mirror of
https://github.com/libretro/scummvm.git
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584 lines
27 KiB
C++
584 lines
27 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* Based on the Reverse Engineering work of Christophe Fontanel,
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* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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*/
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#ifndef DM_CHAMPION_H
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#define DM_CHAMPION_H
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#include "common/str.h"
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#include "dm/dm.h"
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#include "dm/gfx.h"
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namespace DM {
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#define kDMIgnoreObjectModifiers 0x4000 // @ MASK0x4000_IGNORE_OBJECT_MODIFIERS
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#define kDMIgnoreTemporaryExperience 0x8000 // @ MASK0x8000_IGNORE_TEMPORARY_EXPERIENCE
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class Scent {
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uint16 _scent;
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public:
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explicit Scent(uint16 scent = 0): _scent(scent) {}
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uint16 getMapX() { return _scent & 0x1F; }
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uint16 getMapY() { return (_scent >> 5) & 0x1F; }
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uint16 getMapIndex() { return (_scent >> 10) & 0x3F; }
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void setMapX(uint16 val) { _scent = (_scent & ~0x1F) & (val & 0x1F); }
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void setMapY(uint16 val) { _scent = (_scent & ~(0x1F << 5)) & (val & 0x1F); }
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void setMapIndex(uint16 val) { _scent = (_scent & ~(0x1F << 10)) & (val & 0x3F); }
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void setVal(uint16 val) { _scent = val; }
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uint16 toUint16() { return _scent; }
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}; // @ SCENT
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class Party {
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public:
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Party() {
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resetToZero();
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}
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int16 _magicalLightAmount;
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byte _event73Count_ThievesEye;
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byte _event79Count_Footprints;
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int16 _shieldDefense;
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int16 _fireShieldDefense;
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int16 _spellShieldDefense;
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byte _scentCount;
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byte _freezeLifeTicks;
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byte _firstScentIndex;
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byte _lastScentIndex;
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Scent _scents[24]; // if I remember correctly, user defined default constructors are always called
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byte _scentStrengths[24];
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byte _event71Count_Invisibility;
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void resetToZero() {
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_magicalLightAmount = 0;
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_event73Count_ThievesEye = 0;
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_event79Count_Footprints = 0;
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_shieldDefense = 0;
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_fireShieldDefense = 0;
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_spellShieldDefense = 0;
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_scentCount = 0;
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_freezeLifeTicks = 0;
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_firstScentIndex = 0;
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_lastScentIndex = 0;
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for (int16 i = 0; i < 24; ++i) {
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_scents[i].setVal(0);
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_scentStrengths[i] = 0;
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}
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_event71Count_Invisibility = 0;
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}
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}; // @ PARTY
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enum IconIndice {
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kDMIconIndiceNone = -1, // @ CM1_ICON_NONE
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kDMIconIndiceJunkCompassNorth = 0, // @ C000_ICON_JUNK_COMPASS_NORTH
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kDMIconIndiceJunkCompassWest = 3, // @ C003_ICON_JUNK_COMPASS_WEST
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kDMIconIndiceWeaponTorchUnlit = 4, // @ C004_ICON_WEAPON_TORCH_UNLIT
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kDMIconIndiceWeaponTorchLit = 7, // @ C007_ICON_WEAPON_TORCH_LIT
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kDMIconIndiceJunkWater = 8, // @ C008_ICON_JUNK_WATER
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kDMIconIndiceJunkWaterSkin = 9, // @ C009_ICON_JUNK_WATERSKIN
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kDMIconIndiceJunkJewelSymalUnequipped = 10, // @ C010_ICON_JUNK_JEWEL_SYMAL_UNEQUIPPED
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kDMIconIndiceJunkJewelSymalEquipped = 11, // @ C011_ICON_JUNK_JEWEL_SYMAL_EQUIPPED
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kDMIconIndiceJunkIllumuletUnequipped = 12, // @ C012_ICON_JUNK_ILLUMULET_UNEQUIPPED
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kDMIconIndiceJunkIllumuletEquipped = 13, // @ C013_ICON_JUNK_ILLUMULET_EQUIPPED
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kDMIconIndiceWeaponFlamittEmpty = 14, // @ C014_ICON_WEAPON_FLAMITT_EMPTY
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kDMIconIndiceWeaponEyeOfTimeEmpty = 16, // @ C016_ICON_WEAPON_EYE_OF_TIME_EMPTY
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kDMIconIndiceWeaponStormringEmpty = 18, // @ C018_ICON_WEAPON_STORMRING_EMPTY
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kDMIconIndiceWeaponStaffOfClawsEmpty = 20, // @ C020_ICON_WEAPON_STAFF_OF_CLAWS_EMPTY
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kDMIconIndiceWeaponStaffOfClawsFull = 22, // @ C022_ICON_WEAPON_STAFF_OF_CLAWS_FULL
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kDMIconIndiceWeaponBoltBladeStormEmpty = 23, // @ C023_ICON_WEAPON_BOLT_BLADE_STORM_EMPTY
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kDMIconIndiceWeaponFuryRaBladeEmpty = 25, // @ C025_ICON_WEAPON_FURY_RA_BLADE_EMPTY
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kDMIconIndiceWeaponTheFirestaff = 27, // @ C027_ICON_WEAPON_THE_FIRESTAFF
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kDMIconIndiceWeaponTheFirestaffComplete = 28, // @ C028_ICON_WEAPON_THE_FIRESTAFF_COMPLETE
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kDMIconIndiceScrollOpen = 30, // @ C030_ICON_SCROLL_SCROLL_OPEN
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kDMIconIndiceScrollClosed = 31, // @ C031_ICON_SCROLL_SCROLL_CLOSED
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kDMIconIndiceWeaponDagger = 32, // @ C032_ICON_WEAPON_DAGGER
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kDMIconIndiceWeaponDeltaSideSplitter = 38, // @ C038_ICON_WEAPON_DELTA_SIDE_SPLITTER
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kDMIconIndiceWeaponDiamondEdge = 39, // @ C039_ICON_WEAPON_DIAMOND_EDGE
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kDMIconIndiceWeaponVorpalBlade = 40, // @ C040_ICON_WEAPON_VORPAL_BLADE
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kDMIconIndiceWeaponTheInquisitorDragonFang = 41, // @ C041_ICON_WEAPON_THE_INQUISITOR_DRAGON_FANG
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kDMIconIndiceWeaponHardcleaveExecutioner = 43, // @ C043_ICON_WEAPON_HARDCLEAVE_EXECUTIONER
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kDMIconIndiceWeaponMaceOfOrder = 45, // @ C045_ICON_WEAPON_MACE_OF_ORDER
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kDMIconIndiceWeaponArrow = 51, // @ C051_ICON_WEAPON_ARROW
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kDMIconIndiceWeaponSlayer = 52, // @ C052_ICON_WEAPON_SLAYER
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kDMIconIndiceWeaponRock = 54, // @ C054_ICON_WEAPON_ROCK
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kDMIconIndiceWeaponPoisonDart = 55, // @ C055_ICON_WEAPON_POISON_DART
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kDMIconIndiceWeaponThrowingStar = 56, // @ C056_ICON_WEAPON_THROWING_STAR
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kDMIconIndiceWeaponStaff = 58, // @ C058_ICON_WEAPON_STAFF
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kDMIconIndiceWeaponWand = 59, // @ C059_ICON_WEAPON_WAND
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kDMIconIndiceWeaponTeowand = 60, // @ C060_ICON_WEAPON_TEOWAND
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kDMIconIndiceWeaponYewStaff = 61, // @ C061_ICON_WEAPON_YEW_STAFF
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kDMIconIndiceWeaponStaffOfManarStaffOfIrra = 62, // @ C062_ICON_WEAPON_STAFF_OF_MANAR_STAFF_OF_IRRA
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kDMIconIndiceWeaponSnakeStaffCrossOfNeta = 63, // @ C063_ICON_WEAPON_SNAKE_STAFF_CROSS_OF_NETA
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kDMIconIndiceWeaponTheConduitSerpentStaff = 64, // @ C064_ICON_WEAPON_THE_CONDUIT_SERPENT_STAFF
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kDMIconIndiceWeaponDragonSpit = 65, // @ C065_ICON_WEAPON_DRAGON_SPIT
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kDMIconIndiceWeaponSceptreOfLyf = 66, // @ C066_ICON_WEAPON_SCEPTRE_OF_LYF
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kDMIconIndiceArmourCloakOfNight = 81, // @ C081_ICON_ARMOUR_CLOAK_OF_NIGHT
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kDMIconIndiceArmourCrownOfNerra = 104, // @ C104_ICON_ARMOUR_CROWN_OF_NERRA
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kDMIconIndiceArmourElvenBoots = 119, // @ C119_ICON_ARMOUR_ELVEN_BOOTS
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kDMIconIndiceJunkGemOfAges = 120, // @ C120_ICON_JUNK_GEM_OF_AGES
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kDMIconIndiceJunkEkkhardCross = 121, // @ C121_ICON_JUNK_EKKHARD_CROSS
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kDMIconIndiceJunkMoonstone = 122, // @ C122_ICON_JUNK_MOONSTONE
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kDMIconIndiceJunkPendantFeral = 124, // @ C124_ICON_JUNK_PENDANT_FERAL
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kDMIconIndiceJunkBoulder = 128, // @ C128_ICON_JUNK_BOULDER
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kDMIconIndiceJunkRabbitsFoot = 137, // @ C137_ICON_JUNK_RABBITS_FOOT
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kDMIconIndiceArmourDexhelm = 140, // @ C140_ICON_ARMOUR_DEXHELM
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kDMIconIndiceArmourFlamebain = 141, // @ C141_ICON_ARMOUR_FLAMEBAIN
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kDMIconIndiceArmourPowertowers = 142, // @ C142_ICON_ARMOUR_POWERTOWERS
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kDMIconIndiceContainerChestClosed = 144, // @ C144_ICON_CONTAINER_CHEST_CLOSED
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kDMIconIndiceContainerChestOpen = 145, // @ C145_ICON_CONTAINER_CHEST_OPEN
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kDMIconIndiceJunkChampionBones = 147, // @ C147_ICON_JUNK_CHAMPION_BONES
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kDMIconIndicePotionMaPotionMonPotion = 148, // @ C148_ICON_POTION_MA_POTION_MON_POTION
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kDMIconIndicePotionWaterFlask = 163, // @ C163_ICON_POTION_WATER_FLASK
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kDMIconIndiceJunkApple = 168, // @ C168_ICON_JUNK_APPLE
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kDMIconIndiceJunkIronKey = 176, // @ C176_ICON_JUNK_IRON_KEY
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kDMIconIndiceJunkMasterKey = 191, // @ C191_ICON_JUNK_MASTER_KEY
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kDMIconIndiceArmourBootOfSpeed = 194, // @ C194_ICON_ARMOUR_BOOT_OF_SPEED
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kDMIconIndicePotionEmptyFlask = 195, // @ C195_ICON_POTION_EMPTY_FLASK
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kDMIconIndiceJunkZokathra = 197, // @ C197_ICON_JUNK_ZOKATHRA
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kDMIconIndiceActionEmptyHand = 201, // @ C201_ICON_ACTION_ICON_EMPTY_HAND
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kDMIconIndiceEyeNotLooking = 202, // @ C202_ICON_EYE_NOT_LOOKING /* One pixel is different in this bitmap from the eye in C017_GRAPHIC_INVENTORY. This is visible by selecting another champion after clicking the eye */
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kDMIconIndiceEyeLooking = 203, // @ C203_ICON_EYE_LOOKING
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kDMIconIndiceEmptyBox = 204, // @ C204_ICON_EMPTY_BOX
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kDMIconIndiceMouthOpen = 205, // @ C205_ICON_MOUTH_OPEN
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kDMIconIndiceNeck = 208, // @ C208_ICON_NECK
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kDMIconIndiceReadyHand = 212 // @ C212_ICON_READY_HAND
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};
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enum ChampionIndex {
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kDMChampionNone = -1, // @ CM1_CHAMPION_NONE
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kDMChampionFirst = 0, // @ C00_CHAMPION_FIRST
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kDMChampionSecond = 1,
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kDMChampionThird = 2,
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kDMChampionFourth = 3,
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kDMChampionCloseInventory = 4, // @ C04_CHAMPION_CLOSE_INVENTORY
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kDMChampionSpecialInventory = 5 // @ C05_CHAMPION_SPECIAL_INVENTORY
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};
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enum ChampionAttribute {
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kDMAttributNone = 0x0000, // @ MASK0x0000_NONE
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kDMAttributeDisableAction = 0x0008, // @ MASK0x0008_DISABLE_ACTION
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kDMAttributeMale = 0x0010, // @ MASK0x0010_MALE
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kDMAttributeNameTitle = 0x0080, // @ MASK0x0080_NAME_TITLE
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kDMAttributeStatistics = 0x0100, // @ MASK0x0100_STATISTICS
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kDMAttributeLoad = 0x0200, // @ MASK0x0200_LOAD
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kDMAttributeIcon = 0x0400, // @ MASK0x0400_ICON
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kDMAttributePanel = 0x0800, // @ MASK0x0800_PANEL
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kDMAttributeStatusBox = 0x1000, // @ MASK0x1000_STATUS_BOX
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kDMAttributeWounds = 0x2000, // @ MASK0x2000_WOUNDS
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kDMAttributeViewport = 0x4000, // @ MASK0x4000_VIEWPORT
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kDMAttributeActionHand = 0x8000 // @ MASK0x8000_ACTION_HAND
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};
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enum ChampionWound {
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kDMWoundNone = 0x0000, // @ MASK0x0000_NO_WOUND
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kDMWoundReadHand = 0x0001, // @ MASK0x0001_READY_HAND
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kDMWoundActionHand = 0x0002, // @ MASK0x0002_ACTION_HAND
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kDMWoundHead = 0x0004, // @ MASK0x0004_HEAD
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kDMWoundTorso = 0x0008, // @ MASK0x0008_TORSO
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kDMWoundLegs = 0x0010, // @ MASK0x0010_LEGS
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kDMWoundFeet = 0x0020 // @ MASK0x0020_FEET
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};
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enum ChampionStatType {
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kDMStatLuck = 0, // @ C0_STATISTIC_LUCK
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kDMStatStrength = 1, // @ C1_STATISTIC_STRENGTH
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kDMStatDexterity = 2, // @ C2_STATISTIC_DEXTERITY
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kDMStatWisdom = 3, // @ C3_STATISTIC_WISDOM
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kDMStatVitality = 4, // @ C4_STATISTIC_VITALITY
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kDMStatAntimagic = 5, // @ C5_STATISTIC_ANTIMAGIC
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kDMStatAntifire = 6, // @ C6_STATISTIC_ANTIFIRE
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kDMStatMana = 8 // @ C8_STATISTIC_MANA /* Used as a fake statistic index for objects granting a Mana bonus */
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};
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enum ChampionStatValue {
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kDMStatMaximum = 0, // @ C0_MAXIMUM
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kDMStatCurrent = 1, // @ C1_CURRENT
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kDMStatMinimum = 2 // @ C2_MINIMUM
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};
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enum ChampionSkill {
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kDMSkillFighter = 0, // @ C00_SKILL_FIGHTER
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kDMSkillNinja = 1, // @ C01_SKILL_NINJA
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kDMSkillPriest = 2, // @ C02_SKILL_PRIEST
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kDMSkillWizard = 3, // @ C03_SKILL_WIZARD
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kDMSkillSwing = 4, // @ C04_SKILL_SWING
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kDMSkillThrust = 5, // @ C05_SKILL_THRUST
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kDMSkillClub = 6, // @ C06_SKILL_CLUB
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kDMSkillParry = 7, // @ C07_SKILL_PARRY
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kDMSkillSteal = 8, // @ C08_SKILL_STEAL
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kDMSkillFight = 9, // @ C09_SKILL_FIGHT
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kDMSkillThrow = 10, // @ C10_SKILL_THROW
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kDMSkillShoot = 11, // @ C11_SKILL_SHOOT
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kDMSkillIdentify = 12, // @ C12_SKILL_IDENTIFY
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kDMSkillHeal = 13, // @ C13_SKILL_HEAL
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kDMSkillInfluence = 14, // @ C14_SKILL_INFLUENCE
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kDMSkillDefend = 15, // @ C15_SKILL_DEFEND
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kDMSkillFire = 16, // @ C16_SKILL_FIRE
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kDMSkillAir = 17, // @ C17_SKILL_AIR
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kDMSkillEarth = 18, // @ C18_SKILL_EARTH
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kDMSkillWater = 19 // @ C19_SKILL_WATER
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};
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enum ChampionSlot {
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kDMSlotLeaderHand = -1, // @ CM1_SLOT_LEADER_HAND
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kDMSlotReadyHand = 0, // @ C00_SLOT_READY_HAND
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kDMSlotActionHand = 1, // @ C01_SLOT_ACTION_HAND
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kDMSlotHead = 2, // @ C02_SLOT_HEAD
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kDMSlotTorso = 3, // @ C03_SLOT_TORSO
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kDMSlotLegs = 4, // @ C04_SLOT_LEGS
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kDMSlotFeet = 5, // @ C05_SLOT_FEET
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kDMSlotPouch_2 = 6, // @ C06_SLOT_POUCH_2
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kDMSlotQuiverLine2_1 = 7, // @ C07_SLOT_QUIVER_LINE2_1
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kDMSlotQuiverLine1_2 = 8, // @ C08_SLOT_QUIVER_LINE1_2
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kDMSlotQuiverLine2_2 = 9, // @ C09_SLOT_QUIVER_LINE2_2
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kDMSlotNeck = 10, // @ C10_SLOT_NECK
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kDMSlotPouch1 = 11, // @ C11_SLOT_POUCH_1
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kDMSlotQuiverLine1_1 = 12, // @ C12_SLOT_QUIVER_LINE1_1
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kDMSlotBackpackLine1_1 = 13, // @ C13_SLOT_BACKPACK_LINE1_1
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kDMSlotBackpackLine2_2 = 14, // @ C14_SLOT_BACKPACK_LINE2_2
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kDMSlotBackpackLine2_3 = 15, // @ C15_SLOT_BACKPACK_LINE2_3
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kDMSlotBackpackLine2_4 = 16, // @ C16_SLOT_BACKPACK_LINE2_4
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kDMSlotBackpackLine2_5 = 17, // @ C17_SLOT_BACKPACK_LINE2_5
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kDMSlotBackpackLine2_6 = 18, // @ C18_SLOT_BACKPACK_LINE2_6
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kDMSlotBackpackLine2_7 = 19, // @ C19_SLOT_BACKPACK_LINE2_7
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kDMSlotBackpackLine2_8 = 20, // @ C20_SLOT_BACKPACK_LINE2_8
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kDMSlotBackpackLine2_9 = 21, // @ C21_SLOT_BACKPACK_LINE2_9
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kDMSlotBackpackLine1_2 = 22, // @ C22_SLOT_BACKPACK_LINE1_2
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kDMSlotBackpackLine1_3 = 23, // @ C23_SLOT_BACKPACK_LINE1_3
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kDMSlotBackpackLine1_4 = 24, // @ C24_SLOT_BACKPACK_LINE1_4
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kDMSlotBackpackLine1_5 = 25, // @ C25_SLOT_BACKPACK_LINE1_5
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kDMSlotBackpackLine1_6 = 26, // @ C26_SLOT_BACKPACK_LINE1_6
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kDMSlotBackpackLine1_7 = 27, // @ C27_SLOT_BACKPACK_LINE1_7
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kDMSlotBackpackLine1_8 = 28, // @ C28_SLOT_BACKPACK_LINE1_8
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kDMSlotBackpackLine1_9 = 29, // @ C29_SLOT_BACKPACK_LINE1_9
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kDMSlotChest1 = 30, // @ C30_SLOT_CHEST_1
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kDMSlotChest2 = 31, // @ C31_SLOT_CHEST_2
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kDMSlotChest3 = 32, // @ C32_SLOT_CHEST_3
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kDMSlotChest4 = 33, // @ C33_SLOT_CHEST_4
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kDMSlotChest5 = 34, // @ C34_SLOT_CHEST_5
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kDMSlotChest6 = 35, // @ C35_SLOT_CHEST_6
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kDMSlotChest7 = 36, // @ C36_SLOT_CHEST_7
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kDMSlotChest8 = 37 // @ C37_SLOT_CHEST_8
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};
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enum ChampionAction {
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kDMActionN = 0, // @ C000_ACTION_N
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kDMActionBlock = 1, // @ C001_ACTION_BLOCK
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kDMActionChop = 2, // @ C002_ACTION_CHOP
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kDMActionX = 3, // @ C003_ACTION_X
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kDMActionBlowHorn = 4, // @ C004_ACTION_BLOW_HORN
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kDMActionFlip = 5, // @ C005_ACTION_FLIP
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kDMActionPunch = 6, // @ C006_ACTION_PUNCH
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kDMActionKick = 7, // @ C007_ACTION_KICK
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kDMActionWarCry = 8, // @ C008_ACTION_WAR_CRY
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kDMActionStab9 = 9, // @ C009_ACTION_STAB
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kDMActionClimbDown = 10, // @ C010_ACTION_CLIMB_DOWN
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kDMActionFreezeLife = 11, // @ C011_ACTION_FREEZE_LIFE
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kDMActionHit = 12, // @ C012_ACTION_HIT
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kDMActionSwing = 13, // @ C013_ACTION_SWING
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kDMActionStab14 = 14, // @ C014_ACTION_STAB
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kDMActionThrust = 15, // @ C015_ACTION_THRUST
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kDMActionJab = 16, // @ C016_ACTION_JAB
|
|
kDMActionParry = 17, // @ C017_ACTION_PARRY
|
|
kDMActionHack = 18, // @ C018_ACTION_HACK
|
|
kDMActionBerzerk = 19, // @ C019_ACTION_BERZERK
|
|
kDMActionFireball = 20, // @ C020_ACTION_FIREBALL
|
|
kDMActionDispel = 21, // @ C021_ACTION_DISPELL
|
|
kDMActionConfuse = 22, // @ C022_ACTION_CONFUSE
|
|
kDMActionLightning = 23, // @ C023_ACTION_LIGHTNING
|
|
kDMActionDisrupt = 24, // @ C024_ACTION_DISRUPT
|
|
kDMActionMelee = 25, // @ C025_ACTION_MELEE
|
|
kDMActionX_C026 = 26, // @ C026_ACTION_X
|
|
kDMActionInvoke = 27, // @ C027_ACTION_INVOKE
|
|
kDMActionSlash = 28, // @ C028_ACTION_SLASH
|
|
kDMActionCleave = 29, // @ C029_ACTION_CLEAVE
|
|
kDMActionBash = 30, // @ C030_ACTION_BASH
|
|
kDMActionStun = 31, // @ C031_ACTION_STUN
|
|
kDMActionShoot = 32, // @ C032_ACTION_SHOOT
|
|
kDMActionSpellshield = 33, // @ C033_ACTION_SPELLSHIELD
|
|
kDMActionFireshield = 34, // @ C034_ACTION_FIRESHIELD
|
|
kDMActionFluxcage = 35, // @ C035_ACTION_FLUXCAGE
|
|
kDMActionHeal = 36, // @ C036_ACTION_HEAL
|
|
kDMActionCalm = 37, // @ C037_ACTION_CALM
|
|
kDMActionLight = 38, // @ C038_ACTION_LIGHT
|
|
kDMActionWindow = 39, // @ C039_ACTION_WINDOW
|
|
kDMActionSpit = 40, // @ C040_ACTION_SPIT
|
|
kDMActionBrandish = 41, // @ C041_ACTION_BRANDISH
|
|
kDMActionThrow = 42, // @ C042_ACTION_THROW
|
|
kDMActionFuse = 43, // @ C043_ACTION_FUSE
|
|
kDMActionNone = 255 // @ C255_ACTION_NONE
|
|
};
|
|
|
|
enum AttackType {
|
|
kDMAttackTypeNormal = 0, // @ C0_ATTACK_NORMAL
|
|
kDMAttackTypeFire = 1, // @ C1_ATTACK_FIRE
|
|
kDMAttackTypeSelf = 2, // @ C2_ATTACK_SELF
|
|
kDMAttackTypeBlunt = 3, // @ C3_ATTACK_BLUNT
|
|
kDMAttackTypeSharp = 4, // @ C4_ATTACK_SHARP
|
|
kDMAttackTypeMagic = 5, // @ C5_ATTACK_MAGIC
|
|
kDMAttackTypePsychic = 6, // @ C6_ATTACK_PSYCHIC
|
|
kDMAttackTypeLightning = 7 // @ C7_ATTACK_LIGHTNING
|
|
};
|
|
|
|
enum SpellCastResult {
|
|
kDMSpellCastFailure = 0, // @ C0_SPELL_CAST_FAILURE
|
|
kDMSpellCastSuccess = 1, // @ C1_SPELL_CAST_SUCCESS
|
|
kDMSpellCastFailureNeedsFlask = 3 // @ C3_SPELL_CAST_FAILURE_NEEDS_FLASK
|
|
};
|
|
|
|
enum SpellFailure {
|
|
kDMFailureNeedsMorePractice = 0, // @ C00_FAILURE_NEEDS_MORE_PRACTICE
|
|
kDMFailureMeaninglessSpell = 1, // @ C01_FAILURE_MEANINGLESS_SPELL
|
|
kDMFailureNeedsFlaskInHand = 10, // @ C10_FAILURE_NEEDS_FLASK_IN_HAND
|
|
kDMFailureNeedsMagicMapInHand = 11 // @ C11_FAILURE_NEEDS_MAGIC_MAP_IN_HAND
|
|
};
|
|
|
|
enum SpellKind {
|
|
kDMSpellKindPotion = 1, // @ C1_SPELL_KIND_POTION
|
|
kDMSpellKindProjectile = 2, // @ C2_SPELL_KIND_PROJECTILE
|
|
kDMSpellKindOther = 3, // @ C3_SPELL_KIND_OTHER
|
|
kDMSpellKindMagicMap = 4 // @ C4_SPELL_KIND_MAGIC_MAP
|
|
};
|
|
|
|
enum SpellType {
|
|
kDMSpellTypeProjectileOpenDoor = 4, // @ C4_SPELL_TYPE_PROJECTILE_OPEN_DOOR
|
|
kDMSpellTypeOtherLight = 0, // @ C0_SPELL_TYPE_OTHER_LIGHT
|
|
kDMSpellTypeOtherDarkness = 1, // @ C1_SPELL_TYPE_OTHER_DARKNESS
|
|
kDMSpellTypeOtherThievesEye = 2, // @ C2_SPELL_TYPE_OTHER_THIEVES_EYE
|
|
kDMSpellTypeOtherInvisibility = 3, // @ C3_SPELL_TYPE_OTHER_INVISIBILITY
|
|
kDMSpellTypeOtherPartyShield = 4, // @ C4_SPELL_TYPE_OTHER_PARTY_SHIELD
|
|
kDMSpellTypeOtherMagicTorch = 5, // @ C5_SPELL_TYPE_OTHER_MAGIC_TORCH
|
|
kDMSpellTypeOtherFootprints = 6, // @ C6_SPELL_TYPE_OTHER_FOOTPRINTS
|
|
kDMSpellTypeOtherZokathra = 7, // @ C7_SPELL_TYPE_OTHER_ZOKATHRA
|
|
kDMSpellTypeOtherFireshield = 8, // @ C8_SPELL_TYPE_OTHER_FIRESHIELD
|
|
kDMSpellTypeMagicMap0 = 0, // @ C0_SPELL_TYPE_MAGIC_MAP
|
|
kDMSpellTypeMagicMap1 = 1, // @ C1_SPELL_TYPE_MAGIC_MAP
|
|
kDMSpellTypeMagicMap2 = 2, // @ C2_SPELL_TYPE_MAGIC_MAP
|
|
kDMSpellTypeMagicMap3 = 3 // @ C3_SPELL_TYPE_MAGIC_MAP
|
|
};
|
|
|
|
#define kDMMaskNoSharpDefense 0x0000 // @ MASK0x0000_DO_NOT_USE_SHARP_DEFENSE
|
|
#define kDMMaskSharpDefense 0x8000 // @ MASK0x8000_USE_SHARP_DEFENSE
|
|
|
|
class Skill {
|
|
public:
|
|
int16 _temporaryExperience;
|
|
int32 _experience;
|
|
|
|
void resetToZero() { _temporaryExperience = _experience = 0; }
|
|
}; // @ SKILL
|
|
|
|
class Champion {
|
|
private:
|
|
DMEngine *_vm;
|
|
|
|
public:
|
|
uint16 _attributes;
|
|
uint16 _wounds;
|
|
byte _statistics[7][3];
|
|
Thing _slots[30];
|
|
Skill _skills[20];
|
|
char _name[8];
|
|
char _title[20];
|
|
Direction _dir;
|
|
ViewCell _cell;
|
|
ChampionAction _actionIndex;
|
|
uint16 _symbolStep;
|
|
char _symbols[5];
|
|
uint16 _directionMaximumDamageReceived;
|
|
uint16 _maximumDamageReceived;
|
|
uint16 _poisonEventCount;
|
|
int16 _enableActionEventIndex;
|
|
int16 _hideDamageReceivedIndex;
|
|
int16 _currHealth;
|
|
int16 _maxHealth;
|
|
int16 _currStamina;
|
|
int16 _maxStamina;
|
|
int16 _currMana;
|
|
int16 _maxMana;
|
|
int16 _actionDefense;
|
|
int16 _food;
|
|
int16 _water;
|
|
uint16 _load;
|
|
int16 _shieldDefense;
|
|
byte _portrait[928]; // 32 x 29 pixel portrait
|
|
|
|
Champion() {}
|
|
void setVm(DMEngine *vm) { _vm = vm; }
|
|
|
|
Thing &getSlot(ChampionSlot slot) { return _slots[slot]; }
|
|
void setSlot(ChampionSlot slot, Thing val) { _slots[slot] = val; }
|
|
|
|
Skill &getSkill(ChampionSkill skill) { return _skills[skill]; }
|
|
void setSkillExp(ChampionSkill skill, int32 val) { _skills[skill]._experience = val; }
|
|
void setSkillTempExp(ChampionSkill skill, int16 val) { _skills[skill]._temporaryExperience= val; }
|
|
|
|
byte& getStatistic(ChampionStatType type, ChampionStatValue valType) { return _statistics[type][valType]; }
|
|
void setStatistic(ChampionStatType type, ChampionStatValue valType, byte newVal) { _statistics[type][valType] = newVal; }
|
|
|
|
uint16 getAttributes() { return _attributes; }
|
|
uint16 getAttributes(ChampionAttribute flag) { return _attributes & flag; }
|
|
void setAttributeFlag(ChampionAttribute flag, bool value);
|
|
void clearAttributes(ChampionAttribute attribute = kDMAttributNone) { _attributes = attribute; }
|
|
|
|
uint16 getWounds() { return _wounds; }
|
|
void setWoundsFlag(ChampionWound flag, bool value);
|
|
uint16 getWoundsFlag(ChampionWound wound) { return _wounds & wound; }
|
|
void clearWounds() { _wounds = kDMWoundNone; }
|
|
void resetSkillsToZero() {
|
|
for (int16 i = 0; i < 20; ++i)
|
|
_skills[i].resetToZero();
|
|
}
|
|
void resetToZero();
|
|
|
|
}; // @ CHAMPION_INCLUDING_PORTRAIT
|
|
|
|
class Spell {
|
|
public:
|
|
Spell() {}
|
|
Spell(int32 symbols, byte baseSkillReq, byte skillIndex, uint16 attributes)
|
|
: _symbols(symbols), _baseRequiredSkillLevel(baseSkillReq), _skillIndex(skillIndex), _attributes(attributes) {}
|
|
|
|
int32 _symbols; /* Most significant byte: 0 (spell definition does not include power symbol) / not 0 (spell definition includes power symbol) */
|
|
byte _baseRequiredSkillLevel;
|
|
byte _skillIndex;
|
|
uint16 _attributes; /* Bits 15-10: Duration, Bits 9-4: Type, Bits 3-0: Kind */
|
|
|
|
uint16 getKind() { return _attributes & 0xF; } // @ M67_SPELL_KIND
|
|
uint16 getType() { return (_attributes >> 4) & 0x3F; } // @ M68_SPELL_TYPE
|
|
uint16 getDuration() { return (_attributes >> 10) & 0x3F; } // @ M69_SPELL_DURATION
|
|
}; // @ SPELL
|
|
|
|
class ChampionMan {
|
|
DMEngine *_vm;
|
|
|
|
uint16 getChampionPortraitX(uint16 index); // @ M27_PORTRAIT_X
|
|
uint16 getChampionPortraitY(uint16 index); // @ M28_PORTRAIT_Y
|
|
|
|
int16 getDecodedValue(char *string, uint16 characterCount); // @ F0279_CHAMPION_GetDecodedValue
|
|
void drawHealthOrStaminaOrManaValue(int16 posy, int16 currVal, int16 maxVal); // @ F0289_CHAMPION_DrawHealthOrStaminaOrManaValue
|
|
uint16 getHandSlotIndex(uint16 slotBoxIndex);// @ M70_HAND_SLOT_INDEX
|
|
int16 _championPendingWounds[4]; // @ G0410_ai_ChampionPendingWounds
|
|
int16 _championPendingDamage[4]; // @ G0409_ai_ChampionPendingDamage
|
|
|
|
void initConstants();
|
|
|
|
public:
|
|
|
|
Champion *_champions; // @ K0071_as_Champions
|
|
uint16 _partyChampionCount; // @ G0305_ui_PartyChampionCount
|
|
bool _partyDead; // @ G0303_B_PartyDead
|
|
Thing _leaderHandObject; // @ G0414_T_LeaderHandObject
|
|
ChampionIndex _leaderIndex; // @ G0411_i_LeaderIndex
|
|
uint16 _candidateChampionOrdinal; // @ G0299_ui_CandidateChampionOrdinal
|
|
bool _partyIsSleeping; // @ G0300_B_PartyIsSleeping
|
|
uint16 _actingChampionOrdinal; // @ G0506_ui_ActingChampionOrdinal
|
|
IconIndice _leaderHandObjectIconIndex; // @ G0413_i_LeaderHandObjectIconIndex
|
|
bool _leaderEmptyHanded; // @ G0415_B_LeaderEmptyHanded
|
|
Party _party; // @ G0407_s_Party
|
|
ChampionIndex _magicCasterChampionIndex; // @ G0514_i_MagicCasterChampionIndex
|
|
bool _mousePointerHiddenToDrawChangedObjIconOnScreen; // @ G0420_B_MousePointerHiddenToDrawChangedObjectIconOnScreen
|
|
|
|
explicit ChampionMan(DMEngine *vm);
|
|
~ChampionMan();
|
|
|
|
ChampionIndex getIndexInCell(int16 cell); // @ F0285_CHAMPION_GetIndexInCell
|
|
bool isLeaderHandObjectThrown(int16 side); // @ F0329_CHAMPION_IsLeaderHandObjectThrown
|
|
bool isObjectThrown(uint16 champIndex, int16 slotIndex, int16 side); // @ F0328_CHAMPION_IsObjectThrown
|
|
void resetDataToStartGame(); // @ F0278_CHAMPION_ResetDataToStartGame
|
|
void addCandidateChampionToParty(uint16 championPortraitIndex); // @ F0280_CHAMPION_AddCandidateChampionToParty
|
|
void drawChampionBarGraphs(ChampionIndex champIndex); // @ F0287_CHAMPION_DrawBarGraphs
|
|
uint16 getStaminaAdjustedValue(Champion *champ, int16 val); // @ F0306_CHAMPION_GetStaminaAdjustedValue
|
|
uint16 getMaximumLoad(Champion *champ); // @ F0309_CHAMPION_GetMaximumLoad
|
|
void drawChampionState(ChampionIndex champIndex); // @ F0292_CHAMPION_DrawState
|
|
uint16 getChampionIconIndex(int16 val, Direction dir); // @ M26_CHAMPION_ICON_INDEX
|
|
void drawHealthStaminaManaValues(Champion *champ); // @ F0290_CHAMPION_DrawHealthStaminaManaValues
|
|
void drawSlot(uint16 champIndex, int16 slotIndex); // @ F0291_CHAMPION_DrawSlot
|
|
void renameChampion(Champion *champ); // @ F0281_CHAMPION_Rename
|
|
uint16 getSkillLevel(int16 champIndex, uint16 skillIndex);// @ F0303_CHAMPION_GetSkillLevel
|
|
Common::String getStringFromInteger(uint16 val, bool padding, uint16 paddingCharCount); // @ F0288_CHAMPION_GetStringFromInteger
|
|
void applyModifiersToStatistics(Champion *champ, int16 slotIndex, int16 iconIndex,
|
|
int16 modifierFactor, Thing thing); // @ F0299_CHAMPION_ApplyObjectModifiersToStatistics
|
|
bool hasObjectIconInSlotBoxChanged(int16 slotBoxIndex, Thing thing); // @ F0295_CHAMPION_HasObjectIconInSlotBoxChanged
|
|
void drawChangedObjectIcons(); // @ F0296_CHAMPION_DrawChangedObjectIcons
|
|
void addObjectInSlot(ChampionIndex champIndex, Thing thing, ChampionSlot slotIndex); // @ F0301_CHAMPION_AddObjectInSlot
|
|
int16 getScentOrdinal(int16 mapX, int16 mapY); // @ F0315_CHAMPION_GetScentOrdinal
|
|
Thing getObjectRemovedFromLeaderHand(); // @ F0298_CHAMPION_GetObjectRemovedFromLeaderHand
|
|
uint16 getStrength(int16 champIndex, int16 slotIndex); // @ F0312_CHAMPION_GetStrength
|
|
Thing getObjectRemovedFromSlot(uint16 champIndex, uint16 slotIndex); // @ F0300_CHAMPION_GetObjectRemovedFromSlot
|
|
void decrementStamina(int16 championIndex, int16 decrement); // @ F0325_CHAMPION_DecrementStamina
|
|
int16 addPendingDamageAndWounds_getDamage(int16 champIndex, int16 attack, int16 allowedWounds,
|
|
uint16 attackType); // @ F0321_CHAMPION_AddPendingDamageAndWounds_GetDamage
|
|
int16 getWoundDefense(int16 champIndex, uint16 woundIndex); // @ F0313_CHAMPION_GetWoundDefense
|
|
uint16 getStatisticAdjustedAttack(Champion *champ, uint16 statIndex, uint16 attack); // @ F0307_CHAMPION_GetStatisticAdjustedAttack
|
|
void wakeUp(); // @ F0314_CHAMPION_WakeUp
|
|
int16 getThrowingStaminaCost(Thing thing);// @ F0305_CHAMPION_GetThrowingStaminaCost
|
|
void disableAction(uint16 champIndex, uint16 ticks); // @ F0330_CHAMPION_DisableAction
|
|
void addSkillExperience(uint16 champIndex, uint16 skillIndex, uint16 exp);// @ F0304_CHAMPION_AddSkillExperience
|
|
int16 getDamagedChampionCount(uint16 attack, int16 wounds,
|
|
int16 attackType); // @ F0324_CHAMPION_DamageAll_GetDamagedChampionCount
|
|
int16 getTargetChampionIndex(int16 mapX, int16 mapY, uint16 cell); // @ F0286_CHAMPION_GetTargetChampionIndex
|
|
int16 getDexterity(Champion *champ); // @ F0311_CHAMPION_GetDexterity
|
|
bool isLucky(Champion *champ, uint16 percentage); // @ F0308_CHAMPION_IsLucky
|
|
void championPoison(int16 championIndex, uint16 attack); // @ F0322_CHAMPION_Poison
|
|
void setPartyDirection(int16 dir); // @ F0284_CHAMPION_SetPartyDirection
|
|
void deleteScent(uint16 scentIndex); // @ F0316_CHAMPION_DeleteScent
|
|
void addScentStrength(int16 mapX, int16 mapY, int32 cycleCount); // @ F0317_CHAMPION_AddScentStrength
|
|
void putObjectInLeaderHand(Thing thing, bool setMousePointer); // @ F0297_CHAMPION_PutObjectInLeaderHand
|
|
int16 getMovementTicks(Champion *champ); // @ F0310_CHAMPION_GetMovementTicks
|
|
bool isAmmunitionCompatibleWithWeapon(uint16 champIndex, uint16 weaponSlotIndex,
|
|
uint16 ammunitionSlotIndex); // @ F0294_CHAMPION_IsAmmunitionCompatibleWithWeapon
|
|
void drawAllChampionStates(); // @ F0293_CHAMPION_DrawAllChampionStates
|
|
void viAltarRebirth(uint16 champIndex); // @ F0283_CHAMPION_ViAltarRebirth
|
|
void clickOnSlotBox(uint16 slotBoxIndex); // @ F0302_CHAMPION_ProcessCommands28To65_ClickOnSlotBox
|
|
bool isProjectileSpellCast(uint16 champIndex, Thing thing, int16 kineticEnergy, uint16 requiredManaAmount); // @ F0327_CHAMPION_IsProjectileSpellCast
|
|
void championShootProjectile(Champion *champ, Thing thing, int16 kineticEnergy,
|
|
int16 attack, int16 stepEnergy); // @ F0326_CHAMPION_ShootProjectile
|
|
void applyAndDrawPendingDamageAndWounds(); // @ F0320_CHAMPION_ApplyAndDrawPendingDamageAndWounds
|
|
void championKill(uint16 champIndex); // @ F0319_CHAMPION_Kill
|
|
void dropAllObjects(uint16 champIndex); // @ F0318_CHAMPION_DropAllObjects
|
|
void unpoison(int16 champIndex); // @ F0323_CHAMPION_Unpoison
|
|
void applyTimeEffects(); // @ F0331_CHAMPION_ApplyTimeEffects_CPSF
|
|
void savePartyPart2(Common::OutSaveFile *file);
|
|
void loadPartyPart2(Common::InSaveFile *file);
|
|
|
|
Box _boxChampionIcons[4];
|
|
Color _championColor[4];
|
|
int16 _lightPowerToLightAmount[16]; // g039_LightPowerToLightAmount
|
|
Box _boxChampionPortrait;
|
|
uint16 _slotMasks[38];
|
|
const char *_baseSkillName[4];
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|