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110 lines
2.6 KiB
C++
110 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TITANIC_FILES_MANAGER_H
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#define TITANIC_FILES_MANAGER_H
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#include "common/hashmap.h"
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#include "titanic/core/list.h"
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#include "titanic/support/screen_manager.h"
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namespace Titanic {
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class CGameManager;
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class CFilesManagerList : public List<ListItem> {
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};
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class CFilesManager {
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struct ResourceEntry {
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uint _offset;
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uint _size;
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ResourceEntry() : _offset(0), _size(0) {}
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ResourceEntry(uint offset, uint size) : _offset(offset), _size(size) {}
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};
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typedef Common::HashMap<Common::String, ResourceEntry> ResourceHash;
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private:
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CGameManager *_gameManager;
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Common::File _datFile;
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ResourceHash _resources;
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CFilesManagerList _list;
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CString _string1;
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CString _string2;
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int _field0;
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int _drive;
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int _field18;
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int _field1C;
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int _field3C;
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const CString _assetsPath;
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private:
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void loadResourceIndex();
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public:
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CFilesManager();
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~CFilesManager();
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/**
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* Sets the game manager
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*/
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void setGameManager(CGameManager *gameManager) {
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_gameManager = gameManager;
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}
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/**
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* Returns true if a file of the given name exists
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*/
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static bool fileExists(const CString &name);
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/**
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* Scans for a file with a matching name
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*/
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bool scanForFile(const CString &name);
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/**
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* Handles displaying a load drive view if necessary
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*/
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void loadDrive();
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void debug(CScreenManager *screenManager);
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/**
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* Resets the view being displayed
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*/
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void resetView();
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void fn4(const CString &name);
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/**
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* Preloads and caches a file for access shortly
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*/
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void preload(const CString &name);
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/**
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* Get a resource from the executable
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*/
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Common::SeekableReadStream *getResource(const CString &str);
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};
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} // End of namespace Titanic
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#endif /* TITANIC_FILES_MANAGER_H */
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