scummvm/engines/scumm
2007-03-02 15:26:22 +00:00
..
he fixed background music in catalog_cup_demo_de : only stop sfx if it was started in a previous block 2007-02-25 19:15:00 +00:00
imuse
imuse_digi Changed the AppendableAudioStream code to use a queue of buffers, instead of a fixed size wrap-around memory buffer (this reduces memory usage in some cases by 500-700k, while actually being more flexible) 2007-02-28 14:48:26 +00:00
insane
smush cleanup 2007-02-28 15:04:02 +00:00
actor.cpp
actor.h
akos.cpp
akos.h
base-costume.cpp
base-costume.h
bomp.cpp
bomp.h
boxes.cpp
boxes.h
camera.cpp
charset.cpp
charset.h
costume.cpp
costume.h
cursor.cpp
debugger.cpp
debugger.h
dialogs.cpp
dialogs.h
file.cpp
file.h
gfx.cpp
gfx.h
help.cpp
help.h
input.cpp
intern.h Rename C64 engine class, since it is been used by Apple II and Commodore 64 versions now. 2007-02-25 11:38:19 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk Rename C64 file to V0 as well. 2007-02-25 14:47:51 +00:00
music.h
nut_renderer.cpp
nut_renderer.h
object.cpp Rename C64 engine class, since it is been used by Apple II and Commodore 64 versions now. 2007-02-25 11:38:19 +00:00
object.h
palette.cpp
player_mod.cpp Changed the order of the parameters of makeLinearInputStream to resemble Mixer::playRaw; also made makeLinearInputStream honor FLAG_LOOP (and for this, changed its loop related params slightly) 2007-03-02 15:26:22 +00:00
player_mod.h
player_nes.cpp
player_nes.h
player_v1.cpp
player_v1.h
player_v2.cpp
player_v2.h
player_v2a.cpp
player_v2a.h
player_v3a.cpp
player_v3a.h
plugin.cpp Add German CUP demo, whichs shows several HE games. 2007-02-25 11:51:20 +00:00
plugin.h
resource_v2.cpp
resource_v3.cpp
resource_v4.cpp
resource.cpp
resource.h
room.cpp
saveload.cpp Rename C64 engine class, since it is been used by Apple II and Commodore 64 versions now. 2007-02-25 11:38:19 +00:00
saveload.h
script_v0.cpp Rename C64 file to V0 as well. 2007-02-25 14:47:51 +00:00
script_v2.cpp Remove left over debug output. 2007-02-25 07:28:40 +00:00
script_v5.cpp
script_v6.cpp
script_v8.cpp
script.cpp
script.h
scumm-md5.h Add German CUP demo, whichs shows several HE games. 2007-02-25 11:51:20 +00:00
scumm.cpp Rename C64 engine class, since it is been used by Apple II and Commodore 64 versions now. 2007-02-25 11:38:19 +00:00
scumm.h
sound.cpp
sound.h
string.cpp
thumbnail.cpp
usage_bits.cpp
usage_bits.h
util.cpp
util.h
vars.cpp Rename C64 engine class, since it is been used by Apple II and Commodore 64 versions now. 2007-02-25 11:38:19 +00:00
verbs.cpp Rename C64 engine class, since it is been used by Apple II and Commodore 64 versions now. 2007-02-25 11:38:19 +00:00
verbs.h