scummvm/engines/composer/saveload.cpp

454 lines
14 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifdef SAVING_ANYWHERE
#include "audio/audiostream.h"
#include "audio/decoders/raw.h"
#include "common/config-manager.h"
#include "common/memstream.h"
#include "common/savefile.h"
#include "common/serializer.h"
#include "common/system.h"
#include "common/zlib.h"
#include "graphics/palette.h"
#include "composer/composer.h"
#include "composer/graphics.h"
namespace Composer {
Common::String ComposerEngine::makeSaveGameName(int slot) {
return (_targetName + Common::String::format(".%02d", slot));
}
Common::Error ComposerEngine::loadGameState(int slot) {
Common::String filename = makeSaveGameName(slot);
Common::InSaveFile *in;
if (!(in = _saveFileMan->openForLoading(filename)))
return Common::kPathNotFile;
Common::Serializer ser(in, NULL);
byte magic[4];
ser.syncBytes(magic, 4);
if (magic[0] != 'C' || magic[1] != 'M' || magic[2] != 'P' || magic[3] != 'S')
return Common::kUnknownError;
ser.syncVersion(0);
Common::String desc;
ser.syncString(desc);
uint32 tmp;
ser.syncAsUint32LE(tmp);
_rnd->setSeed(tmp);
ser.syncAsUint32LE(_currentTime);
uint32 timeDelta = _system->getMillis() - _currentTime;
_currentTime += timeDelta;
ser.syncAsUint32LE(_lastTime);
_lastTime += timeDelta;
Common::Array<uint16> libIds;
for (Common::List<Library>::iterator i = _libraries.begin(); i != _libraries.end(); i++)
libIds.push_back((*i)._id);
for (uint32 i = 0; i < libIds.size(); i++)
unloadLibrary(libIds[i]);
ser.syncAsUint32LE(tmp);
for (uint32 i = tmp; i > 0; i--) {
uint16 id;
ser.syncAsUint16LE(id);
ser.syncString(_bookGroup);
loadLibrary(id);
}
ser.syncString(_bookGroup);
_pendingPageChanges.clear();
ser.syncAsUint32LE(tmp);
for (uint32 i = tmp; i > 0; i--) {
uint16 id;
bool remove;
ser.syncAsUint16LE(id);
ser.syncAsByte(remove);
_pendingPageChanges.push_back(PendingPageChange(id, remove));
}
_stack.clear();
ser.syncAsUint32LE(tmp);
for (uint32 i = tmp; i > 0; i--) {
uint16 svar;
ser.syncAsUint16LE(svar);
_stack.push_back(svar);
}
_vars.clear();
ser.syncAsUint32LE(tmp);
for (uint32 i = tmp; i > 0; i--) {
uint16 var;
ser.syncAsUint16LE(var);
_vars.push_back(var);
}
for (Common::List<OldScript *>::iterator i = _oldScripts.begin(); i != _oldScripts.end(); i++) {
delete *i;
}
_oldScripts.clear();
ser.syncAsUint32LE(tmp);
for (uint32 i = tmp; i > 0; i--) {
uint16 id;
uint32 pos, delay;
ser.syncAsUint32LE(pos);
ser.syncAsUint16LE(id);
ser.syncAsUint32LE(delay);
OldScript *oTmp = new OldScript(id, getResource(ID_SCRP, id));
oTmp->_currDelay = delay;
oTmp->_stream->seek(pos, SEEK_SET);
_oldScripts.push_back(oTmp);
}
_queuedScripts.clear();
ser.syncAsUint32LE(tmp);
for (uint32 i = tmp; i > 0; i--) {
QueuedScript qTmp;
ser.syncAsUint32LE(qTmp._baseTime);
qTmp._baseTime += timeDelta;
ser.syncAsUint32LE(qTmp._duration);
ser.syncAsUint32LE(qTmp._count);
if(qTmp._count != 0) {
assert(qTmp._count != 0);
}
ser.syncAsUint16LE(qTmp._scriptId);
_queuedScripts.push_back(qTmp);
}
ser.syncAsSint16LE(_lastMousePos.x);
ser.syncAsSint16LE(_lastMousePos.y);
ser.syncAsByte(_mouseEnabled);
ser.syncAsByte(_mouseVisible);
ser.syncAsUint16LE(_mouseSpriteId);
for (Common::List<Pipe *>::iterator i = _pipes.begin(); i != _pipes.end(); i++) {
delete *i;
}
_pipes.clear();
for (Common::Array<Common::SeekableReadStream *>::iterator i = _pipeStreams.begin(); i != _pipeStreams.end(); i++) {
delete *i;
}
_pipeStreams.clear();
ser.syncAsUint32LE(tmp);
for (uint32 i = tmp; i > 0; i--) {
uint16 id;
uint32 offset;
ser.syncAsUint16LE(id);
ser.syncAsUint32LE(offset);
Pipe *pipe;
Common::SeekableReadStream *stream;
if (getGameType() == GType_ComposerV1) {
stream = getResource(ID_PIPE, id);
pipe = new OldPipe(stream, id);
} else {
stream = getResource(ID_ANIM, id);
pipe = new Pipe(stream, id);
}
_pipes.push_front(pipe);
_pipeStreams.push_back(stream);
pipe->setOffset(offset);
ser.syncAsUint32LE(tmp);
for (uint32 j = tmp; j > 0; j--) {
uint32 tag;
ser.syncAsUint32LE(tag);
ser.syncAsUint32LE(tmp);
for (uint32 k = tmp; k > 0; k--) {
ser.syncAsUint16LE(id);
if (pipe->hasResource(tag, id))
pipe->getResource(tag, id, true);
}
}
}
for (Common::List<Animation *>::iterator i = _anims.begin(); i != _anims.end(); i++) {
delete *i;
}
_anims.clear();
ser.syncAsUint32LE(tmp);
for (uint32 i = tmp; i > 0; i--) {
uint16 animId, x, y;
uint32 offset, state, param;
int32 size;
ser.syncAsUint16LE(animId);
ser.syncAsUint32LE(offset);
ser.syncAsUint16LE(x);
ser.syncAsUint16LE(y);
ser.syncAsUint32LE(state);
ser.syncAsUint32LE(param);
ser.syncAsUint32LE(size);
Common::SeekableReadStream *stream = NULL;
//TODO: extract following out into "loadAnim"
// First, check the existing pipes.
for (Common::List<Pipe *>::iterator j = _pipes.begin(); j != _pipes.end(); j++) {
Pipe *pipe = *j;
if (!pipe->hasResource(ID_ANIM, animId))
continue;
stream = pipe->getResource(ID_ANIM, animId, false);
if (stream->size() >= size) break;
stream = NULL;
}
// If we didn't find it, try the libraries.
if (!stream) {
Common::List<Library>::iterator j;
for (j = _libraries.begin(); j != _libraries.end(); j++) {
if (!hasResource(ID_ANIM, animId)) continue;
stream = getResource(ID_ANIM, animId);
if (stream->size() >= size) break;
stream = NULL;
}
if (!stream) {
warning("ignoring attempt to play invalid anim %d", animId);
continue;
}
uint32 type = j->_archive->getResourceFlags(ID_ANIM, animId);
// If the resource is a pipe itself, then load the pipe
// and then fish the requested animation out of it.
if (type != 1) {
_pipeStreams.push_back(stream);
Pipe *newPipe = new Pipe(stream, animId);
_pipes.push_front(newPipe);
newPipe->nextFrame();
stream = newPipe->getResource(ID_ANIM, animId, false);
}
}
Animation *anim = new Animation(stream, animId, Common::Point(x, y), param);
anim->_offset = offset;
anim->_state = state;
uint32 tmp2;
ser.syncAsUint32LE(tmp2);
for (uint32 j = 0; j < tmp2; j++) {
ser.syncAsUint32LE(anim->_entries[j].state);
ser.syncAsUint16LE(anim->_entries[j].counter);
ser.syncAsUint16LE(anim->_entries[j].prevValue);
}
_anims.push_back(anim);
}
_sprites.clear();
ser.syncAsUint32LE(tmp);
for (uint32 i = tmp; i > 0; i--) {
Sprite sprite;
ser.syncAsUint16LE(sprite._id);
ser.syncAsUint16LE(sprite._animId);
ser.syncAsSint16LE(sprite._pos.x);
ser.syncAsSint16LE(sprite._pos.y);
ser.syncAsUint16LE(sprite._surface.w);
ser.syncAsUint16LE(sprite._surface.h);
ser.syncAsUint16LE(sprite._surface.pitch);
ser.syncAsUint16LE(sprite._zorder);
sprite._surface.pixels = malloc(sprite._surface.h * sprite._surface.pitch);
byte *dest = static_cast<byte *>(sprite._surface.pixels);
for (uint16 y = 0; y < sprite._surface.h; y++) {
for (uint16 x = 0; x < sprite._surface.w; x++) {
ser.syncAsByte(dest[x]);
}
dest += sprite._surface.pitch;
}
_sprites.push_back(sprite);
}
_dirtyRects.clear();
_dirtyRects.push_back(Common::Rect(0, 0, 640, 480));
byte palbuf[256 * 3];
ser.syncBytes(palbuf, 256 * 3);
_system->getPaletteManager()->setPalette(palbuf, 0, 256);
_needsUpdate = true;
_mixer->stopAll();
_audioStream = NULL;
ser.syncAsSint16LE(_currSoundPriority);
int32 numSamples;
ser.syncAsSint32LE(numSamples);
int16 *audioBuffer = (int16 *)malloc(numSamples * 2);
for (int32 i = 0; i < numSamples; i++)
ser.syncAsSint16LE(audioBuffer[i]);
_audioStream = Audio::makeQueuingAudioStream(22050, false);
_audioStream->queueBuffer((byte *)audioBuffer, numSamples * 2, DisposeAfterUse::YES, Audio::FLAG_16BITS);
if (!_mixer->isSoundHandleActive(_soundHandle))
_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, _audioStream);
return Common::kNoError;
}
Common::Error ComposerEngine::saveGameState(int slot, const Common::String &desc) {
Common::String filename = makeSaveGameName(slot);
Common::OutSaveFile *out;
if (!(out = _saveFileMan->openForSaving(filename)))
return Common::kWritingFailed;
Common::Serializer ser(NULL, out);
byte magic[4] = {'C', 'M', 'P', 'S'};
ser.syncBytes(magic, 4);
ser.syncVersion(0);
Common::String desctmp = desc;
ser.syncString(desctmp);
uint32 tmp = _rnd->getSeed();
ser.syncAsUint32LE(tmp);
ser.syncAsUint32LE(_currentTime);
ser.syncAsUint32LE(_lastTime);
tmp = _libraries.size();
ser.syncAsUint32LE(tmp);
for (Common::List<Library>::const_iterator i = _libraries.reverse_begin(); i != _libraries.end(); i--) {
uint16 tmp16 = (*i)._id;
Common::String tmps = (*i)._group;
ser.syncAsUint16LE(tmp16);
ser.syncString(tmps);
}
ser.syncString(_bookGroup);
tmp = _pendingPageChanges.size();
ser.syncAsUint32LE(tmp);
for (Common::Array<PendingPageChange>::const_iterator i = _pendingPageChanges.begin(); i != _pendingPageChanges.end(); i++) {
uint16 tmp16 = (*i)._pageId;
bool tmpb = (*i)._remove;
ser.syncAsUint16LE(tmp16);
ser.syncAsByte(tmpb);
}
tmp = _stack.size();
ser.syncAsUint32LE(tmp);
for (Common::Array<uint16>::const_iterator i = _stack.begin(); i != _stack.end(); i++) {
uint16 tmp16 = (*i);
ser.syncAsUint16LE(tmp16);
}
tmp = _vars.size();
ser.syncAsUint32LE(tmp);
for (Common::Array<uint16>::const_iterator i = _vars.begin(); i != _vars.end(); i++) {
uint16 tmp16 = (*i);
ser.syncAsUint16LE(tmp16);
}
tmp = _oldScripts.size();
ser.syncAsUint32LE(tmp);
for (Common::List<OldScript *>::const_iterator i = _oldScripts.begin(); i != _oldScripts.end(); i++) {
tmp = (*i)->_stream->pos();
ser.syncAsUint32LE(tmp);
uint16 tmp16 = (*i)->_id;
tmp = (*i)->_currDelay;
ser.syncAsUint16LE(tmp16);
ser.syncAsUint32LE(tmp);
}
tmp = _queuedScripts.size();
ser.syncAsUint32LE(tmp);
for (Common::Array<QueuedScript>::const_iterator i = _queuedScripts.begin(); i != _queuedScripts.end(); i++) {
tmp = (*i)._baseTime;
ser.syncAsUint32LE(tmp);
tmp = (*i)._duration;
ser.syncAsUint32LE(tmp);
tmp = (*i)._count;
if(tmp != 0) {
assert(tmp != 0);
}
uint16 tmp16 = (*i)._scriptId;
ser.syncAsUint32LE(tmp);
ser.syncAsUint16LE(tmp16);
}
ser.syncAsSint16LE(_lastMousePos.x);
ser.syncAsSint16LE(_lastMousePos.y);
ser.syncAsByte(_mouseEnabled);
ser.syncAsByte(_mouseVisible);
ser.syncAsUint16LE(_mouseSpriteId);
tmp = _pipes.size();
ser.syncAsUint32LE(tmp);
for (Common::List<Pipe *>::const_iterator i = _pipes.reverse_begin(); i != _pipes.end(); i--) {
uint16 tmp16 = (*i)->getPipeId();
tmp = (*i)->getOffset();
ser.syncAsUint16LE(tmp16);
ser.syncAsUint32LE(tmp);
tmp = (*i)->_bufferedResources.size();
ser.syncAsUint32LE(tmp);
for (Pipe::DelMap::const_iterator j = (*i)->_bufferedResources.begin(); j != (*i)->_bufferedResources.end(); j++) {
tmp = (*j)._key;
ser.syncAsUint32LE(tmp);
tmp = (*j)._value.size();
ser.syncAsUint32LE(tmp);
for (Common::List<uint16>::const_iterator k = (*j)._value.begin(); k != (*j)._value.end(); k++) {
tmp16 = (*k);
ser.syncAsUint16LE(tmp16);
}
}
}
tmp = _anims.size();
ser.syncAsUint32LE(tmp);
for (Common::List<Animation *>::const_iterator i = _anims.begin(); i != _anims.end(); i++) {
uint16 tmp16 = (*i)->_id;
tmp = (*i)->_offset;
ser.syncAsUint16LE(tmp16);
ser.syncAsUint32LE(tmp);
tmp16 = (*i)->_basePos.x;
ser.syncAsUint16LE(tmp16);
tmp16 = (*i)->_basePos.y;
ser.syncAsUint16LE(tmp16);
tmp = (*i)->_state;
ser.syncAsUint32LE(tmp);
tmp = (*i)->_eventParam;
ser.syncAsUint32LE(tmp);
tmp = (*i)->_size;
ser.syncAsUint32LE(tmp);
tmp = (*i)->_entries.size();
ser.syncAsUint32LE(tmp);
for (Common::Array<AnimationEntry>::const_iterator j = (*i)->_entries.begin(); j != (*i)->_entries.end(); j++) {
tmp = (*j).state;
tmp16 = (*j).counter;
ser.syncAsUint32LE(tmp);
ser.syncAsUint16LE(tmp16);
tmp16 = (*j).prevValue;
ser.syncAsUint16LE(tmp16);
}
}
tmp = _sprites.size();
ser.syncAsUint32LE(tmp);
for (Common::List<Sprite>::const_iterator i = _sprites.begin(); i != _sprites.end(); i++) {
Sprite sprite(*i);
ser.syncAsUint16LE(sprite._id);
ser.syncAsUint16LE(sprite._animId);
ser.syncAsSint16LE(sprite._pos.x);
ser.syncAsSint16LE(sprite._pos.y);
ser.syncAsUint16LE(sprite._surface.w);
ser.syncAsUint16LE(sprite._surface.h);
ser.syncAsUint16LE(sprite._surface.pitch);
ser.syncAsUint16LE(sprite._zorder);
byte *src = static_cast<byte *>((*i)._surface.pixels);
for (uint16 y = 0; y < sprite._surface.h; y++) {
for (uint x = 0; x < sprite._surface.w; x++) {
ser.syncAsByte(src[x]);
}
src += (*i)._surface.pitch;
}
}
byte paletteBuffer[256 * 3];
_system->getPaletteManager()->grabPalette(paletteBuffer, 0, 256);
ser.syncBytes(paletteBuffer, 256 * 3);
ser.syncAsSint16LE(_currSoundPriority);
int16 audioBuffer[22050];
int32 numSamples = _audioStream->readBuffer(audioBuffer, 22050);
if (numSamples == -1) numSamples = 0;
ser.syncAsSint32LE(numSamples);
for (int32 i = 0; i < numSamples; i++)
ser.syncAsSint16LE(audioBuffer[i]);
out->finalize();
return Common::kNoError;
}
}
#endif