2016-10-09 15:02:02 +02:00

194 lines
5.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#define FORBIDDEN_SYMBOL_EXCEPTION_printf
#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
#define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h
#include "osystem.h"
#include "backends/saves/default/default-saves.h"
#include "backends/timer/default/default-timer.h"
#include "backends/events/default/default-events.h"
#include "audio/mixer_intern.h"
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/str.h"
#include "config.h"
#include "backends/fs/posix/posix-fs-factory.h"
#include "backends/fs/posix/posix-fs.h"
#include <unistd.h>
#include <time.h>
namespace _3DS {
OSystem_3DS::OSystem_3DS():
_focusDirty(true),
_focusRect(Common::Rect(1, 1)),
_focusPosX(0),
_focusPosY(0),
_focusTargetPosX(0),
_focusTargetPosY(0),
_focusStepPosX(0),
_focusStepPosY(0),
_focusScaleX(1.f),
_focusScaleY(1.f),
_focusTargetScaleX(1.f),
_focusTargetScaleY(1.f),
_focusStepScaleX(0.f),
_focusStepScaleY(0.f),
_focusClearTime(0),
_cursorPaletteEnabled(false),
_cursorVisible(false),
_cursorScalable(false),
_cursorX(0),
_cursorY(0),
_cursorHotspotX(0),
_cursorHotspotY(0),
_gameTopX(0),
_gameTopY(0),
_gameBottomX(0),
_gameBottomY(0),
_gameWidth(320),
_gameHeight(240),
_overlayVisible(false),
exiting(false),
sleeping(false)
{
chdir("sdmc:/");
_fsFactory = new POSIXFilesystemFactory();
Posix::assureDirectoryExists("/3ds/scummvm/saves/");
}
OSystem_3DS::~OSystem_3DS() {
exiting = true;
destroyEvents();
destroyAudio();
destroyGraphics();
delete _timerManager;
_timerManager = 0;
}
void OSystem_3DS::quit() {
printf("OSystem_3DS::quit()\n");
}
void OSystem_3DS::initBackend() {
loadConfig();
ConfMan.registerDefault("fullscreen", true);
ConfMan.registerDefault("aspect_ratio", true);
if (!ConfMan.hasKey("vkeybd_pack_name"))
ConfMan.set("vkeybd_pack_name", "vkeybd_small");
if (!ConfMan.hasKey("vkeybdpath"))
ConfMan.set("vkeybdpath", "/3ds/scummvm/kb");
if (!ConfMan.hasKey("themepath"))
ConfMan.set("themepath", "/3ds/scummvm");
if (!ConfMan.hasKey("gui_theme"))
ConfMan.set("gui_theme", "builtin");
_timerManager = new DefaultTimerManager();
_savefileManager = new DefaultSaveFileManager("/3ds/scummvm/saves/");
initGraphics();
initAudio();
initEvents();
EventsBaseBackend::initBackend();
}
void OSystem_3DS::updateConfig() {
if (_gameScreen.getPixels()) {
updateSize();
warpMouse(_cursorX, _cursorY);
}
}
Common::String OSystem_3DS::getDefaultConfigFileName() {
return "/3ds/scummvm/scummvm.ini";
}
uint32 OSystem_3DS::getMillis(bool skipRecord) {
return svcGetSystemTick() / TICKS_PER_MSEC;
}
void OSystem_3DS::delayMillis(uint msecs) {
svcSleepThread(msecs * 1000000);
}
void OSystem_3DS::getTimeAndDate(TimeDate& td) const {
time_t curTime = time(0);
struct tm t = *localtime(&curTime);
td.tm_sec = t.tm_sec;
td.tm_min = t.tm_min;
td.tm_hour = t.tm_hour;
td.tm_mday = t.tm_mday;
td.tm_mon = t.tm_mon;
td.tm_year = t.tm_year;
td.tm_wday = t.tm_wday;
}
OSystem::MutexRef OSystem_3DS::createMutex() {
RecursiveLock *mutex = new RecursiveLock();
RecursiveLock_Init(mutex);
return (OSystem::MutexRef) mutex;
}
void OSystem_3DS::lockMutex(MutexRef mutex) {
RecursiveLock_Lock((RecursiveLock*)mutex);
}
void OSystem_3DS::unlockMutex(MutexRef mutex) {
RecursiveLock_Unlock((RecursiveLock*)mutex);
}
void OSystem_3DS::deleteMutex(MutexRef mutex) {
delete (RecursiveLock*)mutex;
}
Common::String OSystem_3DS::getSystemLanguage() const {
u8 langcode;
CFGU_GetSystemLanguage(&langcode);
switch (langcode) {
case CFG_LANGUAGE_JP: return "ja_JP";
case CFG_LANGUAGE_EN: return "en_US";
case CFG_LANGUAGE_FR: return "fr_FR";
case CFG_LANGUAGE_DE: return "de_DE";
case CFG_LANGUAGE_IT: return "it_IT";
case CFG_LANGUAGE_ES: return "es_ES";
case CFG_LANGUAGE_ZH: return "zh_CN";
case CFG_LANGUAGE_KO: return "ko_KR";
case CFG_LANGUAGE_NL: return "nl_NL";
case CFG_LANGUAGE_PT: return "pt_BR";
case CFG_LANGUAGE_RU: return "ru_RU";
case CFG_LANGUAGE_TW: return "zh_HK";
default: return "en_US";
}
}
void OSystem_3DS::fatalError() {
printf("FatalError!\n");
}
void OSystem_3DS::logMessage(LogMessageType::Type type, const char *message) {
printf("3DS log: %s\n", message);
}
} // namespace _3DS