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This will make setting the playtime for the engine easier since the current savestate stores it as a string. This value gets set at the same time that the string playtime gets set.
63 lines
2.3 KiB
C++
63 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/savestate.h"
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#include "graphics/surface.h"
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#include "common/textconsole.h"
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SaveStateDescriptor::SaveStateDescriptor()
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// FIXME: default to 0 (first slot) or to -1 (invalid slot) ?
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: _slot(-1), _description(), _isDeletable(true), _isWriteProtected(false),
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_isLocked(false), _saveDate(), _saveTime(), _playTime(), _playTimeMSecs(0), _thumbnail() {
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}
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SaveStateDescriptor::SaveStateDescriptor(int s, const Common::String &d)
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: _slot(s), _description(d), _isDeletable(true), _isWriteProtected(false),
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_isLocked(false), _saveDate(), _saveTime(), _playTime(), _playTimeMSecs(0), _thumbnail() {
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}
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void SaveStateDescriptor::setThumbnail(Graphics::Surface *t) {
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if (_thumbnail.get() == t)
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return;
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_thumbnail = Common::SharedPtr<Graphics::Surface>(t, Graphics::SurfaceDeleter());
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}
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void SaveStateDescriptor::setSaveDate(int year, int month, int day) {
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_saveDate = Common::String::format("%.4d-%.2d-%.2d", year, month, day);
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}
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void SaveStateDescriptor::setSaveTime(int hour, int min) {
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_saveTime = Common::String::format("%.2d:%.2d", hour, min);
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}
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void SaveStateDescriptor::setPlayTime(int hours, int minutes) {
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_playTimeMSecs = ((hours * 60 + minutes) * 60) * 1000;
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_playTime = Common::String::format("%.2d:%.2d", hours, minutes);
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}
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void SaveStateDescriptor::setPlayTime(uint32 msecs) {
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_playTimeMSecs = msecs;
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uint minutes = msecs / 60000;
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setPlayTime(minutes / 60, minutes % 60);
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}
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