mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-08 20:07:11 +00:00
194 lines
5.1 KiB
C++
194 lines
5.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#define FORBIDDEN_SYMBOL_EXCEPTION_printf
|
|
#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
|
|
#define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h
|
|
|
|
#include "osystem.h"
|
|
|
|
#include "backends/saves/default/default-saves.h"
|
|
#include "backends/timer/default/default-timer.h"
|
|
#include "backends/events/default/default-events.h"
|
|
#include "audio/mixer_intern.h"
|
|
#include "common/scummsys.h"
|
|
#include "common/config-manager.h"
|
|
#include "common/str.h"
|
|
#include "config.h"
|
|
|
|
#include "backends/fs/posix/posix-fs-factory.h"
|
|
#include "backends/fs/posix/posix-fs.h"
|
|
#include <unistd.h>
|
|
#include <time.h>
|
|
|
|
namespace _3DS {
|
|
|
|
OSystem_3DS::OSystem_3DS():
|
|
_focusDirty(true),
|
|
_focusRect(Common::Rect(1, 1)),
|
|
_focusPosX(0),
|
|
_focusPosY(0),
|
|
_focusTargetPosX(0),
|
|
_focusTargetPosY(0),
|
|
_focusStepPosX(0),
|
|
_focusStepPosY(0),
|
|
_focusScaleX(1.f),
|
|
_focusScaleY(1.f),
|
|
_focusTargetScaleX(1.f),
|
|
_focusTargetScaleY(1.f),
|
|
_focusStepScaleX(0.f),
|
|
_focusStepScaleY(0.f),
|
|
_focusClearTime(0),
|
|
_cursorPaletteEnabled(false),
|
|
_cursorVisible(false),
|
|
_cursorScalable(false),
|
|
_cursorX(0),
|
|
_cursorY(0),
|
|
_cursorHotspotX(0),
|
|
_cursorHotspotY(0),
|
|
_gameTopX(0),
|
|
_gameTopY(0),
|
|
_gameBottomX(0),
|
|
_gameBottomY(0),
|
|
_gameWidth(320),
|
|
_gameHeight(240),
|
|
_overlayVisible(false),
|
|
exiting(false),
|
|
sleeping(false)
|
|
{
|
|
chdir("sdmc:/");
|
|
_fsFactory = new POSIXFilesystemFactory();
|
|
Posix::assureDirectoryExists("/3ds/scummvm/saves/");
|
|
}
|
|
|
|
OSystem_3DS::~OSystem_3DS() {
|
|
exiting = true;
|
|
destroyEvents();
|
|
destroyAudio();
|
|
destroyGraphics();
|
|
|
|
delete _timerManager;
|
|
_timerManager = 0;
|
|
}
|
|
|
|
void OSystem_3DS::quit() {
|
|
printf("OSystem_3DS::quit()\n");
|
|
}
|
|
|
|
void OSystem_3DS::initBackend() {
|
|
loadConfig();
|
|
ConfMan.registerDefault("fullscreen", true);
|
|
ConfMan.registerDefault("aspect_ratio", true);
|
|
if (!ConfMan.hasKey("vkeybd_pack_name"))
|
|
ConfMan.set("vkeybd_pack_name", "vkeybd_small");
|
|
if (!ConfMan.hasKey("vkeybdpath"))
|
|
ConfMan.set("vkeybdpath", "/3ds/scummvm/kb");
|
|
if (!ConfMan.hasKey("themepath"))
|
|
ConfMan.set("themepath", "/3ds/scummvm");
|
|
if (!ConfMan.hasKey("gui_theme"))
|
|
ConfMan.set("gui_theme", "builtin");
|
|
|
|
_timerManager = new DefaultTimerManager();
|
|
_savefileManager = new DefaultSaveFileManager("/3ds/scummvm/saves/");
|
|
|
|
initGraphics();
|
|
initAudio();
|
|
initEvents();
|
|
EventsBaseBackend::initBackend();
|
|
}
|
|
|
|
void OSystem_3DS::updateConfig() {
|
|
if (_gameScreen.getPixels()) {
|
|
updateSize();
|
|
warpMouse(_cursorX, _cursorY);
|
|
}
|
|
}
|
|
|
|
Common::String OSystem_3DS::getDefaultConfigFileName() {
|
|
return "/3ds/scummvm/scummvm.ini";
|
|
}
|
|
|
|
uint32 OSystem_3DS::getMillis(bool skipRecord) {
|
|
return svcGetSystemTick() / TICKS_PER_MSEC;
|
|
}
|
|
|
|
void OSystem_3DS::delayMillis(uint msecs) {
|
|
svcSleepThread(msecs * 1000000);
|
|
}
|
|
|
|
void OSystem_3DS::getTimeAndDate(TimeDate& td) const {
|
|
time_t curTime = time(0);
|
|
struct tm t = *localtime(&curTime);
|
|
td.tm_sec = t.tm_sec;
|
|
td.tm_min = t.tm_min;
|
|
td.tm_hour = t.tm_hour;
|
|
td.tm_mday = t.tm_mday;
|
|
td.tm_mon = t.tm_mon;
|
|
td.tm_year = t.tm_year;
|
|
td.tm_wday = t.tm_wday;
|
|
}
|
|
|
|
OSystem::MutexRef OSystem_3DS::createMutex() {
|
|
RecursiveLock *mutex = new RecursiveLock();
|
|
RecursiveLock_Init(mutex);
|
|
return (OSystem::MutexRef) mutex;
|
|
}
|
|
void OSystem_3DS::lockMutex(MutexRef mutex) {
|
|
RecursiveLock_Lock((RecursiveLock*)mutex);
|
|
}
|
|
void OSystem_3DS::unlockMutex(MutexRef mutex) {
|
|
RecursiveLock_Unlock((RecursiveLock*)mutex);
|
|
}
|
|
void OSystem_3DS::deleteMutex(MutexRef mutex) {
|
|
delete (RecursiveLock*)mutex;
|
|
}
|
|
|
|
Common::String OSystem_3DS::getSystemLanguage() const {
|
|
u8 langcode;
|
|
CFGU_GetSystemLanguage(&langcode);
|
|
switch (langcode) {
|
|
case CFG_LANGUAGE_JP: return "ja_JP";
|
|
case CFG_LANGUAGE_EN: return "en_US";
|
|
case CFG_LANGUAGE_FR: return "fr_FR";
|
|
case CFG_LANGUAGE_DE: return "de_DE";
|
|
case CFG_LANGUAGE_IT: return "it_IT";
|
|
case CFG_LANGUAGE_ES: return "es_ES";
|
|
case CFG_LANGUAGE_ZH: return "zh_CN";
|
|
case CFG_LANGUAGE_KO: return "ko_KR";
|
|
case CFG_LANGUAGE_NL: return "nl_NL";
|
|
case CFG_LANGUAGE_PT: return "pt_BR";
|
|
case CFG_LANGUAGE_RU: return "ru_RU";
|
|
case CFG_LANGUAGE_TW: return "zh_HK";
|
|
default: return "en_US";
|
|
}
|
|
}
|
|
|
|
void OSystem_3DS::fatalError() {
|
|
printf("FatalError!\n");
|
|
}
|
|
|
|
void OSystem_3DS::logMessage(LogMessageType::Type type, const char *message) {
|
|
printf("3DS log: %s\n", message);
|
|
}
|
|
|
|
} // namespace _3DS
|