scummvm/engines/gob/inter_fascin.cpp
Max Horn 88913c0139 ALL: Remove trailing whitespaces
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
  git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00

359 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/endian.h"
#include "gob/hotspots.h"
#include "gob/gob.h"
#include "gob/inter.h"
#include "gob/global.h"
#include "gob/util.h"
#include "gob/dataio.h"
#include "gob/draw.h"
#include "gob/game.h"
#include "gob/expression.h"
#include "gob/script.h"
#include "gob/palanim.h"
#include "gob/video.h"
#include "gob/videoplayer.h"
#include "gob/sound/sound.h"
namespace Gob {
#define OPCODEVER Inter_Fascination
#define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x)
#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)
Inter_Fascination::Inter_Fascination(GobEngine *vm) : Inter_v2(vm) {
}
void Inter_Fascination::setupOpcodesDraw() {
Inter_v2::setupOpcodesDraw();
OPCODEDRAW(0x03, oFascin_setWinSize);
OPCODEDRAW(0x04, oFascin_closeWin);
OPCODEDRAW(0x05, oFascin_activeWin);
OPCODEDRAW(0x06, oFascin_openWin);
OPCODEDRAW(0x08, oFascin_initCursorAnim);
OPCODEDRAW(0x0A, oFascin_setRenderFlags);
OPCODEDRAW(0x0B, oFascin_setWinFlags);
CLEAROPCODEDRAW(0x50);
CLEAROPCODEDRAW(0x51);
CLEAROPCODEDRAW(0x52);
CLEAROPCODEDRAW(0x53);
CLEAROPCODEDRAW(0x54);
CLEAROPCODEDRAW(0x55);
CLEAROPCODEDRAW(0x56);
CLEAROPCODEDRAW(0x80);
CLEAROPCODEDRAW(0x81);
CLEAROPCODEDRAW(0x82);
CLEAROPCODEDRAW(0x83);
CLEAROPCODEDRAW(0x84);
CLEAROPCODEDRAW(0x85);
CLEAROPCODEDRAW(0x86);
CLEAROPCODEDRAW(0x87);
CLEAROPCODEDRAW(0x88);
}
void Inter_Fascination::setupOpcodesFunc() {
Inter_v2::setupOpcodesFunc();
OPCODEFUNC(0x06, oFascin_repeatUntil);
OPCODEFUNC(0x09, oFascin_assign);
OPCODEFUNC(0x32, oFascin_copySprite);
}
void Inter_Fascination::setupOpcodesGob() {
OPCODEGOB( 1, oFascin_playTirb);
OPCODEGOB( 2, oFascin_playTira);
OPCODEGOB( 3, oFascin_loadExtasy);
OPCODEGOB( 4, oFascin_adlibPlay);
OPCODEGOB( 5, oFascin_adlibStop);
OPCODEGOB( 6, oFascin_adlibUnload);
OPCODEGOB( 7, oFascin_loadMus1);
OPCODEGOB( 8, oFascin_loadMus2);
OPCODEGOB( 9, oFascin_loadMus3);
OPCODEGOB( 10, oFascin_loadBatt1);
OPCODEGOB( 11, oFascin_loadBatt2);
OPCODEGOB( 12, oFascin_loadBatt3);
OPCODEGOB(1000, oFascin_loadMod);
OPCODEGOB(1001, oFascin_playProtracker);
OPCODEGOB(1002, o2_stopProtracker);
}
void Inter_Fascination::oFascin_repeatUntil(OpFuncParams &params) {
int16 size;
bool flag;
_nestLevel[0]++;
uint32 blockPos = _vm->_game->_script->pos();
do {
_vm->_game->_script->seek(blockPos);
size = _vm->_game->_script->peekUint16(2) + 2;
funcBlock(1);
_vm->_game->_script->seek(blockPos + size + 1);
flag = _vm->_game->_script->evalBool();
// WORKAROUND: The script of the PC version of Fascination, when the protection check
// fails, writes on purpose everywhere in the memory in order to hang the computer.
// This results in a crash in Scummvm. This workaround avoids that crash.
if (_vm->getPlatform() == Common::kPlatformPC) {
if (((blockPos == 3533) && _vm->isCurrentTot("INTRO1.TOT")) ||
((blockPos == 3519) && _vm->isCurrentTot("INTRO2.TOT")) ||
((blockPos == 3265) && _vm->isCurrentTot("INTRO2.TOT"))) //PC Hebrew
_terminate = 1;
}
} while (!flag && !_break && !_terminate && !_vm->shouldQuit());
_nestLevel[0]--;
if (*_breakFromLevel > -1) {
_break = false;
*_breakFromLevel = -1;
}
}
void Inter_Fascination::oFascin_assign(OpFuncParams &params) {
byte destType = _vm->_game->_script->peekByte();
int16 dest = _vm->_game->_script->readVarIndex();
byte loopCount;
if (_vm->_game->_script->peekByte() == 99) {
_vm->_game->_script->skip(1);
loopCount = _vm->_game->_script->readByte();
} else
loopCount = 1;
for (int i = 0; i < loopCount; i++) {
int16 result;
int16 srcType = _vm->_game->_script->evalExpr(&result);
switch (destType) {
case TYPE_VAR_INT8:
if (srcType != TYPE_IMM_INT16) {
char* str = _vm->_game->_script->getResultStr();
WRITE_VARO_STR(dest, str);
} else
WRITE_VARO_UINT8(dest + i, _vm->_game->_script->getResultInt());
break;
case TYPE_VAR_INT32_AS_INT16:
case TYPE_ARRAY_INT16:
WRITE_VARO_UINT16(dest + i * 2, _vm->_game->_script->getResultInt());
break;
case TYPE_VAR_INT32:
case TYPE_ARRAY_INT32:
WRITE_VAR_OFFSET(dest + i * 4, _vm->_game->_script->getResultInt());
break;
case TYPE_VAR_STR:
case TYPE_ARRAY_STR:
if (srcType == TYPE_IMM_INT16)
WRITE_VARO_UINT8(dest, result);
else
WRITE_VARO_STR(dest, _vm->_game->_script->getResultStr());
break;
}
}
}
void Inter_Fascination::oFascin_copySprite(OpFuncParams &params) {
_vm->_draw->_sourceSurface = _vm->_game->_script->readInt16();
_vm->_draw->_destSurface = _vm->_game->_script->readInt16();
_vm->_draw->_spriteLeft = _vm->_game->_script->readValExpr();
_vm->_draw->_spriteTop = _vm->_game->_script->readValExpr();
_vm->_draw->_spriteRight = _vm->_game->_script->readValExpr();
_vm->_draw->_spriteBottom = _vm->_game->_script->readValExpr();
_vm->_draw->_destSpriteX = _vm->_game->_script->readValExpr();
_vm->_draw->_destSpriteY = _vm->_game->_script->readValExpr();
_vm->_draw->_transparency = _vm->_game->_script->readInt16();
_vm->_draw->spriteOperation(DRAW_BLITSURF);
}
void Inter_Fascination::oFascin_playTirb(OpGobParams &params) {
VideoPlayer::Properties vidProps;
vidProps.type = VideoPlayer::kVideoTypePreIMD;
vidProps.sprite = Draw::kFrontSurface;
vidProps.x = 150;
vidProps.y = 88;
vidProps.width = 128;
vidProps.height = 80;
int vidSlot = _vm->_vidPlayer->openVideo(true, "tirb", vidProps);
if (vidSlot < 0)
return;
_vm->_vidPlayer->play(vidSlot, vidProps);
_vm->_vidPlayer->closeVideo(vidSlot);
}
void Inter_Fascination::oFascin_playTira(OpGobParams &params) {
VideoPlayer::Properties vidProps;
vidProps.type = VideoPlayer::kVideoTypePreIMD;
vidProps.sprite = Draw::kFrontSurface;
vidProps.x = 88;
vidProps.y = 66;
vidProps.width = 128;
vidProps.height = 80;
int vidSlot = _vm->_vidPlayer->openVideo(true, "tira", vidProps);
if (vidSlot < 0)
return;
_vm->_vidPlayer->play(vidSlot, vidProps);
_vm->_vidPlayer->closeVideo(vidSlot);
}
void Inter_Fascination::oFascin_loadExtasy(OpGobParams &params) {
_vm->_sound->adlibLoadTBR("extasy.tbr");
_vm->_sound->adlibLoadMDY("extasy.mdy");
}
void Inter_Fascination::oFascin_adlibPlay(OpGobParams &params) {
#ifdef ENABLE_FASCIN_ADLIB
_vm->_sound->adlibPlay();
#endif
}
void Inter_Fascination::oFascin_adlibStop(OpGobParams &params) {
_vm->_sound->adlibStop();
}
void Inter_Fascination::oFascin_adlibUnload(OpGobParams &params) {
_vm->_sound->adlibUnload();
}
void Inter_Fascination::oFascin_loadMus1(OpGobParams &params) {
_vm->_sound->adlibLoadTBR("music1.tbr");
_vm->_sound->adlibLoadMDY("music1.mdy");
}
void Inter_Fascination::oFascin_loadMus2(OpGobParams &params) {
_vm->_sound->adlibLoadTBR("music2.tbr");
_vm->_sound->adlibLoadMDY("music2.mdy");
}
void Inter_Fascination::oFascin_loadMus3(OpGobParams &params) {
_vm->_sound->adlibLoadTBR("music3.tbr");
_vm->_sound->adlibLoadMDY("music3.mdy");
}
void Inter_Fascination::oFascin_loadBatt1(OpGobParams &params) {
_vm->_sound->adlibLoadTBR("batt1.tbr");
_vm->_sound->adlibLoadMDY("batt1.mdy");
}
void Inter_Fascination::oFascin_loadBatt2(OpGobParams &params) {
_vm->_sound->adlibLoadTBR("batt2.tbr");
_vm->_sound->adlibLoadMDY("batt2.mdy");
}
void Inter_Fascination::oFascin_loadBatt3(OpGobParams &params) {
_vm->_sound->adlibLoadTBR("batt3.tbr");
_vm->_sound->adlibLoadMDY("batt3.mdy");
}
void Inter_Fascination::oFascin_loadMod(OpGobParams &params) {
// Fascination GE Function 1000 - Load MOD music.
// Only used by Amiga and Atari versions.
// Useless as it's included in Paula's playProTracker
}
void Inter_Fascination::oFascin_setWinSize() {
_vm->_draw->_winMaxWidth = _vm->_game->_script->readUint16();
_vm->_draw->_winMaxHeight = _vm->_game->_script->readUint16();
_vm->_draw->_winVarArrayLeft = _vm->_game->_script->readVarIndex();
_vm->_draw->_winVarArrayTop = _vm->_game->_script->readVarIndex();
_vm->_draw->_winVarArrayWidth = _vm->_game->_script->readVarIndex();
_vm->_draw->_winVarArrayHeight = _vm->_game->_script->readVarIndex();
_vm->_draw->_winVarArrayStatus = _vm->_game->_script->readVarIndex();
_vm->_draw->_winVarArrayLimitsX = _vm->_game->_script->readVarIndex();
_vm->_draw->_winVarArrayLimitsY = _vm->_game->_script->readVarIndex();
}
void Inter_Fascination::oFascin_closeWin() {
int16 id;
_vm->_game->_script->evalExpr(&id);
_vm->_draw->activeWin(id);
_vm->_draw->closeWin(id);
}
void Inter_Fascination::oFascin_activeWin() {
int16 id;
_vm->_game->_script->evalExpr(&id);
_vm->_draw->activeWin(id);
}
void Inter_Fascination::oFascin_openWin() {
int16 retVal, id;
_vm->_game->_script->evalExpr(&id);
retVal = _vm->_game->_script->readVarIndex();
WRITE_VAR((retVal / 4), (int32) _vm->_draw->openWin(id));
}
void Inter_Fascination::oFascin_initCursorAnim() {
int16 ind = _vm->_game->_script->readValExpr();
_vm->_draw->_cursorAnimLow[ind] = _vm->_game->_script->readInt16();
_vm->_draw->_cursorAnimHigh[ind] = _vm->_game->_script->readInt16();
_vm->_draw->_cursorAnimDelays[ind] = _vm->_game->_script->readInt16();
}
void Inter_Fascination::oFascin_setRenderFlags() {
int16 expr;
_vm->_game->_script->evalExpr(&expr);
_vm->_draw->_renderFlags = expr;
}
void Inter_Fascination::oFascin_setWinFlags() {
int16 expr;
_vm->_game->_script->evalExpr(&expr);
_vm->_global->_curWinId = expr;
}
void Inter_Fascination::oFascin_playProtracker(OpGobParams &params) {
_vm->_sound->protrackerPlay("mod.extasy");
}
} // End of namespace Gob