scummvm/scumm
Travis Howell 026e375561 Typo
svn-id: r14841
2004-08-30 13:05:03 +00:00
..
imuse_digi more cleanup 2004-08-28 14:33:34 +00:00
insane Check no longer required 2004-08-14 02:44:16 +00:00
smush Switch smush debug to channel 2004-08-22 09:14:19 +00:00
.cvsignore
actor.cpp Add a few akos codes 2004-08-29 11:27:16 +00:00
actor.h Add a few akos codes 2004-08-29 11:27:16 +00:00
akos.cpp Add more akos codes 2004-08-30 07:06:41 +00:00
akos.h Fix for bug #885466 (FT: Text gets drawn under moving bits), by making AKOS codec 16 honor the charset mask 2004-04-04 01:11:27 +00:00
base-costume.cpp Add a few akos codes 2004-08-29 11:27:16 +00:00
base-costume.h Add a few akos codes 2004-08-29 11:27:16 +00:00
bomp.cpp Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) 2004-08-08 22:10:38 +00:00
bomp.h That check should of been for HE 7.0 games. 2004-06-27 23:54:53 +00:00
boxes.cpp Update comment 2004-07-14 10:48:33 +00:00
boxes.h
camera.cpp Get rid of _screenLeft 2004-08-14 15:23:44 +00:00
charset.cpp Add some WIP code for HE games. 2004-08-30 11:52:33 +00:00
charset.h Add some WIP code for HE games. 2004-08-30 11:52:33 +00:00
costume.cpp Remove old unused and unneeded function. 2004-08-10 02:17:34 +00:00
costume.h Remove old unused and unneeded function. 2004-08-10 02:17:34 +00:00
cursor.cpp Fixed bug #1014296, the Loom cursor hotspot regression. 2004-08-24 06:36:12 +00:00
debugger.cpp akos should queue commmands and executate after drawing costumes (Caused race issues in HE games). 2004-08-28 03:18:52 +00:00
debugger.h
dialogs.cpp Use for HE 7.0 games too. 2004-07-20 11:50:44 +00:00
dialogs.h Add support for version key in The Dig 2004-07-20 11:30:15 +00:00
gfx.cpp Correct resource value, to match original. 2004-08-30 00:10:36 +00:00
gfx.h Added initial support for BMAP resources of HE 7.2 games. Doesn't work 2004-08-26 02:47:49 +00:00
help.cpp
help.h
imuse_internal.h
imuse_player.cpp Ignore imuse control code in HE games 2004-06-02 13:32:16 +00:00
imuse.cpp renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
imuse.h
instrument.cpp
instrument.h
intern.h Add some WIP code for HE games. 2004-08-30 11:52:33 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk Add He 7.2 class 2004-08-23 10:34:50 +00:00
music.h
nut_renderer.cpp Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) 2004-08-08 22:10:38 +00:00
nut_renderer.h Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) 2004-08-08 22:10:38 +00:00
object.cpp Added support for ImageHeader version 800, used by the COMI demo (inspired by cyx' work, see RFE #690559: support comi demo) 2004-08-27 23:50:45 +00:00
object.h Added support for ImageHeader version 800, used by the COMI demo (inspired by cyx' work, see RFE #690559: support comi demo) 2004-08-27 23:50:45 +00:00
palette.cpp Correct value 2004-08-15 07:44:57 +00:00
player_mod.cpp the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again 2004-02-24 22:39:42 +00:00
player_mod.h Increase channel for Amiga V3 player. 2004-03-16 07:02:21 +00:00
player_v1.cpp Initialize _random_lsr to avoid valgrind warnings 2004-03-05 14:34:39 +00:00
player_v1.h
player_v2.cpp Clear all channel variables in clear_channel 2004-03-05 14:35:16 +00:00
player_v2.h renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
player_v2a.cpp
player_v2a.h
player_v3a.cpp Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
player_v3a.h Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
resource_v2.cpp Increase debug level 2004-06-02 01:54:59 +00:00
resource_v3.cpp Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open() 2004-06-27 21:52:25 +00:00
resource_v4.cpp
resource_v7he.cpp Cursor code cleanup 2004-08-22 23:38:00 +00:00
resource_v7he.h Use existing ScummVM functionality for packed structs 2004-06-27 13:15:23 +00:00
resource.cpp Correct resource value, to match original. 2004-08-30 00:10:36 +00:00
resource.h HE 7.2 uses different array headers. they introduced start indexes, so it 2004-08-25 02:12:03 +00:00
saveload.cpp Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen 2004-08-14 19:42:00 +00:00
saveload.h Add patch #999887 - Possible fix for bug #998276 2004-08-09 01:07:48 +00:00
script_v2.cpp Switch to debug channel 2004-08-22 09:30:08 +00:00
script_v5.cpp Fixed bug #1014296, the Loom cursor hotspot regression. 2004-08-24 06:36:12 +00:00
script_v6.cpp Add a few akos codes 2004-08-29 11:27:16 +00:00
script_v6he.cpp Add some more actor code for HE 7+ games. 2004-08-30 07:52:54 +00:00
script_v7he.cpp Typo 2004-08-30 13:05:03 +00:00
script_v8.cpp Cursor code cleanup 2004-08-22 23:38:00 +00:00
script_v72he.cpp Add some WIP code for HE games. 2004-08-30 11:52:33 +00:00
script.cpp Add some WIP code for HE games. 2004-08-30 11:52:33 +00:00
script.h
scumm-md5.h Updated from current md5.txt 2004-08-14 22:24:40 +00:00
scumm.cpp Ooops, shouldn't have commited that part. 2004-08-30 10:04:53 +00:00
scumm.h Correct resource value, to match original. 2004-08-30 00:10:36 +00:00
sound.cpp Add some WIP code for HE games. 2004-08-30 11:52:33 +00:00
sound.h Add patch #999887 - Possible fix for bug #998276 2004-08-09 01:07:48 +00:00
string.cpp Clean up 2004-08-29 03:19:44 +00:00
usage_bits.cpp
usage_bits.h
vars.cpp Add var 2004-08-24 11:24:51 +00:00
verbs.cpp Fix for bug #1015941 (COMI: There's only background behind dialogue lines) 2004-08-28 13:30:59 +00:00
verbs.h use Rect in struct VerbSlot 2004-01-15 19:25:17 +00:00