scummvm/engines/mutationofjb/guiscreen.cpp
Ľubomír Remák d556890673 MUTATIONOFJB: Add support for combining items.
Introduce game screen and game widget.
Add status bar to show currently hovered and picked items.
Load hardcoded strings from game executable.
2018-10-28 13:08:41 +01:00

79 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mutationofjb/guiscreen.h"
#include "mutationofjb/widgets/widget.h"
#include "graphics/screen.h"
namespace MutationOfJB {
GuiScreen::GuiScreen(Game &game, Graphics::Screen *screen)
: _game(game),
_screen(screen) {}
GuiScreen::~GuiScreen() {
for (Common::Array<Widget *>::iterator it = _widgets.begin(); it != _widgets.end(); ++it) {
delete *it;
}
}
Game &GuiScreen::getGame() {
return _game;
}
void GuiScreen::markDirty() {
for (Common::Array<Widget *>::iterator it = _widgets.begin(); it != _widgets.end(); ++it) {
if ((*it)->isVisible()) {
(*it)->markDirty();
}
}
}
void GuiScreen::handleEvent(const Common::Event &event) {
for (Common::Array<Widget *>::iterator it = _widgets.begin(); it != _widgets.end(); ++it) {
if ((*it)->isVisible()) {
(*it)->handleEvent(event);
}
}
}
void GuiScreen::update() {
for (Common::Array<Widget *>::iterator it = _widgets.begin(); it != _widgets.end(); ++it) {
if ((*it)->isVisible()) {
(*it)->update(*_screen);
}
}
}
void GuiScreen::addWidget(Widget *widget) {
_widgets.push_back(widget);
widget->markDirty();
}
const GuiScreen::Widgets &GuiScreen::getWidgets() const {
return _widgets;
}
}