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126 lines
2.9 KiB
C++
126 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Soltys source code
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* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
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*/
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#ifndef __SNAIL__
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#define __SNAIL__
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#include "cge/jbw.h"
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#define POCKET_X 174
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#define POCKET_Y 176
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#define POCKET_DX 18
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#define POCKET_DY 22
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#define POCKET_NX 8
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#define POCKET_NY 1
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#define POCKET_SX 8
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#define POCKET_SY 3
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#define SNINSERT(c,r,v,p) Snail.InsCom(c,r,v,p)
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#define SNPOST(c,r,v,p) Snail.AddCom(c,r,v,p)
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#define SNPOST_(c,r,v,p) Snail_.AddCom(c,r,v,p)
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typedef struct { byte Horz, Vert; } BAR;
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struct SCB
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{
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byte far * Ptr;
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word Siz;
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SCB * Nxt;
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};
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enum SNCOM { SNLABEL, SNPAUSE, SNWAIT, SNLEVEL,
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SNHIDE, SNSAY, SNINF, SNTIME,
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SNCAVE, SNKILL, SNRSEQ,
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SNSEQ, SNSEND, SNSWAP, SNKEEP, SNGIVE,
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SNIF, SNGAME, SNSETX0, SNSETY0, SNSLAVE,
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SNSETXY, SNRELX, SNRELY, SNRELZ,
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SNSETX, SNSETY, SNSETZ, SNTRANS, SNPORT,
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SNNEXT, SNNNEXT, SNTNEXT, SNRNNEXT, SNRTNEXT,
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SNRMNEAR, SNRMTAKE, SNFLAG, SNSETREF,
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SNBACKPT, SNFLASH, SNLIGHT,
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SNSETHB, SNSETVB,
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SNWALK, SNREACH, SNCOVER, SNUNCOVER,
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SNCLEAR, SNTALK, SNMOUSE,
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SNSOUND, SNCOUNT,
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SNEXEC, SNSTEP, SNZTRIM,
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SNGHOST
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};
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enum SNLIST { NEAR, TAKE };
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class SNAIL
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{
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struct COM { SNCOM Com; int Ref; int Val; void * Ptr; } far * SNList;
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byte Head, Tail;
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Boolean Turbo, Busy, TextDelay;
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word Pause;
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public:
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static char * ComTxt[];
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Boolean TalkEnable;
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SNAIL (Boolean turbo = FALSE);
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~SNAIL (void);
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void RunCom (void);
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void AddCom (SNCOM com, int ref = 0, int val = 0, void * ptr = NULL);
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void InsCom (SNCOM com, int ref = 0, int val = 0, void * ptr = NULL);
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Boolean Idle (void);
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};
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void SelectPocket (int n);
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void PocFul (void);
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extern SCB Scb;
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extern Boolean Flag[4];
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extern Boolean Game;
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extern Boolean Dark;
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extern SNAIL Snail;
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extern SNAIL Snail_;
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extern int Now;
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extern int Lev;
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extern int MaxCave;
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extern int PocPtr;
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extern BAR Barriers[];
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extern struct HXY { int X; int Y; } HeroXY[];
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#endif
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