.width = width + 32;
|
|
|
|
_msgInfo.x = (480 >> 1) - (_msgInfo.width >> 1);
|
|
_msgInfo.active = true;
|
|
}
|
|
|
|
void Window::drawMessageBar() {
|
|
int xx, py, my;
|
|
int e1, e2, e3, e4;
|
|
|
|
// if msgbar's not up OR inventory is up, exit
|
|
if (!_msgInfo.active || _invWinInfo.active || _dialogInfo.active)
|
|
return;
|
|
|
|
g_hdb->_ai->getPlayerXY(&xx, &py); // don't care about the x
|
|
g_hdb->_map->getMapXY(&xx, &my);
|
|
_msgInfo.y = (py - my) - _msgInfo.height - 64; // put msgbar directly above player
|
|
if (_msgInfo.y < _msgInfo.height)
|
|
_msgInfo.y = (py - my) + 40; // if at top, but it directly below
|
|
|
|
drawBorder(_msgInfo.x, _msgInfo.y, _msgInfo.width, _msgInfo.height, false);
|
|
|
|
g_hdb->_gfx->getTextEdges(&e1, &e2, &e3, &e4);
|
|
g_hdb->_gfx->setTextEdges(_msgInfo.x + 16, _msgInfo.x + _msgInfo.width - 16, 0, 320);
|
|
g_hdb->_gfx->setCursor(_msgInfo.x + 16, _msgInfo.y + 16);
|
|
g_hdb->_gfx->drawText(_msgInfo.title);
|
|
g_hdb->_gfx->setTextEdges(e1, e2, e3, e4);
|
|
|
|
//
|
|
// time to go away? see if we have any more msgs in the queue...
|
|
//
|
|
if (_msgInfo.timer-- < 1)
|
|
nextMsgQueued();
|
|
}
|
|
|
|
bool Window::checkMsgClose(int x, int y) {
|
|
if (x >= _msgInfo.x && x < _msgInfo.x + _msgInfo.width &&
|
|
y >= _msgInfo.y && y < _msgInfo.y + _msgInfo.height) {
|
|
closeMsg();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Window::nextMsgQueued() {
|
|
int xx; // frameskip COULD be 0!
|
|
int width, height;
|
|
int e1, e2, e3, e4;
|
|
|
|
if (!_numMsgQueue) {
|
|
_msgInfo.active = false;
|
|
return;
|
|
}
|
|
|
|
strcpy(_msgInfo.title, _msgQueueStr[0]);
|
|
_msgInfo.timer = (_msgQueueWait[0] * kGameFPS);
|
|
|
|
g_hdb->_gfx->getTextEdges(&e1, &e2, &e3, &e4);
|
|
g_hdb->_gfx->setTextEdges(kDialogTextLeft, kDialogTextRight, 0, 480);
|
|
g_hdb->_gfx->getDimensions(_msgInfo.title, &width, &height);
|
|
g_hdb->_gfx->setTextEdges(e1, e2, e3, e4);
|
|
|
|
_msgInfo.height = (height + 2) * 16;
|
|
|
|
_msgInfo.width = width + 32;
|
|
_msgInfo.x = (480 >> 1) - (_msgInfo.width >> 1);
|
|
_msgInfo.y = (kScreenHeight >> 2) - (_msgInfo.height >> 1);
|
|
|
|
for (xx = 0; xx < _numMsgQueue - 1; xx++)
|
|
{
|
|
strcpy(_msgQueueStr[xx], _msgQueueStr[xx + 1]);
|
|
_msgQueueWait[xx] = _msgQueueWait[xx + 1];
|
|
}
|
|
_numMsgQueue--;
|
|
_msgInfo.active = true;
|
|
}
|
|
|
|
void Window::closeMsg() {
|
|
nextMsgQueued();
|
|
g_hdb->_sound->playSound(SND_DIALOG_CLOSE);
|
|
}
|
|
|
|
void Window::drawInventory() {
|
|
int baseX, drawX, drawY;
|
|
// static uint32 timer = g_hdb->getTimeSlice() + 300; // unused
|
|
AIEntity *e, *sel;
|
|
char string[8];
|
|
int gems, mstones;
|
|
|
|
// INFOBAR blit - only once per frame
|
|
// note: if 2, don't draw ANY info at all
|
|
if (_infobarDimmed > 1)
|
|
return;
|
|
|
|
_gfxInfobar->draw(kScreenWidth - _gfxInfobar->_width, 0);
|
|
|
|
baseX = drawX = _invWinInfo.x;
|
|
drawY = _invWinInfo.y;
|
|
|
|
// Draw Inv Items
|
|
sel = NULL;
|
|
if (_invWinInfo.selection >= g_hdb->_ai->getInvAmount())
|
|
_invWinInfo.selection = g_hdb->_ai->getInvAmount();
|
|
|
|
for (int inv = 0; inv < g_hdb->_ai->getInvAmount(); inv++) {
|
|
e = g_hdb->_ai->getInvItem(inv);
|
|
if (inv == _invWinInfo.selection)
|
|
sel = e;
|
|
|
|
e->standdownGfx[0]->drawMasked(drawX, drawY);
|
|
|
|
drawX += kInvItemSpaceX;
|
|
if (drawX >= baseX + (kInvItemSpaceX * kInvItemPerLine)) {
|
|
drawX = baseX;
|
|
drawY += kInvItemSpaceY;
|
|
}
|
|
}
|
|
|
|
// Draw the Gem
|
|
drawY = _invWinInfo.y + kInvItemSpaceY * 4 - 8;
|
|
drawX = baseX - 8;
|
|
_gemGfx->drawMasked(drawX, drawY);
|
|
|
|
// Draw the Gem Amount
|
|
gems = g_hdb->_ai->getGemAmount();
|
|
sprintf(string, "%d", gems);
|
|
g_hdb->_gfx->setCursor(drawX + 32, drawY + 8);
|
|
g_hdb->_gfx->drawText(string);
|
|
|
|
// Draw the mini monkeystone
|
|
mstones = g_hdb->_ai->getMonkeystoneAmount();
|
|
if (mstones) {
|
|
drawX = baseX + kInvItemSpaceX * 2 - 8;
|
|
_mstoneGfx->drawMasked(drawX, drawY + 8);
|
|
|
|
// Draw the monkeystone amount
|
|
sprintf(string, "%d", mstones);
|
|
g_hdb->_gfx->setCursor(drawX + 28, drawY + 8);
|
|
g_hdb->_gfx->drawText(string);
|
|
}
|
|
|
|
// If you have an inventory, draw the selection cursor
|
|
if (g_hdb->_ai->getInvAmount()) {
|
|
if (_invWinInfo.selection < 0)
|
|
_invWinInfo.selection = 0;
|
|
|
|
// Draw the Inventory Select Cursor
|
|
drawX = baseX + (_invWinInfo.selection % kInvItemPerLine) * kInvItemSpaceX;
|
|
drawY = _invWinInfo.y + (_invWinInfo.selection / kInvItemPerLine) * kInvItemSpaceY;
|
|
_gfxInvSelect->drawMasked(drawX, drawY);
|
|
|
|
if (sel) {
|
|
int centerX = baseX - 4 + (kScreenWidth - baseX) / 2;
|
|
drawY = _invWinInfo.y + (kInvItemSpaceY * 4) + 16;
|
|
g_hdb->_gfx->setCursor(centerX - g_hdb->_gfx->stringLength(sel->printedName) / 2, drawY);
|
|
g_hdb->_gfx->drawText(sel->printedName);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Window::checkInvSelect(int x, int y) {
|
|
if (x >= _invWinInfo.x && x < _invWinInfo.x + _invWinInfo.width && y >= _invWinInfo.y && y < _invWinInfo.y + _invWinInfo.height) {
|
|
int xc = (x - _invWinInfo.x) / kInvItemSpaceX;
|
|
int yc = (y - _invWinInfo.y) / kInvItemSpaceY;
|
|
if (yc * kInvItemPerLine + xc > g_hdb->_ai->getInvAmount())
|
|
return;
|
|
|
|
_invWinInfo.selection = yc * kInvItemPerLine + xc;
|
|
|
|
// If this is a weapon, choose it
|
|
AIType t = g_hdb->_ai->getInvItemType(_invWinInfo.selection);
|
|
switch (t) {
|
|
case ITEM_CLUB:
|
|
case ITEM_ROBOSTUNNER:
|
|
case ITEM_SLUGSLINGER:
|
|
chooseWeapon(t);
|
|
if (t == ITEM_CLUB)
|
|
g_hdb->_sound->playSound(SND_GET_CLUB);
|
|
else if (t == ITEM_ROBOSTUNNER)
|
|
g_hdb->_sound->playSound(SND_GET_STUNNER);
|
|
else if (t == ITEM_SLUGSLINGER)
|
|
g_hdb->_sound->playSound(SND_GET_SLUG);
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
g_hdb->_sound->playSound(SND_POP);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
void Window::openDeliveries(bool animate) {
|
|
DlvEnt *d;
|
|
|
|
// Load Gfx
|
|
for (int i = 0; i < g_hdb->_ai->getDeliveriesAmount(); i++) {
|
|
d = g_hdb->_ai->getDeliveryItem(i);
|
|
if (d->itemGfxName[0])
|
|
d->itemGfx = g_hdb->_gfx->loadTile(d->itemGfxName);
|
|
if (d->destGfxName[0])
|
|
d->destGfx = g_hdb->_gfx->loadTile(d->destGfxName);
|
|
}
|
|
|
|
g_hdb->_sound->playSound(SND_POP);
|
|
_dlvsInfo.animate = animate;
|
|
_dlvsInfo.delay1 = g_hdb->getTimeSlice() + 500;
|
|
_dlvsInfo.go1 = _dlvsInfo.go2 = _dlvsInfo.go3 = false;
|
|
|
|
if (animate) {
|
|
_dlvsInfo.go1 = true;
|
|
_dlvsInfo.selected = g_hdb->_ai->getDeliveriesAmount() - 1;
|
|
}
|
|
|
|
// Make sure cursor isn't on an empty delivery
|
|
if (_dlvsInfo.selected >= g_hdb->_ai->getDeliveriesAmount())
|
|
_dlvsInfo.selected = g_hdb->_ai->getDeliveriesAmount() - 1;
|
|
}
|
|
|
|
void Window::drawDeliveries() {
|
|
int baseX, drawX, drawY;
|
|
DlvEnt *d;
|
|
//static uint32 timer = g_hdb->getTimeSlice() + 300; //unused
|
|
|
|
int crazySounds[kNumCrazy] = {
|
|
SND_GUI_INPUT,
|
|
SND_MAIL_PROCESS,
|
|
SND_MONKEY_OOHOOH,
|
|
SND_GET_GEM,
|
|
SND_MENU_ACCEPT,
|
|
SND_MENU_BACKOUT,
|
|
SND_MENU_SLIDER,
|
|
SND_DIALOG_CLOSE,
|
|
SND_POP,
|
|
SND_SPLASH,
|
|
SND_CHICKEN_AMBIENT,
|
|
SND_SWITCH_USE,
|
|
SND_BARREL_EXPLODE,
|
|
SND_BARREL_MELTING,
|
|
SND_MOVE_SELECTION,
|
|
SND_NOTICE,
|
|
SND_DIALOG_OPEN,
|
|
SND_TOUCHPLATE_CLICK,
|
|
SND_MBOT_HYEAH,
|
|
SND_MBOT_YEAH,
|
|
SND_MBOT_WHISTLE1,
|
|
SND_CLUB_MISS,
|
|
SND_CLUB_HIT_METAL,
|
|
SND_CLUB_HIT_FLESH,
|
|
SND_FROG_LICK,
|
|
SND_ROBOT_STUNNED,
|
|
SND_BRIDGE_EXTEND,
|
|
SND_BRIDGE_END,
|
|
SND_AIRLOCK_CLOSE,
|
|
SND_FART,
|
|
SND_FART2,
|
|
SND_GEM_THROW,
|
|
SND_INV_SELECT,
|
|
SND_INFOCOMP,
|
|
SND_CLOCK_BONK,
|
|
SND_GET_GOO,
|
|
SND_MANNY_CRASH
|
|
};
|
|
|
|
if (_infobarDimmed > 1)
|
|
return;
|
|
|
|
baseX = drawX = _dlvsInfo.x;
|
|
drawY = _dlvsInfo.y;
|
|
|
|
if (_dlvsInfo.selected >= g_hdb->_ai->getDeliveriesAmount())
|
|
_dlvsInfo.selected = g_hdb->_ai->getDeliveriesAmount() - 1;
|
|
|
|
// Draw Delivery Items
|
|
int inv;
|
|
for (inv = 0; inv < g_hdb->_ai->getDeliveriesAmount(); inv++) {
|
|
int centerX = baseX + (kScreenWidth - baseX) / 2;
|
|
d = g_hdb->_ai->getDeliveryItem(inv);
|
|
if (_dlvsInfo.animate && inv == g_hdb->_ai->getDeliveriesAmount() - 1) {
|
|
if (_dlvsInfo.go1) {
|
|
if (_dlvsInfo.delay1 < g_hdb->getTimeSlice()) {
|
|
// Draw Item
|
|
_gfxIndent->draw(drawX, drawY);
|
|
d->itemGfx->drawMasked(drawX, drawY);
|
|
|
|
g_hdb->_gfx->setCursor(centerX - g_hdb->_gfx->stringLength(d->itemTextName) / 2, kDlvItemTextY);
|
|
g_hdb->_gfx->drawText(d->itemTextName);
|
|
if (!_dlvsInfo.go2) {
|
|
_dlvsInfo.go2 = true;
|
|
_dlvsInfo.delay2 = g_hdb->getTimeSlice() + 500;
|
|
g_hdb->_sound->playSound(crazySounds[g_hdb->_rnd->getRandomNumber(kNumCrazy - 1)]);
|
|
}
|
|
}
|
|
}
|
|
if (_dlvsInfo.go2) {
|
|
if (_dlvsInfo.delay2 < g_hdb->getTimeSlice()) {
|
|
// Draw TO
|
|
_gfxArrowTo->drawMasked(_dlvsInfo.x + kDlvItemSpaceX * _dlvsInfo.selected + 8, drawY + kTileHeight);
|
|
|
|
g_hdb->_gfx->setCursor(centerX - g_hdb->_gfx->stringLength("to") / 2, kDlvItemTextY + 12);
|
|
g_hdb->_gfx->drawText("to");
|
|
if (!_dlvsInfo.go3) {
|
|
_dlvsInfo.go3 = true;
|
|
_dlvsInfo.delay3 = g_hdb->getTimeSlice() + 500;
|
|
g_hdb->_sound->playSound(crazySounds[g_hdb->_rnd->getRandomNumber(kNumCrazy - 1)]);
|
|
}
|
|
}
|
|
}
|
|
if (_dlvsInfo.go3) {
|
|
if (_dlvsInfo.delay3 < g_hdb->getTimeSlice()) {
|
|
// Draw Delivery
|
|
_gfxIndent->draw(drawX, drawY + kTileHeight + 16);
|
|
d->destGfx->drawMasked(drawX, drawY + kTileHeight + 16);
|
|
|
|
g_hdb->_gfx->setCursor(centerX - (g_hdb->_gfx->stringLength(d->destTextName) + g_hdb->_gfx->stringLength("to")) / 2, kDlvItemTextY + 12);
|
|
g_hdb->_gfx->drawText("to ");
|
|
g_hdb->_gfx->drawText(d->destTextName);
|
|
|
|
g_hdb->_sound->playSound(crazySounds[g_hdb->_rnd->getRandomNumber(kNumCrazy - 1)]);
|
|
_dlvsInfo.animate = false;
|
|
}
|
|
}
|
|
|
|
} else {
|
|
// Draw Item
|
|
_gfxIndent->draw(drawX, drawY);
|
|
d->itemGfx->drawMasked(drawX, drawY);
|
|
// Draw Delivery
|
|
_gfxIndent->draw(drawX, drawY + kTileHeight + 16);
|
|
d->destGfx->drawMasked(drawX, drawY + kTileHeight + 16);
|
|
|
|
if (!_dlvsInfo.animate && inv == _dlvsInfo.selected) {
|
|
g_hdb->_gfx->setCursor(centerX - g_hdb->_gfx->stringLength(d->itemTextName)/2, kDlvItemTextY);
|
|
g_hdb->_gfx->drawText(d->itemTextName);
|
|
g_hdb->_gfx->setCursor(centerX - (g_hdb->_gfx->stringLength(d->destTextName) + g_hdb->_gfx->stringLength("to ")) / 2, kDlvItemTextY + 12);
|
|
g_hdb->_gfx->drawText("to ");
|
|
g_hdb->_gfx->drawText(d->destTextName);
|
|
}
|
|
|
|
drawX += kDlvItemSpaceX;
|
|
if (drawX >= kScreenWidth) {
|
|
drawX = baseX;
|
|
drawY += kDlvItemSpaceY + 8;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Draw "No Deliveries" or the arrow that points to the currently selected one
|
|
if (!inv) {
|
|
g_hdb->_gfx->setCursor(baseX + 16, _dlvsInfo.y);
|
|
g_hdb->_gfx->drawText("No Deliveries");
|
|
} else if (!_dlvsInfo.animate) {
|
|
int dx, dy, rowtwo;
|
|
|
|
rowtwo = _dlvsInfo.selected > 2;
|
|
dx = 8 + _dlvsInfo.x + kDlvItemSpaceX * (_dlvsInfo.selected % 3);
|
|
dy = _dlvsInfo.y + kTileHeight + (kDlvItemSpaceY + 8) * rowtwo;
|
|
_gfxArrowTo->drawMasked(dx, dy);
|
|
}
|
|
|
|
// If the infobar is dimmed out, this where we dim the whole thing
|
|
if (_infobarDimmed) {
|
|
for (int j = 0; j < kScreenHeight; j += kTileHeight) {
|
|
for (int i = (kScreenWidth - _gfxInfobar->_width); i < kScreenWidth; i += kTileWidth)
|
|
_gfxDarken->drawMasked(i, j);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Window::setSelectedDelivery(int which) {
|
|
_dlvsInfo.selected = which;
|
|
g_hdb->_sound->playSound(SND_MENU_SLIDER);
|
|
}
|
|
|
|
void Window::checkDlvSelect(int x, int y) {
|
|
int xc, yc;
|
|
|
|
if (_dlvsInfo.animate)
|
|
return;
|
|
|
|
int amt = g_hdb->_ai->getDeliveriesAmount();
|
|
|
|
// Click on a Delivery to select it for inspection?
|
|
if (x >= _dlvsInfo.x && x < _dlvsInfo.x + _dlvsInfo.width && y >= _dlvsInfo.y && y < _dlvsInfo.y + _dlvsInfo.height) {
|
|
xc = (x - _dlvsInfo.x) / kDlvItemSpaceX;
|
|
yc = (y - _dlvsInfo.y) / kDlvItemSpaceY;
|
|
int value = yc * kDlvItemPerLine + xc;
|
|
if (value < amt)
|
|
setSelectedDelivery(value);
|
|
}
|
|
}
|
|
|
|
void Window::drawTryAgain() {
|
|
if (!g_hdb->_ai->playerDead())
|
|
return;
|
|
|
|
if (NULL == _gfxTry) {
|
|
_gfxTry = g_hdb->_gfx->loadPic(GAME_TRY);
|
|
_gfxAgain = g_hdb->_gfx->loadPic(GAME_AGAIN);
|
|
_gfxLevelRestart = g_hdb->_gfx->loadPic(GAME_TA_LEVELRESTART);
|
|
|
|
_tryAgainInfo.y1 = kTryY1;
|
|
_tryAgainInfo.y2 = kTryY2;
|
|
_tryAgainInfo.x1 = 480 / 2 - _gfxTry->_width / 2;;
|
|
_tryAgainInfo.x2 = 480 / 2 - _gfxAgain->_width / 2;
|
|
}
|
|
|
|
int xv = g_hdb->_rnd->getRandomNumber(3) - 2, yv = g_hdb->_rnd->getRandomNumber(3) - 2;
|
|
|
|
_gfxTry->drawMasked((int)_tryAgainInfo.x1 + xv, (int)_tryAgainInfo.y1 + yv);
|
|
_gfxAgain->drawMasked((int)_tryAgainInfo.x2 + yv, (int)_tryAgainInfo.y2 + xv);
|
|
_gfxLevelRestart->drawMasked((int)(480 / 2 - _gfxLevelRestart->_width + xv), kTryRestartY + yv);
|
|
}
|
|
|
|
void Window::clearTryAgain() {
|
|
delete _gfxTry;
|
|
delete _gfxAgain;
|
|
delete _gfxLevelRestart;
|
|
|
|
_gfxTry = _gfxAgain = _gfxLevelRestart = NULL;
|
|
}
|
|
|
|
void Window::loadPanicZoneGfx() {
|
|
_pzInfo.gfxPanic = g_hdb->_gfx->loadPic(PANIC_PANIC);
|
|
_pzInfo.gfxZone = g_hdb->_gfx->loadPic(PANIC_ZONE);
|
|
_pzInfo.gfxFace[0] = g_hdb->_gfx->loadPic(PANIC_POINTER1);
|
|
_pzInfo.gfxFace[1] = g_hdb->_gfx->loadPic(PANIC_POINTER2);
|
|
_pzInfo.gfxNumber[0] = g_hdb->_gfx->loadPic(PANIC_NUM0);
|
|
_pzInfo.gfxNumber[1] = g_hdb->_gfx->loadPic(PANIC_NUM1);
|
|
_pzInfo.gfxNumber[2] = g_hdb->_gfx->loadPic(PANIC_NUM2);
|
|
_pzInfo.gfxNumber[3] = g_hdb->_gfx->loadPic(PANIC_NUM3);
|
|
_pzInfo.gfxNumber[4] = g_hdb->_gfx->loadPic(PANIC_NUM4);
|
|
_pzInfo.gfxNumber[5] = g_hdb->_gfx->loadPic(PANIC_NUM5);
|
|
_pzInfo.gfxNumber[6] = g_hdb->_gfx->loadPic(PANIC_NUM6);
|
|
_pzInfo.gfxNumber[7] = g_hdb->_gfx->loadPic(PANIC_NUM7);
|
|
_pzInfo.gfxNumber[8] = g_hdb->_gfx->loadPic(PANIC_NUM8);
|
|
_pzInfo.gfxNumber[9] = g_hdb->_gfx->loadPic(PANIC_NUM9);
|
|
}
|
|
|
|
void Window::drawPanicZone() {
|
|
int xx, yy;
|
|
|
|
if (!_pzInfo.active)
|
|
return;
|
|
|
|
switch (_pzInfo.sequence) {
|
|
// Wait before displaying PANIC ZONE
|
|
case PANICZONE_TIMER:
|
|
_pzInfo.timer--;
|
|
if (!_pzInfo.timer) {
|
|
_pzInfo.sequence++;
|
|
g_hdb->_sound->playSound(SND_PANIC);
|
|
}
|
|
break;
|
|
|
|
// Move PANIC ZONE to screen center
|
|
case PANICZONE_START:
|
|
xx = g_hdb->_rnd->getRandomNumber(9) - 5;
|
|
yy = g_hdb->_rnd->getRandomNumber(9) - 5;
|
|
_pzInfo.x1 += _pzInfo.xv;
|
|
_pzInfo.y1++;
|
|
_pzInfo.x2 += _pzInfo.yv;
|
|
_pzInfo.y2--;
|
|
if (_pzInfo.x1 > kPanicXStop) {
|
|
_pzInfo.timer = 30;
|
|
_pzInfo.sequence++;
|
|
}
|
|
_pzInfo.gfxPanic->drawMasked(_pzInfo.x1 + xx, _pzInfo.y1 + yy);
|
|
_pzInfo.gfxZone->drawMasked(_pzInfo.x2 + yy, _pzInfo.y2 + xx);
|
|
break;
|
|
|
|
case PANICZONE_TITLESTOP:
|
|
xx = g_hdb->_rnd->getRandomNumber(9) - 5;
|
|
yy = g_hdb->_rnd->getRandomNumber(9) - 5;
|
|
_pzInfo.gfxPanic->drawMasked(_pzInfo.x1 + xx, _pzInfo.y1 + yy);
|
|
_pzInfo.gfxZone->drawMasked(_pzInfo.x2 + yy, _pzInfo.y2 + xx);
|
|
_pzInfo.timer--;
|
|
if (!_pzInfo.timer) {
|
|
_pzInfo.sequence++;
|
|
}
|
|
break;
|
|
|
|
case PANICZONE_BLASTOFF:
|
|
xx = g_hdb->_rnd->getRandomNumber(9) - 5;
|
|
yy = g_hdb->_rnd->getRandomNumber(9) - 5;
|
|
_pzInfo.y1 -= 10;
|
|
_pzInfo.y2 += 10;
|
|
_pzInfo.gfxPanic->drawMasked(_pzInfo.x1 + xx, _pzInfo.y1 + yy);
|
|
_pzInfo.gfxZone->drawMasked(_pzInfo.x2 + yy, _pzInfo.y2 + xx);
|
|
if (_pzInfo.y1 < -_pzInfo.gfxPanic->_height &&
|
|
_pzInfo.y2 > kScreenHeight) {
|
|
g_hdb->_sound->playSound(SND_PANIC_COUNT);
|
|
_pzInfo.sequence++;
|
|
_pzInfo.timer = 30 + g_hdb->getTime();
|
|
}
|
|
break;
|
|
|
|
case PANICZONE_COUNTDOWN:
|
|
{
|
|
static int last_seconds = 0, seconds = 0;
|
|
_pzInfo.gfxFace[seconds & 1]->drawMasked(kPanicZoneFaceX, kPanicZoneFaceY);
|
|
|
|
// make knocking timer sound
|
|
if (last_seconds != seconds)
|
|
g_hdb->_sound->playSound(SND_PANIC_COUNT);
|
|
|
|
last_seconds = seconds;
|
|
seconds = _pzInfo.timer - g_hdb->getTime();
|
|
if (seconds >= 10) {
|
|
_pzInfo.gfxNumber[seconds / 10]->drawMasked(kPanicZoneFaceX, kPanicZoneFaceY + 32);
|
|
_pzInfo.gfxNumber[seconds % 10]->drawMasked(kPanicZoneFaceX + 16, kPanicZoneFaceY + 32);
|
|
} else
|
|
_pzInfo.gfxNumber[seconds]->drawMasked(kPanicZoneFaceX + 8, kPanicZoneFaceY + 32);
|
|
|
|
// time until death!
|
|
if (!seconds) {
|
|
// dead
|
|
g_hdb->_ai->killPlayer(DEATH_PANICZONE);
|
|
_pzInfo.active = false;
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Window::startPanicZone() {
|
|
_pzInfo.active = true;
|
|
_pzInfo.sequence = PANICZONE_TIMER;
|
|
|
|
// load PANIC ZONE gfx if they aren't loaded
|
|
if (!_pzInfo.gfxPanic)
|
|
loadPanicZoneGfx();
|
|
|
|
_pzInfo.x1 = -(_pzInfo.gfxPanic->_width + 5);
|
|
_pzInfo.y1 = (kScreenHeight / 4) - (_pzInfo.gfxPanic->_height >> 1);
|
|
_pzInfo.x2 = 480 + (_pzInfo.gfxZone->_width >> 1);
|
|
_pzInfo.y2 = (kScreenHeight / 4) * 3 - (_pzInfo.gfxZone->_height >> 1);
|
|
_pzInfo.xv = 10; // horizontal speed
|
|
_pzInfo.yv = -12; // vertical speed
|
|
_pzInfo.timer = 30; // 30 seconds to get out!
|
|
}
|
|
|
|
void Window::stopPanicZone() {
|
|
_pzInfo.active = false;
|
|
}
|
|
|
|
void Window::textOut(const char *text, int x, int y, int timer) {
|
|
TOut *t = new TOut;
|
|
|
|
t->x = x;
|
|
t->y = y;
|
|
strcpy(t->text, text);
|
|
t->timer = g_system->getMillis() + (uint32)(timer << 4);
|
|
|
|
if (x < 0) {
|
|
int pw, lines;
|
|
g_hdb->_gfx->getDimensions(t->text, &pw, &lines);
|
|
t->x = kTextOutCenterX - pw / 2;
|
|
}
|
|
|
|
_textOutList.push_back(t);
|
|
}
|
|
|
|
void Window::centerTextOut(const char *text, int y, int timer) {
|
|
int width, lines;
|
|
g_hdb->_gfx->getDimensions(text, &width, &lines);
|
|
textOut(text, kTextOutCenterX - ((width - 8) >> 1), y, timer);
|
|
}
|
|
|
|
void Window::drawTextOut() {
|
|
int e1, e2, e3, e4;
|
|
uint32 time;
|
|
TOut *t;
|
|
|
|
if (_textOutList.empty())
|
|
return;
|
|
|
|
g_hdb->_gfx->getTextEdges(&e1, &e2, &e3, &e4);
|
|
g_hdb->_gfx->setTextEdges(0, 480, 0, kScreenHeight);
|
|
|
|
time = g_system->getMillis();
|
|
|
|
for (uint i = 0; i < _textOutList.size(); i++) {
|
|
t = _textOutList[i];
|
|
g_hdb->_gfx->setCursor(t->x, t->y);
|
|
g_hdb->_gfx->drawText(t->text);
|
|
|
|
if (t->timer < time) {
|
|
_textOutList.remove_at(i);
|
|
i--;
|
|
}
|
|
}
|
|
|
|
g_hdb->_gfx->setTextEdges(e1, e2, e3, e4);
|
|
}
|
|
|
|
void Window::closeTextOut() {
|
|
_textOutList.clear();
|
|
}
|
|
} // End of Namespace
|