215 lines
5.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/carry/arm.h"
#include "titanic/messages/messages.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CArm, CCarry)
ON_MESSAGE(PuzzleSolvedMsg)
ON_MESSAGE(TranslateObjectMsg)
ON_MESSAGE(UseWithOtherMsg)
ON_MESSAGE(MouseDragStartMsg)
ON_MESSAGE(MaitreDHappyMsg)
ON_MESSAGE(PETGainedObjectMsg)
ON_MESSAGE(MouseDragMoveMsg)
END_MESSAGE_MAP()
CArm::CArm() : CCarry(), _heldItemName("Key"),
_puzzleUnused(0), _armUnlocked(false), _arboretumFrame(3), _unlockedFrame(0),
_armRect(220, 208, 409, 350) {
}
void CArm::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeQuotedLine(_heldItemName, indent);
file->writeNumberLine(_puzzleUnused, indent);
file->writeNumberLine(_hookedRect.left, indent);
file->writeNumberLine(_hookedRect.top, indent);
file->writeNumberLine(_hookedRect.right, indent);
file->writeNumberLine(_hookedRect.bottom, indent);
file->writeQuotedLine(_hookedTarget, indent);
file->writeNumberLine(_armUnlocked, indent);
file->writeNumberLine(_armRect.left, indent);
file->writeNumberLine(_armRect.top, indent);
file->writeNumberLine(_armRect.right, indent);
file->writeNumberLine(_armRect.bottom, indent);
file->writeNumberLine(_arboretumFrame, indent);
file->writeNumberLine(_unlockedFrame, indent);
CCarry::save(file, indent);
}
void CArm::load(SimpleFile *file) {
file->readNumber();
_heldItemName = file->readString();
_puzzleUnused = file->readNumber();
_hookedRect.left = file->readNumber();
_hookedRect.top = file->readNumber();
_hookedRect.right = file->readNumber();
_hookedRect.bottom = file->readNumber();
_hookedTarget = file->readString();
_armUnlocked = file->readNumber();
_armRect.left = file->readNumber();
_armRect.top = file->readNumber();
_armRect.right = file->readNumber();
_armRect.bottom = file->readNumber();
_arboretumFrame = file->readNumber();
_unlockedFrame = file->readNumber();
CCarry::load(file);
}
bool CArm::PuzzleSolvedMsg(CPuzzleSolvedMsg *msg) {
_puzzleUnused = 0;
_canTake = true;
CString name = getName();
if (name == "Arm1") {
CActMsg actMsg("LoseArm");
actMsg.execute("MaitreD");
CPuzzleSolvedMsg solvedMsg;
solvedMsg.execute("AuditoryCentre");
} else if (name == "Arm2") {
CPuzzleSolvedMsg solvedMsg;
solvedMsg.execute("Key");
}
return true;
}
bool CArm::TranslateObjectMsg(CTranslateObjectMsg *msg) {
Point newPos(_bounds.left - msg->_delta.x, _bounds.top - msg->_delta.y);
setPosition(newPos);
return true;
}
bool CArm::UseWithOtherMsg(CUseWithOtherMsg *msg) {
if (_heldItemName != "None") {
CShowTextMsg textMsg(ARM_ALREADY_HOLDING);
textMsg.execute("PET");
return false;
} else if (msg->_other->getName() == "GondolierLeftLever") {
CIsHookedOnMsg hookedMsg(_hookedRect, 0, getName());
hookedMsg._rect.translate(_bounds.left, _bounds.top);
hookedMsg.execute("GondolierLeftLever");
if (hookedMsg._result) {
_hookedTarget = "GondolierLeftLever";
} else {
petAddToInventory();
}
} else if (msg->_other->getName() == "GondolierRightLever") {
CIsHookedOnMsg hookedMsg(_hookedRect, 0, getName());
hookedMsg._rect.translate(_bounds.left, _bounds.top);
hookedMsg.execute("GondolierRightLever");
if (hookedMsg._result) {
_hookedTarget = "GondolierRightLever";
} else {
petAddToInventory();
}
}
return true;
}
bool CArm::MouseDragStartMsg(CMouseDragStartMsg *msg) {
if (!_canTake) {
CShowTextMsg textMsg(YOU_CANT_GET_THIS);
textMsg.execute("PET");
} else if (checkStartDragging(msg)) {
hideMouse();
_tempPos = msg->_mousePos - _bounds;
setPosition(msg->_mousePos - _tempPos);
if (!_hookedTarget.empty()) {
CActMsg actMsg("Unhook");
actMsg.execute(_hookedTarget);
_hookedTarget.clear();
}
loadFrame(_visibleFrame);
return true;
}
return false;
}
bool CArm::MaitreDHappyMsg(CMaitreDHappyMsg *msg) {
CGameObject *petItem;
if (find(getName(), &petItem, FIND_PET)) {
if (!_armUnlocked)
playSound("z#47.wav");
if (_heldItemName == "Key" || _heldItemName == "AuditoryCentre") {
CGameObject *heldItem = dynamic_cast<CGameObject *>(getFirstChild());
if (heldItem) {
heldItem->setVisible(true);
heldItem->petAddToInventory();
}
_visibleFrame = _unlockedFrame;
loadFrame(_visibleFrame);
_heldItemName = "None";
petInvChange();
}
}
_armUnlocked = true;
_canTake = true;
return true;
}
bool CArm::PETGainedObjectMsg(CPETGainedObjectMsg *msg) {
if (_armUnlocked) {
if (_heldItemName == "Key" || _heldItemName == "AuditoryCentre") {
CCarry *child = dynamic_cast<CCarry *>(getFirstChild());
if (child) {
_visibleFrame = _unlockedFrame;
loadFrame(_visibleFrame);
child->setVisible(true);
child->petAddToInventory();
}
_heldItemName = "None";
}
}
return true;
}
bool CArm::MouseDragMoveMsg(CMouseDragMoveMsg *msg) {
setPosition(msg->_mousePos - _tempPos);
if (_heldItemName != "None" && compareViewNameTo("FrozenArboretum.Node 5.S")) {
loadFrame(_armRect.contains(msg->_mousePos) ?
_arboretumFrame : _visibleFrame);
}
return true;
}
} // End of namespace Titanic