scummvm/engines/dm/projexpl.h
2016-09-20 22:31:28 +02:00

72 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* Based on the Reverse Engineering work of Christophe Fontanel,
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/
#ifndef DM_PROJEXPL_H
#define DM_PROJEXPL_H
#include "dm/dm.h"
namespace DM {
enum KillOutcome {
kDMKillOutcomeNoCreaturesInGroup = 0, // @ C0_OUTCOME_KILLED_NO_CREATURES_IN_GROUP
kDMKillOutcomeSomeCreaturesInGroup = 1, // @ C1_OUTCOME_KILLED_SOME_CREATURES_IN_GROUP
kDMKillOutcomeAllCreaturesInGroup = 2 // @ C2_OUTCOME_KILLED_ALL_CREATURES_IN_GROUP
};
class TimelineEvent;
class Projectile;
class ProjExpl {
DMEngine *_vm;
public:
int16 _creatureDamageOutcome; // @ G0364_i_CreatureDamageOutcome
int16 _secondaryDirToOrFromParty; // @ G0363_i_SecondaryDirectionToOrFromParty
int32 _lastCreatureAttackTime; // @ G0361_l_LastCreatureAttackTime
bool _createLauncherProjectile; // @ G0365_B_CreateLauncherProjectile
int16 _projectilePoisonAttack; // @ G0366_i_ProjectilePoisonAttack
int16 _projectileAttackType; // @ G0367_i_ProjectileAttackType
int32 _lastPartyMovementTime; // @ G0362_l_LastPartyMovementTime
explicit ProjExpl(DMEngine *vm);
void createProjectile(Thing thing, int16 mapX, int16 mapY, uint16 cell, Direction dir,
byte kineticEnergy, byte attack, byte stepEnergy); // @ F0212_PROJECTILE_Create
bool hasProjectileImpactOccurred(int16 impactType, int16 mapXCombo, int16 mapYCombo,
int16 cell, Thing projectileThing); // @ F0217_PROJECTILE_HasImpactOccured
uint16 getProjectileImpactAttack(Projectile *projectile, Thing thing); // @ F0216_PROJECTILE_GetImpactAttack
void createExplosion(Thing explThing, uint16 attack, uint16 mapXCombo,
uint16 mapYCombo, uint16 cell); // @ F0213_EXPLOSION_Create
int16 projectileGetImpactCount(int16 impactType, int16 mapX, int16 mapY, int16 cell); // @ F0218_PROJECTILE_GetImpactCount
void projectileDeleteEvent(Thing thing); // @ F0214_PROJECTILE_DeleteEvent
void projectileDelete(Thing projectileThing, Thing *groupSlot, int16 mapX, int16 mapY); // @ F0215_PROJECTILE_Delete
void processEvents48To49(TimelineEvent *event); // @ F0219_PROJECTILE_ProcessEvents48To49_Projectile
void processEvent25(TimelineEvent *event); // @ F0220_EXPLOSION_ProcessEvent25_Explosion
};
}
#endif