mirror of
https://github.com/libretro/scummvm.git
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041fe21417
- Added isPointInside
178 lines
4.4 KiB
C++
178 lines
4.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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*/
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#include "common/events.h"
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#include "common/keyboard.h"
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#include "common/file.h"
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#include "common/savefile.h"
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#include "common/config-manager.h"
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#include "base/plugins.h"
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#include "base/version.h"
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#include "graphics/cursorman.h"
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#include "sound/mixer.h"
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#include "toltecs/toltecs.h"
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#include "toltecs/palette.h"
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#include "toltecs/render.h"
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#include "toltecs/resource.h"
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#include "toltecs/screen.h"
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#include "toltecs/script.h"
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#include "toltecs/segmap.h"
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#include "toltecs/sound.h"
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namespace Toltecs {
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Sound::Sound(ToltecsEngine *vm) : _vm(vm) {
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for (int i = 0; i < 4; i++) {
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channels[i].type = kChannelTypeEmpty;
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channels[i].resIndex = -1;
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}
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}
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Sound::~Sound() {
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}
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void Sound::playSpeech(int16 resIndex) {
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// TODO
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debug(0, "playSpeech(%d)", resIndex);
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internalPlaySound(resIndex, kChannelTypeSpeech, 50 /*TODO*/, 64);
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}
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void Sound::playSound(int16 resIndex, int16 type, int16 volume) {
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// TODO: Use the right volumes
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debug(0, "playSound(%d, %d, %d)", resIndex, type, volume);
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if (volume == -1 || type == kChannelTypeSfx) {
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if (type == kChannelTypeBackground) {
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internalPlaySound(resIndex, type, 50 /*TODO*/, 64);
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} else {
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internalPlaySound(resIndex, type, 100 /*TODO*/, 64);
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}
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} else {
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internalPlaySound(resIndex, type, 100 /*TODO*/, 64);
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}
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}
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void Sound::playSoundAtPos(int16 resIndex, int16 x, int16 y) {
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// TODO: Everything
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debug(0, "playSoundAtPos(%d, %d, %d)", resIndex, x, y);
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internalPlaySound(resIndex, 1, 50, 64);
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}
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void Sound::internalPlaySound(int16 resIndex, int16 type, int16 volume, int16 panning) {
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// TODO
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if (resIndex == -1) {
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// Stop all sounds
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_vm->_mixer->stopAll();
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_vm->_screen->keepTalkTextItemsAlive();
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for (int i = 0; i < 4; i++) {
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channels[i].type = kChannelTypeEmpty;
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channels[i].resIndex = -1;
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}
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} else if (type == kChannelTypeSfx) {
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// Stop sounds with specified resIndex
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for (int i = 0; i < 4; i++) {
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if (channels[i].resIndex == resIndex) {
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_vm->_mixer->stopHandle(channels[i].handle);
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channels[i].type = kChannelTypeEmpty;
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channels[i].resIndex = -1;
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}
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}
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} else {
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if (type == kChannelTypeSpeech) {
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// Stop speech and play new sound
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stopSpeech();
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}
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// Play new sound in empty channel
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int freeChannel = -1;
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for (int i = 0; i < 4; i++) {
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if (channels[i].type == kChannelTypeEmpty) {
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freeChannel = i;
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break;
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}
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}
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// If all channels are in use no new sound will be played
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if (freeChannel >= 0) {
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byte *soundData = _vm->_res->load(resIndex);
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uint32 soundSize = _vm->_res->getCurItemSize();
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byte flags = Audio::Mixer::FLAG_UNSIGNED;
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// Background sounds
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if (type == kChannelTypeBackground)
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flags |= Audio::Mixer::FLAG_LOOP;
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Audio::AudioStream *stream = Audio::makeLinearInputStream(soundData, soundSize, 22050, flags, 0, 0);
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channels[freeChannel].type = type;
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channels[freeChannel].resIndex = resIndex;
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_vm->_mixer->playInputStream(Audio::Mixer::kPlainSoundType/*TODO*/, &channels[freeChannel].handle,
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stream, -1, volume, panning);
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}
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}
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}
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void Sound::updateSpeech() {
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for (int i = 0; i < 4; i++) {
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if (channels[i].type == kChannelTypeSpeech && _vm->_mixer->isSoundHandleActive(channels[i].handle)) {
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_vm->_screen->keepTalkTextItemsAlive();
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break;
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}
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}
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}
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void Sound::stopSpeech() {
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for (int i = 0; i < 4; i++) {
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if (channels[i].type == kChannelTypeSpeech) {
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_vm->_mixer->stopHandle(channels[i].handle);
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_vm->_screen->keepTalkTextItemsAlive();
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channels[i].type = kChannelTypeEmpty;
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channels[i].resIndex = -1;
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}
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}
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}
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} // End of namespace Toltecs
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