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
When exiting a scene while holding an item, the cursor shown is now the fourth version of the item cursor, just as it is in the original engine. When entering a scene through the map while holding an item, the cursor no longer gets reset to the default one.
232 lines
6.2 KiB
C++
232 lines
6.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/random.h"
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/resource.h"
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#include "engines/nancy/graphics.h"
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#include "engines/nancy/sound.h"
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#include "engines/nancy/input.h"
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#include "engines/nancy/util.h"
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#include "engines/nancy/action/rotatinglockpuzzle.h"
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#include "engines/nancy/state/scene.h"
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namespace Nancy {
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namespace Action {
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void RotatingLockPuzzle::init() {
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_drawSurface.create(_screenPosition.width(), _screenPosition.height(), g_nancy->_graphicsManager->getInputPixelFormat());
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_drawSurface.clear(g_nancy->_graphicsManager->getTransColor());
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setTransparent(true);
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g_nancy->_resource->loadImage(_imageName, _image);
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}
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void RotatingLockPuzzle::readData(Common::SeekableReadStream &stream) {
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readFilename(stream, _imageName);
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uint numDials = stream.readUint16LE();
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_srcRects.reserve(10);
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for (uint i = 0; i < 10; ++i) {
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_srcRects.push_back(Common::Rect());
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readRect(stream, _srcRects.back());
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}
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_destRects.reserve(numDials);
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for (uint i = 0; i < numDials; ++i) {
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_destRects.push_back(Common::Rect());
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readRect(stream, _destRects.back());
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if (i == 0) {
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_screenPosition = _destRects.back();
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} else {
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_screenPosition.extend(_destRects.back());
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}
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}
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stream.skip((8 - numDials) * 16);
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_upHotspots.reserve(numDials);
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for (uint i = 0; i < numDials; ++i) {
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_upHotspots.push_back(Common::Rect());
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readRect(stream, _upHotspots.back());
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}
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_downHotspots.reserve(numDials);
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stream.skip((8 - numDials) * 16);
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for (uint i = 0; i < numDials; ++i) {
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_downHotspots.push_back(Common::Rect());
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readRect(stream, _downHotspots.back());
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}
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stream.skip((8 - numDials) * 16);
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_correctSequence.reserve(numDials);
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for (uint i = 0; i < numDials; ++i) {
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_correctSequence.push_back(stream.readByte());
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}
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stream.skip(8 - numDials);
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_clickSound.read(stream, SoundDescription::kNormal);
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_solveExitScene.readData(stream);
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stream.skip(2); // shouldStopRendering, useless
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_flagOnSolve.label = stream.readSint16LE();
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_flagOnSolve.flag = (NancyFlag)stream.readByte();
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_solveSoundDelay = stream.readUint16LE();
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_solveSound.read(stream, SoundDescription::kNormal);
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_exitScene.readData(stream);
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stream.skip(2); // shouldStopRendering, useless
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_flagOnExit.label = stream.readSint16LE();
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_flagOnExit.flag = (NancyFlag)stream.readByte();
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readRect(stream, _exitHotspot);
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}
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void RotatingLockPuzzle::execute() {
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switch (_state) {
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case kBegin:
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init();
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registerGraphics();
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for (uint i = 0; i < _correctSequence.size(); ++i) {
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_currentSequence.push_back(g_nancy->_randomSource->getRandomNumber(9));
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drawDial(i);
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}
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g_nancy->_sound->loadSound(_clickSound);
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g_nancy->_sound->loadSound(_solveSound);
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_state = kRun;
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// fall through
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case kRun:
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switch (_solveState) {
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case kNotSolved:
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for (uint i = 0; i < _correctSequence.size(); ++i) {
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if (_currentSequence[i] != (int16)_correctSequence[i]) {
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return;
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}
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}
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NancySceneState.setEventFlag(_flagOnSolve);
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_solveSoundPlayTime = g_nancy->getTotalPlayTime() + _solveSoundDelay * 1000;
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_solveState = kPlaySound;
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// fall through
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case kPlaySound:
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if (g_nancy->getTotalPlayTime() <= _solveSoundPlayTime) {
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break;
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}
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g_nancy->_sound->playSound(_solveSound);
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_solveState = kWaitForSound;
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break;
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case kWaitForSound:
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if (!g_nancy->_sound->isSoundPlaying(_solveSound)) {
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_state = kActionTrigger;
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}
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break;
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}
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break;
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case kActionTrigger:
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g_nancy->_sound->stopSound(_clickSound);
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g_nancy->_sound->stopSound(_solveSound);
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if (_solveState == kNotSolved) {
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NancySceneState.changeScene(_exitScene);
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NancySceneState.setEventFlag(_flagOnExit);
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} else {
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NancySceneState.changeScene(_solveExitScene);
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}
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finishExecution();
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}
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}
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void RotatingLockPuzzle::handleInput(NancyInput &input) {
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if (_solveState != kNotSolved) {
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return;
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}
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if (NancySceneState.getViewport().convertViewportToScreen(_exitHotspot).contains(input.mousePos)) {
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g_nancy->_cursorManager->setCursorType(CursorManager::kExit);
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if (input.input & NancyInput::kLeftMouseButtonUp) {
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_state = kActionTrigger;
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}
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return;
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}
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for (uint i = 0; i < _upHotspots.size(); ++i) {
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if (NancySceneState.getViewport().convertViewportToScreen(_upHotspots[i]).contains(input.mousePos)) {
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g_nancy->_cursorManager->setCursorType(CursorManager::kHotspot);
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if (input.input & NancyInput::kLeftMouseButtonUp) {
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g_nancy->_sound->playSound(_clickSound);
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_currentSequence[i] = ++_currentSequence[i] > 9 ? 0 : _currentSequence[i];
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drawDial(i);
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}
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return;
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}
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}
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for (uint i = 0; i < _downHotspots.size(); ++i) {
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if (NancySceneState.getViewport().convertViewportToScreen(_downHotspots[i]).contains(input.mousePos)) {
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g_nancy->_cursorManager->setCursorType(CursorManager::kHotspot);
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if (input.input & NancyInput::kLeftMouseButtonUp) {
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g_nancy->_sound->playSound(_clickSound);
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int8 n = _currentSequence[i];
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n = --n < 0 ? 9 : n;
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_currentSequence[i] = n;
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drawDial(i);
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}
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return;
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}
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}
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}
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void RotatingLockPuzzle::onPause(bool pause) {
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if (!pause) {
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registerGraphics();
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}
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}
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void RotatingLockPuzzle::drawDial(uint id) {
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Common::Point destPoint(_destRects[id].left - _screenPosition.left, _destRects[id].top - _screenPosition.top);
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_drawSurface.blitFrom(_image, _srcRects[_currentSequence[id]], destPoint);
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_needsRedraw = true;
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}
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} // End of namespace Action
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} // End of namespace Nancy
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