scummvm/engines/cge/game.h
2011-06-10 07:45:18 +02:00

67 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef __GAME__
#define __GAME__
#include "cge/vga13h.h"
#include "cge/bitmaps.h"
#define PAN_HIG 40
#define LBound(s) (s->X <= 0)
#define RBound(s) (s->X+s->W >= SCR_WID)
#define TBound(s) (s->Y <= 0)
#define BBound(s) (s->Y+s->H >= SCR_HIG - PAN_HIG)
extern SPRITE * Sys;
int Sinus (long x);
byte * Glass (DAC far * pal, byte r, byte g, byte b);
byte * Mark (DAC far * pal);
class FLY : public SPRITE
{
static int L, T, R, B;
public:
int Tx, Ty;
FLY (BITMAP ** shpl);
void Tick (void);
};
#endif