scummvm/script_v2.cpp
2002-03-08 20:57:09 +00:00

2835 lines
51 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "scumm.h"
void Scumm::setupOpcodes2() {
static const OpcodeProc opcode_list[256] = {
/* 00 */
&Scumm::o6_pushByte,
&Scumm::o6_pushWord,
&Scumm::o6_pushByteVar,
&Scumm::o6_pushWordVar,
/* 04 */
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_byteArrayRead,
&Scumm::o6_wordArrayRead,
/* 08 */
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_byteArrayIndexedRead,
&Scumm::o6_wordArrayIndexedRead,
/* 0C */
&Scumm::o6_dup,
&Scumm::o6_zero,
&Scumm::o6_eq,
&Scumm::o6_neq,
/* 10 */
&Scumm::o6_gt,
&Scumm::o6_lt,
&Scumm::o6_le,
&Scumm::o6_ge,
/* 14 */
&Scumm::o6_add,
&Scumm::o6_sub,
&Scumm::o6_mul,
&Scumm::o6_div,
/* 18 */
&Scumm::o6_land,
&Scumm::o6_lor,
&Scumm::o6_kill,
&Scumm::o6_invalid,
/* 1C */
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
/* 20 */
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
/* 24 */
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
/* 28 */
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
/* 2C */
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
/* 30 */
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
/* 34 */
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
/* 38 */
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
/* 3C */
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
/* 40 */
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_writeByteVar,
&Scumm::o6_writeWordVar,
/* 44 */
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_byteArrayWrite,
&Scumm::o6_wordArrayWrite,
/* 48 */
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_byteArrayIndexedWrite,
&Scumm::o6_wordArrayIndexedWrite,
/* 4C */
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_byteVarInc,
&Scumm::o6_wordVarInc,
/* 50 */
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_byteArrayInc,
&Scumm::o6_wordArrayInc,
/* 54 */
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_byteVarDec,
&Scumm::o6_wordVarDec,
/* 58 */
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_byteArrayDec,
&Scumm::o6_wordArrayDec,
/* 5C */
&Scumm::o6_jumpTrue,
&Scumm::o6_jumpFalse,
&Scumm::o6_startScriptEx,
&Scumm::o6_startScript,
/* 60 */
&Scumm::o6_startObject,
&Scumm::o6_setObjectState,
&Scumm::o6_setObjectXY,
&Scumm::o6_drawBlastObject,
/* 64 */
&Scumm::o6_bompWindow,
&Scumm::o6_stopObjectCode,
&Scumm::o6_stopObjectCode,
&Scumm::o6_endCutscene,
/* 68 */
&Scumm::o6_cutScene,
&Scumm::o6_stopMusic,
&Scumm::o6_freezeUnfreeze,
&Scumm::o6_cursorCommand,
/* 6C */
&Scumm::o6_breakHere,
&Scumm::o6_ifClassOfIs,
&Scumm::o6_setClass,
&Scumm::o6_getState,
/* 70 */
&Scumm::o6_setState,
&Scumm::o6_setOwner,
&Scumm::o6_getOwner,
&Scumm::o6_jump,
/* 74 */
&Scumm::o6_startSound,
&Scumm::o6_stopSound,
&Scumm::o6_startMusic,
&Scumm::o6_stopObjectScript,
/* 78 */
&Scumm::o6_panCameraTo,
&Scumm::o6_actorFollowCamera,
&Scumm::o6_setCameraAt,
&Scumm::o6_loadRoom,
/* 7C */
&Scumm::o6_stopScript,
&Scumm::o6_walkActorToObj,
&Scumm::o6_walkActorTo,
&Scumm::o6_putActorInRoom,
/* 80 */
&Scumm::o6_putActorAtObject,
&Scumm::o6_faceActor,
&Scumm::o6_animateActor,
&Scumm::o6_doSentence,
/* 84 */
&Scumm::o6_pickupObject,
&Scumm::o6_loadRoomWithEgo,
&Scumm::o6_invalid,
&Scumm::o6_getRandomNumber,
/* 88 */
&Scumm::o6_getRandomNumberRange,
&Scumm::o6_invalid,
&Scumm::o6_getActorMoving,
&Scumm::o6_getScriptRunning,
/* 8C */
&Scumm::o6_getActorRoom,
&Scumm::o6_getObjectX,
&Scumm::o6_getObjectY,
&Scumm::o6_getObjectOldDir,
/* 90 */
&Scumm::o6_getActorWalkBox,
&Scumm::o6_getActorCostume,
&Scumm::o6_findInventory,
&Scumm::o6_getInventoryCount,
/* 94 */
&Scumm::o6_getVerbFromXY,
&Scumm::o6_beginOverride,
&Scumm::o6_endOverride,
&Scumm::o6_setObjectName,
/* 98 */
&Scumm::o6_isSoundRunning,
&Scumm::o6_setBoxFlags,
&Scumm::o6_createBoxMatrix,
&Scumm::o6_resourceRoutines,
/* 9C */
&Scumm::o6_roomOps,
&Scumm::o6_actorSet,
&Scumm::o6_verbOps,
&Scumm::o6_getActorFromXY,
/* A0 */
&Scumm::o6_findObject,
&Scumm::o6_pseudoRoom,
&Scumm::o6_getActorElevation,
&Scumm::o6_getVerbEntrypoint,
/* A4 */
&Scumm::o6_arrayOps,
&Scumm::o6_saveRestoreVerbs,
&Scumm::o6_drawBox,
&Scumm::o6_invalid,
/* A8 */
&Scumm::o6_getActorWidth,
&Scumm::o6_wait,
&Scumm::o6_getActorScaleX,
&Scumm::o6_getActorAnimCounter1,
/* AC */
&Scumm::o6_soundKludge,
&Scumm::o6_isAnyOf,
&Scumm::o6_quitPauseRestart,
&Scumm::o6_isActorInBox,
/* B0 */
&Scumm::o6_delay,
&Scumm::o6_delayLonger,
&Scumm::o6_delayVeryLong,
&Scumm::o6_stopSentence,
/* B4 */
&Scumm::o6_print_0,
&Scumm::o6_print_1,
&Scumm::o6_print_2,
&Scumm::o6_print_3,
/* B8 */
&Scumm::o6_printActor,
&Scumm::o6_printEgo,
&Scumm::o6_talkActor,
&Scumm::o6_talkEgo,
/* BC */
&Scumm::o6_dim,
&Scumm::o5_dummy,
&Scumm::o6_runVerbCodeQuick,
&Scumm::o6_runScriptQuick,
/* C0 */
&Scumm::o6_dim2,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
/* C4 */
&Scumm::o6_abs,
&Scumm::o6_distObjectObject,
&Scumm::o6_distObjectPt,
&Scumm::o6_distPtPt,
/* C8 */
&Scumm::o6_kernelFunction,
&Scumm::o6_miscOps,
&Scumm::o6_breakMaybe,
&Scumm::o6_pickOneOf,
/* CC */
&Scumm::o6_pickOneOfDefault,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
/* D0 */
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_getAnimateVariable,
&Scumm::o6_invalid,
/* D4 */
&Scumm::o6_invalid,
&Scumm::o6_jumpToScript,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
/* D8 */
&Scumm::o6_isRoomScriptRunning,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
/* DC */
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
/* E0 */
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
/* E4 */
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
/* E8 */
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
/* EC */
&Scumm::o6_invalid,
&Scumm::o6_getObjectNewDir,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
/* F0 */
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
/* F4 */
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
/* F8 */
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
/* FC */
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
};
static const char* opcode_lookup[] = {
/* 00 */
"o6_pushByte",
"o6_pushWord",
"o6_pushByteVar",
"o6_pushWordVar",
/* 04 */
"o6_invalid",
"o6_invalid",
"o6_byteArrayRead",
"o6_wordArrayRead",
/* 08 */
"o6_invalid",
"o6_invalid",
"o6_byteArrayIndexedRead",
"o6_wordArrayIndexedRead",
/* 0C */
"o6_dup",
"o6_zero",
"o6_eq",
"o6_neq",
/* 10 */
"o6_gt",
"o6_lt",
"o6_le",
"o6_ge",
/* 14 */
"o6_add",
"o6_sub",
"o6_mul",
"o6_div",
/* 18 */
"o6_land",
"o6_lor",
"o6_kill",
"o6_invalid",
/* 1C */
"o6_invalid",
"o6_invalid",
"o6_invalid",
"o6_invalid",
/* 20 */
"o6_invalid",
"o6_invalid",
"o6_invalid",
"o6_invalid",
/* 24 */
"o6_invalid",
"o6_invalid",
"o6_invalid",
"o6_invalid",
/* 28 */
"o6_invalid",
"o6_invalid",
"o6_invalid",
"o6_invalid",
/* 2C */
"o6_invalid",
"o6_invalid",
"o6_invalid",
"o6_invalid",
/* 30 */
"o6_invalid",
"o6_invalid",
"o6_invalid",
"o6_invalid",
/* 34 */
"o6_invalid",
"o6_invalid",
"o6_invalid",
"o6_invalid",
/* 38 */
"o6_invalid",
"o6_invalid",
"o6_invalid",
"o6_invalid",
/* 3C */
"o6_invalid",
"o6_invalid",
"o6_invalid",
"o6_invalid",
/* 40 */
"o6_invalid",
"o6_invalid",
"o6_writeByteVar",
"o6_writeWordVar",
/* 44 */
"o6_invalid",
"o6_invalid",
"o6_byteArrayWrite",
"o6_wordArrayWrite",
/* 48 */
"o6_invalid",
"o6_invalid",
"o6_byteArrayIndexedWrite",
"o6_wordArrayIndexedWrite",
/* 4C */
"o6_invalid",
"o6_invalid",
"o6_byteVarInc",
"o6_wordVarInc",
/* 50 */
"o6_invalid",
"o6_invalid",
"o6_byteArrayInc",
"o6_wordArrayInc",
/* 54 */
"o6_invalid",
"o6_invalid",
"o6_byteVarDec",
"o6_wordVarDec",
/* 58 */
"o6_invalid",
"o6_invalid",
"o6_byteArrayDec",
"o6_wordArrayDec",
/* 5C */
"o6_jumpTrue",
"o6_jumpFalse",
"o6_startScriptEx",
"o6_startScript",
/* 60 */
"o6_startObject",
"o6_setObjectState",
"o6_setObjectXY",
"o6_drawBlastObject",
/* 64 */
"o6_invalid",
"o6_stopObjectCode",
"o6_stopObjectCode",
"o6_endCutscene",
/* 68 */
"o6_cutScene",
"o6_stopMusic",
"o6_freezeUnfreeze",
"o6_cursorCommand",
/* 6C */
"o6_breakHere",
"o6_ifClassOfIs",
"o6_setClass",
"o6_getState",
/* 70 */
"o6_setState",
"o6_setOwner",
"o6_getOwner",
"o6_jump",
/* 74 */
"o6_startSound",
"o6_stopSound",
"o6_startMusic",
"o6_stopObjectScript",
/* 78 */
"o6_panCameraTo",
"o6_actorFollowCamera",
"o6_setCameraAt",
"o6_loadRoom",
/* 7C */
"o6_stopScript",
"o6_walkActorToObj",
"o6_walkActorTo",
"o6_putActorInRoom",
/* 80 */
"o6_putActorAtObject",
"o6_faceActor",
"o6_animateActor",
"o6_doSentence",
/* 84 */
"o6_pickupObject",
"o6_loadRoomWithEgo",
"o6_invalid",
"o6_getRandomNumber",
/* 88 */
"o6_getRandomNumberRange",
"o6_invalid",
"o6_getActorMoving",
"o6_getScriptRunning",
/* 8C */
"o6_getActorRoom",
"o6_getObjectX",
"o6_getObjectY",
"o6_getObjectOldDir",
/* 90 */
"o6_getActorWalkBox",
"o6_getActorCostume",
"o6_findInventory",
"o6_getInventoryCount",
/* 94 */
"o6_getVerbFromXY",
"o6_beginOverride",
"o6_endOverride",
"o6_setObjectName",
/* 98 */
"o6_isSoundRunning",
"o6_setBoxFlags",
"o6_createBoxMatrix",
"o6_resourceRoutines",
/* 9C */
"o6_roomOps",
"o6_actorSet",
"o6_verbOps",
"o6_getActorFromXY",
/* A0 */
"o6_findObject",
"o6_pseudoRoom",
"o6_getActorElevation",
"o6_getVerbEntrypoint",
/* A4 */
"o6_arrayOps",
"o6_saveRestoreVerbs",
"o6_drawBox",
"o6_invalid",
/* A8 */
"o6_getActorWidth",
"o6_wait",
"o6_getActorScaleX",
"o6_getActorAnimCounter1",
/* AC */
"o6_soundKludge",
"o6_isAnyOf",
"o6_quitPauseRestart",
"o6_isActorInBox",
/* B0 */
"o6_delay",
"o6_delayLonger",
"o6_delayVeryLong",
"o6_stopSentence",
/* B4 */
"o6_print_0",
"o6_print_1",
"o6_print_2",
"o6_print_3",
/* B8 */
"o6_printActor",
"o6_printEgo",
"o6_talkActor",
"o6_talkEgo",
/* BC */
"o6_dim",
"o6_invalid",
"o6_runVerbCodeQuick",
"o6_runScriptQuick",
/* C0 */
"o6_dim2",
"o6_invalid",
"o6_invalid",
"o6_invalid",
/* C4 */
"o6_abs",
"o6_distObjectObject",
"o6_distObjectPt",
"o6_distPtPt",
/* C8 */
"o6_kernelFunction",
"o6_miscOps",
"o6_breakMaybe",
"o6_pickOneOf",
/* CC */
"o6_pickOneOfDefault",
"o6_invalid",
"o6_invalid",
"o6_invalid",
/* D0 */
"o6_invalid",
"o6_invalid",
"o6_getAnimateVariable",
"o6_invalid",
/* D4 */
"o6_invalid",
"o6_jumpToScript",
"o6_invalid",
"o6_invalid",
/* D8 */
"o6_isRoomScriptRunning",
"o6_invalid",
"o6_invalid",
"o6_invalid",
/* DC */
"o6_invalid",
"o6_invalid",
"o6_invalid",
"o6_invalid",
/* E0 */
"o6_invalid",
"o6_invalid",
"o6_invalid",
"o6_invalid",
/* E4 */
"o6_invalid",
"o6_invalid",
"o6_invalid",
"o6_invalid",
/* E8 */
"o6_invalid",
"o6_invalid",
"o6_invalid",
"o6_invalid",
/* EC */
"o6_invalid",
"o6_getObjectNewDir",
"o6_invalid",
"o6_invalid",
/* F0 */
"o6_invalid",
"o6_invalid",
"o6_invalid",
"o6_invalid",
/* F4 */
"o6_invalid",
"o6_invalid",
"o6_invalid",
"o6_invalid",
/* F8 */
"o6_invalid",
"o6_invalid",
"o6_invalid",
"o6_invalid",
/* FC */
"o6_invalid",
"o6_invalid",
"o6_invalid",
"o6_invalid"
};
_opcodes = opcode_list;
_opcodes_lookup = opcode_lookup;
}
void Scumm::o6_bompWindow() { // Set BOMP processing window
int a, b, c, d;
d = pop();
c = pop();
b = pop();
a = pop();
warning("o6_bompWindow(%d, %d, %d, %d)", a, b, c, d);
// sub_274EF(a, b, c, d);
}
int Scumm::popRoomAndObj(int *room) {
int obj;
if (_features & GF_HAS_ROOMTABLE) {
obj = pop();
*room = getObjectRoom(obj);
} else {
*room = pop();
obj = pop();
}
return obj;
}
int Scumm::readArray(int array, int idx, int base) {
ArrayHeader *ah = (ArrayHeader*)getResourceAddress(rtString, readVar(array));
if (ah==NULL) {
error("readArray: invalid array %d (%d)", array, readVar(array));
}
base += idx*ah->dim1_size;
assert(base>=0 && base < ah->dim1_size*ah->dim2_size);
if (ah->type==4) {
return ah->data[base];
} else {
return (int16)READ_LE_UINT16(ah->data + base*2);
}
}
void Scumm::writeArray(int array, int idx, int base, int value) {
ArrayHeader *ah = (ArrayHeader*)getResourceAddress(rtString, readVar(array));
assert(ah);
base += idx*ah->dim1_size;
assert(base>=0 && base < ah->dim1_size*ah->dim2_size);
if (ah->type==4) {
ah->data[base] = value;
} else {
((uint16*)ah->data)[base] = TO_LE_16(value);
}
}
int Scumm::getStackList(int16 *args, uint maxnum) {
uint num, i;
for (i=0; i<maxnum; i++)
args[i] = 0;
num = pop();
if (num > maxnum)
error("Too many items %d in stack list, max %d", num, maxnum);
i = num;
while (((int)--i)>=0) {
args[i] = pop();
}
return num;
}
void Scumm::o6_pushByte() {
push(fetchScriptByte());
}
void Scumm::o6_pushWord() {
push((int16)fetchScriptWord());
}
void Scumm::o6_pushByteVar() {
push(readVar(fetchScriptByte()));
}
void Scumm::o6_pushWordVar() {
push(readVar(fetchScriptWord()));
}
void Scumm::o6_invalid() {
error("Invalid opcode '%x' at %x", _opcode, _scriptPointer - _scriptOrgPointer);
}
void Scumm::o6_byteArrayRead() {
int base = pop();
push(readArray(fetchScriptByte(), 0, base));
}
void Scumm::o6_wordArrayRead() {
int base = pop();
push(readArray(fetchScriptWord(), 0, base));
}
void Scumm::o6_byteArrayIndexedRead() {
int base = pop();
int idx = pop();
push(readArray(fetchScriptByte(), idx, base));
}
void Scumm::o6_wordArrayIndexedRead() {
int base = pop();
int idx = pop();
push(readArray(fetchScriptWord(), idx, base));
}
void Scumm::o6_dup() {
int a = pop();
push(a);
push(a);
}
void Scumm::o6_zero() {
push( pop() == 0 );
}
void Scumm::o6_eq() {
push( pop() == pop() );
}
void Scumm::o6_neq() {
push( pop() != pop() );
}
void Scumm::o6_gt() {
int a = pop();
push( pop() > a );
}
void Scumm::o6_lt() {
int a = pop();
push( pop() < a );
}
void Scumm::o6_le() {
int a = pop();
push( pop() <= a );
}
void Scumm::o6_ge() {
int a = pop();
push( pop() >= a );
}
void Scumm::o6_add() {
int a = pop();
push( pop() + a );
}
void Scumm::o6_sub() {
int a = pop();
push( pop() - a );
}
void Scumm::o6_mul() {
int a = pop();
push( pop() * a );
}
void Scumm::o6_div() {
int a = pop();
if (a==0) error("division by zero");
push( pop() / a );
}
void Scumm::o6_land() {
int a = pop();
push( pop() && a );
}
void Scumm::o6_lor() {
int a = pop();
push( pop() || a );
}
void Scumm::o6_kill() {
pop();
}
void Scumm::o6_writeByteVar() {
writeVar(fetchScriptByte(), pop());
}
void Scumm::o6_writeWordVar() {
writeVar(fetchScriptWord(), pop());
}
void Scumm::o6_byteArrayWrite() {
int a = pop();
writeArray(fetchScriptByte(), 0, pop(), a);
}
void Scumm::o6_wordArrayWrite() {
int a = pop();
writeArray(fetchScriptWord(), 0, pop(), a);
}
void Scumm::o6_byteArrayIndexedWrite() {
int val = pop();
int base = pop();
writeArray(fetchScriptByte(), pop(), base, val);
}
void Scumm::o6_wordArrayIndexedWrite() {
int val = pop();
int base = pop();
writeArray(fetchScriptWord(), pop(), base, val);
}
void Scumm::o6_byteVarInc() {
int var = fetchScriptByte();
writeVar(var,readVar(var)+1);
}
void Scumm::o6_wordVarInc() {
int var = fetchScriptWord();
writeVar(var,readVar(var)+1);
}
void Scumm::o6_byteArrayInc() {
int var = fetchScriptByte();
int base = pop();
writeArray(var, 0, base, readArray(var, 0, base) + 1);
}
void Scumm::o6_wordArrayInc() {
int var = fetchScriptWord();
int base = pop();
writeArray(var, 0, base, readArray(var, 0, base) + 1);
}
void Scumm::o6_byteVarDec() {
int var = fetchScriptByte();
writeVar(var,readVar(var)-1);
}
void Scumm::o6_wordVarDec() {
int var = fetchScriptWord();
writeVar(var,readVar(var)-1);
}
void Scumm::o6_byteArrayDec() {
int var = fetchScriptByte();
int base = pop();
writeArray(var, 0, base, readArray(var, 0, base) - 1);
}
void Scumm::o6_wordArrayDec() {
int var = fetchScriptWord();
int base = pop();
writeArray(var, 0, base, readArray(var, 0, base) - 1);
}
void Scumm::o6_jumpTrue() {
if (pop())
o6_jump();
else
fetchScriptWord();
}
void Scumm::o6_jumpFalse() {
if (!pop())
o6_jump();
else
fetchScriptWord();
}
void Scumm::o6_jump() {
_scriptPointer += (int16)fetchScriptWord();
}
void Scumm::o6_startScriptEx() {
int16 args[16];
int script,flags;
getStackList(args,sizeof(args)/sizeof(args[0]));
script = pop();
flags = pop();
runScript(script, flags&1, flags&2, args);
}
void Scumm::o6_jumpToScript() {
int16 args[16];
int script,flags;
getStackList(args,sizeof(args)/sizeof(args[0]));
script = pop();
flags = pop();
o6_stopObjectCode();
runScript(script, flags&1, flags&2, args);
}
void Scumm::o6_startScript() {
int16 args[16];
int script;
getStackList(args,sizeof(args)/sizeof(args[0]));
script = pop();
runScript(script, 0, 0, args);
}
void Scumm::o6_startObject() {
int16 args[16];
int script,entryp;
int flags;
getStackList(args,sizeof(args)/sizeof(args[0]));
entryp = pop();
script = pop();
flags = pop();
runVerbCode(script, entryp, flags&1, flags&2, args);
}
void Scumm::o6_setObjectState() {
int a = pop();
int b = pop();
if (a==0) a=1;
// debug(1, "setObjectState(%d,%d)", a, b);
setObjectState(b, a, -1, -1);
}
void Scumm::o6_setObjectXY() {
int y = pop();
int x = pop();
int obj = pop();
// debug(1, "setObjectXY(%d,%d,%d)", obj, x, y);
setObjectState(obj, 1, x, y);
}
void Scumm::o6_stopObjectCode() {
stopObjectCode();
}
void Scumm::o6_endCutscene() {
endCutscene();
}
void Scumm::o6_cutScene() {
int16 args[16];
getStackList(args,sizeof(args)/sizeof(args[0]));
cutscene(args);
}
void Scumm::o6_stopMusic() {
stopAllSounds();
}
void Scumm::o6_freezeUnfreeze() {
int a = pop();
if (a)
freezeScripts(a);
else
unfreezeScripts();
}
void Scumm::o6_cursorCommand() {
int a,i;
int16 args[16];
switch(fetchScriptByte()) {
case 0x90:
_cursorState = 1;
verbMouseOver(0);
break;
case 0x91:
_cursorState = 0;
verbMouseOver(0);
break;
case 0x92:
_userPut = 1;
break;
case 0x93:
_userPut = 0;
break;
case 0x94:
_cursorState++;
if (_cursorState > 1)
error("Cursor state greater than 1 in script");
verbMouseOver(0);
break;
case 0x95:
_cursorState--;
verbMouseOver(0);
break;
case 0x96:
_userPut++;
break;
case 0x97:
_userPut--;
break;
case 0x99: {
int room,obj = popRoomAndObj(&room);
setCursorImg(obj,room, 1);
break;
}
case 0x9A:
a = pop();
setCursorHotspot2(pop(),a);
break;
case 0x9C: /* init charset */
initCharset(pop());
break;
case 0x9D: /* set charset colors */
getStackList(args,sizeof(args)/sizeof(args[0]));
for (i=0; i<16; i++)
charset._colorMap[i] = _charsetData[string[1].t_charset][i] = (unsigned char)args[i];
break;
case 0xD6:
makeCursorColorTransparent(pop());
break;
default:
error("o6_cursorCommand: default case");
}
_vars[VAR_CURSORSTATE] = _cursorState;
_vars[VAR_USERPUT] = _userPut;
}
void Scumm::o6_breakHere() {
updateScriptPtr();
_currentScript = 0xFF;
}
void Scumm::o6_ifClassOfIs() {
int16 args[16];
int num,obj,cls;
bool b;
int cond = 1;
num = getStackList(args,sizeof(args)/sizeof(args[0]));
obj = pop();
while (--num>=0) {
cls = args[num];
b = getClass(obj, cls);
if (cls&0x80 && !b || !(cls&0x80) && b)
cond = 0;
}
push(cond);
}
void Scumm::o6_setClass() {
int16 args[16];
int num,obj,cls;
num = getStackList(args,sizeof(args)/sizeof(args[0]));
obj = pop();
while (--num>=0) {
cls = args[num];
if (cls==0)
_classData[num] = 0;
else if (cls&0x80)
putClass(obj, cls, 1);
else
putClass(obj, cls, 0);
}
}
void Scumm::o6_getState() {
push(getState(pop()));
}
void Scumm::o6_setState() {
int state = pop();
int obj = pop();
// debug(1, "setState(%d,%d)", obj, state);
putState(obj, state);
removeObjectFromRoom(obj);
if (_BgNeedsRedraw)
clearDrawObjectQueue();
}
void Scumm::o6_setOwner() {
int owner = pop();
int obj = pop();
setOwnerOf(obj, owner);
}
void Scumm::o6_getOwner() {
push(getOwner(pop()));
}
void Scumm::o6_startSound() {
addSoundToQueue(pop());
}
void Scumm::o6_stopSound() {
stopSound(pop());
}
void Scumm::o6_startMusic() {
addSoundToQueue(pop());
}
void Scumm::o6_stopObjectScript() {
stopObjectScript(pop());
}
void Scumm::o6_panCameraTo() {
if(_features & GF_AFTER_V7) {
int y = pop();
int x = pop();
panCameraTo(x,y);
} else {
panCameraTo(pop(), 0);
}
}
void Scumm::o6_actorFollowCamera() {
if(_features & GF_AFTER_V7)
setCameraFollows(derefActorSafe(pop(), "actorFollowCamera"));
else
actorFollowCamera(pop());
}
void Scumm::o6_setCameraAt() {
if(_features & GF_AFTER_V7) {
int x,y;
camera._follows = 0;
y = pop();
x = pop();
setCameraAt(x,y);
} else {
setCameraAtEx(pop());
}
}
void Scumm::o6_loadRoom() {
int room = pop();
startScene(room, 0, 0);
_fullRedraw = 1;
}
void Scumm::o6_stopScript() {
int script = pop();
if (script==0)
stopObjectCode();
else
stopScriptNr(script);
}
void Scumm::o6_walkActorToObj() {
int obj,dist;
Actor *a, *a2;
int x;
dist = pop();
obj = pop();
a = derefActorSafe(pop(), "o6_walkActorToObj");
if (!a) return;
if (obj >= NUM_ACTORS) {
if (whereIsObject(obj)==WIO_NOT_FOUND)
return;
getObjectXYPos(obj);
startWalkActor(a, _xPos, _yPos, _dir);
} else {
a2 = derefActorSafe(obj, "o6_walkActorToObj(2)");
if (!a2) return;
if (a2->room != _currentRoom ||
a->room != _currentRoom)
return;
if (dist==0) {
dist = a2->scalex * a2->width / 0xFF;
dist += dist>>1;
}
x = a2->x;
if (x < a->x)
x += dist;
else
x -= dist;
startWalkActor(a, x, a2->y, -1);
}
}
void Scumm::o6_walkActorTo() {
int x,y;
y = pop();
x = pop();
startWalkActor(derefActorSafe(pop(), "o6_walkActorTo"), x, y, -1);
}
void Scumm::o6_putActorInRoom() {
int room, x, y;
Actor *a;
room = pop();
y = pop();
x = pop();
a = derefActorSafe(pop(), "o6_putActorInRoom");
if (!a)
return;
if (room==0xFF) {
room = a->room;
} else {
if (a->visible && _currentRoom != room && _vars[VAR_TALK_ACTOR]==a->number) {
clearMsgQueue();
}
if (room != 0)
a->room = room;
}
putActor(a, x, y, room);
}
void Scumm::o6_putActorAtObject() {
int room,obj,x,y;
Actor *a;
obj=popRoomAndObj(&room);
a = derefActorSafe(pop(), "o6_putActorAtObject");
if (whereIsObject(obj)!=WIO_NOT_FOUND) {
getObjectXYPos(obj);
x = _xPos;
y = _yPos;
} else {
x = 160;
y = 120;
}
if (room == 0xFF)
room = a->room;
putActor(a, x, y, room);
}
void Scumm::o6_faceActor() {
int act,obj;
obj = pop();
act = pop();
faceActorToObj(act, obj);
}
void Scumm::o6_animateActor() {
int anim = pop();
int act = pop();
if (_gameId==GID_TENTACLE && act==593) {
warning("o6_animateActor(%d,%d): fixed tentacle bug", act, anim);
return;
}
animateActor(act, anim);
}
void Scumm::o6_doSentence() {
int a,b,c;
a = pop();
pop(); //dummy pop
b = pop();
c = pop();
doSentence(c,b,a);
}
void Scumm::o6_pickupObject() {
int obj, room;
int i;
obj=popRoomAndObj(&room);
if (room==0)
room = _roomResource;
for(i=1; i<_maxInventoryItems; i++) {
if (_inventory[i] == (uint16)obj) {
putOwner(obj, _vars[VAR_EGO]);
runHook(obj);
return;
}
}
addObjectToInventory(obj, room);
putOwner(obj, _vars[VAR_EGO]);
putClass(obj, 32, 1);
putState(obj, 1);
removeObjectFromRoom(obj);
clearDrawObjectQueue();
runHook(obj); /* Difference */
}
void Scumm::o6_loadRoomWithEgo() {
Actor *a;
int room,obj,x,y;
y = pop();
x = pop();
obj=popRoomAndObj(&room);
a = derefActorSafe(_vars[VAR_EGO], "o_loadRoomWithEgo");
putActor(a, 0, 0, room);
_egoPositioned = false;
_vars[VAR_WALKTO_OBJ] = obj;
startScene(a->room, a, obj);
_vars[VAR_WALKTO_OBJ] = 0;
/* startScene maybe modifies VAR_EGO, i hope not */
if(!(_features & GF_AFTER_V7)) {
camera._dest.x = camera._cur.x = a->x;
setCameraFollows(a);
}
_fullRedraw=1;
if (x != -1) {
startWalkActor(a, x, y, -1);
}
}
void Scumm::o6_getRandomNumber() {
int rnd;
rnd = getRandomNumber(pop()+1);
_vars[VAR_V6_RANDOM_NR] = rnd;
push(rnd);
}
void Scumm::o6_getRandomNumberRange() {
int max = pop();
int min = pop();
int rnd = getRandomNumber(max-min+1) + min;
_vars[VAR_V6_RANDOM_NR] = rnd;
push(rnd);
}
void Scumm::o6_getActorMoving() {
push(derefActorSafe(pop(),"o6_getActorMoving")->moving);
}
void Scumm::o6_getScriptRunning() {
push(isScriptRunning(pop()));
}
void Scumm::o6_isRoomScriptRunning() {
push(isRoomScriptRunning(pop()));
}
void Scumm::o6_getActorRoom() {
push(derefActorSafe(pop(),"o6_getActorRoom")->room);
}
void Scumm::o6_getObjectX() {
push(getObjX(pop()));
}
void Scumm::o6_getObjectY() {
push(getObjY(pop()));
}
void Scumm::o6_getObjectOldDir() {
push(getObjOldDir(pop()));
}
void Scumm::o6_getObjectNewDir() {
push(getObjNewDir(pop()));
}
void Scumm::o6_getActorWalkBox() {
Actor *a = derefActorSafe(pop(),"o6_getActorWalkBox");
push(a->ignoreBoxes ? 0 : a->walkbox);
}
void Scumm::o6_getActorCostume() {
push(derefActorSafe(pop(),"o6_getActorCostume")->costume);
}
void Scumm::o6_findInventory() {
int idx = pop();
int owner = pop();
push(findInventory(owner,idx));
}
void Scumm::o6_getInventoryCount() {
push(getInventoryCount(pop()));
}
void Scumm::o6_getVerbFromXY() {
int y = pop();
int x = pop();
int over = checkMouseOver(x,y);
if (over)
over = _verbs[over].verbid;
push(over);
}
void Scumm::o6_beginOverride() {
beginOverride();
}
void Scumm::o6_endOverride() {
endOverride();
}
void Scumm::o6_setObjectName() {
int obj = pop();
int i;
if (obj < NUM_ACTORS)
error("Can't set actor %d name with new-name-of", obj);
if (!getOBCDFromObject(obj))
error("Can't set name of object %d", obj);
for (i=1; i<50; i++) {
if (_newNames[i] == obj) {
nukeResource(rtObjectName, i);
_newNames[i] = 0;
break;
}
}
for (i=1; i<50; i++) {
if (_newNames[i] == 0) {
loadPtrToResource(rtObjectName, i, NULL);
_newNames[i] = obj;
runHook(0);
return;
}
}
error("New name of %d overflows name table (max = %d)", obj, 50);
}
void Scumm::o6_isSoundRunning() {
int snd = pop();
if (snd)
snd = isSoundRunning(snd);
push(snd);
}
void Scumm::o6_setBoxFlags() {
int16 table[65];
int num,value;
value = pop();
num = getStackList(table,sizeof(table)/sizeof(table[0]));
while (--num>=0) {
setBoxFlags(table[num], value);
}
}
void Scumm::o6_createBoxMatrix() {
createBoxMatrix();
}
void Scumm::o6_resourceRoutines() {
int resid;
switch(fetchScriptByte()) {
case 100: /* load script */
resid = pop();
if(_features & GF_AFTER_V7)
if (resid >= _numGlobalScripts)
break;
ensureResourceLoaded(rtScript, resid);
break;
case 101: /* load sound */
resid = pop();
ensureResourceLoaded(rtSound, resid);
break;
case 102: /* load costume */
resid = pop();
ensureResourceLoaded(rtCostume, resid);
break;
case 103: /* load room */
resid = pop();
ensureResourceLoaded(rtRoom, resid);
break;
case 104: /* nuke script */
resid = pop();
if(_features & GF_AFTER_V7)
if (resid >= _numGlobalScripts)
break;
setResourceCounter(rtScript, resid, 0x7F);
debug(5, "nuke script %d", resid);
break;
case 105: /* nuke sound */
resid = pop();
setResourceCounter(rtSound, resid, 0x7F);
break;
case 106: /* nuke costume */
resid = pop();
setResourceCounter(rtCostume, resid, 0x7F);
break;
case 107: /* nuke room */
resid = pop();
setResourceCounter(rtRoom, resid, 0x7F);
break;
case 108: /* lock script */
resid = pop();
if (resid >= _numGlobalScripts)
break;
lock(rtScript,resid);
break;
case 109:/* lock sound */
resid = pop();
lock(rtSound,resid);
break;
case 110:/* lock costume */
resid = pop();
lock(rtCostume,resid);
break;
case 111:/* lock room */
resid = pop();
if (resid > 0x7F)
resid = _resourceMapper[resid&0x7F];
lock(rtRoom,resid);
break;
case 112:/* unlock script */
resid = pop();
if (resid >= _numGlobalScripts)
break;
unlock(rtScript,resid);
break;
case 113:/* unlock sound */
resid = pop();
unlock(rtSound,resid);
break;
case 114:/* unlock costume */
resid = pop();
unlock(rtCostume,resid);
break;
case 115:/* unlock room */
resid = pop();
if (resid > 0x7F)
resid = _resourceMapper[resid&0x7F];
unlock(rtRoom,resid);
break;
case 116:/* clear heap */
/* this is actually a scumm message */
error("clear heap not working yet");
break;
case 117:/* load charset */
resid = pop();
loadCharset(resid);
break;
case 118:/* nuke charset */
warning("popping extra argument in nukeCharset");
resid = pop();
nukeCharset(resid);
break;
case 119: {/* load fl object */
int room,obj = popRoomAndObj(&room);
loadFlObject(obj,room);
break;
}
default:
error("o6_resourceRoutines: default case");
}
}
void Scumm::o6_roomOps() {
int a,b,c,d,e;
switch(fetchScriptByte()) {
case 172: /* room scroll */
b = pop();
a = pop();
if (a < 160) a=160;
if (b < 160) b=160;
if (a > _scrWidth-160) a=_scrWidth-160;
if (b > _scrWidth-160) b=_scrWidth-160;
_vars[VAR_CAMERA_MIN_X] = a;
_vars[VAR_CAMERA_MAX_X] = b;
break;
case 174: /* set screen */
b = pop();
a = pop();
initScreens(0,a,320,b);
break;
case 175: /* set palette color */
d = pop();
c = pop();
b = pop();
a = pop();
setPalColor(d, a, b, c);
break;
case 176: /* shake on */
setShake(1);
break;
case 177: /* shake off */
setShake(0);
break;
case 179:
c = pop();
b = pop();
a = pop();
darkenPalette(b,c,a,a,a);
break;
case 180:
_saveLoadCompatible = true;
_saveLoadSlot = pop();
_saveLoadFlag = pop();
warning("o6_roomops:180: partially unimplemented");
break;
case 181:
a = pop();
if (a) {
_switchRoomEffect = (byte)(a);
_switchRoomEffect2 = (byte)(a>>8);
} else {
screenEffect(_newEffect);
}
break;
case 182:
e = pop();
d = pop();
c = pop();
b = pop();
a = pop();
darkenPalette(d, e, a, b, c);
break;
case 183:
e = pop();
d = pop();
c = pop();
b = pop();
a = pop();
unkRoomFunc3(d, e, a, b, c);
break;
case 184:
error("save string not implemented");
break;
case 185:
error("load string not implemented");
break;
case 186: /* palmanip? */
d = pop();
c = pop();
b = pop();
a = pop();
unkRoomFunc4(a, b, c, d, 1);
break;
case 187: /* color cycle delay */
b = pop();
a = pop();
checkRange(16, 1, a, "o6_roomOps: 187: color cycle out of range (%d)");
_colorCycle[a-1].delay = (b!=0) ? 0x4000 / (b*0x4C) : 0;
break;
case 213: /* set palette */
setPalette(pop());
break;
default:
error("o6_roomOps: default case");
}
}
void Scumm::o6_actorSet() {
Actor *a;
int i,j,k;
int16 args[8];
byte b;
b = fetchScriptByte();
if (b==197) {
_curActor = pop();
return;
}
a = derefActorSafe(_curActor, "o6_actorSet");
if (!a) return;
switch(b) {
case 76: /* actor-costume */
setActorCostume(a, pop());
break;
case 77: /* actor-speed */
j = pop();
i = pop();
setActorWalkSpeed(a, i, j);
break;
case 78: /* actor-sound */
k = getStackList(args, sizeof(args)/sizeof(args[0]));
for (i=0; i<k; i++)
a->sound[i] = args[i];
break;
case 79: /* actor-walkframe */
a->walkFrame = pop();
break;
case 80: /* actor-talkframe */
a->talkFrame2 = pop();
a->talkFrame1 = pop();
break;
case 81: /* actor-standframe */
a->standFrame = pop();
break;
case 82:
pop();
pop();
pop();
break;
case 83:
initActor(a, 0);
break;
case 84: /* actor-elevation */
a->elevation = pop();
a->needRedraw = true;
a->needBgReset = true;
break;
case 85: /* actor-defaultanims */
a->initFrame = 1;
a->walkFrame = 2;
a->standFrame = 3;
a->talkFrame1 = 4;
a->talkFrame2 = 5;
break;
case 86: /* actor-palette */
j = pop();
i = pop();
checkRange(31, 0, i, "Illegal palet slot %d");
a->palette[i] = j;
a->needRedraw = true;
break;
case 87: /* actor-talkcolor */
a->talkColor = pop();
break;
case 88: /* actor-name */
loadPtrToResource(rtActorName, a->number, NULL);
break;
case 89: /* actor-initframe */
a->initFrame = pop();
break;
case 91:
a->width = pop();
break;
case 92:
a->scalex = a->scaley = pop();
a->needRedraw = true;
a->needBgReset = true;
break;
case 93:
a->forceClip = 0;
break;
case 225:
case 94:
a->forceClip = pop();
break;
case 95:
a->ignoreBoxes = 1;
a->forceClip = 0;
FixRooms:;
if (a->room==_currentRoom)
putActor(a, a->x, a->y, a->room);
break;
case 96:
a->ignoreBoxes = 0;
a->forceClip = 0;
goto FixRooms;
case 97:
a->animSpeed = pop();
a->animProgress = 0;
break;
case 98:
a->shadow_mode = pop();
break;
case 99:
a->new_1 = pop();
a->new_2 = pop();
break;
case 198: /* set anim variable */
i = pop(); /* value */
setAnimVar(a, pop(), i);
break;
case 215:
a->new_3 = 1;
break;
case 216:
a->new_3 = 0;
break;
case 217:
initActor(a, 2);
break;
case 227: /* actor_layer */
a->layer = pop();
break;
case 228: /* walk script */
a->walk_script = pop();
break;
case 235: /* talk_script */
a->talk_script = pop();
break;
case 229: /* stand */
stopActorMoving(a);
startAnimActor(a, a->standFrame);
break;
case 230: /* set direction */
a->moving&=~4;
fixActorDirection(a, pop());
break;
case 231: /* turn to direction */
turnToDirection(a, pop());
break;
case 233: /* freeze actor */
a->moving|=0x80;
break;
case 234: /* unfreeze actor */
a->moving&=~0x7f;
break;
default:
error("o6_actorset: default case %d", b);
}
}
void Scumm::o6_verbOps() {
int slot,a,b;
VerbSlot *vs;
byte *ptr, op;
op = fetchScriptByte();
if(op==196) {
_curVerb = pop();
_curVerbSlot = getVerbSlot(_curVerb, 0);
checkRange(_maxVerbs-1,0,_curVerbSlot,"Illegal new verb slot %d");
return;
}
vs = &_verbs[_curVerbSlot];
slot = _curVerbSlot;
switch(op) {
case 124: /* load img */
a = pop();
if (_curVerbSlot) {
setVerbObject(_roomResource,a,slot);
vs->type=1;
}
break;
case 125:
loadPtrToResource(rtVerb, slot, NULL);
vs->type = 0;
vs->imgindex = 0;
break;
case 126:
vs->color = pop();
break;
case 127:
vs->hicolor = pop();
break;
case 128:
vs->y = pop();
vs->x = pop();
break;
case 129:
vs->curmode = 1;
break;
case 130:
vs->curmode = 0;
break;
case 131:
killVerb(slot);
break;
case 132:
slot = getVerbSlot(_curVerb, 0);
if (slot==0) {
for (slot=1; slot<_maxVerbs; slot++) {
if(_verbs[slot].verbid==0)
break;
}
if (slot==_maxVerbs)
error("Too many verbs");
_curVerbSlot = slot;
}
vs = &_verbs[slot];
vs->verbid = _curVerb;
vs->color = 2;
vs->hicolor = 0;
vs->dimcolor = 8;
vs->type = 0;
vs->charset_nr = string[0].t_charset;
vs->curmode = 0;
vs->saveid = 0;
vs->key = 0;
vs->center = 0;
vs->imgindex = 0;
break;
case 133:
vs->dimcolor = pop();
break;
case 134:
vs->curmode = 2;
break;
case 135:
vs->key = pop();
break;
case 136:
vs->center = 1;
break;
case 137:
a = pop();
if (a==0) {
ptr = (byte*)"";
} else {
ptr = getStringAddress(a);
}
loadPtrToResource(rtVerb, slot, ptr);
vs->type = 0;
vs->imgindex = 0;
break;
case 139:
b = pop();
a = pop();
if (slot && a != vs->imgindex) {
setVerbObject(b, a, slot);
vs->type = 1;
vs->imgindex = a;
}
break;
case 140:
vs->bkcolor = pop();
break;
case 255:
drawVerb(slot, 0);
verbMouseOver(0);
break;
default:
error("o6_verbops: default case");
}
}
void Scumm::o6_getActorFromXY() {
int y = pop();
int x = pop();
push(getActorFromPos(x,y));
}
void Scumm::o6_findObject() {
int y = pop();
int x = pop();
int r = findObject(x,y);
push(r);
}
void Scumm::o6_pseudoRoom() {
int16 list[100];
int num,a,value;
num = getStackList(list,sizeof(list)/sizeof(list[0]));
value = pop();
while (--num>=0) {
a = list[num];
if (a > 0x7F)
_resourceMapper[a&0x7F] = value;
}
}
void Scumm::o6_getActorElevation() {
push(derefActorSafe(pop(),"o6_getActorElevation")->elevation);
}
void Scumm::o6_getVerbEntrypoint() {
int e = pop();
int v = pop();
push(getVerbEntrypoint(v,e));
}
void Scumm::o6_arrayOps() {
int a,b,c,d,num;
int16 list[128];
switch(fetchScriptByte()) {
case 205:
a = fetchScriptWord();
pop();
arrayop_1(a, NULL);
break;
case 208:
a = fetchScriptWord();
b = pop();
c = pop();
d = readVar(a);
if (d==0) {
defineArray(a, 5, 0, b+c);
}
while (c--) {
writeArray(a, 0, b+c, pop());
}
break;
case 212:
a = fetchScriptWord();
b = pop();
num = getStackList(list,sizeof(list)/sizeof(list[0]));
d = readVar(a);
if (d==0)
error("Must DIM a two dimensional array before assigning");
c = pop();
while (--num>=0) {
writeArray(a, c, b+num, list[num]);
}
break;
default:
error("o6_arrayOps: default case");
}
}
void Scumm::o6_saveRestoreVerbs() {
int a,b,c;
int slot,slot2;
c = pop();
b = pop();
a = pop();
switch(fetchScriptByte()) {
case 141:
while (a<=b) {
slot = getVerbSlot(a,0);
if (slot && _verbs[slot].saveid==0) {
_verbs[slot].saveid = c;
drawVerb(slot, 0);
verbMouseOver(0);
}
a++;
}
break;
case 142:
while (a<=b) {
slot = getVerbSlot(a, c);
if (slot) {
slot2 = getVerbSlot(a,0);
if (slot2)
killVerb(slot2);
slot = getVerbSlot(a,c);
_verbs[slot].saveid = 0;
drawVerb(slot, 0);
verbMouseOver(0);
}
a++;
}
break;
case 143:
while (a<=b) {
slot = getVerbSlot(a,c);
if (slot)
killVerb(slot);
a++;
}
break;
default:
error("o6_saveRestoreVerbs: default case");
}
}
void Scumm::o6_drawBox() {
int x,y,x2,y2,color;
color = pop();
y2 = pop();
x2 = pop();
y = pop();
x = pop();
drawBox(x, y, x2, y2, color);
}
void Scumm::o6_getActorWidth() {
push(derefActorSafe(pop(),"o6_getActorWidth")->width);
}
void Scumm::o6_wait() {
switch(fetchScriptByte()) {
case 168: {
int offs = (int16)fetchScriptWord();
if (derefActorSafe(pop(), "o6_wait")->moving) {
_scriptPointer += offs;
o6_breakHere();
}
return;
}
case 169:
if (_vars[VAR_HAVE_MSG])
break;
return;
case 170:
if(!(_features & GF_AFTER_V7)) {
if (camera._cur.x>>3 != camera._dest.x>>3)
break;
} else {
if (camera._dest.x != camera._cur.x ||
camera._dest.y != camera._cur.y)
break;
}
return;
case 171:
if (_sentenceNum) {
if (sentence[_sentenceNum-1].unk &&
!isScriptInUse(_vars[VAR_SENTENCE_SCRIPT]) )
return;
break;
}
if (!isScriptInUse(_vars[VAR_SENTENCE_SCRIPT]))
return;
break;
case 226: { /* wait until actor drawn */
Actor *a = derefActorSafe(pop(), "o6_wait:226");
int offs = (int16)fetchScriptWord();
if (a->room==_currentRoom && a->needRedraw) {
_scriptPointer += offs;
o6_breakHere();
}
return;
}
case 232: { /* wait until actor stops turning */
Actor *a = derefActorSafe(pop(), "o6_wait:226");
int offs = (int16)fetchScriptWord();
if (a->room==_currentRoom && a->moving&4) {
_scriptPointer += offs;
o6_breakHere();
}
return;
}
default:
error("o6_wait: default case");
}
_scriptPointer -= 2;
o6_breakHere();
}
void Scumm::o6_getActorScaleX() {
push(derefActorSafe(pop(),"o6_getActorScale")->scalex);
}
void Scumm::o6_getActorAnimCounter1() {
push(derefActorSafe(pop(),"o6_getActorAnimCounter")->cost.animCounter1);
}
void Scumm::o6_getAnimateVariable() {
int var = pop();
push(getAnimVar(derefActorSafe(pop(),"o6_getAnimateVariable"), var));
}
void Scumm::o6_soundKludge() {
int16 list[16];
getStackList(list,sizeof(list)/sizeof(list[0]));
soundKludge(list);
}
void Scumm::o6_isAnyOf() {
int16 list[100];
int num;
int16 val;
num = getStackList(list,sizeof(list)/sizeof(list[0]));
val = pop();
while (--num>=0) {
if (list[num] == val) {
push(1);
return;
}
}
push(0);
return;
}
void Scumm::o6_quitPauseRestart() {
switch(fetchScriptByte()) {
case 158:
pauseGame(false);
break;
case 160:
shutDown(0);
break;
default:
error("o6_quitPauseRestart: invalid case");
}
}
void Scumm::o6_isActorInBox() {
int box = pop();
Actor *a = derefActorSafe(pop(), "o6_isActorInBox");
push(checkXYInBoxBounds(box, a->x, a->y));
}
void Scumm::o6_delay() {
uint32 delay = (uint16)pop();
vm.slot[_currentScript].delay = delay;
vm.slot[_currentScript].status = 1;
o6_breakHere();
}
void Scumm::o6_delayLonger() {
uint32 delay = (uint16)pop() * 60;
vm.slot[_currentScript].delay = delay;
vm.slot[_currentScript].status = 1;
o6_breakHere();
}
void Scumm::o6_delayVeryLong() {
uint32 delay = (uint16)pop() * 3600;
vm.slot[_currentScript].delay = delay;
vm.slot[_currentScript].status = 1;
o6_breakHere();
}
void Scumm::o6_stopSentence() {
_sentenceNum = 0;
stopScriptNr(_vars[VAR_SENTENCE_SCRIPT]);
clearClickedStatus();
}
void Scumm::o6_print_0() {
_actorToPrintStrFor = 0xFF;
decodeParseString2(0,0);
}
void Scumm::o6_print_1() {
decodeParseString2(1,0);
}
void Scumm::o6_print_2() {
decodeParseString2(2,0);
}
void Scumm::o6_print_3() {
decodeParseString2(3,0);
}
void Scumm::o6_printActor() {
decodeParseString2(0,1);
}
void Scumm::o6_printEgo() {
push(_vars[VAR_EGO]);
decodeParseString2(0,1);
}
void Scumm::o6_talkActor() {
_actorToPrintStrFor = pop();
_messagePtr = _scriptPointer;
setStringVars(0);
actorTalk();
_scriptPointer = _messagePtr;
}
void Scumm::o6_talkEgo() {
_actorToPrintStrFor = (unsigned char)_vars[VAR_EGO];
_messagePtr = _scriptPointer;
setStringVars(0);
actorTalk();
_scriptPointer = _messagePtr;
}
void Scumm::o6_dim() {
int data;
switch(fetchScriptByte()) {
case 199:
data = 5;
break;
case 200:
data = 1;
break;
case 201:
data = 2;
break;
case 202:
data = 3;
break;
case 203:
data = 4;
break;
case 204:
nukeArray(fetchScriptWord());
return;
default:
error("o6_dim : default case");
}
defineArray(fetchScriptWord(), data, 0, pop());
}
void Scumm::o6_runVerbCodeQuick() {
int16 args[16];
int script,entryp;
getStackList(args,sizeof(args)/sizeof(args[0]));
entryp = pop();
script = pop();
runVerbCode(script, entryp, 0, 1, args);
}
void Scumm::o6_runScriptQuick() {
int16 args[16];
int script;
getStackList(args,sizeof(args)/sizeof(args[0]));
script = pop();
runScript(script, 0, 1, args);
}
void Scumm::o6_dim2() {
int a,b,data;
switch(fetchScriptByte()) {
case 199:
data = 5;
break;
case 200:
data = 1;
break;
case 201:
data = 2;
break;
case 202:
data = 3;
break;
case 203:
data = 4;
break;
default:
error("o6_dim2: default case");
}
b = pop();
a = pop();
defineArray(fetchScriptWord(), data, a, b);
}
void Scumm::o6_abs() {
push(abs(pop()));
}
void Scumm::o6_distObjectObject() {
int a,b;
b = pop();
a = pop();
push(getDistanceBetween(true, a, 0, true, b, 0));
}
void Scumm::o6_distObjectPt() {
int a,b,c;
c = pop();
b = pop();
a = pop();
push(getDistanceBetween(true, a, 0, false, b, c));
}
void Scumm::o6_distPtPt() {
int a,b,c,d;
d = pop();
c = pop();
b = pop();
a = pop();
push(getDistanceBetween(false, a, b, false, c, d));
}
void Scumm::o6_dummy_stacklist() {
error("opcode o6_dummy_stacklist invalid");
}
void Scumm::o6_drawBlastObject() {
int16 args[16];
int a,b,c,d,e;
getStackList(args,sizeof(args)/sizeof(args[0]));
e = pop();
d = pop();
c = pop();
b = pop();
a = pop();
enqueueObject(a, b, c, d, e, 0xFF, 0xFF, 1, 0);
}
void Scumm::o6_miscOps() {
int16 args[30];
int i;
Actor *a;
getStackList(args,sizeof(args)/sizeof(args[0]));
if(_features & GF_AFTER_V7) {
switch(args[0]) {
case 4:
grabCursor(args[1], args[2], args[3], args[4]);
break;
case 6:
SmushPlayer localSp;
localSp.sm=this;
localSp.startVideo(args[1], getStringAddress(_vars[0xf6/2]));
break;
case 7:
warning("o6_miscOps: stub7()");
break;
case 10:
warning("o6_miscOps: stub10(%d,%d,%d,%d)",args[1],args[2],args[3],args[4]);
break;
case 11:
warning("o6_miscOps: stub11(%d)", args[1]);
break;
case 12:
setCursorImg(args[1], (uint) -1, args[2]);
break;
case 13:
warning("o6_miscOps: stub13(%d,%d,%d,%d)",args[1],args[2],args[3],args[4]);
break;
case 14:
remapActor(derefActorSafe(args[1], "o6_miscOps:14"), args[2],args[3],args[4],args[5]);
break;
case 15:
warning("o6_miscOps: stub15(%d)", args[1]);
break;
case 16: {
byte buf[200];
_msgPtrToAdd = buf;
addMessageToStack(getStringAddress(_vars[VAR_STRING2DRAW]));
warning("o6_miscOps: drawString(%s,charset=%d,color=%d,x=%d,y=%d)",buf, args[1],args[2],args[3],args[4]);
break;
}
case 17:
warning("o6_miscOps: stub17(%d,%d,%d,%d)",args[1],args[2],args[3],args[4]);
break;
case 18:
warning("o6_miscOps: stub18(%d,%d)", args[1], args[2]);
break;
case 107:
a = derefActorSafe(args[1], "o6_miscops: 107");
a->scalex = (unsigned char)args[2];
a->needBgReset = true;
a->needRedraw = true;
break;
case 108:
setupShadowPalette(args[1],args[2],args[3],args[4],args[5],args[6]);
break;
case 109:
setupShadowPalette(0, args[1],args[2],args[3],args[4],args[5]);
break;
case 114:
warning("o6_miscOps: stub114()");
break;
case 117:
freezeScripts(2);
break;
case 118:
enqueueObject(args[1],args[2],args[3],args[4],args[5],args[6],args[7],args[8], 3);
break;
case 119:
enqueueObject(args[1],args[2],args[3],args[4],args[5],args[6],args[7],args[8], 0);
break;
case 120:
warning("o6_miscOps: stub120(%d,%d)", args[1], args[2]);
break;
case 124:
warning("o6_miscOps: stub124(%d)", args[1]);
break;
}
} else {
switch(args[0]) {
case 3:
warning("o6_miscOps: nothing in 3");
break;
case 4:
grabCursor(args[1], args[2], args[3], args[4]);
break;
case 5:
unkVirtScreen4(args[1]);
break;
case 6:
_fullRedraw = 1;
redrawBGAreas();
for (i=0; i<NUM_ACTORS; i++)
derefActor(i)->needRedraw = true;
processActors();
screenEffect(args[1]);
break;
case 8:
startManiac();
break;
case 9:
unkMiscOp9();
break;
case 104: /* samnmax */
nukeFlObjects(args[2], args[3]);
break;
case 106:
error("stub o6_miscOps_106()");
break;
case 107: /* set actor scale */
a = derefActorSafe(args[1], "o6_miscops: 107");
a->scalex = (unsigned char)args[2];
a->needBgReset = true;
a->needRedraw = true;
break;
case 108: /* shadow palette? */
case 109:
warning("stub o6_miscOps_108(%d,%d,%d,%d,%d,%d,%d)",args[1], args[2], args[3], args[4], args[5],0,256);
break;
case 110:
gdi.clearUpperMask();
break;
case 111:
a = derefActorSafe(args[1], "o6_miscops: 111");
a->shadow_mode = args[2] + args[3];
break;
case 112: /* palette shift? */
warning("stub o6_miscOps_112(%d,%d,%d,%d,%d,%d,%d)",
args[1], args[2], args[3], args[4], args[5],
args[6], args[7]);
break;
case 114: /* palette? */
warning("stub o6_miscOps_114()");
break;
case 117:
warning("stub o6_miscOps_117()");
break;
case 118:
error("stub o6_miscOps_118(%d,%d,%d,%d,%d,%d,%d)",
args[1], args[2], args[3], args[4], args[5],
args[6], args[7]);
break;
case 119:
enqueueObject(args[1], args[2], args[3], args[4], args[5],
args[6], args[7], args[8], 0);
break;
case 120:
swapPalColors(args[1],args[2]);
break;
case 121:
error("stub o6_miscOps_121(%d)", args[1]);
break;
case 122:
warning("stub o6_miscOps_122(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d)",
args[1],args[2],args[3],args[4],
args[5],args[6],args[7],args[8],
args[9],args[10],args[11],args[12]);
break;
case 123:
swapPalColors(args[1],args[2]);
break;
case 124: /* samnmax */
warning("o6_miscOps: _saveSound=%d", args[1]);
_saveSound = args[1];
break;
default:
error("o6_miscOps: default case %d", args[0]);
}
}
}
void Scumm::o6_kernelFunction() {
int16 args[30];
int i;
Actor *a;
getStackList(args,sizeof(args)/sizeof(args[0]));
switch(args[0]) {
case 113:
// Do something to [1] x [2] (x/y)
warning("o6_kernelFunction: stub113(%d,%d)", args[1], args[2]);
push(0);
break;
case 115:
warning("o6_kernelFunction: stub115(%d,%d)", args[1], args[2]);
push(0);
break;
case 116:
push(checkXYInBoxBounds(args[3], args[1], args[2]));
break;
case 206:
push(remapPaletteColor(args[1],args[2],args[3],(uint)-1));
break;
case 207:
i = getObjectIndex(pop());
push(_objs[i].x_pos);
break;
case 208:
i = getObjectIndex(pop());
push(_objs[i].y_pos);
break;
case 209:
i = getObjectIndex(pop());
push(_objs[i].width);
break;
case 210:
i = getObjectIndex(pop());
push(_objs[i].height);
break;
case 211:
warning("o6_kernelFunction: getInput(%d)", args[1]);
push(0);
break;
case 212:
a = derefActorSafe(args[1], "o6_kernelFunction:212");
push(a->frame);
break;
case 215:
if(_extraBoxFlags[args[1]]&0x00FF==0x00C0)
{
push(_extraBoxFlags[args[1]]);
}
else
{
byte* temp = (byte*)getBoxBaseAddr(args[1]);
push((byte)(*(temp+17)));
}
break;
default:
error("o6_kernelFunction: default case %d", args[0]);
}
}
void Scumm::o6_breakMaybe() {
ScriptSlot *ss = &vm.slot[_currentScript];
if (ss->newfield == 0) {
ss->newfield = pop();
} else {
ss->newfield--;
}
if (ss->newfield) {
_scriptPointer--;
o6_breakHere();
}
}
void Scumm::o6_pickOneOf() {
int16 args[100];
int i,num;
num = getStackList(args,sizeof(args)/sizeof(args[0]));
i = pop();
if (i<0 || i>=num)
error("o6_pickOneOf: out of range");
push(args[i]);
}
void Scumm::o6_pickOneOfDefault() {
int16 args[100];
int i,num,def;
def = pop();
num = getStackList(args,sizeof(args)/sizeof(args[0]));
i = pop();
if (i<0 || i>=num)
i = def;
else
i = args[i];
push(i);
}
void Scumm::decodeParseString2(int m, int n) {
byte b;
b = fetchScriptByte();
switch(b) {
case 65:
string[m].ypos = pop();
string[m].xpos = pop();
string[m].overhead = false;
break;
case 66:
string[m].color = pop();
break;
case 67:
string[m].right = pop();
break;
case 69:
string[m].center = true;
string[m].overhead = false;
break;
case 71:
string[m].center = false;
string[m].overhead = false;
break;
case 72:
string[m].overhead = true;
string[m].no_talk_anim = false;
break;
case 73:
error("decodeParseString2: case 73");
break;
case 74:
string[m].no_talk_anim = true;
break;
case 75:
_messagePtr = _scriptPointer;
switch(m) {
case 0: actorTalk(); break;
case 1: drawString(1); break;
case 2: unkMessage1(); break;
case 3: unkMessage2(); break;
}
_scriptPointer = _messagePtr;
return;
case 0xFE:
setStringVars(m);
if (n)
_actorToPrintStrFor = pop();
return;
case 0xFF:
string[m].t_xpos = string[m].xpos;
string[m].t_ypos = string[m].ypos;
string[m].t_center = string[m].center;
string[m].t_overhead = string[m].overhead;
string[m].t_no_talk_anim = string[m].no_talk_anim;
string[m].t_right = string[m].right;
string[m].t_color = string[m].color;
string[m].t_charset = string[m].charset;
return;
default:
error("decodeParseString: default case");
}
}