scummvm/engines/savestate.cpp
David Fioramonti 9d88afe6bf GRAPHICS: Add playtime in milliseconds to SaveStateDescriptor
This will make setting the playtime for the engine easier since
the current savestate stores it as a string.

This value gets set at the same time that the string playtime gets set.
2018-07-21 13:15:14 +02:00

63 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
#include "engines/savestate.h"
#include "graphics/surface.h"
#include "common/textconsole.h"
SaveStateDescriptor::SaveStateDescriptor()
// FIXME: default to 0 (first slot) or to -1 (invalid slot) ?
: _slot(-1), _description(), _isDeletable(true), _isWriteProtected(false),
_isLocked(false), _saveDate(), _saveTime(), _playTime(), _playTimeMSecs(0), _thumbnail() {
}
SaveStateDescriptor::SaveStateDescriptor(int s, const Common::String &d)
: _slot(s), _description(d), _isDeletable(true), _isWriteProtected(false),
_isLocked(false), _saveDate(), _saveTime(), _playTime(), _playTimeMSecs(0), _thumbnail() {
}
void SaveStateDescriptor::setThumbnail(Graphics::Surface *t) {
if (_thumbnail.get() == t)
return;
_thumbnail = Common::SharedPtr<Graphics::Surface>(t, Graphics::SurfaceDeleter());
}
void SaveStateDescriptor::setSaveDate(int year, int month, int day) {
_saveDate = Common::String::format("%.4d-%.2d-%.2d", year, month, day);
}
void SaveStateDescriptor::setSaveTime(int hour, int min) {
_saveTime = Common::String::format("%.2d:%.2d", hour, min);
}
void SaveStateDescriptor::setPlayTime(int hours, int minutes) {
_playTimeMSecs = ((hours * 60 + minutes) * 60) * 1000;
_playTime = Common::String::format("%.2d:%.2d", hours, minutes);
}
void SaveStateDescriptor::setPlayTime(uint32 msecs) {
_playTimeMSecs = msecs;
uint minutes = msecs / 60000;
setPlayTime(minutes / 60, minutes % 60);
}