scummvm/engines/mutationofjb/inventory.h
Ľubomír Remák 543f7666f3 MUTATIONOFJB: Basic save/load support.
Warning: The save format is subject to change.
2018-08-30 23:38:41 +02:00

77 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MUTATIONOFJB_INVENTORY_H
#define MUTATIONOFJB_INVENTORY_H
#include "common/array.h"
#include "common/serializer.h"
#include "common/scummsys.h"
#include "common/str.h"
namespace MutationOfJB {
class Game;
class InventoryObserver {
public:
virtual void onInventoryChanged() = 0;
virtual ~InventoryObserver() {}
};
class Inventory : public Common::Serializable {
public:
enum {
VISIBLE_ITEMS = 6
};
typedef Common::Array<Common::String> Items;
Inventory() : _observer(nullptr) {}
const Items &getItems() const;
bool hasItem(const Common::String &item) const;
void addItem(const Common::String &item);
void removeItem(const Common::String &item);
void removeAllItems();
void renameItem(const Common::String &oldName, const Common::String &newName);
void scrollLeft();
void scrollRight();
void setObserver(InventoryObserver *observer);
virtual void saveLoadWithSerializer(Common::Serializer &sz) override;
private:
void rotateItemsRight(uint n);
void rotateItemsLeft(uint n);
void reverseItems(uint from, uint to);
Items _items;
InventoryObserver *_observer;
};
}
#endif