mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 05:38:56 +00:00
03ed4dd4df
o Implemented almost all animation opcodes svn-id: r16352
313 lines
6.6 KiB
C++
313 lines
6.6 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2004 The ScummVM project
|
|
*
|
|
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*
|
|
*/
|
|
|
|
#ifndef SAGA_H
|
|
#define SAGA_H
|
|
|
|
#include "common/stdafx.h"
|
|
#include "common/scummsys.h"
|
|
#include "base/engine.h"
|
|
#include "base/gameDetector.h"
|
|
#include "base/plugins.h"
|
|
|
|
#include "common/util.h"
|
|
#include "common/stream.h"
|
|
#include "common/rect.h"
|
|
|
|
#include <limits.h>
|
|
#include <stddef.h>
|
|
|
|
#include "saga/text.h"
|
|
#include "saga/gfx.h"
|
|
|
|
namespace Saga {
|
|
|
|
class SndRes;
|
|
class Sound;
|
|
class Music;
|
|
class Anim;
|
|
class Render;
|
|
class IsoMap;
|
|
class Gfx;
|
|
class Script;
|
|
class Actor;
|
|
class Font;
|
|
class Sprite;
|
|
class Scene;
|
|
class Interface;
|
|
class Console;
|
|
class Events;
|
|
class PalAnim;
|
|
|
|
|
|
#define PBOUNDS(n,max) (((n)>=(0))&&((n)<(max)))
|
|
#define MAXPATH 512
|
|
|
|
struct RSCFILE_CONTEXT;
|
|
struct SPRITELIST;
|
|
|
|
enum ERRORCODE {
|
|
MEM = -2,
|
|
FAILURE = -1,
|
|
SUCCESS = 0
|
|
};
|
|
|
|
enum SAGAGameType {
|
|
GType_ITE,
|
|
GType_IHNM
|
|
};
|
|
|
|
enum scriptTimings {
|
|
kScriptTimeTicksPerSecond = (728L/10L),
|
|
kRepeatSpeed = 40 // 25 frames/sec
|
|
};
|
|
|
|
enum Directions {
|
|
kDirUp = 0,
|
|
kDirUpRight = 1,
|
|
kDirRight = 2,
|
|
kDirDownRight = 3,
|
|
kDirDown = 4,
|
|
kDirDownLeft = 5,
|
|
kDirLeft = 6,
|
|
kDirUpLeft = 7
|
|
};
|
|
|
|
enum HitZoneFlags {
|
|
kHitZoneEnabled = (1 << 0), // Zone is enabled
|
|
kHitZoneExit = (1 << 1), // Causes char to exit
|
|
|
|
// The following flag causes the zone to act differently.
|
|
// When the actor hits the zone, it will immediately begin walking
|
|
// in the specified direction, and the actual specified effect of
|
|
// the zone will be delayed until the actor leaves the zone.
|
|
kHitZoneAutoWalk = (1 << 2),
|
|
|
|
// zone activates only when character stops walking
|
|
kHitZoneTerminus = (1 << 3)
|
|
};
|
|
|
|
struct CLICKAREA {
|
|
int n_points;
|
|
Point *points;
|
|
};
|
|
|
|
|
|
#define IS_BIG_ENDIAN ((_vm->_features & GF_BIG_ENDIAN_DATA) != 0)
|
|
|
|
|
|
enum GAME_IDS {
|
|
// Dreamers Guild
|
|
GID_ITE_DEMO_G = 0,
|
|
GID_ITE_DISK_G,
|
|
GID_ITE_CD_G,
|
|
GID_ITE_MAC_G, // TODO
|
|
|
|
// Wyrmkeep
|
|
GID_ITE_CD, // data for Win rerelease is same as in old DOS
|
|
GID_ITE_MACCD,
|
|
GID_ITE_LINCD,
|
|
GID_ITE_WINDEMO1, // older Wyrmkeep windows demo
|
|
GID_ITE_MACDEMO1, // older Wyrmkeep mac demo
|
|
GID_ITE_LINDEMO,
|
|
GID_ITE_WINDEMO2,
|
|
GID_ITE_MACDEMO2,
|
|
|
|
// German
|
|
GID_ITE_DISK_DE,
|
|
GID_ITE_AMIGACD_DE, // TODO
|
|
GID_ITE_OLDMAC_DE, // TODO
|
|
GID_ITE_AMIGA_FL_DE,
|
|
GID_ITE_CD_DE, // don't have it
|
|
GID_ITE_AMIGA_AGA_DEMO,
|
|
GID_ITE_AMIGA_ECS_DEMO,
|
|
|
|
GID_IHNM_DEMO,
|
|
GID_IHNM_CD
|
|
};
|
|
|
|
enum GAME_FILETYPES {
|
|
GAME_RESOURCEFILE = 0x01,
|
|
GAME_SCRIPTFILE = 0x02,
|
|
GAME_SOUNDFILE = 0x04,
|
|
GAME_VOICEFILE = 0x08,
|
|
GAME_DEMOFILE = 0x10,
|
|
GAME_MUSICFILE = 0x20,
|
|
GAME_MUSICFILE_GM = 0x40,
|
|
GAME_MUSICFILE_FM = 0x80
|
|
};
|
|
|
|
enum GAME_SOUNDINFO_TYPES {
|
|
GAME_SOUND_PCM = 0,
|
|
GAME_SOUND_VOC,
|
|
GAME_SOUND_WAV,
|
|
GAME_SOUND_VOX
|
|
};
|
|
|
|
enum GAME_FONT_IDS {
|
|
GAME_FONT_SMALL = 0,
|
|
GAME_FONT_MEDIUM,
|
|
GAME_FONT_LARGE,
|
|
GAME_FONT_SMALL2,
|
|
GAME_FONT_MEDIUM2,
|
|
GAME_FONT_LARGE2,
|
|
GAME_FONT_LARGE3
|
|
};
|
|
|
|
enum GAME_FEATURES {
|
|
GF_VOX_VOICES = 1,
|
|
GF_BIG_ENDIAN_DATA = 2,
|
|
GF_MAC_RESOURCES = 4,
|
|
GF_LANG_DE = 8
|
|
};
|
|
|
|
struct GAME_DISPLAYINFO {
|
|
int logical_w;
|
|
int logical_h;
|
|
int scene_h;
|
|
};
|
|
|
|
struct GAME_SOUNDINFO {
|
|
int res_type;
|
|
long freq;
|
|
int sample_size;
|
|
int stereo;
|
|
};
|
|
|
|
struct GAME_FONTDESC {
|
|
uint16 font_id;
|
|
uint32 font_rn;
|
|
};
|
|
|
|
struct GAME_SCENEDESC {
|
|
uint32 scene_lut_rn;
|
|
uint32 first_scene;
|
|
};
|
|
|
|
struct GAME_RESOURCEDESC {
|
|
uint32 scene_lut_rn;
|
|
uint32 script_lut_rn;
|
|
uint32 command_panel_rn;
|
|
uint32 dialogue_panel_rn;
|
|
};
|
|
|
|
inline int ticksToMSec(int tick) {
|
|
return tick * 1000 / kScriptTimeTicksPerSecond;
|
|
}
|
|
|
|
class SagaEngine : public Engine {
|
|
void errorString(const char *buf_input, char *buf_output);
|
|
|
|
protected:
|
|
int go();
|
|
int init(GameDetector &detector);
|
|
|
|
public:
|
|
SagaEngine(GameDetector * detector, OSystem * syst);
|
|
virtual ~SagaEngine();
|
|
|
|
void shutdown();
|
|
|
|
int _soundEnabled;
|
|
int _musicEnabled;
|
|
|
|
int _gameId;
|
|
int _gameType;
|
|
uint32 _features;
|
|
|
|
SndRes *_sndRes;
|
|
Sound *_sound;
|
|
Music *_music;
|
|
Anim *_anim;
|
|
Render *_render;
|
|
IsoMap *_isoMap;
|
|
Gfx *_gfx;
|
|
Script *_script;
|
|
Actor *_actor;
|
|
Font *_font;
|
|
Sprite *_sprite;
|
|
Scene *_scene;
|
|
Interface *_interface;
|
|
Console *_console;
|
|
Events *_events;
|
|
PalAnim *_palanim;
|
|
|
|
SPRITELIST *_mainSprites;
|
|
|
|
/** Random number generator */
|
|
Common::RandomSource _rnd;
|
|
|
|
private:
|
|
int decodeBGImageRLE(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len);
|
|
int flipImage(byte *img_buf, int columns, int scanlines);
|
|
int unbankBGImage(byte *dest_buf, const byte *src_buf, int columns, int scanlines);
|
|
uint32 _previousTicks;
|
|
|
|
public:
|
|
int decodeBGImage(const byte *image_data, size_t image_size,
|
|
byte **output_buf, size_t *output_buf_len, int *w, int *h);
|
|
const byte *getImagePal(const byte *image_data, size_t image_size);
|
|
|
|
public:
|
|
TEXTLIST *textCreateList();
|
|
void textDestroyList(TEXTLIST *textlist);
|
|
void textClearList(TEXTLIST *textlist);
|
|
int textDrawList(TEXTLIST *textlist, SURFACE *ds);
|
|
TEXTLIST_ENTRY *textAddEntry(TEXTLIST *textlist, TEXTLIST_ENTRY *entry);
|
|
int textDeleteEntry(TEXTLIST *textlist, TEXTLIST_ENTRY *entry);
|
|
int textSetDisplay(TEXTLIST_ENTRY *entry, int val);
|
|
int textDraw(int font_id, SURFACE *ds, const char *string, int text_x, int text_y, int color,
|
|
int effect_color, int flags);
|
|
int textProcessList(TEXTLIST *textlist, long ms);
|
|
|
|
int transitionDissolve(byte *dst_img, int dst_w, int dst_h, int dst_p,
|
|
const byte *src_img, int src_w, int src_h, int src_p, int flags, int x, int y,
|
|
double percent);
|
|
|
|
int processInput(void);
|
|
Point getMousePos();
|
|
|
|
private:
|
|
Point _mousePos;
|
|
|
|
public:
|
|
int initGame(void);
|
|
RSCFILE_CONTEXT *getFileContext(uint16 type, int param);
|
|
int getFontInfo(GAME_FONTDESC **, int *);
|
|
const GAME_RESOURCEDESC getResourceInfo(void);
|
|
const GAME_SOUNDINFO getSoundInfo(void);
|
|
int getDisplayInfo(GAME_DISPLAYINFO *disp_info);
|
|
int getSceneInfo(GAME_SCENEDESC *);
|
|
|
|
private:
|
|
int loadLanguage(void);
|
|
int loadGame(int game_n_p);
|
|
};
|
|
|
|
// FIXME: Global var. We use it until everything will be turned into objects
|
|
extern SagaEngine *_vm;
|
|
|
|
} // End of namespace Saga
|
|
|
|
#endif
|