scummvm/engines/myst3/database.h
Bastien Bouclet f30e693138 MYST3: Don't stop the music when switching rooms with identical scripts
Some rooms share the same music scripts. It is not necessary to stop the
currently playing music channels when transitionning between two rooms
sharing the same scripts.

Fixes #1476.
2018-07-09 21:07:41 +02:00

274 lines
6.6 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef DATABASE_H_
#define DATABASE_H_
#include "engines/myst3/hotspot.h"
#include "common/scummsys.h"
#include "common/str.h"
#include "common/language.h"
#include "common/platform.h"
#include "common/ptr.h"
#include "common/array.h"
#include "common/hashmap.h"
#include "common/stream.h"
namespace Myst3 {
enum GameLocalizationType {
kLocMonolingual,
kLocMulti2,
kLocMulti6
};
enum MystLanguage {
kEnglish = 0,
kOther = 1, // Dutch, Japanese or Polish
kDutch = 1,
kFrench = 2,
kGerman = 3,
kItalian = 4,
kSpanish = 5
};
enum RoomID {
kRoomShared = 101,
kRoomIntro = 201,
kRoomTomahnaStart = 301,
kRoomTomahnaReturn = 401,
kJnaninStart = 501,
kRoomLeos = 502,
kRoomLeet = 503,
kRoomLelt = 504,
kRoomLemt = 505,
kRoomLeof = 506,
kRoomEdannaStart = 601,
kRoomLisw = 602,
kRoomLifo = 603,
kRoomLisp = 604,
kRoomLine = 605,
kRoomVoltaicStart = 701,
kRoomEnpp = 703,
kRoomEnem = 704,
kRoomEnlc = 705,
kRoomEndd = 706,
kRoomEnch = 707,
kRoomEnli = 708,
kRoomNarayan = 801,
kRoomMenu = 901,
kRoomJournals = 902,
kRoomDemo = 903,
kRoomAtix = 904,
kRoomAmateriaStart = 1001,
kRoomMais = 1002,
kRoomMall = 1003,
kRoomMass = 1004,
kRoomMaww = 1005,
kRoomMato = 1006,
kLogo = 1101
};
struct NodeData {
int16 id;
int16 zipBitIndex;
Common::Array<CondScript> scripts;
Common::Array<HotSpot> hotspots;
Common::Array<CondScript> soundScripts;
Common::Array<CondScript> backgroundSoundScripts;
};
// Nodes are using ref counting pointers since they can be
// deleted by a script they own
typedef Common::SharedPtr<NodeData> NodePtr;
struct RoomData {
uint32 id;
const char *name;
};
struct RoomKey {
uint16 ageID;
uint16 roomID;
RoomKey(uint16 room, uint16 age) : roomID(room), ageID(age) {};
bool operator==(const RoomKey &k) const {
return ageID == k.ageID && roomID == k.roomID;
}
};
struct AgeData {
uint32 id;
uint32 disk;
uint32 roomCount;
const RoomData *rooms;
uint32 labelId;
};
struct AmbientCue {
uint16 id;
uint16 minFrames;
uint16 maxFrames;
Common::Array<uint16> tracks;
};
/**
* Script types stored in 'myst3.dat'
*/
enum ScriptType {
kScriptTypeNode,
kScriptTypeAmbientSound,
kScriptTypeBackgroundSound,
kScriptTypeNodeInit,
kScriptTypeAmbientCue
};
/**
* A script index entry in the 'myst3.dat' file
*/
struct RoomScripts {
Common::String room;
ScriptType type;
uint offset;
uint size;
};
class Myst3Engine;
class Database {
public:
Database(const Common::Platform platform, const Common::Language language, const uint32 localizationType);
~Database();
/**
* Loads a room's nodes into the database cache
*/
void cacheRoom(uint32 roomID, uint32 ageID);
/**
* Tells if a room is a common room
*
* Common rooms are always in the cache
*/
bool isCommonRoom(uint32 roomID, uint32 ageID) const;
/**
* Returns a node's hotspots and scripts from the currently loaded room
*/
NodePtr getNodeData(uint16 nodeID, uint32 roomID, uint32 ageID);
/**
* Returns a node's zip id, as used by savestates
*/
int32 getNodeZipBitIndex(uint16 nodeID, uint32 roomID, uint32 ageID);
/**
* Returns the generic node init script
*/
const Common::Array<Opcode>& getNodeInitScript() { return _nodeInitScript; }
/**
* Returns the name of the currently loaded room
*/
Common::String getRoomName(uint32 roomID, uint32 ageID) const;
/**
* Returns the id of a room from its name
*/
RoomKey getRoomKey(const char *name);
/**
* Returns the list of the nodes of a room
*/
Common::Array<uint16> listRoomNodes(uint32 roomID, uint32 ageID);
/**
* Returns an age's label id, to be used with AGES 1000 metadata
*/
uint32 getAgeLabelId(uint32 ageID);
/**
* Retrieve the file name of a sound from its id
*/
Common::String getSoundName(uint32 id);
/**
* Retrieve an ambient cue from its id
*/
const AmbientCue &getAmbientCue(uint16 id);
int16 getGameLanguageCode() const;
/** Check if the scripts for two rooms are identical */
bool areRoomsScriptsEqual(uint32 roomID1, uint32 ageID1, uint32 roomID2, uint32 ageID2, ScriptType scriptType);
private:
struct RoomKeyHash {
uint operator()(const RoomKey &v) const {
return v.ageID + (v.roomID << 16);
}
};
typedef Common::HashMap<RoomKey, Common::Array<NodePtr>, RoomKeyHash> NodesCache;
const Common::Platform _platform;
const Common::Language _language;
const uint32 _localizationType;
static const AgeData _ages[];
NodesCache _roomNodesCache;
Common::Array<Opcode> _nodeInitScript;
Common::HashMap<uint32, Common::String> _soundNames;
Common::HashMap<uint16, AmbientCue> _ambientCues;
Common::HashMap<uint32, int16> _roomZipBitIndex;
// 'myst3.dat' cached data
static const uint kDatVersion = 3;
Common::SeekableReadStream *_datFile;
Common::Array<RoomScripts> _roomScriptsIndex;
int32 _roomScriptsStartOffset;
const RoomData *findRoomData(uint32 roomID, uint32 ageID) const;
Common::Array<NodePtr> getRoomNodes(uint32 roomID, uint32 ageID) const;
Common::Array<NodePtr> readRoomScripts(const RoomData *room) const;
void preloadCommonRooms();
void initializeZipBitIndexTable();
void patchLanguageMenu();
void patchNodeScripts(const RoomData *room, Common::Array<NodePtr> &nodes) const;
// 'myst3.dat' read methods
void readScriptIndex(Common::SeekableReadStream *stream, bool load);
void readSoundNames(Common::SeekableReadStream *stream, bool load);
void loadAmbientCues(Common::ReadStream *s);
Common::SeekableReadStream *getRoomScriptStream(const char *room, ScriptType scriptType) const;
};
} // End of namespace Myst3
#endif // DATABASE_H_