scummvm/common/util.cpp

406 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "common/util.h"
#include "common/translation.h"
#include "common/config-manager.h"
#include "common/debug.h"
namespace Common {
//
// Print hexdump of the data passed in
//
void hexdump(const byte *data, int len, int bytesPerLine, int startOffset) {
assert(1 <= bytesPerLine && bytesPerLine <= 32);
int i;
byte c;
int offset = startOffset;
while (len >= bytesPerLine) {
debugN("%06x: ", offset);
for (i = 0; i < bytesPerLine; i++) {
debugN("%02x ", data[i]);
if (i % 4 == 3)
debugN(" ");
}
debugN(" |");
for (i = 0; i < bytesPerLine; i++) {
c = data[i];
if (c < 32 || c >= 127)
c = '.';
debugN("%c", c);
}
debugN("|\n");
data += bytesPerLine;
len -= bytesPerLine;
offset += bytesPerLine;
}
if (len <= 0)
return;
debugN("%06x: ", offset);
for (i = 0; i < bytesPerLine; i++) {
if (i < len)
debugN("%02x ", data[i]);
else
debugN(" ");
if (i % 4 == 3)
debugN(" ");
}
debugN(" |");
for (i = 0; i < len; i++) {
c = data[i];
if (c < 32 || c >= 127)
c = '.';
debugN("%c", c);
}
for (; i < bytesPerLine; i++)
debugN(" ");
debugN("|\n");
}
#pragma mark -
bool parseBool(const String &val, bool &valAsBool) {
if (val.equalsIgnoreCase("true") ||
val.equalsIgnoreCase("yes") ||
val.equals("1")) {
valAsBool = true;
return true;
}
if (val.equalsIgnoreCase("false") ||
val.equalsIgnoreCase("no") ||
val.equals("0")) {
valAsBool = false;
return true;
}
return false;
}
#pragma mark -
const LanguageDescription g_languages[] = {
{ "zh-cn", "zh_CN", "Chinese (China)", ZH_CNA },
{ "zh", "zh_TW", "Chinese (Taiwan)", ZH_TWN },
{ "cz", "cs_CZ", "Czech", CZ_CZE },
{ "nl", "nl_NL", "Dutch", NL_NLD },
{ "en", "en", "English", EN_ANY }, // Generic English (when only one game version exist)
{ "gb", "en_GB", "English (GB)", EN_GRB },
{ "us", "en_US", "English (US)", EN_USA },
{ "fr", "fr_FR", "French", FR_FRA },
{ "de", "de_DE", "German", DE_DEU },
{ "gr", "el_GR", "Greek", GR_GRE },
{ "he", "he_IL", "Hebrew", HE_ISR },
{ "hb", "he_IL", "Hebrew", HE_ISR }, // Deprecated
{ "hu", "hu_HU", "Hungarian", HU_HUN },
{ "it", "it_IT", "Italian", IT_ITA },
{ "jp", "ja_JP", "Japanese", JA_JPN },
{ "kr", "ko_KR", "Korean", KO_KOR },
{ "nb", "nb_NO", "Norwegian Bokm\xE5l", NB_NOR }, // TODO Someone should verify the unix locale
{ "pl", "pl_PL", "Polish", PL_POL },
{ "br", "pt_BR", "Portuguese", PT_BRA },
{ "ru", "ru_RU", "Russian", RU_RUS },
{ "es", "es_ES", "Spanish", ES_ESP },
{ "se", "sv_SE", "Swedish", SE_SWE },
{ 0, 0, 0, UNK_LANG }
};
Language parseLanguage(const String &str) {
if (str.empty())
return UNK_LANG;
const LanguageDescription *l = g_languages;
for (; l->code; ++l) {
if (str.equalsIgnoreCase(l->code))
return l->id;
}
return UNK_LANG;
}
Language parseLanguageFromLocale(const char *locale) {
if (!locale || !*locale)
return UNK_LANG;
const LanguageDescription *l = g_languages;
for (; l->code; ++l) {
if (!strcmp(l->unixLocale, locale))
return l->id;
}
return UNK_LANG;
}
const char *getLanguageCode(Language id) {
const LanguageDescription *l = g_languages;
for (; l->code; ++l) {
if (l->id == id)
return l->code;
}
return 0;
}
const char *getLanguageLocale(Language id) {
const LanguageDescription *l = g_languages;
for (; l->code; ++l) {
if (l->id == id)
return l->unixLocale;
}
return 0;
}
const char *getLanguageDescription(Language id) {
const LanguageDescription *l = g_languages;
for (; l->code; ++l) {
if (l->id == id)
return l->description;
}
return 0;
}
#pragma mark -
const PlatformDescription g_platforms[] = {
{ "2gs", "2gs", "2gs", "Apple IIgs", kPlatformApple2GS },
{ "3do", "3do", "3do", "3DO", kPlatform3DO },
{ "acorn", "acorn", "acorn", "Acorn", kPlatformAcorn },
{ "amiga", "ami", "amiga", "Amiga", kPlatformAmiga },
{ "atari", "atari-st", "st", "Atari ST", kPlatformAtariST },
{ "c64", "c64", "c64", "Commodore 64", kPlatformC64 },
{ "pc", "dos", "ibm", "DOS", kPlatformPC },
{ "pc98", "pc98", "pc98", "PC-98", kPlatformPC98 },
{ "wii", "wii", "wii", "Nintendo Wii", kPlatformWii },
{ "coco3", "coco3", "coco3", "CoCo3", kPlatformCoCo3 },
// The 'official' spelling seems to be "FM-TOWNS" (e.g. in the Indy4 demo).
// However, on the net many variations can be seen, like "FMTOWNS",
// "FM TOWNS", "FmTowns", etc.
{ "fmtowns", "towns", "fm", "FM-TOWNS", kPlatformFMTowns },
{ "linux", "linux", "linux", "Linux", kPlatformLinux },
{ "macintosh", "mac", "mac", "Macintosh", kPlatformMacintosh },
{ "pce", "pce", "pce", "PC-Engine", kPlatformPCEngine },
{ "nes", "nes", "nes", "NES", kPlatformNES },
{ "segacd", "segacd", "sega", "SegaCD", kPlatformSegaCD },
{ "windows", "win", "win", "Windows", kPlatformWindows },
{ "playstation", "psx", "psx", "Sony PlayStation", kPlatformPSX },
{ "cdi", "cdi", "cdi", "Philips CD-i", kPlatformCDi },
{ "ios", "ios", "ios", "Apple iOS", kPlatformIOS },
{ 0, 0, 0, "Default", kPlatformUnknown }
};
Platform parsePlatform(const String &str) {
if (str.empty())
return kPlatformUnknown;
// Handle some special case separately, for compatibility with old config
// files.
if (str == "1")
return kPlatformAmiga;
else if (str == "2")
return kPlatformAtariST;
else if (str == "3")
return kPlatformMacintosh;
const PlatformDescription *l = g_platforms;
for (; l->code; ++l) {
if (str.equalsIgnoreCase(l->code) || str.equalsIgnoreCase(l->code2) || str.equalsIgnoreCase(l->abbrev))
return l->id;
}
return kPlatformUnknown;
}
const char *getPlatformCode(Platform id) {
const PlatformDescription *l = g_platforms;
for (; l->code; ++l) {
if (l->id == id)
return l->code;
}
return 0;
}
const char *getPlatformAbbrev(Platform id) {
const PlatformDescription *l = g_platforms;
for (; l->code; ++l) {
if (l->id == id)
return l->abbrev;
}
return 0;
}
const char *getPlatformDescription(Platform id) {
const PlatformDescription *l = g_platforms;
for (; l->code; ++l) {
if (l->id == id)
return l->description;
}
return l->description;
}
#pragma mark -
const RenderModeDescription g_renderModes[] = {
// I18N: Hercules is graphics card name
{ "hercGreen", _s("Hercules Green"), kRenderHercG },
{ "hercAmber", _s("Hercules Amber"), kRenderHercA },
{ "cga", "CGA", kRenderCGA },
{ "ega", "EGA", kRenderEGA },
{ "amiga", "Amiga", kRenderAmiga },
{0, 0, kRenderDefault}
};
DECLARE_TRANSLATION_ADDITIONAL_CONTEXT("Hercules Green", "lowres")
DECLARE_TRANSLATION_ADDITIONAL_CONTEXT("Hercules Amber", "lowres")
RenderMode parseRenderMode(const String &str) {
if (str.empty())
return kRenderDefault;
const RenderModeDescription *l = g_renderModes;
for (; l->code; ++l) {
if (str.equalsIgnoreCase(l->code))
return l->id;
}
return kRenderDefault;
}
const char *getRenderModeCode(RenderMode id) {
const RenderModeDescription *l = g_renderModes;
for (; l->code; ++l) {
if (l->id == id)
return l->code;
}
return 0;
}
const char *getRenderModeDescription(RenderMode id) {
const RenderModeDescription *l = g_renderModes;
for (; l->code; ++l) {
if (l->id == id)
return l->description;
}
return 0;
}
const struct GameOpt {
uint32 option;
const char *desc;
} g_gameOptions[] = {
{ GUIO_NOSUBTITLES, "sndNoSubs" },
{ GUIO_NOMUSIC, "sndNoMusic" },
{ GUIO_NOSPEECH, "sndNoSpeech" },
{ GUIO_NOSFX, "sndNoSFX" },
{ GUIO_NOMIDI, "sndNoMIDI" },
{ GUIO_NOLAUNCHLOAD, "launchNoLoad" },
{ GUIO_MIDIPCSPK, "midiPCSpk" },
{ GUIO_MIDICMS, "midiCMS" },
{ GUIO_MIDIPCJR, "midiPCJr" },
{ GUIO_MIDIADLIB, "midiAdLib" },
{ GUIO_MIDIC64, "midiC64" },
{ GUIO_MIDIAMIGA, "midiAmiga" },
{ GUIO_MIDIAPPLEIIGS,"midiAppleIIgs" },
{ GUIO_MIDITOWNS, "midiTowns" },
{ GUIO_MIDIPC98, "midiPC98" },
{ GUIO_MIDIMT32, "midiMt32" },
{ GUIO_MIDIGM, "midiGM" },
{ GUIO_NONE, 0 }
};
bool checkGameGUIOption(GameGUIOption option, const String &str) {
for (int i = 0; g_gameOptions[i].desc; i++) {
if (g_gameOptions[i].option & option) {
if (str.contains(g_gameOptions[i].desc))
return true;
else
return false;
}
}
return false;
}
bool checkGameGUIOptionLanguage(Language lang, const String &str) {
if (!str.contains("lang_")) // If no languages are specified
return true;
if (str.contains(getGameGUIOptionsDescriptionLanguage(lang)))
return true;
return false;
}
const String getGameGUIOptionsDescriptionLanguage(Language lang) {
if (lang == UNK_LANG)
return "";
return String(String("lang_") + getLanguageDescription(lang));
}
uint32 parseGameGUIOptions(const String &str) {
uint32 res = 0;
for (int i = 0; g_gameOptions[i].desc; i++)
if (str.contains(g_gameOptions[i].desc))
res |= g_gameOptions[i].option;
return res;
}
const String getGameGUIOptionsDescription(uint32 options) {
String res = "";
for (int i = 0; g_gameOptions[i].desc; i++)
if (options & g_gameOptions[i].option)
res += String(g_gameOptions[i].desc) + " ";
res.trim();
return res;
}
void updateGameGUIOptions(const uint32 options, const String &langOption) {
const String newOptionString = getGameGUIOptionsDescription(options) + " " + langOption;
if ((options && !ConfMan.hasKey("guioptions")) ||
(ConfMan.hasKey("guioptions") && ConfMan.get("guioptions") != newOptionString)) {
ConfMan.set("guioptions", newOptionString);
ConfMan.flushToDisk();
}
}
} // End of namespace Common