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https://github.com/libretro/scummvm.git
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d556890673
Introduce game screen and game widget. Add status bar to show currently hovered and picked items. Load hardcoded strings from game executable.
79 lines
2.1 KiB
C++
79 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "mutationofjb/guiscreen.h"
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#include "mutationofjb/widgets/widget.h"
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#include "graphics/screen.h"
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namespace MutationOfJB {
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GuiScreen::GuiScreen(Game &game, Graphics::Screen *screen)
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: _game(game),
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_screen(screen) {}
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GuiScreen::~GuiScreen() {
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for (Common::Array<Widget *>::iterator it = _widgets.begin(); it != _widgets.end(); ++it) {
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delete *it;
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}
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}
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Game &GuiScreen::getGame() {
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return _game;
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}
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void GuiScreen::markDirty() {
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for (Common::Array<Widget *>::iterator it = _widgets.begin(); it != _widgets.end(); ++it) {
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if ((*it)->isVisible()) {
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(*it)->markDirty();
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}
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}
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}
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void GuiScreen::handleEvent(const Common::Event &event) {
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for (Common::Array<Widget *>::iterator it = _widgets.begin(); it != _widgets.end(); ++it) {
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if ((*it)->isVisible()) {
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(*it)->handleEvent(event);
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}
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}
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}
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void GuiScreen::update() {
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for (Common::Array<Widget *>::iterator it = _widgets.begin(); it != _widgets.end(); ++it) {
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if ((*it)->isVisible()) {
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(*it)->update(*_screen);
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}
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}
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}
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void GuiScreen::addWidget(Widget *widget) {
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_widgets.push_back(widget);
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widget->markDirty();
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}
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const GuiScreen::Widgets &GuiScreen::getWidgets() const {
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return _widgets;
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}
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}
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