mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
0ccf59faee
svn-id: r16595
530 lines
12 KiB
C++
530 lines
12 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2004-2005 The ScummVM project
|
|
*
|
|
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*
|
|
*/
|
|
|
|
#ifndef SAGA_H
|
|
#define SAGA_H
|
|
|
|
#include "common/stdafx.h"
|
|
#include "common/scummsys.h"
|
|
#include "base/engine.h"
|
|
#include "base/gameDetector.h"
|
|
#include "base/plugins.h"
|
|
|
|
#include "common/stream.h"
|
|
#include "common/rect.h"
|
|
|
|
// TODO: These shouldn't be here!
|
|
#include <limits.h>
|
|
#include <stddef.h>
|
|
|
|
#include "saga/text.h"
|
|
#include "saga/gfx.h"
|
|
#include "saga/list.h"
|
|
|
|
namespace Saga {
|
|
|
|
class SndRes;
|
|
class Sound;
|
|
class Music;
|
|
class Anim;
|
|
class Render;
|
|
class IsoMap;
|
|
class Gfx;
|
|
class Script;
|
|
class Actor;
|
|
class Font;
|
|
class Sprite;
|
|
class Scene;
|
|
class Interface;
|
|
class Console;
|
|
class Events;
|
|
class PalAnim;
|
|
|
|
#define MIN_IMG_RLECODE 3
|
|
#define MODEX_SCANLINE_LIMIT 200
|
|
|
|
#define SAGA_IMAGE_DATA_OFFSET 776
|
|
#define SAGA_IMAGE_HEADER_LEN 8
|
|
|
|
#define MAXPATH 512
|
|
|
|
#define IS_BIG_ENDIAN ((_vm->getFeatures() & GF_BIG_ENDIAN_DATA) != 0)
|
|
|
|
#define ID_NOTHING 0
|
|
#define ID_PROTAG 1
|
|
#define OBJECT_TYPE_SHIFT 13
|
|
#define OBJECT_TYPE_MASK ((1 << OBJECT_TYPE_SHIFT) - 1)
|
|
|
|
struct RSCFILE_CONTEXT;
|
|
struct StringList;
|
|
|
|
enum ERRORCODE {
|
|
MEM = -2,
|
|
FAILURE = -1,
|
|
SUCCESS = 0
|
|
};
|
|
|
|
enum SAGAGameType {
|
|
GType_ITE,
|
|
GType_IHNM
|
|
};
|
|
|
|
enum GameObjectTypes {
|
|
kGameObjectNone = 0,
|
|
kGameObjectActor = 1,
|
|
kGameObjectObject = 2,
|
|
kGameObjectHitZone = 3,
|
|
kGameObjectStepZone = 4
|
|
};
|
|
|
|
enum ScriptTimings {
|
|
kScriptTimeTicksPerSecond = (728L/10L),
|
|
kRepeatSpeed = 40, // 25 frames/sec
|
|
kNormalFadeDuration = 320, // 64 steps, 5 msec each
|
|
kQuickFadeDuration = 64 // 64 steps, 1 msec each
|
|
};
|
|
|
|
enum Directions {
|
|
kDirUp = 0,
|
|
kDirUpRight = 1,
|
|
kDirRight = 2,
|
|
kDirDownRight = 3,
|
|
kDirDown = 4,
|
|
kDirDownLeft = 5,
|
|
kDirLeft = 6,
|
|
kDirUpLeft = 7
|
|
};
|
|
|
|
enum HitZoneFlags {
|
|
kHitZoneEnabled = (1 << 0), // Zone is enabled
|
|
kHitZoneExit = (1 << 1), // Causes char to exit
|
|
|
|
// The following flag causes the zone to act differently.
|
|
// When the actor hits the zone, it will immediately begin walking
|
|
// in the specified direction, and the actual specified effect of
|
|
// the zone will be delayed until the actor leaves the zone.
|
|
kHitZoneAutoWalk = (1 << 2),
|
|
|
|
// When set on a hit zone, this causes the character not to walk
|
|
// to the object (but they will look at it).
|
|
kHitZoneNoWalk = (1 << 2),
|
|
|
|
// zone activates only when character stops walking
|
|
kHitZoneTerminus = (1 << 3),
|
|
|
|
// Hit zones only - when the zone is clicked on it projects the
|
|
// click point downwards from the middle of the zone until it
|
|
// reaches the lowest point in the zone.
|
|
kHitZoneProject = (1 << 3)
|
|
};
|
|
|
|
|
|
enum PanelButtonType {
|
|
kPanelButtonVerb = 0,
|
|
kPanelButtonArrow = 1
|
|
};
|
|
|
|
enum TextStringIds {
|
|
kTextWalkTo,
|
|
kTextLookAt,
|
|
kTextPickUp,
|
|
kTextTalkTo,
|
|
kTextOpen,
|
|
kTextClose,
|
|
kTextUse,
|
|
kTextGive,
|
|
kTextOptions,
|
|
kTextTest,
|
|
kTextDemo,
|
|
kTextHelp,
|
|
kTextQuitGame,
|
|
kTextFast,
|
|
kTextSlow,
|
|
kTextOn,
|
|
kTextOff,
|
|
kTextContinuePlaying,
|
|
kTextLoad,
|
|
kTextSave,
|
|
kTextGameOptions,
|
|
kTextReadingSpeed,
|
|
kTextMusic,
|
|
kTextSound,
|
|
kTextCancel,
|
|
kTextQuit,
|
|
kTextOK,
|
|
kTextMid,
|
|
kTextClick,
|
|
kText10Percent,
|
|
kText20Percent,
|
|
kText30Percent,
|
|
kText40Percent,
|
|
kText50Percent,
|
|
kText60Percent,
|
|
kText70Percent,
|
|
kText80Percent,
|
|
kText90Percent,
|
|
kTextMax
|
|
};
|
|
|
|
struct IMAGE_HEADER {
|
|
int width;
|
|
int height;
|
|
};
|
|
|
|
struct StringsTable {
|
|
byte *stringsPointer;
|
|
int stringsCount;
|
|
const char **strings;
|
|
|
|
const char *getString(int index) const {
|
|
if ((stringsCount <= index) || (index < 0))
|
|
error("StringList::getString wrong index 0x%X", index);
|
|
return strings[index];
|
|
}
|
|
|
|
void freeMem() {
|
|
free(strings);
|
|
free(stringsPointer);
|
|
memset(this, 0, sizeof(*this));
|
|
}
|
|
|
|
StringsTable() {
|
|
memset(this, 0, sizeof(*this));
|
|
}
|
|
~StringsTable() {
|
|
freeMem();
|
|
}
|
|
};
|
|
|
|
struct CLICKAREA {
|
|
int n_points;
|
|
Point *points;
|
|
};
|
|
|
|
enum GameIds {
|
|
// Dreamers Guild
|
|
GID_ITE_DEMO_G = 0,
|
|
GID_ITE_DISK_G,
|
|
GID_ITE_CD_G,
|
|
GID_ITE_MAC_G, // TODO
|
|
|
|
// Wyrmkeep
|
|
GID_ITE_CD, // data for Win rerelease is same as in old DOS
|
|
GID_ITE_MACCD,
|
|
GID_ITE_LINCD,
|
|
GID_ITE_WINDEMO1, // older Wyrmkeep windows demo
|
|
GID_ITE_MACDEMO1, // older Wyrmkeep mac demo
|
|
GID_ITE_LINDEMO,
|
|
GID_ITE_WINDEMO2,
|
|
GID_ITE_MACDEMO2,
|
|
|
|
// German
|
|
GID_ITE_DISK_DE,
|
|
GID_ITE_AMIGACD_DE, // TODO
|
|
GID_ITE_OLDMAC_DE, // TODO
|
|
GID_ITE_AMIGA_FL_DE,// TODO
|
|
GID_ITE_CD_DE, // reported by mld. Bestsellergamers cover disk
|
|
GID_ITE_AMIGA_AGA_DEMO, // TODO
|
|
GID_ITE_AMIGA_ECS_DEMO, // TODO
|
|
|
|
GID_IHNM_DEMO,
|
|
GID_IHNM_CD,
|
|
GID_IHNM_CD_DE // reported by mld. German retail
|
|
};
|
|
|
|
enum GameFileTypes {
|
|
GAME_RESOURCEFILE = 1 << 0,
|
|
GAME_SCRIPTFILE = 1 << 1,
|
|
GAME_SOUNDFILE = 1 << 2,
|
|
GAME_VOICEFILE = 1 << 3,
|
|
GAME_DEMOFILE = 1 << 4,
|
|
GAME_MUSICFILE = 1 << 5,
|
|
GAME_MUSICFILE_GM = 1 << 6,
|
|
GAME_MUSICFILE_FM = 1 << 7,
|
|
GAME_PATCHFILE = 1 << 8
|
|
};
|
|
|
|
enum GameSoundTypes {
|
|
GAME_SOUND_PCM = 0,
|
|
GAME_SOUND_VOC,
|
|
GAME_SOUND_WAV,
|
|
GAME_SOUND_VOX
|
|
};
|
|
|
|
enum GameFeatures {
|
|
GF_VOX_VOICES = 1 << 0,
|
|
GF_BIG_ENDIAN_DATA = 1 << 1,
|
|
GF_MAC_RESOURCES = 1 << 2,
|
|
GF_LANG_DE = 1 << 3,
|
|
GF_WYRMKEEP = 1 << 4,
|
|
GF_CD_FX = 1 << 5
|
|
};
|
|
|
|
struct GameSoundInfo {
|
|
int res_type;
|
|
long freq;
|
|
int sample_size;
|
|
int stereo;
|
|
};
|
|
|
|
struct GameFontDescription {
|
|
uint32 fontResourceId;
|
|
};
|
|
|
|
struct GameResourceDescription {
|
|
uint32 scene_lut_rn;
|
|
uint32 script_lut_rn;
|
|
uint32 mainPanelResourceId;
|
|
uint32 conversePanelResourceId;
|
|
};
|
|
|
|
struct GameFileDescription {
|
|
const char *fileName;
|
|
uint16 fileType;
|
|
};
|
|
|
|
struct PanelButton {
|
|
PanelButtonType type;
|
|
int xOffset;
|
|
int yOffset;
|
|
int width;
|
|
int height;
|
|
int id;
|
|
int keyChar;
|
|
int upSpriteNumber;
|
|
int downSpriteNumber;
|
|
};
|
|
|
|
struct GameDisplayInfo {
|
|
int logicalWidth;
|
|
int logicalHeight;
|
|
|
|
int pathStartY;
|
|
int sceneHeight;
|
|
|
|
int statusY;
|
|
int statusWidth;
|
|
int statusHeight;
|
|
int statusTextY;
|
|
int statusTextColor;
|
|
int statusBGColor;
|
|
|
|
int verbTextColor;
|
|
int verbTextShadowColor;
|
|
int verbTextActiveColor;
|
|
|
|
int leftPortraitXOffset;
|
|
int leftPortraitYOffset;
|
|
int rightPortraitXOffset;
|
|
int rightPortraitYOffset;
|
|
|
|
int inventoryX;
|
|
int inventoryY;
|
|
int inventoryRows;
|
|
int inventoryColumns;
|
|
int inventoryIconWidth;
|
|
int inventoryIconHeight;
|
|
int inventoryIconXOffset;
|
|
int inventoryIconYOffset;
|
|
int inventoryXSpacing;
|
|
int inventoryYSpacing;
|
|
int mainPanelButtonsCount;
|
|
PanelButton *mainPanelButtons;
|
|
};
|
|
|
|
|
|
struct GameDescription {
|
|
const char *name;
|
|
SAGAGameType gameType;
|
|
GameIds gameId;
|
|
const char *title;
|
|
GameDisplayInfo *gameDisplayInfo;
|
|
int startSceneNumber;
|
|
GameResourceDescription *resourceDescription;
|
|
int filesCount;
|
|
GameFileDescription *filesDescriptions;
|
|
int fontsCount;
|
|
GameFontDescription *fontDescriptions;
|
|
GameSoundInfo *soundInfo;
|
|
uint32 features;
|
|
|
|
GameSettings toGameSettings() const {
|
|
GameSettings dummy = { name, title, features };
|
|
return dummy;
|
|
}
|
|
};
|
|
|
|
|
|
inline int ticksToMSec(int tick) {
|
|
return tick * 1000 / kScriptTimeTicksPerSecond;
|
|
}
|
|
|
|
inline int clamp(int minValue, int value, int maxValue) {
|
|
if (value <= minValue) {
|
|
return minValue;
|
|
} else {
|
|
if (value >= maxValue) {
|
|
return maxValue;
|
|
} else {
|
|
return value;
|
|
}
|
|
}
|
|
}
|
|
|
|
inline int integerCompare(int i1, int i2) {
|
|
return ((i1) > (i2) ? 1 : ((i1) < (i2) ? -1 : 0));
|
|
}
|
|
|
|
inline int objectTypeId(uint16 objectId) {
|
|
return objectId >> OBJECT_TYPE_SHIFT;
|
|
}
|
|
|
|
inline int objectIdToIndex(uint16 objectId) {
|
|
return OBJECT_TYPE_MASK & objectId;
|
|
}
|
|
|
|
inline uint16 objectIndexToId(int type, int index) {
|
|
return (type << OBJECT_TYPE_SHIFT) | (OBJECT_TYPE_MASK & index);
|
|
}
|
|
|
|
|
|
DetectedGameList GAME_ProbeGame(const FSList &fslist);
|
|
|
|
class SagaEngine : public Engine {
|
|
void errorString(const char *buf_input, char *buf_output);
|
|
|
|
protected:
|
|
int go();
|
|
int init(GameDetector &detector);
|
|
|
|
public:
|
|
SagaEngine(GameDetector * detector, OSystem * syst);
|
|
virtual ~SagaEngine();
|
|
void shutDown() { _quit = true; }
|
|
|
|
int _soundEnabled;
|
|
int _musicEnabled;
|
|
|
|
|
|
SndRes *_sndRes;
|
|
Sound *_sound;
|
|
Music *_music;
|
|
Anim *_anim;
|
|
Render *_render;
|
|
IsoMap *_isoMap;
|
|
Gfx *_gfx;
|
|
Script *_script;
|
|
Actor *_actor;
|
|
Font *_font;
|
|
Sprite *_sprite;
|
|
Scene *_scene;
|
|
Interface *_interface;
|
|
Console *_console;
|
|
Events *_events;
|
|
PalAnim *_palanim;
|
|
|
|
|
|
/** Random number generator */
|
|
Common::RandomSource _rnd;
|
|
|
|
private:
|
|
int decodeBGImageRLE(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len);
|
|
int flipImage(byte *img_buf, int columns, int scanlines);
|
|
int unbankBGImage(byte *dest_buf, const byte *src_buf, int columns, int scanlines);
|
|
uint32 _previousTicks;
|
|
|
|
public:
|
|
int decodeBGImage(const byte *image_data, size_t image_size,
|
|
byte **output_buf, size_t *output_buf_len, int *w, int *h);
|
|
const byte *getImagePal(const byte *image_data, size_t image_size);
|
|
void loadStrings(StringsTable &stringsTable, const byte *stringsPointer, size_t stringsLength);
|
|
|
|
const char *getObjectName(uint16 objectId);
|
|
public:
|
|
TEXTLIST *textCreateList();
|
|
void textDestroyList(TEXTLIST *textlist);
|
|
void textClearList(TEXTLIST *textlist);
|
|
int textDrawList(TEXTLIST *textlist, SURFACE *ds);
|
|
TEXTLIST_ENTRY *textAddEntry(TEXTLIST *textlist, TEXTLIST_ENTRY *entry);
|
|
int textDeleteEntry(TEXTLIST *textlist, TEXTLIST_ENTRY *entry);
|
|
int textSetDisplay(TEXTLIST_ENTRY *entry, int val);
|
|
int textDraw(int font_id, SURFACE *ds, const char *string, int text_x, int text_y, int color,
|
|
int effect_color, int flags);
|
|
int textProcessList(TEXTLIST *textlist, long ms);
|
|
|
|
int transitionDissolve(byte *dst_img, int dst_w, int dst_h, int dst_p,
|
|
const byte *src_img, int src_w, int src_h, int src_p, int flags, int x, int y,
|
|
double percent);
|
|
|
|
int processInput(void);
|
|
Point getMousePos();
|
|
|
|
private:
|
|
Point _mousePos;
|
|
|
|
bool _quit;
|
|
RSCFILE_CONTEXT **_gameFileContexts;
|
|
|
|
//current game description
|
|
int _gameNumber;
|
|
GameDescription *_gameDescription;
|
|
GameDisplayInfo _gameDisplayInfo;
|
|
|
|
public:
|
|
int initGame(void);
|
|
RSCFILE_CONTEXT *getFileContext(uint16 type, int param);
|
|
public:
|
|
const GameResourceDescription *getResourceDescription() { return _gameDescription->resourceDescription; }
|
|
const GameSoundInfo *getSoundInfo() { return _gameDescription->soundInfo; }
|
|
|
|
const GameFontDescription *getFontDescription(int index) {
|
|
assert(index < _gameDescription->fontsCount);
|
|
return &_gameDescription->fontDescriptions[index];
|
|
}
|
|
int getFontsCount() const { return _gameDescription->fontsCount; }
|
|
|
|
int getGameId() const { return _gameDescription->gameId; }
|
|
int getGameType() const { return _gameDescription->gameType; }
|
|
uint32 getFeatures() const { return _gameDescription->features; }
|
|
int getGameNumber() const { return _gameNumber; }
|
|
int getStartSceneNumber() const { return _gameDescription->startSceneNumber; }
|
|
|
|
|
|
int getDisplayWidth() const { return _gameDisplayInfo.logicalWidth; }
|
|
int getDisplayHeight() const { return _gameDisplayInfo.logicalHeight;}
|
|
int getSceneHeight() const { return _gameDisplayInfo.sceneHeight; }
|
|
const GameDisplayInfo & getDisplayInfo() { return _gameDisplayInfo; }
|
|
|
|
const char *getTextString(int textStringId);
|
|
void getExcuseInfo(int verb, const char *&textString, int &soundResourceId);
|
|
private:
|
|
int loadGame(int gameNumber);
|
|
};
|
|
|
|
// FIXME: Global var. We use it until everything will be turned into objects
|
|
extern SagaEngine *_vm;
|
|
|
|
} // End of namespace Saga
|
|
|
|
#endif
|