mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 16:59:06 +00:00
03609cc465
svn-id: r8048
1746 lines
43 KiB
C++
1746 lines
43 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "scumm.h"
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#include "actor.h"
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#include "charset.h"
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#include "intern.h"
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#include "sound.h"
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#include "verbs.h"
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#include "smush/smush_player.h"
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#include <time.h>
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#define OPCODE(x) { &Scumm_v8::x, #x }
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void Scumm_v8::setupOpcodes() {
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static const OpcodeEntryV8 opcodes[256] = {
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/* 00 */
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OPCODE(o6_invalid),
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OPCODE(o6_pushWord),
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OPCODE(o6_pushWordVar),
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OPCODE(o6_wordArrayRead),
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/* 04 */
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OPCODE(o6_wordArrayIndexedRead),
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OPCODE(o6_dup),
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OPCODE(o6_pop),
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OPCODE(o6_not),
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/* 08 */
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OPCODE(o6_eq),
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OPCODE(o6_neq),
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OPCODE(o6_gt),
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OPCODE(o6_lt),
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/* 0C */
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OPCODE(o6_le),
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OPCODE(o6_ge),
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OPCODE(o6_add),
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OPCODE(o6_sub),
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/* 10 */
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OPCODE(o6_mul),
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OPCODE(o6_div),
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OPCODE(o6_land),
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OPCODE(o6_lor),
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/* 14 */
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OPCODE(o6_band),
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OPCODE(o6_bor),
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OPCODE(o8_mod),
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OPCODE(o6_invalid),
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/* 18 */
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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/* 1C */
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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/* 20 */
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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/* 24 */
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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/* 28 */
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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/* 2C */
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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/* 30 */
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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/* 34 */
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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/* 38 */
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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/* 3C */
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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/* 40 */
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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/* 44 */
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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/* 48 */
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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/* 4C */
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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/* 50 */
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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/* 54 */
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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/* 58 */
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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/* 5C */
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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/* 60 */
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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/* 64 */
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OPCODE(o6_jumpTrue),
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OPCODE(o6_jumpFalse),
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OPCODE(o6_jump),
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OPCODE(o6_breakHere),
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/* 68 */
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OPCODE(o6_delayFrames),
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OPCODE(o8_wait),
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OPCODE(o6_delay),
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OPCODE(o6_delaySeconds),
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/* 6C */
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OPCODE(o6_delayMinutes),
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OPCODE(o6_writeWordVar),
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OPCODE(o6_wordVarInc),
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OPCODE(o6_wordVarDec),
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/* 70 */
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OPCODE(o8_dim),
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OPCODE(o6_wordArrayWrite),
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OPCODE(o6_wordArrayInc),
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OPCODE(o6_wordArrayDec),
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/* 74 */
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OPCODE(o8_dim2),
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OPCODE(o6_wordArrayIndexedWrite),
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OPCODE(o8_arrayOps),
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OPCODE(o6_invalid),
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/* 78 */
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OPCODE(o6_invalid),
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OPCODE(o6_startScriptEx),
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OPCODE(o6_startScript),
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OPCODE(o6_stopObjectCode),
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/* 7C */
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OPCODE(o6_stopScript),
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OPCODE(o6_jumpToScript),
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OPCODE(o6_dummy), // O_RETURN boils down to a NOP
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OPCODE(o6_startObjectEx),
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/* 80 */
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OPCODE(o6_stopObjectScript),
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OPCODE(o6_cutscene),
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OPCODE(o6_endCutscene),
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OPCODE(o6_freezeUnfreeze),
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/* 84 */
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OPCODE(o6_beginOverride),
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OPCODE(o6_endOverride),
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OPCODE(o6_stopSentence),
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OPCODE(o6_invalid),
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/* 88 */
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OPCODE(o6_invalid),
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OPCODE(o6_setClass),
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OPCODE(o6_setState),
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OPCODE(o6_setOwner),
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/* 8C */
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OPCODE(o6_panCameraTo),
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OPCODE(o6_actorFollowCamera),
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OPCODE(o6_setCameraAt),
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OPCODE(o6_printActor),
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/* 90 */
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OPCODE(o6_printEgo),
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OPCODE(o6_talkActor),
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OPCODE(o6_talkEgo),
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OPCODE(o6_printLine),
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/* 94 */
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OPCODE(o6_printCursor),
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OPCODE(o6_printDebug),
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OPCODE(o6_printSystem),
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OPCODE(o8_blastText),
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/* 98 */
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OPCODE(o8_drawObject),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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/* 9C */
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OPCODE(o8_cursorCommand),
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OPCODE(o6_loadRoom),
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OPCODE(o6_loadRoomWithEgo),
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OPCODE(o6_walkActorToObj),
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/* A0 */
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OPCODE(o6_walkActorTo),
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OPCODE(o6_putActorInRoom),
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OPCODE(o6_putActorAtObject),
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OPCODE(o6_faceActor),
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/* A4 */
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OPCODE(o6_animateActor),
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OPCODE(o6_doSentence),
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OPCODE(o6_pickupObject),
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OPCODE(o6_setBoxFlags),
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/* A8 */
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OPCODE(o8_createBoxMatrix),
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OPCODE(o6_invalid),
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OPCODE(o8_resourceRoutines),
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OPCODE(o8_roomOps),
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/* AC */
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OPCODE(o8_actorOps),
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OPCODE(o8_cameraOps),
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OPCODE(o8_verbOps),
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OPCODE(o6_startSound),
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/* B0 */
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OPCODE(o6_startMusic),
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OPCODE(o6_stopSound),
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OPCODE(o8_soundKludge),
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OPCODE(o8_system),
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/* B4 */
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OPCODE(o6_saveRestoreVerbs),
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OPCODE(o6_setObjectName),
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OPCODE(o6_getDateTime),
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OPCODE(o6_drawBox),
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/* B8 */
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OPCODE(o6_invalid),
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OPCODE(o8_startVideo),
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OPCODE(o8_kernelSetFunctions),
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OPCODE(o6_invalid),
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/* BC */
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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/* C0 */
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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/* C4 */
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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/* C8 */
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OPCODE(o6_startScriptQuick), // FIXME: are these really the "quick" (=recursive) variants,
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OPCODE(o6_startObjectQuick), // or aren't these maybe supposed to be the "plain" versions, too?
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OPCODE(o6_pickOneOf),
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OPCODE(o6_pickOneOfDefault),
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/* CC */
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OPCODE(o6_invalid),
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OPCODE(o6_isAnyOf),
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OPCODE(o6_getRandomNumber),
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OPCODE(o6_getRandomNumberRange),
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/* D0 */
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OPCODE(o6_ifClassOfIs),
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OPCODE(o6_getState),
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OPCODE(o6_getOwner),
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OPCODE(o6_isScriptRunning),
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/* D4 */
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OPCODE(o6_invalid),
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OPCODE(o6_isSoundRunning),
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OPCODE(o6_abs),
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OPCODE(o6_invalid),
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/* D8 */
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OPCODE(o8_kernelGetFunctions),
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OPCODE(o6_isActorInBox),
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OPCODE(o6_getVerbEntrypoint),
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OPCODE(o6_getActorFromXY),
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/* DC */
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OPCODE(o6_findObject),
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OPCODE(o6_getVerbFromXY),
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OPCODE(o6_invalid),
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OPCODE(o6_findInventory),
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/* E0 */
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OPCODE(o6_getInventoryCount),
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OPCODE(o6_getAnimateVariable),
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OPCODE(o6_getActorRoom),
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OPCODE(o6_getActorWalkBox),
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/* E4 */
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OPCODE(o6_getActorMoving),
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OPCODE(o6_getActorCostume),
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OPCODE(o6_getActorScaleX),
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OPCODE(o6_getActorLayer),
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/* E8 */
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OPCODE(o6_getActorElevation),
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OPCODE(o6_getActorWidth),
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OPCODE(o6_getObjectNewDir),
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OPCODE(o6_getObjectX),
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/* EC */
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OPCODE(o6_getObjectY),
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OPCODE(o8_getActorChore),
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OPCODE(o6_distObjectObject),
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OPCODE(o6_distPtPt),
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/* F0 */
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OPCODE(o8_getObjectImageX),
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OPCODE(o8_getObjectImageY),
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OPCODE(o8_getObjectImageWidth),
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OPCODE(o8_getObjectImageHeight),
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/* F4 */
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o8_getStringWidth),
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OPCODE(o8_getActorZPlane),
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/* F8 */
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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/* FC */
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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};
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_opcodesV8 = opcodes;
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}
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void Scumm_v8::executeOpcode(byte i) {
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OpcodeProcV8 op = _opcodesV8[i].proc;
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(this->*op) ();
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}
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const char *Scumm_v8::getOpcodeDesc(byte i) {
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return _opcodesV8[i].desc;
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}
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// In V8, the word size is 4 byte, not 2 bytes as in V6/V7 games
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uint Scumm_v8::fetchScriptWord() {
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int a;
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if (*_lastCodePtr + sizeof(MemBlkHeader) != _scriptOrgPointer) {
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uint32 oldoffs = _scriptPointer - _scriptOrgPointer;
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getScriptBaseAddress();
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_scriptPointer = _scriptOrgPointer + oldoffs;
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}
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a = READ_LE_UINT32(_scriptPointer);
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_scriptPointer += 4;
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return a;
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}
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int Scumm_v8::fetchScriptWordSigned() {
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return (int32)fetchScriptWord();
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}
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int Scumm_v8::readVar(uint var) {
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debug(9, "readvar(%d)", var);
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if (!(var & 0xF0000000)) {
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checkRange(_numVariables - 1, 0, var, "Variable %d out of range(r)");
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return _scummVars[var];
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}
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if (var & 0x80000000) {
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var &= 0x7FFFFFFF;
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checkRange(_numBitVariables - 1, 0, var, "Bit variable %d out of range(r)");
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return (_bitVars[var >> 3] & (1 << (var & 7))) ? 1 : 0;
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}
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if (var & 0x40000000) {
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var &= 0xFFFFFFF;
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checkRange(25, 0, var, "Local variable %d out of range(r)");
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return vm.localvar[_currentScript][var];
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}
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error("Illegal varbits (r)");
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return -1;
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}
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void Scumm_v8::writeVar(uint var, int value) {
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debug(9, "writeVar(%d, %d)", var, value);
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if (!(var & 0xF0000000)) {
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checkRange(_numVariables - 1, 0, var, "Variable %d out of range(w)");
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_scummVars[var] = value;
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if ((_varwatch == (int)var) || (_varwatch == 0)) {
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if (vm.slot[_currentScript].number < 100)
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debug(1, "vars[%d] = %d (via script-%d)", var, value, vm.slot[_currentScript].number);
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else
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debug(1, "vars[%d] = %d (via room-%d-%d)", var, value, _currentRoom, vm.slot[_currentScript].number);
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}
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return;
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}
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if (var & 0x80000000) {
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var &= 0x7FFFFFFF;
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checkRange(_numBitVariables - 1, 0, var, "Bit variable %d out of range(w)");
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if (value)
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_bitVars[var >> 3] |= (1 << (var & 7));
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else
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_bitVars[var >> 3] &= ~(1 << (var & 7));
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return;
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}
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if (var & 0x40000000) {
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var &= 0xFFFFFFF;
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checkRange(25, 0, var, "Local variable %d out of range(w)");
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vm.localvar[_currentScript][var] = value;
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return;
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}
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error("Illegal varbits (w)");
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}
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void Scumm_v8::decodeParseString(int m, int n) {
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byte b;
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bool containsSpeech;
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b = fetchScriptByte();
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switch (b) {
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case 0xC8:
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setStringVars(m);
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if (n)
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_actorToPrintStrFor = pop();
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break;
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case 0xC9:
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_string[m].t_xpos = _string[m].xpos;
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_string[m].t_ypos = _string[m].ypos;
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_string[m].t_center = _string[m].center;
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_string[m].t_overhead = _string[m].overhead;
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_string[m].t_no_talk_anim = _string[m].no_talk_anim;
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_string[m].t_right = _string[m].right;
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_string[m].t_color = _string[m].color;
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_string[m].t_charset = _string[m].charset;
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break;
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case 0xCA:
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_string[m].ypos = pop();
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_string[m].xpos = pop();
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_string[m].overhead = false;
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break;
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case 0xCB:
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_string[m].color = pop();
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break;
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case 0xCC:
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_string[m].center = true;
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_string[m].overhead = false;
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break;
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case 0xCD: // SO_PRINT_CHARSET Set print character set
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_string[m].charset = pop();
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break;
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case 0xCE:
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_string[m].center = false;
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_string[m].overhead = false;
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break;
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case 0xCF:
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_string[m].overhead = true;
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_string[m].no_talk_anim = false;
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break;
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case 0xD2:
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case 0xD0: // SO_PRINT_MUMBLE
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_string[m].no_talk_anim = true;
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break;
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case 0xD1:
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_messagePtr = _scriptPointer;
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containsSpeech = (_messagePtr[0] == '/');
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if (containsSpeech) {
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char pointer[20];
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int i, j;
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_scriptPointer += resStrLen(_scriptPointer) + 1;
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translateText(_messagePtr, _transText);
|
|
for (i = 0, j = 0; (_messagePtr[i] != '/' || j == 0) && j < 19; i++) {
|
|
if (_messagePtr[i] != '/')
|
|
pointer[j++] = _messagePtr[i];
|
|
}
|
|
pointer[j] = 0;
|
|
|
|
int new_sound = _sound->playBundleSound(pointer);
|
|
if (new_sound != -1) {
|
|
// Stop any talking that's still going on
|
|
if (_sound->_talkChannel > -1)
|
|
_mixer->stop(_sound->_talkChannel);
|
|
_sound->_talkChannel = new_sound;
|
|
}
|
|
|
|
_messagePtr = _transText;
|
|
}
|
|
|
|
switch (m) {
|
|
case 0:
|
|
actorTalk();
|
|
break;
|
|
case 1:
|
|
drawString(1);
|
|
break;
|
|
case 2:
|
|
unkMessage1();
|
|
break;
|
|
case 3:
|
|
unkMessage2();
|
|
break;
|
|
case 5:{
|
|
byte buffer[256];
|
|
_msgPtrToAdd = buffer;
|
|
_messagePtr = addMessageToStack(_messagePtr);
|
|
enqueueText(buffer, _string[m].xpos, _string[m].ypos, _string[m].color, _string[m].charset, _string[m].center);
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (!containsSpeech)
|
|
_scriptPointer = _messagePtr;
|
|
break;
|
|
// case 0xD2: // SO_PRINT_WRAP Set print wordwrap
|
|
// error("decodeParseString: SO_PRINT_MUMBLE");
|
|
// break;
|
|
default:
|
|
error("decodeParseString: default case 0x%x", b);
|
|
}
|
|
}
|
|
|
|
void Scumm::enqueueText(byte *text, int x, int y, byte color, byte charset, bool center) {
|
|
BlastText &bt = _blastTextQueue[_blastTextQueuePos++];
|
|
assert(_blastTextQueuePos <= 32);
|
|
|
|
strcpy((char *)bt.text, (const char *)text);
|
|
bt.xpos = x;
|
|
bt.ypos = y;
|
|
bt.color = color;
|
|
bt.charset = charset;
|
|
bt.center = center;
|
|
}
|
|
|
|
void Scumm::drawBlastTexts() {
|
|
// FIXME
|
|
|
|
byte *buf;
|
|
byte c;
|
|
int i;
|
|
|
|
_charset->_ignoreCharsetMask = true;
|
|
for (i = 0; i < _blastTextQueuePos; i++) {
|
|
|
|
buf = _blastTextQueue[i].text;
|
|
|
|
_charset->_top = _blastTextQueue[i].ypos;
|
|
_charset->_startLeft = _charset->_left = _blastTextQueue[i].xpos;
|
|
_charset->_right = _screenWidth - 1;
|
|
_charset->_center = _blastTextQueue[i].center;
|
|
_charset->setColor(_blastTextQueue[i].color);
|
|
_charset->_disableOffsX = _charset->_firstChar = true;
|
|
_charset->setCurID(_blastTextQueue[i].charset);
|
|
_charset->_nextLeft = _blastTextQueue[i].xpos;
|
|
_charset->_nextTop = _blastTextQueue[i].ypos;
|
|
|
|
// Center text if necessary
|
|
if (_charset->_center) {
|
|
_charset->_nextLeft -= _charset->getStringWidth(0, buf) >> 1;
|
|
if (_charset->_nextLeft < 0)
|
|
_charset->_nextLeft = 0;
|
|
}
|
|
|
|
do {
|
|
c = *buf++;
|
|
if (c != 0 && c != 0xFF) {
|
|
_charset->_left = _charset->_nextLeft;
|
|
_charset->_top = _charset->_nextTop;
|
|
_charset->printChar(c);
|
|
_charset->_nextLeft = _charset->_left;
|
|
_charset->_nextTop = _charset->_top;
|
|
}
|
|
} while (c);
|
|
|
|
_blastTextQueue[i].rect = _charset->_str;
|
|
}
|
|
_charset->_ignoreCharsetMask = false;
|
|
}
|
|
|
|
void Scumm::removeBlastTexts() {
|
|
int i;
|
|
|
|
for (i = 0; i < _blastTextQueuePos; i++) {
|
|
restoreBG(_blastTextQueue[i].rect);
|
|
}
|
|
_blastTextQueuePos = 0;
|
|
}
|
|
|
|
void Scumm_v8::o8_mod() {
|
|
int a = pop();
|
|
push(pop() % a);
|
|
}
|
|
|
|
void Scumm_v8::o8_wait() {
|
|
int actnum;
|
|
int offs = -2;
|
|
Actor *a;
|
|
byte subOp = fetchScriptByte();
|
|
|
|
switch (subOp) {
|
|
case 0x1E: // SO_WAIT_FOR_ACTOR Wait for actor (to finish current action?)
|
|
offs = fetchScriptWordSigned();
|
|
actnum = pop();
|
|
a = derefActor(actnum, "o8_wait:SO_WAIT_FOR_ACTOR");
|
|
if (a->moving) {
|
|
_scriptPointer += offs;
|
|
o6_breakHere();
|
|
}
|
|
return;
|
|
case 0x1F: // SO_WAIT_FOR_MESSAGE Wait for message
|
|
if (VAR(VAR_HAVE_MSG))
|
|
break;
|
|
return;
|
|
case 0x20: // SO_WAIT_FOR_CAMERA Wait for camera (to finish current action?)
|
|
if (camera._dest != camera._cur)
|
|
break;
|
|
return;
|
|
case 0x21: // SO_WAIT_FOR_SENTENCE
|
|
if (_sentenceNum) {
|
|
if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
|
|
return;
|
|
break;
|
|
}
|
|
if (!isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
|
|
return;
|
|
break;
|
|
case 0x22: // SO_WAIT_FOR_ANIMATION
|
|
offs = fetchScriptWordSigned();
|
|
actnum = pop();
|
|
a = derefActor(actnum, "o8_wait:SO_WAIT_FOR_ANIMATION");
|
|
if (a->isInCurrentRoom() && a->needRedraw) {
|
|
_scriptPointer += offs;
|
|
o6_breakHere();
|
|
}
|
|
return;
|
|
case 0x23: // SO_WAIT_FOR_TURN
|
|
offs = fetchScriptWordSigned();
|
|
actnum = pop();
|
|
a = derefActor(actnum, "o8_wait:SO_WAIT_FOR_TURN");
|
|
if (a->isInCurrentRoom() && a->moving & MF_TURN) {
|
|
_scriptPointer += offs;
|
|
o6_breakHere();
|
|
}
|
|
return;
|
|
default:
|
|
error("o8_wait: default case 0x%x", subOp);
|
|
}
|
|
|
|
_scriptPointer += offs;
|
|
o6_breakHere();
|
|
}
|
|
|
|
void Scumm_v8::o8_dim() {
|
|
byte subOp = fetchScriptByte();
|
|
int array = fetchScriptWord();
|
|
|
|
switch (subOp) {
|
|
case 0x0A: // SO_ARRAY_SCUMMVAR
|
|
defineArray(array, 5, 0, pop());
|
|
break;
|
|
case 0x0B: // SO_ARRAY_STRING
|
|
defineArray(array, 4, 0, pop());
|
|
break;
|
|
case 0x0C: // SO_ARRAY_UNDIM
|
|
nukeArray(array);
|
|
break;
|
|
default:
|
|
error("o8_dim: default case 0x%x", subOp);
|
|
}
|
|
}
|
|
|
|
void Scumm_v8::o8_dim2() {
|
|
byte subOp = fetchScriptByte();
|
|
int array = fetchScriptWord(), a, b;
|
|
|
|
switch (subOp) {
|
|
case 0x0A: // SO_ARRAY_SCUMMVAR
|
|
b = pop();
|
|
a = pop();
|
|
defineArray(array, 5, a, b);
|
|
break;
|
|
case 0x0B: // SO_ARRAY_STRING
|
|
b = pop();
|
|
a = pop();
|
|
defineArray(array, 4, a, b);
|
|
break;
|
|
case 0x0C: // SO_ARRAY_UNDIM
|
|
nukeArray(array);
|
|
break;
|
|
default:
|
|
error("o8_dim2: default case 0x%x", subOp);
|
|
}
|
|
}
|
|
|
|
void Scumm_v8::o8_arrayOps() {
|
|
byte subOp = fetchScriptByte();
|
|
int array = fetchScriptWord();
|
|
int b, c, d, len;
|
|
ArrayHeader *ah;
|
|
int list[128];
|
|
|
|
switch (subOp) {
|
|
case 0x14: // SO_ASSIGN_STRING
|
|
b = pop();
|
|
len = resStrLen(_scriptPointer);
|
|
c = defineArray(array, 4, 0, len + 1);
|
|
ah = (ArrayHeader *)getResourceAddress(rtString, c);
|
|
copyScriptString(ah->data + b);
|
|
break;
|
|
case 0x15: // SO_ASSIGN_SCUMMVAR_LIST
|
|
b = pop();
|
|
len = getStackList(list, ARRAYSIZE(list));
|
|
d = readVar(array);
|
|
if (d == 0) {
|
|
defineArray(array, 5, 0, b + len);
|
|
}
|
|
while (--len >= 0) {
|
|
writeArray(array, 0, b + len, list[len]);
|
|
}
|
|
break;
|
|
case 0x16: // SO_ASSIGN_2DIM_LIST
|
|
b = pop();
|
|
len = getStackList(list, ARRAYSIZE(list));
|
|
d = readVar(array);
|
|
if (d == 0)
|
|
error("Must DIM a two dimensional array before assigning");
|
|
c = pop();
|
|
while (--len >= 0) {
|
|
writeArray(array, c, b + len, list[len]);
|
|
}
|
|
break;
|
|
default:
|
|
error("o8_arrayOps: default case 0x%x (array %d)", subOp, array);
|
|
}
|
|
}
|
|
|
|
void Scumm_v8::o8_blastText() {
|
|
// FIXME
|
|
decodeParseString(5, 0);
|
|
}
|
|
|
|
void Scumm_v8::o8_cursorCommand() {
|
|
byte subOp = fetchScriptByte();
|
|
int a, i;
|
|
int args[16];
|
|
|
|
switch (subOp) {
|
|
case 0xDC: // SO_CURSOR_ON Turn cursor on
|
|
_cursor.state = 1;
|
|
verbMouseOver(0);
|
|
break;
|
|
case 0xDD: // SO_CURSOR_OFF Turn cursor off
|
|
_cursor.state = 0;
|
|
verbMouseOver(0);
|
|
break;
|
|
case 0xDE: // SO_CURSOR_SOFT_ON Turn soft cursor on
|
|
_cursor.state++;
|
|
// FIXME is this check right? see bug #739229
|
|
if (_cursor.state > 1)
|
|
warning("Cursor state %d greater than 1 in script", _cursor.state);
|
|
verbMouseOver(0);
|
|
break;
|
|
case 0xDF: // SO_CURSOR_SOFT_OFF Turn soft cursor off
|
|
_cursor.state--;
|
|
verbMouseOver(0);
|
|
break;
|
|
case 0xE0: // SO_USERPUT_ON
|
|
_userPut = 1;
|
|
break;
|
|
case 0xE1: // SO_USERPUT_OFF
|
|
_userPut = 0;
|
|
break;
|
|
case 0xE2: // SO_USERPUT_SOFT_ON
|
|
_userPut++;
|
|
break;
|
|
case 0xE3: // SO_USERPUT_SOFT_OFF
|
|
_userPut--;
|
|
break;
|
|
case 0xE4: // SO_CURSOR_IMAGE Set cursor image
|
|
{
|
|
int idx = pop();
|
|
int room, obj;
|
|
obj = popRoomAndObj(&room);
|
|
setCursorImg(obj, room, idx);
|
|
}
|
|
break;
|
|
case 0xE5: // SO_CURSOR_HOTSPOT Set cursor hotspot
|
|
a = pop();
|
|
setCursorHotspot(pop(), a);
|
|
break;
|
|
case 0xE6: // SO_CURSOR_TRANSPARENT Set cursor transparent color
|
|
makeCursorColorTransparent(pop());
|
|
break;
|
|
case 0xE7: { // SO_CHARSET_SET
|
|
int charset = pop();
|
|
warning("Set userface charset to %d", charset);
|
|
// loadCharset(charset);
|
|
break;
|
|
}
|
|
case 0xE8: // SO_CHARSET_COLOR
|
|
getStackList(args, ARRAYSIZE(args));
|
|
for (i = 0; i < 16; i++)
|
|
_charsetColorMap[i] = _charsetData[_string[1].t_charset][i] = (unsigned char)args[i];
|
|
break;
|
|
case 0xE9: // SO_CURSOR_PUT
|
|
{
|
|
int y = pop();
|
|
int x = pop();
|
|
|
|
_system->warp_mouse(x, y);
|
|
_system->update_screen();
|
|
}
|
|
break;
|
|
default:
|
|
error("o8_cursorCommand: default case 0x%x", subOp);
|
|
}
|
|
|
|
VAR(VAR_CURSORSTATE) = _cursor.state;
|
|
VAR(VAR_USERPUT) = _userPut;
|
|
}
|
|
|
|
void Scumm_v8::o8_createBoxMatrix() {
|
|
int i;
|
|
Actor *a;
|
|
|
|
createBoxMatrix();
|
|
|
|
for(i = 1; i < _numActors; i++) {
|
|
a = &_actors[i];
|
|
if (a && a->isInCurrentRoom())
|
|
a->adjustActorPos();
|
|
}
|
|
}
|
|
|
|
void Scumm_v8::o8_resourceRoutines() {
|
|
byte subOp = fetchScriptByte();
|
|
int resid = pop();
|
|
|
|
switch (subOp) {
|
|
case 0x3C: // SO_HEAP_LOAD_CHARSET Load character set to heap
|
|
ensureResourceLoaded(rtCharset, resid); // FIXME - is this correct?
|
|
break;
|
|
case 0x3D: // SO_HEAP_LOAD_COSTUME Load costume to heap
|
|
ensureResourceLoaded(rtCostume, resid);
|
|
break;
|
|
case 0x3E: // SO_HEAP_LOAD_OBJECT Load object to heap
|
|
{
|
|
int room = getObjectRoom(resid);
|
|
loadFlObject(resid, room);
|
|
}
|
|
break;
|
|
case 0x3F: // SO_HEAP_LOAD_ROOM Load room to heap
|
|
ensureResourceLoaded(rtRoom, resid);
|
|
break;
|
|
case 0x40: // SO_HEAP_LOAD_SCRIPT Load script to heap
|
|
ensureResourceLoaded(rtScript, resid);
|
|
break;
|
|
case 0x41: // SO_HEAP_LOAD_SOUND Load sound to heap
|
|
ensureResourceLoaded(rtSound, resid);
|
|
break;
|
|
|
|
case 0x42: // SO_HEAP_LOCK_COSTUME Lock costume in heap
|
|
lock(rtCostume, resid);
|
|
break;
|
|
case 0x43: // SO_HEAP_LOCK_ROOM Lock room in heap
|
|
lock(rtRoom, resid);
|
|
break;
|
|
case 0x44: // SO_HEAP_LOCK_SCRIPT Lock script in heap
|
|
lock(rtScript, resid);
|
|
break;
|
|
case 0x45: // SO_HEAP_LOCK_SOUND Lock sound in heap
|
|
lock(rtSound, resid);
|
|
break;
|
|
case 0x46: // SO_HEAP_UNLOCK_COSTUME Unlock costume
|
|
unlock(rtCostume, resid);
|
|
break;
|
|
case 0x47: // SO_HEAP_UNLOCK_ROOM Unlock room
|
|
unlock(rtRoom, resid);
|
|
break;
|
|
case 0x48: // SO_HEAP_UNLOCK_SCRIPT Unlock script
|
|
unlock(rtScript, resid);
|
|
break;
|
|
case 0x49: // SO_HEAP_UNLOCK_SOUND Unlock sound
|
|
unlock(rtSound, resid);
|
|
break;
|
|
case 0x4A: // SO_HEAP_NUKE_COSTUME Remove costume from heap
|
|
setResourceCounter(rtCostume, resid, 0x7F);
|
|
break;
|
|
case 0x4B: // SO_HEAP_NUKE_ROOM Remove room from heap
|
|
setResourceCounter(rtRoom, resid, 0x7F);
|
|
break;
|
|
case 0x4C: // SO_HEAP_NUKE_SCRIPT Remove script from heap
|
|
setResourceCounter(rtScript, resid, 0x7F);
|
|
break;
|
|
case 0x4D: // SO_HEAP_NUKE_SOUND Remove sound from heap
|
|
setResourceCounter(rtSound, resid, 0x7F);
|
|
break;
|
|
default:
|
|
error("o8_resourceRoutines: default case 0x%x", subOp);
|
|
}
|
|
}
|
|
|
|
void Scumm_v8::o8_roomOps() {
|
|
byte subOp = fetchScriptByte();
|
|
int a, b, c, d, e;
|
|
|
|
switch (subOp) {
|
|
case 0x52: // SO_ROOM_PALETTE Set room palette
|
|
d = pop();
|
|
c = pop();
|
|
b = pop();
|
|
a = pop();
|
|
setPalColor(d, a, b, c);
|
|
break;
|
|
case 0x55: // SO_ROOM_INTENSITY Set room intensity
|
|
// Not used in CMI???
|
|
c = pop();
|
|
b = pop();
|
|
a = pop();
|
|
darkenPalette(a, a, a, b, c);
|
|
break;
|
|
case 0x57: // SO_ROOM_FADE Fade room
|
|
a = pop();
|
|
if (a) {
|
|
_switchRoomEffect = (byte)(a);
|
|
_switchRoomEffect2 = (byte)(a >> 8);
|
|
} else {
|
|
fadeIn(_newEffect);
|
|
}
|
|
break;
|
|
case 0x58: // SO_ROOM_RGB_INTENSITY Set room color intensity
|
|
e = pop();
|
|
d = pop();
|
|
c = pop();
|
|
b = pop();
|
|
a = pop();
|
|
darkenPalette(a, b, c, d, e);
|
|
break;
|
|
case 0x59: // SO_ROOM_TRANSFORM Transform room
|
|
d = pop();
|
|
c = pop();
|
|
b = pop();
|
|
a = pop();
|
|
warning("o8_roomOps: unimplemented case SO_ROOM_TRANSFORM(%d,%d,%d,%d)", a, b, c, d);
|
|
break;
|
|
case 0x5A: // SO_ROOM_CYCLE_SPEED Set palette cycling speed
|
|
case 0x5B: // SO_ROOM_COPY_PALETTE Copy palette
|
|
error("o8_roomOps: unimplemented case %d", subOp);
|
|
break;
|
|
case 0x5C: // SO_ROOM_NEW_PALETTE New palette
|
|
a = pop();
|
|
setPalette(a);
|
|
break;
|
|
case 0x5D: // SO_ROOM_SAVE_GAME Save game
|
|
_saveLoadCompatible = true;
|
|
_saveLoadSlot = 1;
|
|
_saveLoadFlag = 1;
|
|
break;
|
|
case 0x5E: // SO_ROOM_LOAD_GAME Load game
|
|
_saveLoadCompatible = true;
|
|
_saveLoadSlot = 1;
|
|
_saveLoadFlag = 2;
|
|
break;
|
|
case 0x5F: // SO_ROOM_SATURATION Set saturation of room colors
|
|
e = pop();
|
|
d = pop();
|
|
c = pop();
|
|
b = pop();
|
|
a = pop();
|
|
desaturatePalette(a, b, c, d, e);
|
|
break;
|
|
default:
|
|
error("o8_roomOps: default case 0x%x", subOp);
|
|
}
|
|
}
|
|
|
|
void Scumm_v8::o8_actorOps() {
|
|
byte subOp = fetchScriptByte();
|
|
Actor *a;
|
|
int i, j;
|
|
|
|
if (subOp == 0x7A) {
|
|
_curActor = pop();
|
|
//printf("Setting current actor to %d\n", _curActor);
|
|
return;
|
|
}
|
|
|
|
a = derefActorSafe(_curActor, "o8_actorOps");
|
|
if (!a)
|
|
return;
|
|
|
|
switch (subOp) {
|
|
case 0x64: // SO_ACTOR_COSTUME Set actor costume
|
|
a->setActorCostume(pop());
|
|
break;
|
|
case 0x65: // SO_ACTOR_STEP_DIST Set actor width of steps
|
|
j = pop();
|
|
i = pop();
|
|
a->setActorWalkSpeed(i, j);
|
|
break;
|
|
case 0x67: // SO_ACTOR_ANIMATION_DEFAULT Set actor animation to default
|
|
a->initFrame = 1;
|
|
a->walkFrame = 2;
|
|
a->standFrame = 3;
|
|
a->talkStartFrame = 4;
|
|
a->talkStopFrame = 5;
|
|
break;
|
|
case 0x68: // SO_ACTOR_ANIMATION_INIT Initialize animation
|
|
a->initFrame = pop();
|
|
break;
|
|
case 0x69: // SO_ACTOR_ANIMATION_TALK Set actor animation to talk animation
|
|
a->talkStopFrame = pop();
|
|
a->talkStartFrame = pop();
|
|
break;
|
|
case 0x6A: // SO_ACTOR_ANIMATION_WALK Set actor animation to walk animation
|
|
a->walkFrame = pop();
|
|
break;
|
|
case 0x6B: // SO_ACTOR_ANIMATION_STAND Set actor animation to standing animation
|
|
a->standFrame = pop();
|
|
break;
|
|
case 0x6C: // SO_ACTOR_ANIMATION_SPEED Set speed of animation
|
|
a->animSpeed = pop();
|
|
a->animProgress = 0;
|
|
break;
|
|
case 0x6D: // SO_ACTOR_DEFAULT
|
|
// FIXME - is this right? Or maybe a->initActor(2) ?
|
|
//warning("o8_actorOps: SO_ACTOR_DEFAULT");
|
|
a->initActor(0);
|
|
break;
|
|
case 0x6E: // SO_ACTOR_ELEVATION
|
|
a->elevation = pop();
|
|
a->needRedraw = true;
|
|
a->needBgReset = true;
|
|
break;
|
|
case 0x6F: // SO_ACTOR_PALETTE Set actor palette
|
|
j = pop();
|
|
i = pop();
|
|
checkRange(31, 0, i, "Illegal palette slot %d");
|
|
a->palette[i] = j;
|
|
a->needRedraw = true;
|
|
break;
|
|
case 0x70: // SO_ACTOR_TALK_COLOR Set actor talk color
|
|
a->talkColor = pop();
|
|
break;
|
|
case 0x71: // SO_ACTOR_NAME Set name of actor
|
|
loadPtrToResource(rtActorName, a->number, NULL);
|
|
break;
|
|
case 0x72: // SO_ACTOR_WIDTH Set width of actor
|
|
a->width = pop();
|
|
break;
|
|
case 0x73: // SO_ACTOR_SCALE Set scaling of actor
|
|
a->scalex = a->scaley = pop();
|
|
a->needRedraw = true;
|
|
a->needBgReset = true;
|
|
break;
|
|
case 0x74: // SO_ACTOR_NEVER_ZCLIP ?
|
|
a->forceClip = 0;
|
|
break;
|
|
case 0x75: // SO_ACTOR_ALWAYS_ZCLIP ?
|
|
a->forceClip = pop();
|
|
// V8 uses 255 where we used to use 100
|
|
if (a->forceClip == 255)
|
|
a->forceClip = 100;
|
|
break;
|
|
case 0x76: // SO_ACTOR_IGNORE_BOXES Make actor ignore boxes
|
|
a->ignoreBoxes = true;
|
|
a->forceClip = 100;
|
|
if (a->isInCurrentRoom())
|
|
a->putActor(a->x, a->y, a->room);
|
|
break;
|
|
case 0x77: // SO_ACTOR_FOLLOW_BOXES Make actor follow boxes
|
|
a->ignoreBoxes = false;
|
|
a->forceClip = 100;
|
|
if (a->isInCurrentRoom())
|
|
a->putActor(a->x, a->y, a->room);
|
|
break;
|
|
case 0x78: // SO_ACTOR_SPECIAL_DRAW
|
|
a->shadow_mode = pop();
|
|
break;
|
|
case 0x79: // SO_ACTOR_TEXT_OFFSET Set text offset relative to actor
|
|
a->talkPosY = pop();
|
|
a->talkPosX = pop();
|
|
break;
|
|
// case 0x7A: // SO_ACTOR_INIT Set current actor (handled above)
|
|
case 0x7B: // SO_ACTOR_VARIABLE Set actor variable
|
|
// FIXME - is this right??
|
|
i = pop();
|
|
a->setAnimVar(pop(), i);
|
|
break;
|
|
case 0x7C: // SO_ACTOR_IGNORE_TURNS_ON Make actor ignore turns
|
|
warning("ignoreTurns not yet implemented");
|
|
a->ignoreTurns = true;
|
|
break;
|
|
case 0x7D: // SO_ACTOR_IGNORE_TURNS_OFF Make actor follow turns
|
|
a->ignoreTurns = false;
|
|
break;
|
|
case 0x7E: // SO_ACTOR_NEW New actor
|
|
// FIXME - is this right? Or maybe a->initActor(0) ?
|
|
warning("o8_actorOps: SO_ACTOR_NEW");
|
|
a->initActor(2);
|
|
break;
|
|
case 0x7F: // SO_ACTOR_DEPTH Set actor Z position
|
|
a->layer = pop();
|
|
break;
|
|
case 0x80: // SO_ACTOR_STOP
|
|
a->stopActorMoving();
|
|
a->startAnimActor(a->standFrame);
|
|
break;
|
|
case 0x81: // SO_ACTOR_FACE Make actor face angle
|
|
a->moving &= ~MF_TURN;
|
|
a->setDirection(pop());
|
|
break;
|
|
case 0x82: // SO_ACTOR_TURN Turn actor
|
|
a->turnToDirection(pop());
|
|
break;
|
|
case 0x83: // SO_ACTOR_WALK_SCRIPT Set walk script for actor?
|
|
a->walk_script = pop();
|
|
break;
|
|
case 0x84: // SO_ACTOR_TALK_SCRIPT Set talk script for actor?
|
|
a->talk_script = pop();
|
|
break;
|
|
case 0x85: // SO_ACTOR_WALK_PAUSE
|
|
a->moving |= MF_FROZEN;
|
|
break;
|
|
case 0x86: // SO_ACTOR_WALK_RESUME
|
|
a->moving &= ~MF_FROZEN;
|
|
break;
|
|
case 0x87: // SO_ACTOR_VOLUME Set volume of actor speech
|
|
// TODO - implement this!
|
|
i = pop();
|
|
warning("o8_actorOps: setActorVolume(%d) not implemented", i);
|
|
break;
|
|
case 0x88: // SO_ACTOR_FREQUENCY Set frequency of actor speech
|
|
a->talkFrequency = pop();
|
|
break;
|
|
case 0x89: // SO_ACTOR_PAN
|
|
// TODO - implement this!
|
|
i = pop();
|
|
warning("o8_actorOps: setActorPan(%d) not implemented", i);
|
|
break;
|
|
default:
|
|
error("o8_actorOps: default case 0x%x", subOp);
|
|
}
|
|
}
|
|
|
|
void Scumm_v8::o8_cameraOps() {
|
|
// TODO
|
|
byte subOp = fetchScriptByte();
|
|
switch (subOp) {
|
|
case 0x32: // SO_CAMERA_PAUSE
|
|
//warning("freezeCamera NYI");
|
|
break;
|
|
case 0x33: // SO_CAMERA_RESUME
|
|
//warning("unfreezeCamera NYI");
|
|
break;
|
|
default:
|
|
error("o8_cameraOps: default case 0x%x", subOp);
|
|
}
|
|
}
|
|
|
|
void Scumm_v8::o8_verbOps() {
|
|
byte subOp = fetchScriptByte();
|
|
VerbSlot *vs = NULL;
|
|
int slot, a, b;
|
|
|
|
_verbRedraw = true;
|
|
|
|
if (subOp == 0x96) {
|
|
_curVerb = pop();
|
|
_curVerbSlot = getVerbSlot(_curVerb, 0);
|
|
checkRange(_maxVerbs - 1, 0, _curVerbSlot, "Illegal new verb slot %d");
|
|
//printf("Setting current actor to %d\n", _curActor);
|
|
return;
|
|
}
|
|
|
|
assert(0 <= _curVerbSlot && _curVerbSlot < _maxVerbs);
|
|
vs = &_verbs[_curVerbSlot];
|
|
assert(vs);
|
|
|
|
switch (subOp) {
|
|
case 0x96: // SO_VERB_INIT Choose verb number for editing
|
|
// handled above!
|
|
break;
|
|
case 0x97: // SO_VERB_NEW New verb
|
|
if (_curVerbSlot == 0) {
|
|
for (slot = 1; slot < _maxVerbs; slot++) {
|
|
if (_verbs[slot].verbid == 0)
|
|
break;
|
|
}
|
|
if (slot >= _maxVerbs) {
|
|
error("Too many verbs");
|
|
}
|
|
_curVerbSlot = slot;
|
|
}
|
|
vs = &_verbs[_curVerbSlot];
|
|
vs->verbid = _curVerb;
|
|
vs->color = 2;
|
|
vs->hicolor = 0;
|
|
vs->dimcolor = 8;
|
|
vs->type = kTextVerbType;
|
|
vs->charset_nr = _string[0].t_charset;
|
|
vs->curmode = 0;
|
|
vs->saveid = 0;
|
|
vs->key = 0;
|
|
vs->center = 0;
|
|
vs->imgindex = 0;
|
|
break;
|
|
case 0x98: // SO_VERB_DELETE Delete verb
|
|
killVerb(_curVerbSlot);
|
|
break;
|
|
case 0x99: // SO_VERB_NAME Set verb name
|
|
loadPtrToResource(rtVerb, _curVerbSlot, NULL);
|
|
vs->type = kTextVerbType;
|
|
vs->imgindex = 0;
|
|
break;
|
|
case 0x9A: // SO_VERB_AT Set verb (X,Y) placement
|
|
vs->y = pop();
|
|
vs->x = pop();
|
|
break;
|
|
case 0x9B: // SO_VERB_ON Turn verb on
|
|
vs->curmode = 1;
|
|
break;
|
|
case 0x9C: // SO_VERB_OFF Turn verb off
|
|
vs->curmode = 0;
|
|
break;
|
|
case 0x9D: // SO_VERB_COLOR Set verb color
|
|
vs->color = pop();
|
|
break;
|
|
case 0x9E: // SO_VERB_HICOLOR Set verb highlighted color
|
|
vs->hicolor = pop();
|
|
break;
|
|
case 0xA0: // SO_VERB_DIMCOLOR Set verb dimmed (disabled) color
|
|
vs->dimcolor = pop();
|
|
break;
|
|
case 0xA1: // SO_VERB_DIM
|
|
vs->curmode = 2;
|
|
break;
|
|
case 0xA2: // SO_VERB_KEY Set keypress to associate with verb
|
|
vs->key = pop();
|
|
break;
|
|
case 0xA3: // SO_VERB_IMAGE Set verb image
|
|
b = pop();
|
|
a = pop();
|
|
if (_curVerbSlot && a != vs->imgindex) {
|
|
setVerbObject(b, a, _curVerbSlot);
|
|
vs->type = kImageVerbType;
|
|
vs->imgindex = a;
|
|
}
|
|
break;
|
|
case 0xA4: // SO_VERB_NAME_STR Set verb name
|
|
a = pop();
|
|
if (a == 0) {
|
|
loadPtrToResource(rtVerb, _curVerbSlot, (const byte *)"");
|
|
} else {
|
|
loadPtrToResource(rtVerb, _curVerbSlot, getStringAddress(a));
|
|
}
|
|
vs->type = kTextVerbType;
|
|
vs->imgindex = 0;
|
|
break;
|
|
case 0xA5: // SO_VERB_CENTER Center verb
|
|
vs->center = 1;
|
|
break;
|
|
case 0xA6: // SO_VERB_CHARSET Choose charset for verb
|
|
// FIXME - TODO
|
|
vs->charset_nr = pop();
|
|
break;
|
|
case 0xA7: // SO_VERB_LINE_SPACING Choose linespacing for verb
|
|
// FIXME - TODO
|
|
// Note: it seems that var596 stores the "line spacing". It is used by various
|
|
// scripts that place verbs for that.
|
|
// Also, var595 contains the vertical position at which to start placing verbs (330)
|
|
pop();
|
|
break;
|
|
default:
|
|
error("o8_verbops: default case 0x%x", subOp);
|
|
}
|
|
}
|
|
|
|
void Scumm_v8::o8_soundKludge() {
|
|
int args[16];
|
|
int num = getStackList(args, ARRAYSIZE(args));
|
|
|
|
_sound->soundKludge(args, num);
|
|
}
|
|
|
|
void Scumm_v8::o8_system() {
|
|
// TODO
|
|
byte subOp = fetchScriptByte();
|
|
switch (subOp) {
|
|
case 0x28: // SO_SYSTEM_RESTART Restart game
|
|
// pauseGame(false);
|
|
// break;
|
|
case 0x29: // SO_SYSTEM_QUIT Quit game
|
|
// shutDown(0);
|
|
// break;
|
|
default:
|
|
error("o8_system: default case 0x%x", subOp);
|
|
}
|
|
}
|
|
|
|
|
|
void Scumm_v8::o8_startVideo() {
|
|
int len = resStrLen(_scriptPointer);
|
|
|
|
warning("o8_startVideo(%s/%s)", getGameDataPath(), (const char*)_scriptPointer);
|
|
|
|
SmushPlayer *sp = new SmushPlayer(this, 83333, !_noSubtitles);
|
|
sp->play((const char*)_scriptPointer, getGameDataPath());
|
|
delete sp;
|
|
|
|
_scriptPointer += len + 1;
|
|
}
|
|
|
|
void Scumm_v8::o8_kernelSetFunctions() {
|
|
// TODO
|
|
Actor *a;
|
|
int args[30];
|
|
int len = getStackList(args, ARRAYSIZE(args));
|
|
|
|
switch (args[0]) {
|
|
case 11: { // lockObject
|
|
int objidx = getObjectIndex(args[1]);
|
|
if (objidx == -1) {
|
|
warning("Cannot find object %d to lock", args[1]);
|
|
break;
|
|
}
|
|
|
|
lock(rtFlObject, objidx);
|
|
|
|
// if (ObjData.field28 != 0) {
|
|
// ObjData.field32 = 1;
|
|
// }
|
|
break;
|
|
}
|
|
case 12: { // unlockObject
|
|
int objidx = getObjectIndex(args[1]);
|
|
if (objidx == -1) {
|
|
warning("Cannot find object %d to unlock", args[1]);
|
|
break;
|
|
}
|
|
|
|
unlock(rtFlObject, objidx);
|
|
|
|
// if (ObjData.field28 != 0) {
|
|
// ObjData.field32 = 0;
|
|
// }
|
|
break;
|
|
}
|
|
case 13: // remapCostume
|
|
a = derefActor(args[1], "o8_kernelSetFunctions:remapCostume");
|
|
a->remapActorPalette(args[2], args[3], args[4], -1);
|
|
break;
|
|
case 14: // remapCostumeInsert
|
|
a = derefActor(args[1], "o8_kernelSetFunctions:remapCostumeInsert");
|
|
a->remapActorPalette(args[2], args[3], args[4], args[5]);
|
|
break;
|
|
case 15: // setVideoFrameRate
|
|
// not used anymore (was smush frame rate)
|
|
break;
|
|
case 20: // setBoxScaleSlot
|
|
setBoxScaleSlot(args[1], args[2]);
|
|
break;
|
|
case 21: // setScaleSlot
|
|
setScaleSlot(args[1], args[2], args[3], args[4], args[5], args[6], args[7]);
|
|
break;
|
|
case 22: // setBannerColors
|
|
// warning("o8_kernelSetFunctions: setBannerColors(%d, %d, %d, %d)", args[1], args[2], args[3], args[4]);
|
|
break;
|
|
case 23: // setActorChoreLimbFrame
|
|
// FIXME: This is critical, and is the cause of the Cannon "too many scripts" crash
|
|
// This opcode is used a lot in script 28.
|
|
// The problem here is that args[4] is always 0, as it is computed from
|
|
// lipSyncWidth and lipSyncHeight, which we currently don't support. As a result,
|
|
// actors will currently not move their mouth at all!
|
|
// warning("o8_kernelSetFunctions: setActorChoreLimbFrame(%d, %d, %d, %d)", args[1], args[2], args[3], args[4]);
|
|
a = derefActor(args[1], "o8_kernelSetFunctions:setActorChoreLimbFrame");
|
|
|
|
a->startAnimActor(args[2]);
|
|
a->animateLimb(args[3], args[4]);
|
|
|
|
break;
|
|
case 24: // clearTextQueue
|
|
// TODO - clearTextQueue
|
|
// warning("o8_kernelSetFunctions: clearTextQueue()");
|
|
break;
|
|
case 25: { // saveGameReadName
|
|
SaveFileManager *mgr = _system->get_savefile_manager();
|
|
char *address = (char*)getStringAddress(args[2]);
|
|
char name[30];
|
|
|
|
if (!address) {
|
|
warning("o8_kernelSetFunctions: saveGameReadName failed finding slot string %d", args[2]);
|
|
break;
|
|
}
|
|
getSavegameName(args[1] - 1, name, mgr);
|
|
if (strlen(name) > 0 && strlen(name) < 30)
|
|
strcpy(address, name);
|
|
break;
|
|
}
|
|
case 26: { // saveGame?
|
|
//SaveFileManager *mgr = _system->get_savefile_manager();
|
|
//char *address = (char*)getStringAddress(args[2]);
|
|
char address[30];
|
|
warning("o8_kernelSetFunctions: saveGame?(%d, %s)", args[1], address);
|
|
break;
|
|
}
|
|
case 27: { // FIXME: This doesn't work
|
|
// saveGameRead
|
|
_saveLoadSlot = args[1];
|
|
_saveLoadFlag = 2;
|
|
_saveLoadCompatible = false;
|
|
warning("Sgl: %d", args[1]);
|
|
break;
|
|
}
|
|
case 28: // saveGameStampScreenshot
|
|
warning("o8_kernelSetFunctions: saveGameStampScreenshot(%d, %d, %d, %d, %d, %d)", args[1], args[2], args[3], args[4], args[5], args[6]);
|
|
break;
|
|
case 29: // setKeyScript
|
|
_keyScriptKey = args[1];
|
|
_keyScriptNo = args[2];
|
|
break;
|
|
case 30: // killAllScriptsButMe
|
|
warning("o8_kernelSetFunctions: killAllScriptsButMe()");
|
|
killAllScriptsExceptCurrent();
|
|
break;
|
|
case 31: // stopAllVideo
|
|
warning("o8_kernelSetFunctions: stopAllVideo()");
|
|
break;
|
|
case 32: // writeRegistryValue
|
|
warning("o8_kernelSetFunctions: writeRegistryValue(%d, %d)", args[1], args[2]);
|
|
break;
|
|
case 33: // paletteSetIntensity
|
|
warning("o8_kernelSetFunctions: paletteSetIntensity(%d, %d)", args[1], args[2]);
|
|
break;
|
|
case 34: // queryQuit
|
|
warning("o8_kernelSetFunctions: queryQuit()");
|
|
break;
|
|
case 108: // buildPaletteShadow
|
|
setupShadowPalette(args[1], args[2], args[3], args[4], args[5], args[6]);
|
|
break;
|
|
case 109: // setPaletteShadow
|
|
setupShadowPalette(0, args[1], args[2], args[3], args[4], args[5]);
|
|
break;
|
|
case 118: // blastShadowObject
|
|
enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 3);
|
|
break;
|
|
case 119: // superBlastObject
|
|
enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 0);
|
|
break;
|
|
|
|
default:
|
|
warning("o8_kernelSetFunctions: default case 0x%x (len = %d)", args[0], len);
|
|
}
|
|
}
|
|
|
|
void Scumm_v8::o8_kernelGetFunctions() {
|
|
// TODO
|
|
int args[30];
|
|
int len = getStackList(args, ARRAYSIZE(args));
|
|
|
|
switch (args[0]) {
|
|
case 0x73: // getWalkBoxAt
|
|
push(getSpecialBox(args[1], args[2]));
|
|
break;
|
|
case 0x74: // isPointInBox
|
|
push(checkXYInBoxBounds(args[3], args[1], args[2]));
|
|
break;
|
|
case 0xD3: // getKeyState
|
|
switch(args[1]) {
|
|
// Stub out a few specific cases, just to make things less noisy
|
|
|
|
// To actually implement this, we may need a new OSystem call to do
|
|
// asyncronous keyboard state checking...
|
|
case 0x14B: // Left Arrow depressed?
|
|
case 0x14D: // Right Arrow depressed?
|
|
case 0x09: // Tab depressed (fire in ship combat)
|
|
push(0);
|
|
break;
|
|
default:
|
|
warning("getKeyState(0x%X)", args[1]);
|
|
push(0);
|
|
break;
|
|
}
|
|
break;
|
|
case 0xCE: // getRGBSlot
|
|
case 0xD7: // getBox
|
|
push(0);
|
|
warning("o8_kernelGetFunctions: default case 0x%x (len = %d)", args[0], len);
|
|
break;
|
|
case 0xD8: { // findBlastObject
|
|
int x = args[1] + (camera._cur.x & 7);
|
|
int y = args[2] + (camera._cur.y - (_screenHeight /2));;
|
|
BlastObject *eo;
|
|
|
|
for (int i = _blastObjectQueuePos - 1; i >= 0; i--) {
|
|
eo = &_blastObjectQueue[i];
|
|
|
|
if (eo->posX <= x && eo->width + eo->posX > x &&
|
|
eo->posY <= y && eo->height + eo->posY > y) {
|
|
if (!getClass(eo->number, kObjectClassUntouchable)) {
|
|
push(eo->number);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
push(0);
|
|
break;
|
|
}
|
|
case 0xD9: { // actorHit - used, for example, to detect ship collision
|
|
// during ship-to-ship combat.
|
|
#if 0
|
|
Actor *a = derefActor(args[1], "actorHit");
|
|
int x = args[2];
|
|
int y = args[3];
|
|
|
|
// TODO: this should perform a collision test, i.e. check if
|
|
// point (x,y) lies on the given actor or not.
|
|
// To achieve this, one needs to consider the current costume
|
|
// etc. What the original code seems to do is to draw the
|
|
// actor/costume (but maybe in a custom buffer?), and let the
|
|
// draw code perform the hit test.
|
|
// But I am not 100% clear on this. For example, it probably
|
|
// shouldn't touch the gfx usage bits, and some other things...
|
|
// So maybe we need dedicated code for this after all?
|
|
|
|
warning("actorHit(%d, %d, %d) NYI", args[1], x, y);
|
|
|
|
#endif
|
|
|
|
push(1); // FIXME - for now always return 1
|
|
/*
|
|
// Rough sketch, thanks to DanielFox and ludde
|
|
struct SomeStruct {
|
|
int RoomHeight, RoomWidth;
|
|
byte *ScreenBuffer;
|
|
}
|
|
|
|
dword_4FC150 = args[3]; // X
|
|
dword_4FC154 = args[2]; // Y
|
|
Actor &a = pActors[args[1]];
|
|
Point rel = GetScreenCoordsRelativeToRoom(), pt, scale;
|
|
SomeStruct tmp;
|
|
|
|
pt.x = a.x + a.field_18 - rel.x; // 18/1C are some kind of
|
|
pt.y = a.y + a.field_1C - rel.y; // X/Y offsets...
|
|
scale.x = a.scale_x;
|
|
scale.y = a.scale_y;
|
|
|
|
dword_4FC148 = 2;
|
|
graphics_getBuffer1Info(&tmp); // Some kind of get_virtscreen?
|
|
chore_drawActor(tmp, actor_nr, &pt, &scale);
|
|
|
|
if (dword_4FC148 != 1) // Guess this is changed by
|
|
dword_4FC148 = 0; // chore_drawActor
|
|
push(dword_4FC148);
|
|
*/
|
|
break;
|
|
}
|
|
case 0xDA: // lipSyncWidth
|
|
case 0xDB: // lipSyncHeight
|
|
// TODO - get lip sync data for the currently active voice
|
|
// HACK - return random values for now, to make things look half decent
|
|
push(_rnd.getRandomNumber(255));
|
|
break;
|
|
case 0xDC: // actorTalkAnimation
|
|
{
|
|
Actor *a = derefActor(args[1], "actorTalkAnimation");
|
|
push(a->talkStartFrame);
|
|
}
|
|
break;
|
|
case 0xDD: // getMasterSFXVol
|
|
push(_sound->_sound_volume_sfx / 2);
|
|
break;
|
|
case 0xDE: // getMasterVoiceVol
|
|
push(_sound->_sound_volume_sfx / 2);
|
|
break;
|
|
case 0xDF: // getMasterMusicVol
|
|
push(_sound->_sound_volume_music / 2);
|
|
break;
|
|
case 0xE0: // readRegistryValue
|
|
{
|
|
int array = args[1];
|
|
// FIXME - hack: for some reasons the wrong variable ID arrives here, compared to the
|
|
// scripts. Probably a wrong push/pop somewhere. For now override to correct value.
|
|
array = 658;
|
|
ArrayHeader *ah = (ArrayHeader *)getResourceAddress(rtString, readVar(array));
|
|
if (!strcmp((char *)ah->data, "Saveload Page") || !strcmp((char *)ah->data, "Object Names"))
|
|
push(1);
|
|
else
|
|
push(0);
|
|
}
|
|
break;
|
|
case 0xE1: // imGetMusicPosition
|
|
warning("o8_kernelGetFunctions: imGetMusicPosition(stub)");
|
|
// FIXME - get this stuff to be properly implemented
|
|
push(_sound->_bundleMusicPosition);
|
|
break;
|
|
case 0xE2: // musicLipSyncWidth
|
|
case 0xE3: // musicLipSyncHeight
|
|
// TODO - get lip sync data for the currently active music
|
|
//warning("o8_kernelGetFunctions: musicLipSync(case 0x%x, len = %d)", args[0], len);
|
|
push(_rnd.getRandomNumber(255));
|
|
break;
|
|
default:
|
|
error("o8_kernelGetFunctions: default case 0x%x (len = %d)", args[0], len);
|
|
}
|
|
|
|
}
|
|
|
|
void Scumm_v8::o8_getActorChore() {
|
|
int actnum = pop();
|
|
Actor *a = derefActor(actnum, "o8_getActorChore");
|
|
|
|
// FIXME: This is a hack for the cannon scene, as something isn't quite right
|
|
// here yet..
|
|
if ((_roomResource == 10) && (vm.slot[_currentScript].number == 2021)) {
|
|
push(11);
|
|
return;
|
|
}
|
|
|
|
push(a->frame);
|
|
}
|
|
|
|
void Scumm_v8::o8_getActorZPlane() {
|
|
int actnum = pop();
|
|
Actor *a = derefActor(actnum, "o8_getActorZPlane");
|
|
|
|
int z = a->forceClip;
|
|
if (z == 100) {
|
|
z = getMaskFromBox(a->walkbox);
|
|
if (z > gdi._numZBuffer)
|
|
z = gdi._numZBuffer;
|
|
}
|
|
|
|
push(z);
|
|
}
|
|
|
|
|
|
void Scumm_v8::o8_getObjectImageX() {
|
|
int i = getObjectIndex(pop());
|
|
push(_objs[i].x_pos);
|
|
}
|
|
|
|
void Scumm_v8::o8_getObjectImageY() {
|
|
int i = getObjectIndex(pop());
|
|
push(_objs[i].y_pos);
|
|
}
|
|
|
|
void Scumm_v8::o8_getObjectImageWidth() {
|
|
int i = getObjectIndex(pop());
|
|
push(_objs[i].width);
|
|
}
|
|
|
|
void Scumm_v8::o8_getObjectImageHeight() {
|
|
int i = getObjectIndex(pop());
|
|
push(_objs[i].height);
|
|
}
|
|
|
|
void Scumm_v8::o8_getStringWidth() {
|
|
int charset = pop();
|
|
int oldID = _charset->getCurID();
|
|
int width;
|
|
const byte *msg = _scriptPointer;
|
|
|
|
// Skip to the next instruction
|
|
_scriptPointer += resStrLen(_scriptPointer) + 1;
|
|
|
|
if (msg[0] == '/') {
|
|
translateText(msg, _transText);
|
|
msg = _transText;
|
|
}
|
|
|
|
|
|
// Temporary set the specified charset id
|
|
_charset->setCurID(_string[charset].charset);
|
|
// Determine the strings width
|
|
width = _charset->getStringWidth(0, msg);
|
|
// Revert to old font
|
|
_charset->setCurID(oldID);
|
|
|
|
push(width);
|
|
}
|
|
|
|
void Scumm_v8::o8_drawObject() {
|
|
int state = pop(), y = pop(), x = pop(), obj = pop(), objnum = getObjectIndex(obj);
|
|
ObjectData *od;
|
|
|
|
if (!objnum)
|
|
return;
|
|
|
|
od = &_objs[objnum];
|
|
if (x != 0x7FFFFFFF) {
|
|
od->x_pos = x;
|
|
od->y_pos = y;
|
|
debug(1, "setting position: 0x%X b 0x%X\n", x, y);
|
|
}
|
|
|
|
addObjectToDrawQue(objnum);
|
|
|
|
if (state == 255 || state == 254)
|
|
warning("o8_drawObject(%d, %d, %d, %d): extended attributes unimplemented", x, y, objnum, state);
|
|
else
|
|
warning("o8_drawObject(%d, %d, %d, %d)", x, y, objnum, state);
|
|
|
|
putState(obj, state);
|
|
}
|