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67 lines
1.6 KiB
C++
67 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Soltys source code
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* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
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*/
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#ifndef __GAME__
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#define __GAME__
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#include "cge/vga13h.h"
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#include "cge/bitmaps.h"
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#define PAN_HIG 40
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#define LBound(s) (s->X <= 0)
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#define RBound(s) (s->X+s->W >= SCR_WID)
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#define TBound(s) (s->Y <= 0)
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#define BBound(s) (s->Y+s->H >= SCR_HIG - PAN_HIG)
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extern SPRITE * Sys;
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int Sinus (long x);
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byte * Glass (DAC far * pal, byte r, byte g, byte b);
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byte * Mark (DAC far * pal);
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class FLY : public SPRITE
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{
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static int L, T, R, B;
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public:
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int Tx, Ty;
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FLY (BITMAP ** shpl);
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void Tick (void);
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};
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#endif |