mirror of
https://github.com/libretro/scummvm.git
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116 lines
2.7 KiB
C++
116 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifdef ENABLE_AGOS2
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#ifndef AGOS_ANIMATION_H
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#define AGOS_ANIMATION_H
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#include "video/dxa_decoder.h"
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#include "video/smk_decoder.h"
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#include "audio/mixer.h"
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namespace AGOS {
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class AGOSEngine_Feeble;
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class MoviePlayer {
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protected:
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AGOSEngine_Feeble *_vm;
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Audio::Mixer *_mixer;
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Audio::SoundHandle _bgSound;
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Audio::AudioStream *_bgSoundStream;
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bool _leftButtonDown;
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bool _rightButtonDown;
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bool _skipMovie;
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uint32 _ticks;
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char baseName[40];
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public:
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enum VideoFlags {
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TYPE_OMNITV = 1,
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TYPE_LOOPING = 2
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};
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MoviePlayer(AGOSEngine_Feeble *vm);
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virtual ~MoviePlayer();
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virtual bool load() = 0;
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virtual void play();
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virtual void playVideo() = 0;
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virtual void nextFrame() = 0;
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virtual void stopVideo() = 0;
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protected:
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virtual void handleNextFrame();
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virtual bool processFrame() = 0;
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virtual void startSound() {}
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protected:
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uint32 _firstFrameOffset;
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};
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class MoviePlayerDXA : public MoviePlayer, Video::DXADecoder {
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static const char *_sequenceList[90];
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uint8 _sequenceNum;
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public:
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MoviePlayerDXA(AGOSEngine_Feeble *vm, const char *name);
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bool load();
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void playVideo();
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void nextFrame();
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virtual void stopVideo();
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private:
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void handleNextFrame();
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bool processFrame();
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void startSound();
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void copyFrameToBuffer(byte *dst, uint x, uint y, uint pitch);
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};
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class MoviePlayerSMK : public MoviePlayer, Video::SmackerDecoder {
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public:
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MoviePlayerSMK(AGOSEngine_Feeble *vm, const char *name);
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bool load();
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void playVideo();
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void nextFrame();
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virtual void stopVideo();
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private:
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void handleNextFrame();
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bool processFrame();
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void startSound();
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void copyFrameToBuffer(byte *dst, uint x, uint y, uint pitch);
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};
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MoviePlayer *makeMoviePlayer(AGOSEngine_Feeble *vm, const char *name);
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} // End of namespace AGOS
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#endif
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#endif // ENABLE_AGOS2
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