mirror of
https://github.com/libretro/scummvm.git
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950 lines
21 KiB
C++
950 lines
21 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Sfinx source code
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* Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
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*/
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#include "cge2/snail.h"
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#include "cge2/fileio.h"
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#include "cge2/hero.h"
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#include "cge2/text.h"
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#include "cge2/sound.h"
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#include "cge2/events.h"
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namespace CGE2 {
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const char *CommandHandler::_commandText[] = {
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"NOP", "USE", "PAUSE", "INF", "CAVE",
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"SLAVE", "FOCUS", "SETX", "SETY", "SETZ",
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"ADD", "SUB", "MUL", "DIV", "IF", "FLAG",
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"FLASH", "LIGHT", "CYCLE",
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"CLEAR", "TALK", "MOUSE",
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"MAP", "COUNT", "MIDI",
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"SETDLG", "MSKDLG",
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".DUMMY.",
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"WAIT", "HIDE", "ROOM",
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"SAY", "SOUND", "TIME", "KILL",
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"RSEQ", "SEQ", "SEND", "SWAP",
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"KEEP", "GIVE",
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"GETPOS", "GOTO", "MOVEX", "MOVEY",
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"MOVEZ", "TRANS", "PORT",
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"NEXT", "NNEXT", "MTNEXT", "FTNEXT",
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"RNNEXT", "RMTNEXT", "RFTNEXT",
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"RMNEAR", "RMMTAKE", "RMFTAKE",
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"SETREF", "BACKPT",
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"WALKTO", "REACH", "COVER", "UNCOVER",
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nullptr };
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CommandHandler::CommandHandler(CGE2Engine *vm, bool turbo)
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: _turbo(turbo), _textDelay(false), _timerExpiry(0), _talkEnable(true),
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_head(0), _tail(0), _commandList((Command *)malloc(sizeof(Command)* 256)),
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_count(1), _vm(vm) {
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}
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CommandHandler::~CommandHandler() {
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free(_commandList);
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}
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void CommandHandler::runCommand() {
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if (!_turbo && _vm->_commandStat._wait) {
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if (*(_vm->_commandStat._wait))
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return;
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else {
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++_vm->_commandStat._ref[0];
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warning("STUB: CommandHandler::runCommand() - Sound code missing!");
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_vm->_commandStat._wait = nullptr;
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}
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}
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uint8 tmpHead = _head;
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while (_tail != tmpHead) {
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Command tailCmd = _commandList[_tail];
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if (!_turbo) { // only for the slower one
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if (_vm->_waitRef)
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break;
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if (_timerExpiry) {
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// Delay in progress
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if (_timerExpiry > g_system->getMillis())
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// Delay not yet ended
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break;
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// Delay is finished
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_timerExpiry = 0;
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} else if (_textDelay) {
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if (_vm->_talk) {
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_vm->snKill((Sprite *)_vm->_talk);
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_vm->_talk = nullptr;
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}
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_textDelay = false;
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}
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if (_vm->_talk && tailCmd._commandType != kCmdPause)
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break;
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}
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++_tail;
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_vm->_taken = false;
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Sprite *spr = nullptr;
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if (tailCmd._commandType > kCmdSpr)
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spr = (tailCmd._ref < 0) ? ((Sprite *)tailCmd._spritePtr) : _vm->locate(tailCmd._ref);
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switch (tailCmd._commandType) {
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case kCmdUse:
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break;
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case kCmdPause:
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_timerExpiry = g_system->getMillis() + tailCmd._val * kCommandFrameDelay;
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if (_vm->_talk)
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_textDelay = true;
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break;
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case kCmdWait:
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if (spr && spr->active() && (spr->_scene == _vm->_now || spr->_scene == 0)) {
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_vm->_waitSeq = tailCmd._val;
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_vm->_waitRef = spr->_ref;
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}
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break;
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case kCmdHide:
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_vm->snHide(spr, tailCmd._val);
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break;
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case kCmdSay:
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_vm->snSay(spr, tailCmd._val);
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break;
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case kCmdInf:
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if (_talkEnable)
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_vm->inf(((tailCmd._val) >= 0) ? _vm->_text->getText(tailCmd._val) : (const char *)tailCmd._spritePtr);
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break;
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case kCmdTime:
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warning("STUB: CommandHandler::runCommand() - Something missing connected to kCmdTime!");
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break;
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case kCmdCave:
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_vm->switchScene(tailCmd._val);
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break;
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case kCmdMidi:
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_vm->snMidi(tailCmd._val);
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break;
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case kCmdSetDlg:
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_vm->snSetDlg(tailCmd._ref, tailCmd._val);
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break;
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case kCmdMskDlg:
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_vm->snMskDlg(tailCmd._ref, tailCmd._val);
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break;
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case kCmdKill:
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_vm->snKill(spr);
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break;
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case kCmdSeq:
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_vm->snSeq(spr, tailCmd._val);
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break;
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case kCmdRSeq:
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_vm->snRSeq(spr, tailCmd._val);
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break;
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case kCmdSend:
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_vm->snSend(spr, tailCmd._val);
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break;
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case kCmdSwap:
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_vm->snSwap(spr, tailCmd._val);
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break;
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case kCmdCover:
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_vm->snCover(spr, tailCmd._val);
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break;
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case kCmdUncover:
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_vm->snUncover(spr, (tailCmd._val >= 0) ? _vm->locate(tailCmd._val) : ((Sprite *)tailCmd._spritePtr));
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break;
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case kCmdFocus:
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_vm->snFocus(tailCmd._val);
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break;
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case kCmdKeep:
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_vm->snKeep(spr, tailCmd._val);
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break;
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case kCmdGive:
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_vm->snGive(spr, tailCmd._val);
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break;
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case kCmdSetX:
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_vm->_point[tailCmd._val]->_x = tailCmd._ref;
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break;
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case kCmdSetY:
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_vm->_point[tailCmd._val]->_y = tailCmd._ref;
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break;
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case kCmdSetZ:
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_vm->_point[tailCmd._val]->_z = tailCmd._ref;
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break;
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case kCmdAdd:
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*(_vm->_point[tailCmd._ref]) = *(_vm->_point[tailCmd._ref]) + *(_vm->_point[tailCmd._val]);
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break;
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case kCmdSub:
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*(_vm->_point[tailCmd._ref]) = *(_vm->_point[tailCmd._ref]) - *(_vm->_point[tailCmd._val]);
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break;
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case kCmdMul:
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*(_vm->_point[tailCmd._ref]) = *(_vm->_point[tailCmd._ref]) * tailCmd._val;
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break;
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case kCmdDiv:
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*(_vm->_point[tailCmd._ref]) = *(_vm->_point[tailCmd._ref]) / tailCmd._val;
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break;
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case kCmdGetPos:
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if (spr)
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*(_vm->_point[tailCmd._val]) = spr->_pos3D;
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break;
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case kCmdGoto:
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_vm->snGoto(spr, tailCmd._val);
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break;
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case kCmdMoveX:
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_vm->snMove(spr, V3D(tailCmd._val, 0, 0));
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break;
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case kCmdMoveY:
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_vm->snMove(spr, V3D(0, tailCmd._val, 0));
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break;
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case kCmdMoveZ:
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_vm->snMove(spr, V3D(0, 0, tailCmd._val));
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break;
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case kCmdSlave:
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_vm->snSlave(spr, tailCmd._val);
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break;
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case kCmdTrans:
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_vm->snTrans(spr, tailCmd._val);
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break;
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case kCmdPort:
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_vm->snPort(spr, tailCmd._val);
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break;
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case kCmdNext:
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break;
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case kCmdIf:
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break;
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case kCmdTalk:
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break;
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case kCmdMouse:
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_vm->snMouse(tailCmd._val != 0);
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break;
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case kCmdNNext:
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_vm->snNNext(spr, kNear, tailCmd._val);
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break;
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case kCmdMTNext:
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_vm->snNNext(spr, kMTake, tailCmd._val);
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break;
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case kCmdFTNext:
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_vm->snNNext(spr, kFTake, tailCmd._val);
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break;
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case kCmdRNNext:
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_vm->snRNNext(spr, tailCmd._val);
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break;
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case kCmdRMTNext:
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_vm->snRMTNext(spr, tailCmd._val);
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break;
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case kCmdRFTNext:
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_vm->snRFTNext(spr, tailCmd._val);
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break;
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case kCmdRMNear:
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_vm->snRmNear(spr);
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break;
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case kCmdRMMTake:
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_vm->snRmMTake(spr);
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break;
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case kCmdRMFTake:
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_vm->snRmFTake(spr);
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break;
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case kCmdFlag:
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_vm->snFlag(tailCmd._ref & 3, tailCmd._val);
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break;
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case kCmdSetRef:
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_vm->snSetRef(spr, tailCmd._val);
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break;
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case kCmdBackPt:
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_vm->snBackPt(spr, tailCmd._val);
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break;
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case kCmdFlash:
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_vm->snFlash(tailCmd._val != 0);
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break;
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case kCmdLight:
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_vm->snLight(tailCmd._val != 0);
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break;
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case kCmdCycle:
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_vm->snCycle(tailCmd._val);
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break;
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case kCmdWalk:
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_vm->snWalk(spr, tailCmd._val);
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break;
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case kCmdReach:
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_vm->snReach(spr, tailCmd._val);
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break;
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case kCmdSound:
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_vm->snSound(spr, tailCmd._val);
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break;
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case kCmdMap:
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_vm->_heroTab[tailCmd._ref & 1]->_ptr->_ignoreMap = tailCmd._val == 0;
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break;
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case kCmdCount:
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_vm->_sound->setRepeat(tailCmd._val);
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break;
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case kCmdRoom:
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_vm->snRoom(spr, tailCmd._val);
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break;
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case kCmdDim:
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_vm->snDim(spr, tailCmd._val);
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break;
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case kCmdExec:
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switch (tailCmd._cbType) {
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case kQGame:
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_vm->qGame();
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break;
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case kXScene:
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_vm->xScene();
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break;
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case kSoundSetVolume:
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_vm->sndSetVolume();
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break;
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default:
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error("Unknown Callback Type in SNEXEC");
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break;
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}
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break;
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case kCmdStep:
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spr->step();
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break;
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case kCmdGhost:
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_vm->snGhost((Bitmap *)tailCmd._spritePtr);
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break;
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case kCmdNop: // Do nothing.
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break;
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default:
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warning("Unhandled command");
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break;
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}
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if (_vm->_taken && spr)
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_vm->_spare->dispose(spr);
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if (!_turbo)
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break;
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}
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}
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void CGE2Engine::snKill(Sprite *spr) {
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if (spr) {
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if (spr->_flags._kept)
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releasePocket(spr);
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Sprite *nx = spr->_next;
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hide1(spr);
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_vga->_showQ->remove(spr);
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_eventManager->clearEvent(spr);
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if (spr->_flags._kill) {
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_spare->take(spr->_ref);
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delete spr;
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} else {
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spr->setScene(-1);
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_spare->dispose(spr);
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}
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if (nx && nx->_flags._slav)
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snKill(nx);
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}
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}
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void CGE2Engine::snHide(Sprite *spr, int val) {
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if (spr) {
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spr->_flags._hide = (val >= 0) ? (val != 0) : (!spr->_flags._hide);
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if (spr->_flags._shad)
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spr->_prev->_flags._hide = spr->_flags._hide;
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}
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}
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void CGE2Engine::snMidi(int val) {
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if (val < 0)
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_midiPlayer->killMidi();
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else if (_music)
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_midiPlayer->loadMidi(val);
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}
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void CGE2Engine::snSetDlg(int clr, int set) {
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warning("STUB: CGE2Engine::snSetDlg()");
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}
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void CGE2Engine::snMskDlg(int clr, int set) {
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warning("STUB: CGE2Engine::snMskDlg()");
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}
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void CGE2Engine::snSeq(Sprite *spr, int val) {
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if (spr) {
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if (isHero(spr) && val == 0)
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((Hero*)spr)->park();
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else
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spr->step(val);
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}
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}
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void CGE2Engine::snRSeq(Sprite *spr, int val) {
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if (spr)
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snSeq(spr, spr->_seqPtr + val);
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}
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void CGE2Engine::snSend(Sprite *spr, int val) {
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if (!spr)
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return;
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// Sending", spr->_file
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// from scene", spr->_scene
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// to scene", val
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bool was1 = (_vga->_showQ->locate(spr->_ref) != nullptr);
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bool val1 = (val == 0 || val == _now);
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spr->_scene = val;
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releasePocket(spr);
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if (val1 != was1) {
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if (was1) {
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// deactivating
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hide1(spr);
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spr->_flags._slav = false;
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if (spr == _heroTab[_sex]->_ptr)
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if (_heroTab[!_sex]->_ptr->_scene == _now)
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switchHero(!_sex);
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_spare->dispose(spr);
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} else {
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// activating
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if (byte(spr->_ref) == 0)
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_bitmapPalette = _vga->_sysPal;
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_vga->_showQ->insert(spr);
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if (isHero(spr)) {
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V2D p = *_heroTab[spr->_ref & 1]->_posTab[val];
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spr->gotoxyz(V3D(p.x, 0, p.y));
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((Hero*)spr)->setCurrent();
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}
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_taken = false;
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_bitmapPalette = nullptr;
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}
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}
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}
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void CGE2Engine::snSwap(Sprite *spr, int val) {
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bool tak = _taken;
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Sprite *xspr = locate(val);
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if (spr && xspr) {
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bool was1 = (_vga->_showQ->locate(spr->_ref) != nullptr);
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bool xwas1 = (_vga->_showQ->locate(val) != nullptr);
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int tmp = spr->_scene;
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spr->setScene(xspr->_scene);
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xspr->setScene(tmp);
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SWAP(spr->_pos2D, xspr->_pos2D);
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SWAP(spr->_pos3D, xspr->_pos3D);
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if (spr->_flags._kept)
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swapInPocket(spr, xspr);
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if (xwas1 != was1) {
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if (was1) {
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hide1(spr);
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_spare->dispose(spr);
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} else
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expandSprite(spr);
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if (xwas1) {
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hide1(xspr);
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_spare->dispose(xspr);
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} else {
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expandSprite(xspr);
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_taken = false;
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}
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}
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}
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if (_taken)
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_spare->dispose(xspr);
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_taken = tak;
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}
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void CGE2Engine::snCover(Sprite *spr, int val) {
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bool tak = _taken;
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Sprite *xspr = locate(val);
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if (spr && xspr) {
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spr->_flags._hide = true;
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xspr->setScene(spr->_scene);
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xspr->gotoxyz(spr->_pos3D);
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expandSprite(xspr);
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if ((xspr->_flags._shad = spr->_flags._shad) == true) {
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_vga->_showQ->insert(_vga->_showQ->remove(spr->_prev), xspr);
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spr->_flags._shad = false;
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}
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feedSnail(xspr, kNear, _heroTab[_sex]->_ptr);
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_taken = false;
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}
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if (_taken)
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_spare->dispose(xspr);
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_taken = tak;
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}
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void CGE2Engine::snUncover(Sprite *spr, Sprite *spr2) {
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if (spr && spr2) {
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spr->_flags._hide = false;
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spr->setScene(spr2->_scene);
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if ((spr->_flags._shad = spr2->_flags._shad) == true) {
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_vga->_showQ->insert(_vga->_showQ->remove(spr2->_prev), spr);
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spr2->_flags._shad = false;
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}
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spr->gotoxyz(spr2->_pos3D);
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snSend(spr2, -1);
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if (spr->_time == 0)
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++spr->_time;
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}
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}
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void CGE2Engine::snFocus(int val) {
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warning("STUB: CGE2Engine::snFocus()");
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}
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void CGE2Engine::snKeep(Sprite *spr, int stp) {
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int sex = _sex;
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if (stp > 127) {
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_sex = stp & 1; // for another hero
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stp = -1;
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}
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HeroTab *ht = _heroTab[_sex];
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selectPocket(-1);
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int pp = ht->_pocPtr;
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if (spr && !spr->_flags._kept && ht->_pocket[pp] == nullptr) {
|
|
V3D pos(14, -10, -1);
|
|
int16 oldRepeat = _sound->getRepeat();
|
|
_sound->setRepeat(1);
|
|
snSound(ht->_ptr, 3);
|
|
_sound->setRepeat(oldRepeat);
|
|
if (_taken) {
|
|
_vga->_showQ->insert(spr);
|
|
_taken = false;
|
|
}
|
|
ht->_pocket[pp] = spr;
|
|
spr->setScene(0);
|
|
spr->_flags._kept = true;
|
|
if (!_sex)
|
|
pos._x += kScrWidth - 58;
|
|
if (pp & 1)
|
|
pos._x += 29;
|
|
if (pp >> 1)
|
|
pos._y -= 20;
|
|
pos._y -= (spr->_siz.y / 2);
|
|
spr->gotoxyz(pos);
|
|
if (stp >= 0)
|
|
spr->step(stp);
|
|
}
|
|
_sex = sex;
|
|
selectPocket(-1);
|
|
}
|
|
|
|
void CGE2Engine::snGive(Sprite *spr, int val) {
|
|
if (spr) {
|
|
int p = findActivePocket(spr->_ref);
|
|
if (p >= 0) {
|
|
releasePocket(spr);
|
|
spr->setScene(_now);
|
|
if (val >= 0)
|
|
spr->step(val);
|
|
}
|
|
}
|
|
selectPocket(-1);
|
|
}
|
|
|
|
void CGE2Engine::snGoto(Sprite *spr, int val) {
|
|
if (spr) {
|
|
V3D eye = *_eye;
|
|
if (spr->_scene > 0)
|
|
setEye(*_eyeTab[spr->_scene]);
|
|
spr->gotoxyz(*_point[val]);
|
|
setEye(eye);
|
|
}
|
|
}
|
|
|
|
void CGE2Engine::snMove(Sprite *spr, V3D pos) {
|
|
warning("STUB: CGE2Engine::snMove()");
|
|
}
|
|
|
|
void CGE2Engine::snSlave(Sprite *spr, int val) {
|
|
warning("STUB: CGE2Engine::snSlave()");
|
|
}
|
|
|
|
void CGE2Engine::snTrans(Sprite *spr, int val) {
|
|
warning("STUB: CGE2Engine::snTrans()");
|
|
}
|
|
|
|
void CGE2Engine::snPort(Sprite *spr, int val) {
|
|
warning("STUB: CGE2Engine::snPort()");
|
|
}
|
|
|
|
void CGE2Engine::snMouse(bool on) {
|
|
if (on)
|
|
_mouse->on();
|
|
else
|
|
_mouse->off();
|
|
}
|
|
|
|
void CGE2Engine::snNNext(Sprite *spr, Action act, int val) {
|
|
if (spr) {
|
|
if (val > 255)
|
|
val = spr->labVal(act, val >> 8);
|
|
spr->_actionCtrl[act]._ptr = val;
|
|
}
|
|
}
|
|
|
|
void CGE2Engine::snRNNext(Sprite *spr, int val) {
|
|
if (spr)
|
|
spr->_actionCtrl[kNear]._ptr += val;
|
|
}
|
|
|
|
void CGE2Engine::snRMTNext(Sprite *spr, int val) {
|
|
if (spr)
|
|
spr->_actionCtrl[kMTake]._ptr += val;
|
|
}
|
|
|
|
void CGE2Engine::snRFTNext(Sprite * spr, int val) {
|
|
if (spr)
|
|
spr->_actionCtrl[kFTake]._ptr += val;
|
|
}
|
|
|
|
void CGE2Engine::snRmNear(Sprite *spr) {
|
|
if (spr)
|
|
spr->_actionCtrl[kNear]._cnt = 0;
|
|
}
|
|
|
|
void CGE2Engine::snRmMTake(Sprite *spr) {
|
|
if (spr)
|
|
spr->_actionCtrl[kMTake]._cnt = 0;
|
|
}
|
|
|
|
void CGE2Engine::snRmFTake(Sprite *spr) {
|
|
if (spr)
|
|
spr->_actionCtrl[kFTake]._cnt = 0;
|
|
}
|
|
|
|
void CGE2Engine::snFlag(int ref, int val) {
|
|
warning("STUB: CGE2Engine::snFlag()");
|
|
}
|
|
|
|
void CGE2Engine::snSetRef(Sprite *spr, int val) { // TODO:: Recheck this!
|
|
if (spr) {
|
|
spr->_ref = val;
|
|
_spare->update(spr);
|
|
}
|
|
}
|
|
|
|
void CGE2Engine::snBackPt(Sprite *spr, int val) {
|
|
warning("STUB: CGE2Engine::snBackPt()");
|
|
}
|
|
|
|
void CGE2Engine::snFlash(int val) {
|
|
warning("STUB: CGE2Engine::snFlash()");
|
|
}
|
|
|
|
void CGE2Engine::snLight(int val) {
|
|
warning("STUB: CGE2Engine::snLight()");
|
|
}
|
|
|
|
void CGE2Engine::snCycle(int cnt) {
|
|
warning("STUB: CGE2Engine::snCycle()");
|
|
}
|
|
|
|
void CGE2Engine::snWalk(Sprite *spr, int val) {
|
|
if (isHero(spr)) {
|
|
if (val < kMaxPoint)
|
|
((Hero *)spr)->walkTo(*_point[val]);
|
|
else {
|
|
Sprite *s = _vga->_showQ->locate(val);
|
|
if (s)
|
|
((Hero *)spr)->walkTo(s);
|
|
}
|
|
((Hero *)spr)->_time = 1;
|
|
}
|
|
}
|
|
|
|
void CGE2Engine::snReach(Sprite *spr, int val) {
|
|
if (isHero(spr))
|
|
((Hero *)spr)->reach(val);
|
|
}
|
|
|
|
void CGE2Engine::snSound(Sprite *spr, int wav) {
|
|
if (wav == -1)
|
|
_sound->stop();
|
|
else {
|
|
if (_sound->_smpinf._counter && wav < 20)
|
|
return;
|
|
if (_commandStat._wait && ((wav & 255) > 80))
|
|
return;
|
|
|
|
_commandStat._ref[1] = wav;
|
|
_commandStat._ref[0] = !_fx->exist(_commandStat._ref[1]);
|
|
_sound->play(_fx->load(_commandStat._ref[1], _commandStat._ref[0]),
|
|
(spr) ? (spr->_pos2D.x / (kScrWidth / 16)) : 8);
|
|
}
|
|
|
|
_sound->setRepeat(1);
|
|
}
|
|
|
|
void CGE2Engine::snRoom(Sprite *spr, int val) {
|
|
warning("STUB: CGE2Engine::snRoom()");
|
|
}
|
|
|
|
void CGE2Engine::snDim(Sprite *spr, int val) {
|
|
if (isHero(spr)) {
|
|
if (val > 0)
|
|
++*(Hero*)spr;
|
|
if (val < 0)
|
|
--*(Hero*)spr;
|
|
}
|
|
}
|
|
|
|
void CGE2Engine::snGhost(Bitmap *bmp) {
|
|
V2D p(this, bmp->_map & 0xFFFF, bmp->_map >> 16);
|
|
bmp->hide(p);
|
|
delete[] bmp->_b;
|
|
bmp->_v = nullptr;
|
|
bmp->_b = nullptr;
|
|
delete bmp;
|
|
bmp = nullptr;
|
|
}
|
|
|
|
void CGE2Engine::snSay(Sprite *spr, int val) {
|
|
if (spr && spr->active() && _commandHandler->_talkEnable) {
|
|
//-- mouth animation
|
|
if (isHero(spr) && spr->seqTest(-1))
|
|
((Hero *)spr)->say();
|
|
if (_sayCap)
|
|
_text->say(_text->getText(val), spr);
|
|
if (_sayVox) {
|
|
int i = val;
|
|
if (i < 256)
|
|
i -= 100;
|
|
int16 oldRepeat = _sound->getRepeat();
|
|
_sound->setRepeat(1);
|
|
snSound(spr, i);
|
|
_sound->setRepeat(oldRepeat);
|
|
//_commandStat._wait = &_sound->_smpinf._counter;
|
|
// This line is commented out for now since I wasn't able to find where this flag is reset
|
|
// and it's prevented the main loop from doing anything.
|
|
// TODO: Recheck this later! At the moment it seems working fine.
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGE2Engine::hide1(Sprite *spr) {
|
|
_commandHandlerTurbo->addCommand(kCmdGhost, -1, 0, spr->ghost());
|
|
}
|
|
|
|
void CGE2Engine::swapInPocket(Sprite *spr, Sprite *xspr) {
|
|
for (int i = 0; i < 2; i++) {
|
|
for (int j = 0; j < kPocketMax; j++) {
|
|
Sprite *&poc = _heroTab[i]->_pocket[j];
|
|
if (poc == spr) {
|
|
spr->_flags._kept = false;
|
|
poc = xspr;
|
|
xspr->_flags._kept = true;
|
|
xspr->_flags._port = false;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Sprite *CGE2Engine::expandSprite(Sprite *spr) {
|
|
if (spr)
|
|
_vga->_showQ->insert(spr);
|
|
return spr;
|
|
}
|
|
|
|
void CGE2Engine::qGame() {
|
|
warning("STUB: CGE2Engine::qGame()");
|
|
_endGame = true;
|
|
}
|
|
|
|
void CGE2Engine::xScene() {
|
|
sceneDown();
|
|
sceneUp(_req);
|
|
}
|
|
|
|
void CGE2Engine::sndSetVolume() {
|
|
warning("STUB: CGE2Engine::sndSetVolume()");
|
|
}
|
|
|
|
void CommandHandler::addCommand(CommandType com, int ref, int val, void *ptr) {
|
|
if (ref == -2)
|
|
ref = 142 - _vm->_sex;
|
|
Command *headCmd = &_commandList[_head++];
|
|
headCmd->_commandType = com;
|
|
headCmd->_ref = ref;
|
|
headCmd->_val = val;
|
|
headCmd->_spritePtr = ptr;
|
|
headCmd->_cbType = kNullCB;
|
|
if (headCmd->_commandType == kCmdClear) {
|
|
clear();
|
|
}
|
|
}
|
|
|
|
void CommandHandler::addCallback(CommandType com, int ref, int val, CallbackType cbType) {
|
|
Command *headCmd = &_commandList[_head++];
|
|
headCmd->_commandType = com;
|
|
headCmd->_ref = ref;
|
|
headCmd->_val = val;
|
|
headCmd->_spritePtr = nullptr;
|
|
headCmd->_cbType = cbType;
|
|
if (headCmd->_commandType == kCmdClear) {
|
|
_tail = _head;
|
|
_vm->killText();
|
|
_timerExpiry = 0;
|
|
}
|
|
}
|
|
|
|
void CommandHandler::insertCommand(CommandType com, int ref, int val, void *ptr) {
|
|
if (ref == -2)
|
|
ref = 142 - _vm->_sex;
|
|
--_tail;
|
|
Command *tailCmd = &_commandList[_tail];
|
|
tailCmd->_commandType = com;
|
|
tailCmd->_ref = ref;
|
|
tailCmd->_val = val;
|
|
tailCmd->_spritePtr = ptr;
|
|
tailCmd->_cbType = kNullCB;
|
|
if (com == kCmdClear) {
|
|
_tail = _head;
|
|
_vm->killText();
|
|
_timerExpiry = 0;
|
|
}
|
|
}
|
|
|
|
bool CommandHandler::idle() {
|
|
return (!_vm->_waitRef && _head == _tail);
|
|
}
|
|
|
|
void CommandHandler::reset() {
|
|
_tail = _head;
|
|
}
|
|
|
|
void CommandHandler::clear() {
|
|
_tail = _head;
|
|
_vm->killText();
|
|
_timerExpiry = 0;
|
|
}
|
|
|
|
int CommandHandler::getComId(const char *com) {
|
|
int i = _vm->takeEnum(_commandText, com);
|
|
return (i < 0) ? i : i + kCmdCom0 + 1;
|
|
}
|
|
|
|
void CGE2Engine::feedSnail(Sprite *spr, Action snq, Hero *hero) {
|
|
if (!spr || !spr->active())
|
|
return;
|
|
|
|
int cnt = spr->_actionCtrl[snq]._cnt;
|
|
if (cnt) {
|
|
byte ptr = spr->_actionCtrl[snq]._ptr;
|
|
CommandHandler::Command *comtab = spr->snList(snq);
|
|
CommandHandler::Command *c = &comtab[ptr];
|
|
CommandHandler::Command *q = &comtab[cnt];
|
|
|
|
int pocFre = freePockets(hero->_ref & 1);
|
|
int pocReq = 0;
|
|
CommandHandler::Command *p = c;
|
|
for (; p < q && p->_commandType != kCmdNext; p++) { // scan commands
|
|
// drop from pocket?
|
|
if ((p->_commandType == kCmdSend && p->_val != _now)
|
|
|| p->_commandType == kCmdGive) {
|
|
int ref = p->_ref;
|
|
if (ref < 0)
|
|
ref = spr->_ref;
|
|
if (findActivePocket(ref) >= 0)
|
|
--pocReq;
|
|
}
|
|
// make/dispose additional room?
|
|
if (p->_commandType == kCmdRoom) {
|
|
if (p->_val == 0)
|
|
++pocReq;
|
|
else
|
|
--pocReq;
|
|
}
|
|
// put into pocket?
|
|
if (p->_commandType == kCmdKeep)
|
|
++pocReq;
|
|
// overloaded?
|
|
if (pocReq > pocFre) {
|
|
pocFul();
|
|
return;
|
|
}
|
|
}
|
|
|
|
while (c < q) {
|
|
if (c->_commandType == kCmdTalk) {
|
|
if ((_commandHandler->_talkEnable = (c->_val != 0)) == false)
|
|
killText();
|
|
}
|
|
if (c->_commandType == kCmdWalk || c->_commandType == kCmdReach) {
|
|
if (c->_val == -1)
|
|
c->_val = spr->_ref;
|
|
}
|
|
if (c->_commandType == kCmdNext) {
|
|
Sprite *s;
|
|
|
|
switch (c->_ref) {
|
|
case -2:
|
|
s = hero;
|
|
break;
|
|
case -1:
|
|
s = spr;
|
|
break;
|
|
default:
|
|
s = _vga->_showQ->locate(c->_ref);
|
|
break;
|
|
}
|
|
|
|
if (s) {
|
|
if (s->_actionCtrl[snq]._cnt) {
|
|
int v;
|
|
switch (c->_val) {
|
|
case -1:
|
|
v = int(c - comtab + 1);
|
|
break;
|
|
case -2:
|
|
v = int(c - comtab);
|
|
break;
|
|
case -3:
|
|
v = -1;
|
|
break;
|
|
default:
|
|
v = c->_val;
|
|
if ((v > 255) && s)
|
|
v = s->labVal(snq, v >> 8);
|
|
break;
|
|
}
|
|
if (v >= 0)
|
|
s->_actionCtrl[snq]._ptr = v;
|
|
}
|
|
}
|
|
if (s == spr)
|
|
break;
|
|
}
|
|
if (c->_commandType == kCmdIf) {
|
|
Sprite *s = (c->_ref < 0) ? spr : _vga->_showQ->locate(c->_ref);
|
|
if (s) { // sprite extsts
|
|
if (!s->seqTest(-1)) { // not parked
|
|
int v = c->_val;
|
|
if (v > 255) if (s) v = s->labVal(snq, v >> 8);
|
|
c = comtab + (v - 1);
|
|
}
|
|
}
|
|
} else
|
|
_commandHandler->addCommand(c->_commandType, c->_ref, c->_val, spr);
|
|
|
|
++c;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
} // End of namespace CGE2.
|